ric7202 192 Popular Post Posted October 5, 2024 (edited) So, this is my first attempt at a guide here. I thought of making this as I've just started a run through with the EE-mod, and have found no other guides based on it. Requirements: Sacred 2 Gold (including Ice & Blood), CM-patch 0.160, Enhanced Edition mod (by Flix). I run on PC and can't say if this works on consoles or other machines. I must mention that I used EE with the optional mods Alternate Spells, Free-for-all-quests, Superspawn and Challenge Mode. Edit: Recently I've been testing out the Shadow Veil CA in the Astral Lord tree and therefore I've had to disable the Enhanced Spells mod for a while. Frenzied Rampage works just fine without it, so it's not needed for the build anyways. The build: First I must say that this is in no way a brand new build that never has been tested out before. The relevant skills and Combat arts are pretty much the same as in the vanilla game. This build is in essense built upon one change in EE that may sound insignificant at first, but actually makes a big difference, namely the animation for Frenzied Rampage. In EE it is the same as for the polearm weapon, and that includes the 2-hand ranged energistic weapon, which this build is all about. Weapon: The ranged 2-handed energistic weapon. Reason? It's very fast and works extremely well with the animation for Frenzied Rampage. Bows and pistols are not polearms so they do not work the same. Same with magic staves. 2-handed magic staves have the same animation, but is much slower and fires slow missiles that miss a lot. Plus there are some very cool unique weapons to find in EE that suits this build extremely well. CA's: Frenzied Rampage in the Malevolent Champion tree. It fires/hits several missiles/blows at a target and moves on to the next target if the first dies before the CA has ended. With melee weapons it works just like the Seraphim Pelting Strikes so you can use that until you find a ranged energistic weapon. Mod it for (critical hit, double attack, double attack) to get most out of it. It might be tempting to take the vampire mod for lifeleech, but we get that from other sources so it's better to get more hits instead. Killing Spree: A temporary buff that increases attack rate and speed with each successful hit. It also builds up a damage pool that gets released in a shockwave blast that hits everyone close. The blastwave is hard to predict though and often sets off while you're running between targets. The real winner here is if you mod it for speed (sway), then it works pretty much like the barbarians Frenzy in Diablo 2. The more you hit, the faster you run. I mod it (control, burst, sway). I put this CA in a combo with Rousing Command. Rousing Command: A warcry that boosts your attacks. I chose War Song, Spur (for the speed) and Surge. Works well in a combo with Killing Spree. Grim Resilience (Buff): More life and resistances. I chose Rejuvenation, Discipline and Safeguard, but I guess the other options would work well too. Safeguard is a good source of some Physical Resistance. Reflective Emanation (Buff): More defence. I chose Tough, Antimagic, Riposte. Stun is one of our great weaknesses as it makes you, well... stunned, and while stunned you can't do anything. If you just get rooted you still can shoot so that's not a big deal. Augmenting Guidon: More defence which is nice of course, but it has such a short duration that I almost never use it except for bosses. Belligerent Vault: Situational use, to jump in and attack in a crowd. Works very well in a combo with FR. It's somewhat nerfed compared to the Seraphims jump as you need a target and can't jump freely. It aso sucks for getting over obstacles or fences. Sometimes it works, but mostly not. Demonic Blow: Now this is a nice skill that would have worked wonderfully in a combo with FR, but sadly FR does not play well with other CA's in combos. Same thing with Scything Sweep. Mostly the combo just executes the first CA, and then skips the others. Only once in a while all CA's fires. But you can put them in their own weapons slot and switch for use against bosses. Recommended to mod for Area of Effect (Vehemence). Skills: It's pretty much standard choice for ranged builds. Since you pretty much only use 1 kind of weapon and 1 CA, you could choose Expert mode when creating your character. Also, the order of the skills taken is not that important. I chose Blacksmith and Enhanced Perception early on as I wanted a treasure finding toon. You can skip them altoghether and take skills that improves defence or damage instead. 