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Sacred Underworld - Interesting Items to Disarm


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Posted
1 hour ago, alfchaval said:

Armor pieces

Wow, I genuinely had no idea that disarming could cause anything to drop other than weapons. Very interesting.
Are these special non weapon drops only happening with the BM spell or also with the normal disarm character skill?

Thanks for the list! :resp:

  • The title was changed to Sacred Underworld - Interesting items to disarm
  • The title was changed to Sacred Underworld - Interesting Items to Disarm
  • 2 weeks later...
Posted (edited)
On 9/29/2024 at 4:14 PM, alfchaval said:

I also have 100% split, so double items for me.
 

Wow now wait a second! What? I got distracted for a while and forgot to check back here. Sadly I can't be any help to you this time Alf, as I'm completely unfamiliar with disarming. Never used it. But I will, seeing all these beautiful drops!

But what's this about split and getting double items? There's not a word about this in the wiki, it only states that enemies get duplicated. So how does this thing work? Having more split gives you more chance to get double items from... what? The duplicated enemies? Or from chests and quests too? I feel a complete idiot again, I never knew why I got double from some items, it was my split chance then? OMG! And...and can I get double the amount of runes from quest too? With 100% split? :drool:

Edited by Sethi22
Posted
On 10/10/2024 at 3:05 PM, alfchaval said:

 

Sadly you can't split bosses, 

 

 

zomgod split...

devastating, devious, and deceitfully delicious and dangerous at the same time...

Ive been on servers where people have *blipped* out then RIP'd a few minutes later on the forums screaming out against all manner of injustices... *secret lol* ... 

with all the different  wep slots, creating a split slot/exp slot is remarkably easy and satisfying ... and while in HC that thought of ..just one more percentage should be juuuuuuuuuuuuuuust right...becomes a little...too...much...

:bomb: 

gogo

Posted

I was playing around with the weapons I had disarmed and discovered how to reproduce a bug that causes the aura of the magic whips to behave like the aura of the light sabers.

The trick is socketing an item that gives a bonus to a battle mage spell. Why a battle mage spell and not any spell? I don't know,

I have not been exhaustive, but I have tried multiple combat arts from different characters and I have made different characters wield the magic whips, so I may be wrong but until now  it did work.

Here a picture to compare light sabers with bugged magic whips, I like that physical damage light sabers don't have aura, so the bugged magic whip looks turned off.

image.png.9eedf1b185b72fa231eacff290f4f691.png

  • 5 months later...
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