ameaeth 54 Posted December 6, 2023 Hello friends, I'm wondering which class can achieve the highest number of hits in a given time with weapon based damage (non spell CA), using any skill, stat and item combination available to them. Would appreciate your input. Best regards 1
idbeholdME 436 Popular Post Posted December 6, 2023 Temple Guardian with Battle Extension in a Mobiculum and as much chance of causing double hits on gear as possible. If you got 100% chance of double hits (not realistic), and always used the ATTACKX mounted attack animation, it would be 6 damage instances in a single attack. 2 from ATTACKX + 1 from Battle Extension x 2 if all hits were doubled. Don't think it can get higher than that under vanilla conditions. 1 1
ameaeth 54 Author Posted December 7, 2023 (edited) 6 per single attack, given that 100% double hit can be reached, sounds amazing! Would you consider BFG with pelting strikes a close second, since it shoots 4 (or5?) projectiles or is there another combination that may exceed this? Edited December 7, 2023 by ameaeth
idbeholdME 436 Posted December 7, 2023 12 hours ago, ameaeth said: 6 per single attack, given that 100% double hit can be reached, sounds amazing! Would you consider BFG with pelting strikes a close second, since it shoots 4 (or5?) projectiles or is there another combination that may exceed this? It shoots 4 only in community patches that change it. In vanilla, Pelting Strikes fires only 2 projectiles with ranged weapons. 1
chattius 2,696 Posted December 7, 2023 if you play ice and blood without second party patch: a magic staff dryad with darting assault hit EVERYTHING in shooting range with a weapon attack. See: 1
ameaeth 54 Author Posted December 8, 2023 (edited) 10 hours ago, chattius said: if you play ice and blood without second party patch: a magic staff dryad with darting assault hit EVERYTHING in shooting range with a weapon attack. I remember that Dryad, I also considered this cheating to be honest haha. I'm very fond of the community patch and EE mod so it's most likely I'd play those. There is also the Shadow Warrior with Frenzied Rampage, with dual wield and an armor set the SQ could theoretically come close to 75% chance for double hit with Frenzied Rampage. On the other hand the CM Pelting Strikes with BFG has 4 hits but since the shooting animation is very quick it can be spammed pretty fast (although I'd probably prefer a different build with very high hits/time). Edited December 8, 2023 by ameaeth
idbeholdME 436 Posted December 16, 2023 (edited) On 12/8/2023 at 4:01 AM, ameaeth said: On the other hand the CM Pelting Strikes with BFG has 4 hits but since the shooting animation is very quick it can be spammed pretty fast (although I'd probably prefer a different build with very high hits/time). If counting mods, then yes. Either ranged Frenzied Rampage or ranged Pelting Strikes will probably be the most hits. Get any regen per hit and if you walk into melee range of the enemy, you can just minigun them down. For ranged attacks, CAs use the default ranged attack animation with ranged weapons (extremely quick), so you can unload 4 hits into an enemy several times per second. It really does feel like Ascaron didn't have enough time to fully finish CAs for ranged weapons so instead of cool animations like for melee, it's just extra projectiles with the default boring attack animation. Would have been cool if there were custom ones for that too.... I remember playing a BFG Seraphim with the CM Patch. Was so overpowered there wasn't really a point in playing it Edited December 16, 2023 by idbeholdME
claudius 104 Posted January 8, 2024 I believe that unmodded game the double hit from a weapon mastery only applies to left click attacks and not combat arts. For example if a shadow warrior has mastery of Sword then it will list the increased double hit they get from that. It does not affect combat arts (last I knew) so it doesn't affect Frenzied Rampage. The bronze and silver mod on frenzied rampage for double hit DOES work, just not from Sword mastery. I can't remember how increase double hit on gear works? 1