1. Tactics Lore. This increases damage and also gives skill points to both the Warrior and the Champion trees early on without having to choose focus. 2. Blacksmith. Wonderful skill to make the best use of sockets on armor and weapons. It also lowers the cost of smithing. Makes it possible to put rings and amulets in the otherwise restricted bronze socket. 3. Enhanced Perception. Good for finding stuff. Could be substituted for Bargain if you like. Bargain is great for shopping rings and amus to put in your armor. 4. Ranged Weapons. It's a ranged build, it improves your life very much. Better dmg and attack values with the boomsticks. Also, lets you use weapons above your own lvl. 5. Armor Lore. Improves your defence and speed and decreases regeneration times, what's not to like. 6. Malevolent Champ Focus. Improves regen times for CA's in that tree. Can be taken earlier to get the CA's modded quicker, but the Tactics is good enough for that really. 7. Concentration. Lowers regen times and lets you have 2 buffs (3 if you take it to Master, which you should just for the fun of having a Minotaur (Alternate Spell only) as a sidekick). 8. Combat Discipline. Increases damage and decreases regen time for any CA put in a combo. 9. Toughness. Provides you with physical damage mitigation and resistances against all kinds of elemental damage (fire, magic, ice, poison). 10. Your choice. Constitution for more life, Combat Reflexes for more defence, Bargain for shopping, Speed Lore for some speed, attack and defence. Death Warrior Focus to boost Grim Resilience, lower the regen times and get more points to mod CA's in this tree. You could also try out the Astral tree, but it would get stumped as we can't take both Focus and Lore. Or if you sacrifice Blacksmith and EP, it's doable. There is some flexibility here. Attributes: Dexterity increases ranged dmg and gives some defence too. Vitality for more life. Stamina for better regen times. I recommend Dexterity. Playstyle: Get your hand on a boomstick, read 1 rune with Frenzied Rampage, run around and shoot at everything. With some armor slotted with life-leech runes (from Dryad or Inquisitor runes) nothing can threaten you during the low levels. If you have the EE addon for more enemies (Superspawn), levelling goes really fast. I took down the White Griffin boss at lvl 6 or so. Boomsticks are sold everywhere, and even low white or gray ones will get you a long way. Armor: There are some sets that work well. Denderans have +%life-leech as a bonus for the full set, which is gravy and does very well against bosses, as does the Doom Guard (even without the sword and shield). Kankas also have the +%LL but only if it's over lvl 75 and you have mastered Armor Lore. Pandemoniums Pride has pieces with many sockets even at lowest level, but has no +%LL bonus. The gloves have on the other hand (pun not intended ) a very useful regen-per-hit bonus on them. Fill the sockets with +dmg rings and you'll fly through Silver and Gold easily. +Physical resistance is also extremely good to have as it works against all kinds of physical damage (spells, melee, ranged) and you can use seraphim runes from the Warrior tree to get it easily. There are a couple of things to consider with the 2-handed ranged weapon. The execution time using Frenzied Rampage is about 1-5 seconds or so, depending on the number of enemies around, and it´s uninterruptable. Only if it runs out of enemies to hit it stops before that. During the animation you can't move or shoot (left mouse click shooting). The second thing is that if a target is hidden behind an obstacle, it may keep on shooting at that target even if it just hits the obstacle. It can be a rock, a tree, a building, a hill or whatever. This can lead to some dangerous situations where he shoots at nothing instead of shooting enemies, especially if you have the Superspawn and Challenge Mode on and you'll easily get swarmed by enemies. Best place to stand is where you have free line of sight to all enemies, like on top of a hill or a clearing in dense woods. The boomsticks have quite a long range, and I often find that it shoots at enemies outside the screen that I haven't even seen yet. And that's about it. Feel free to have opinions or tips. I've yet to get to Platinum or Niobium so I can't testify about it's survivability there, but on the lower difficulties it's a blast. Perfect if one gets tired of melee-builds or the standard Dryad ranger. The only thing I really miss with the Shadow Warrior is a proper Area of Effect-spell. If you choose to ride the special mount (Hellhound) be aware that the Frenzied Rampage works a bit different. The firing speed is very high and rarely hits more than two or three targets. It's excellent against Bosses though. Alternative builds: If you do fancy some melee inbetween, I can recommend using the lvl 10 lightsabre trick. As Grim Resilience raises Willpower a lot, and that boosts the damage on lightsabers, it's perfect for some jedimoves. The lvl 10 trick is that you find a lvl 10 lightsabre (1-handed) with a total of 3 sockets. You socket the 2 sockets with +damage rings and the third with whatever augmentation you like, if any. As you level up, you swich out the rings for other rings with better +damage on them. Jotun's Maw are excellent rings (only found in EE, not in vanilla). You always keep the lvl 10 lightsabre (or change it to another lvl 10 with 3 sockets if you find one better. There are at least 2 unique ones that can drop as lvl 10 and have 3 sockets). The lightsabre and Demonic Blow modded for Area of Effect is very fun and effective against densely packed groups. If you choose Astral Lord Focus and mod the Shadow Veil as a buff, you can have an invisible toon that can run around and shoot at enemies undetected. It is a well known build in vanilla. Be aware though that in EE the rules have changed so it takes a LOT longer to achieve 100% effect. I think not until at least lvl 50, if not even later. Edited December 8, 2024 by ric7202 Added text. 2
SLD 524 Posted October 5, 2024 2 hours ago, ric7202 said: And that's about it. Feel free to have opinions or tips. I've yet to get to Platinum or Niobium so I can't testify about it's survivability there, but on the lower difficulties it's a blast. Perfect if one gets tired of melee-builds or the standard Dryad ranger. The only thing I really miss is a proper Area of Effect-spell besides the scything sweep CA. Scything sweep is not a spell. It also has no area of effect when used whith a ranged weapon. Demonic Blow however could be modded for area, though it would still not be a spell. 2 hours ago, ric7202 said: So, here is the Ranged SW built upon the EE and the 2-handed boomstick that no-one ever gives a second thought about it seems. It's an Energy Staff, just like the Seraphim's BFG. Frenzied rampage and pelting strikes are great with those from the cm-patch onward. The change from EE allowing to mod for even more projectiles is just a welcome overkill 2 hours ago, ric7202 said: 9. Spell Resistance. Much needed in the higher levels. What is your thought here? Against what is that needed? On this one I'm curious 2 hours ago, ric7202 said: You could possibly get more shots if you take another Double Attack instead of Vampire, but life leech is nomnomnom with this build, the more the merrier. I'd rather get another hit with the %leech than a couple thousand of the flat mod. 2 hours ago, ric7202 said: Willpower for more elemental resists Since when does Willpower give "elemental resists", whatever that may be? 2 hours ago, ric7202 said: There is a couple of thing to consider with the 2-handed ranged weapon. The execution time using Frenzied Rampage is about 2-5 seconds or so, depending on the number of enemies around, and it´s uninterruptable. What the hell? 2-5 seconds. Also the number of enemies shouldn't affect this at all unless you're basically in melee range and oneshotting the initial enemy. 2 seconds when your cast speed is slow, ok. But 5? Thats insane. 2 hours ago, ric7202 said: enemies in melee range gets a kick or melee hit with the weapon so it works in close combat as well. It always fires a fixed amount of shots at the targeted enemy, automatically switching targets if you're close enough to kill the original target before all shots are out. Baseline should be 4 or 5 shots I think, in EE moddable for more. 2 hours ago, ric7202 said: Perfect if one gets tired of melee-builds or the standard Dryad ranger. So they get a male version of the BFG Sera to get tired of Don't take my criticism to seriously. It's nice you wrote a guide, as you have seen already, not many people do this. You are therefore already one of the few productive people here If you want to return the favor of "constructive hatred" , I recently wrote some loose guides myself that are also potentially EE viable. The parts of my guides are linked together in this summary post: https://darkmatters.org/forums/index.php?/topic/72710-an-easy-character-for-a-returning-sacred-2-player/page/3/#comment-7146227 Let us share in the joy that is Sacred 2