idbeholdME 436 Posted January 10, 2024 (edited) On 1/8/2024 at 10:48 PM, claudius said: I can't remember how increase double hit on gear works? Correct. Weapon Lore double hit only has a chance to add an extra attack to basic attacks. It is actually a chance to trigger a special attack animation, that includes an extra hit visually. Double hit from gear however, is simply a chance to double any melee hit instance, including from melee CAs. If you had 100% and combined it with the weapon lore chance and dual wield, you'd end up with 6 damage instances from a single basic attack. But it can only be gotten in pretty low amounts and is quite rare. I also think it simply stacks with any double hit from CA mods, although I'm not a 100% sure on that one. Edited January 10, 2024 by idbeholdME 1
steinerrr 13 Posted June 5, 2024 (edited) Try a ranged Seraphim with pistols or BFG using Pelting Strikes, combined with Regeneration per hit on a couple rings on character she is a machinegun. Its pretty ridiculous really and not very balanced ). Double hits dont matter, just Pelting Strikes. Edited June 5, 2024 by steinerrr 1
idbeholdME 436 Posted June 23, 2024 On 6/5/2024 at 5:45 AM, steinerrr said: Try a ranged Seraphim with pistols or BFG using Pelting Strikes, combined with Regeneration per hit on a couple rings on character she is a machinegun. Its pretty ridiculous really and not very balanced ). Double hits dont matter, just Pelting Strikes. Depends on the patch/mod you play really. In Vanilla and PFP for example, Pelting Strikes only fires 2 projectiles per execution with ranged weapons. In CM Patch and probably a couple other mods, it's like 4 IIRC.
gogoblender 3,406 Posted June 24, 2024 On 12/7/2023 at 11:30 AM, chattius said: if you play ice and blood without second party patch: a magic staff dryad with darting assault hit EVERYTHING in shooting range with a weapon attack. See: I think I agree mostly with this answer...I've played this build... its pretty much everything on screen in range of her staff....lol I think this got *corrected* over time...but when it used to work it was VERY cool I'm sure theres a picture somewhere... gogo
gogoblender 3,406 Posted June 24, 2024 4 hours ago, idbeholdME said: Depends on the patch/mod you play really. In Vanilla and PFP for example, Pelting Strikes only fires 2 projectiles per execution with ranged weapons. In CM Patch and probably a couple other mods, it's like 4 IIRC. I dont think I've seen pelting strikes at a super high level... is there a video somewhere.. is it any fun? for machine gun feeling, the dryad was always my main toon... instant travel rate and a terrific sounding weapon. Perfect, right out of the box gogo
idbeholdME 436 Posted June 24, 2024 (edited) 7 hours ago, gogoblender said: I dont think I've seen pelting strikes at a super high level... is there a video somewhere.. is it any fun? Don't have a video on hand. But it doesn't even have to be high level. If you play with CM Patch, just get enough Regen per Hit to fully reset Pelting Strikes, max your attack speed and just spam the button. You can get a nearly endless stream of projectiles. As for fun, not really. Maybe for a while, but the game just turns into "everything just dies instantly", which can get boring quick. Shadow Warrior with ranged Scything Sweep can also double as a shotgun. Particularly fun with the hurl enemies mod + it has a knockback by default. And it's a bit more balanced, as it can fire at most 3 projectiles, given there are at least 3 targets. Meaning you can't just hose down singular enemies like bosses. Edited June 24, 2024 by idbeholdME 1
SLD 524 Posted June 25, 2024 Ok base game examples I agree with Multi target its obviously the staff dryad/inquisitor hitting a lot of enemies at once and single target the tmple guardian basic attack in mobiculum with the correct "arm" is a good attempt my other idea is that dryad multi hit CA with a throwing star shoots 5 stars around you could be used against a large bossmonster while standing "inside" it. not sure how wrll this can be executed though. for mods the cm patch adds projectiles to "Attack" Combat arts and as some have suggested pelting and frenzied are good ones here with EE or other mods it might even get more broken as the double hit mods now supposedly add even more projectiles. Of course the raised cap for attack/cast speed to 450% also helps but it helps every type of attack the same so it is just its own factor. The suggested weapon type here is however a throwing star as it seems to have a very short animation, at least on frenzied rampage so that would be my suggestion for "fastest hit rate". Its faster than the Energy Staves others suggested. I guess you wanna combine it with %leech to shredder bosses in under a second which is exactly what I did 1