ric7202 192 Author Posted October 5, 2024 2 hours ago, SLD said: Scything sweep is not a spell. It also has no area of effect when used whith a ranged weapon. Demonic Blow however could be modded for area, though it would still not be a spell. Yeah I know it's not a spell, but it has somewhat Area of Effect when used with a melee weapon, and you can mod it to throw enemies at other enemies. But since I don't do melee in this build it's not used. It's an Energy Staff, just like the Seraphim's BFG. Frenzied rampage and pelting strikes are great with those from the cm-patch onward. The change from EE allowing to mod for even more projectiles is just a welcome overkill I'd say that Frenzied is better than Pelting here, more hits and faster than the Sera, but I haven't made any real comparison tests so I might be wrong. What is your thought here? Against what is that needed? On this one I'm curious Just something I read on another guide, that in Ice and Blood spellcasters are much more dangerous so you'll need Spell resistance. Haven't gotten to Niob yet so haven't tested. I'd rather get another hit with the %leech than a couple thousand of the flat mod. Haven't tested it on higher lvls, so that might be true. Also not sure just how much it gets boosted by Tactics. Since when does Willpower give "elemental resists", whatever that may be? It increases resistance against magic spells and secondary effects (burn, poison, freeze & weaken) That was what I meant by elemental. Perhaps poor word choosing. What the hell? 2-5 seconds. Also the number of enemies shouldn't affect this at all unless you're basically in melee range and oneshotting the initial enemy. 2 seconds when your cast speed is slow, ok. But 5? Thats insane. Ok, so I didn't use a stopwatch to test it, but the number of enemies certainly matters. Shooting ten enemies or two makes a difference. It also matters where they are, shooting just right in front of you goes faster than if you have to spin around and shoot 360 degrees around you. It always fires a fixed amount of shots at the targeted enemy, automatically switching targets if you're close enough to kill the original target before all shots are out. Baseline should be 4 or 5 shots I think, in EE moddable for more. I just tested that, and it depends. If you are far away it shoots all projectiles at the first enemy, then switches to others if there are any. But if you are close (but not melee range) it might just shoot 1 or 2 projectiles and then stop. So execution time is not fixed, nor is the number of shots fired. It depends on number of enemies, where they are and how far away. And it changes if you are on the hellhound. Then the firing speed is so fast that it fires most projectiles against the first target, then maybe it hits a second one with more projectiles, but you'll have to be really close to a crowd to hit more than that in one salvo. Still, you move around so much faster with the hound that it might be worth it. I have no idea if the riding skill makes any difference as I have never actually used it. So they get a male version of the BFG Sera to get tired of Hahaha yeah one could say that. I tried the BFG Sera and while it DID one-shoot most mobs using the left mousebutton firing mode it soon became extremely tiresome. The pelting strike just gave a few shots with the BFG, not at all like the SW's Frenzied and the energy staff weapon. So if I have to compare the Seras Pelting with the SW's Frenzied, the SW wins big time, at least in terms of fun and number of enemies killed per timeunit. The EE-Sera have other options though that outweighs that, like the Sonic spell which is awsome. Don't take my criticism to seriously. It's nice you wrote a guide, as you have seen already, not many people do this. You are therefore already one of the few productive people here Thanks, it's nice to see that this old game still engages and that there is a living community like this. If you want to return the favor of "constructive hatred" , I recently wrote some loose guides myself that are also potentially EE viable. The parts of my guides are linked together in this summary post: https://darkmatters.org/forums/index.php?/topic/72710-an-easy-character-for-a-returning-sacred-2-player/page/3/#comment-7146227 Let us share in the joy that is Sacred 2
SLD 524 Posted October 6, 2024 14 hours ago, ric7202 said: 17 hours ago, SLD said: No I absolutely did not say all of that. 14 hours ago, ric7202 said: Yeah I know it's not a spell, but it has somewhat Area of Effect when used with a melee weapon, and you can mod it to throw enemies at other enemies. But since I don't do melee in this build it's not used. That's why I offered demonic blow, that does have area when used with a ranged weapon. 14 hours ago, ric7202 said: I'd say that Frenzied is better than Pelting here, more hits and faster than the Sera, but I haven't made any real comparison tests so I might be wrong. From CM Patch onwards both start with at least 4 hits maybe frenzied has 5. With EE both have mods that supposedly increase the number of shots, not sure by how much/ if it grows with CA level. They basically do the same thing and as far as I know take about the same time to execute. The "details" that differ don't really matter as one is on a SW and the other on the Sera so you don't need to chose. The Sera just already comes with a bfg weapon and the two classes obviously differ in the available buffs and gear options. In general the builds function the same. 14 hours ago, ric7202 said: Haven't tested it on higher lvls, so that might be true. Also not sure just how much it gets boosted by Tactics. The flat mod gets boosted by tactics lore's "%damage bonus". So a factor of 4 or 5 may be reachable in the end. The wiki says the asymptotical maximum would be a factor of 7. The Frenzied Rampage's Vampire mod supposedly gives 2+1per level leech. Assuming the value didn't change with EE, we'd get 202 from an unreachable level 200 CA multiplied by an unreachable factor of 7 by tactics lore, so 1414 is the upper limit. 14 hours ago, ric7202 said: It increases resistance against magic spells and secondary effects (burn, poison, freeze & weaken) That was what I meant by elemental. Perhaps poor word choosing. There is still no evidence for any of that. So far all it does is increase the "spell resistance" value which is than compared to the attacking caster's spell "intensity" in an unknown way to determine wether a spell does full damage or a reduced value. As far as I know the reduced value is supposedly always a reduction to 66%. So far there is no special interaction with burn poison freeze or weaken known to me. Maybe we should ask @Maneus about willpower and these elemental side effects, then we'll soon know for sure. While we're at it we can ask about the damage reduction through failed intensity check. I'm sure he'll follow our call, he goes everywhere the nose points him to 14 hours ago, ric7202 said: Ok, so I didn't use a stopwatch to test it, but the number of enemies certainly matters. Shooting ten enemies or two makes a difference. It also matters where they are, shooting just right in front of you goes faster than if you have to spin around and shoot 360 degrees around you. It always fires a fixed amount of shots at the targeted enemy, automatically switching targets if you're close enough to kill the original target before all shots are out. Baseline should be 4 or 5 shots I think, in EE moddable for more. I just tested that, and it depends. If you are far away it shoots all projectiles at the first enemy, then switches to others if there are any. But if you are close (but not melee range) it might just shoot 1 or 2 projectiles and then stop. So execution time is not fixed, nor is the number of shots fired. It depends on number of enemies, where they are and how far away. And it changes if you are on the hellhound. Then the firing speed is so fast that it fires most projectiles against the first target, then maybe it hits a second one with more projectiles, but you'll have to be really close to a crowd to hit more than that in one salvo. Still, you move around so much faster with the hound that it might be worth it. I have no idea if the riding skill makes any difference as I have never actually used it. I still don't understand it. Maybe it is changed with EE. Are you claiming it can change targets without the first one dieing? Because otherwise I don't see the 360 degree stuff or the difference between ten or two enemies happen at all. All shots should basically be out before the first one connects. 14 hours ago, ric7202 said: Hahaha yeah one could say that. I tried the BFG Sera and while it DID one-shoot most mobs using the left mousebutton firing mode it soon became extremely tiresome. The pelting strike just gave a few shots with the BFG, not at all like the SW's Frenzied and the energy staff weapon. There must be something off with frenzied in EE then. With the CM-patch both pelting and frenzied fire more or less in the same way. I can't test this now so we'll remember that something is odd and all my statements were based on the assumption the skill wasn't functionally different. I used bfg pelting in EE so I knew that one worked normally, but if frenzied is different there than it explains all our differences about that skill I guess. 14 hours ago, ric7202 said: So if I have to compare the Seras Pelting with the SW's Frenzied, the SW wins big time, at least in terms of fun and number of enemies killed per timeunit. The EE-Sera have other options though that outweighs that, like the Sonic spell which is awsome. Yeah frenzied must have been changed somehow. Sry for all the confusion. But how does a spell ever manage to compare to an attack with leech%? At least against bosses the pelting strikes should outclass everything else a sera could use. Wether you would do that with a BFG a Khral's Sceptre or a throwing star is a different question, but killing a single target in EE will always be the fastest via "leech%" wtih "many hits per timeframe". Spells could only shine because of their area potential but then they usually fail because even in challenge mode with superspawn there aren't enough enemies in this game. 14 hours ago, ric7202 said: Thanks, it's nice to see that this old game still engages and that there is a living community like this. Well, it's a large community and a few people in it are "alive"
Maneus 275 Popular Post Posted October 6, 2024 16 minutes ago, SLD said: There is still no evidence for any of that. So far all it does is increase the "spell resistance" value which is than compared to the attacking caster's spell "intensity" in an unknown way to determine wether a spell does full damage or a reduced value. As far as I know the reduced value is supposedly always a reduction to 66%. So far there is no special interaction with burn poison freeze or weaken known to me. Maybe we should ask @Maneus about willpower and these elemental side effects, then we'll soon know for sure. While we're at it we can ask about the damage reduction through failed intensity check. I'm sure he'll follow our call, he goes everywhere the nose points him to The damage, in case of a failed intensity check, is determined by the parameter SpellResistFactor in balance.txt. In my version of the game it has a value of 700 (70%). Regarding willpower. While I haven't tested specifically for the impact of willpower, my tests so far haven't been affected by its presence (on my characters, or on the creatures). There is this parameter in balance.txt: Quote EffectWillpower = 25 It suggests that willpower should play some role. There are two other similar parameters right above it: Quote EffectCombatArtChance = 4, EffectWeaponChance = 2, Those are used to calculate to chance to inflict a secondary damage effect. So maybe willpower does something similar? I'll do some tests. 2
SLD 524 Popular Post Posted October 6, 2024 6 minutes ago, Maneus said: The damage, in case of a failed intensity check, is determined by the parameter SpellResistFactor in balance.txt. In my version of the game it has a value of 700 (70%). Thanks for clarifying that one. I'll go and track down all the other spots I can find where I suggested the wrong value. 7 minutes ago, Maneus said: Those are used to calculate to chance to inflict a secondary damage effect. So maybe willpower does something similar? I'll do some tests. chances are bad... But proving "any effect at all" sounds like a reasonable attempt. Thanks for following the nose 2
gogoblender 3,419 Posted October 6, 2024 22 hours ago, ric7202 said: So, this is m 22 hours ago, ric7202 said: So, this is my first attempt at a guide here. I thought of making this as I've just started a run through with the EE-mod, and have found no other guides based on it. Now, the EE changes a lot in this game and I´m not going to address all of the changes in this guide, just the ones I build this guide upon. Background: I loved the Seraphims Pelting Strikes with magic staves in the pre-STEAM version as it had a particular bonus, it could hit distant enemies with instant hits (much like the Dryads blowpipe) about 5-6 times per pelting. In the steam version, that is gone, and now the staves just shoot a fireball at the distant enemies, and they are quite slow so they miss their targets a lot. Same thing with the Dryads 1-hit wonder magic staff Darting Assault trick where you could insta-hit dozens of targets with just one swing of the staff. You can still get multiple hits, but they are done by slow flying fireballs that miss a lot. Well, the same thing is true in EE as those combat arts are not changed, so those particular builds are just as useless in EE as in standard Steam-version. However, I found a slightly different, but almost equally fun and quite effective build in the Shadow Warrior. The usual ranged SW mostly relies in either the Skeletal Fortress or minions like Rallied Souls or Nether Allegiance summons, but I found both variants a bit slow. Then, by trying out what works well with the CA Frenzied Rampage (FR) I found the wonder of the 2-handed energy shooting weapon (the ranged kind, not polearm or spear or 2-handed staff). Unlike magic staffs it shoots fast, and the double hit mod on FR works well here. Plus it has a cool animation while executing FR. Dual wielding staffs is nowhere near as effective, and is also much slower. So, here is the Ranged SW built upon the EE and the 2-handed boomstick that no-one ever gives a second thought about it seems. Except that in EE, there are some very cool unique ones. I love your intro. Specially love your title. We were watching Toy Story last night, and that touch of alliterativeness comes to mind when quickly saying the first few words in the build title ... for some reason I get this feeling of some someone saying out loud *Rick Rangaaaaaaaaaaah!* Did I mention that we loved toy movie also ? For me, a great titles a sweet and powerful clarion call to arms. it bandies about extraneous energy and focuses it out into its own deliciously unique show thats here to entertain and energize our readers. into playing this game *your* way that you have found to be worthwhilte. You've put a good deal of humility into your writing and thats enough to make it warrant a read. Thanks for that courage and putting words to paper. As one of the last Goblin in Mustard Sauce gogo
ric7202 192 Author Posted October 6, 2024 3 hours ago, gogoblender said: I love your intro. Specially love your title. We were watching Toy Story last night, and that touch of alliterativeness comes to mind when quickly saying the first few words in the build title ... for some reason I get this feeling of some someone saying out loud *Rick Rangaaaaaaaaaaah!* Did I mention that we loved toy movie also ? For me, a great titles a sweet and powerful clarion call to arms. it bandies about extraneous energy and focuses it out into its own deliciously unique show thats here to entertain and energize our readers. into playing this game *your* way that you have found to be worthwhilte. You've put a good deal of humility into your writing and thats enough to make it warrant a read. Thanks for that courage and putting words to paper. As one of the last Goblin in Mustard Sauce gogo Thx a lot for those words And I loved the recipies in that link. I just wonder what the harpy eggs had done to deserve the beating? Were they really bad eggs? 1
ric7202 192 Author Posted October 6, 2024 5 hours ago, SLD said: No I absolutely did not say all of that. That's why I offered demonic blow, that does have area when used with a ranged weapon. From CM Patch onwards both start with at least 4 hits maybe frenzied has 5. With EE both have mods that supposedly increase the number of shots, not sure by how much/ if it grows with CA level. They basically do the same thing and as far as I know take about the same time to execute. The "details" that differ don't really matter as one is on a SW and the other on the Sera so you don't need to chose. The Sera just already comes with a bfg weapon and the two classes obviously differ in the available buffs and gear options. In general the builds function the same. The flat mod gets boosted by tactics lore's "%damage bonus". So a factor of 4 or 5 may be reachable in the end. The wiki says the asymptotical maximum would be a factor of 7. The Frenzied Rampage's Vampire mod supposedly gives 2+1per level leech. Assuming the value didn't change with EE, we'd get 202 from an unreachable level 200 CA multiplied by an unreachable factor of 7 by tactics lore, so 1414 is the upper limit. There is still no evidence for any of that. So far all it does is increase the "spell resistance" value which is than compared to the attacking caster's spell "intensity" in an unknown way to determine wether a spell does full damage or a reduced value. As far as I know the reduced value is supposedly always a reduction to 66%. So far there is no special interaction with burn poison freeze or weaken known to me. Maybe we should ask @Maneus about willpower and these elemental side effects, then we'll soon know for sure. While we're at it we can ask about the damage reduction through failed intensity check. I'm sure he'll follow our call, he goes everywhere the nose points him to I still don't understand it. Maybe it is changed with EE. Are you claiming it can change targets without the first one dieing? Because otherwise I don't see the 360 degree stuff or the difference between ten or two enemies happen at all. All shots should basically be out before the first one connects. There must be something off with frenzied in EE then. With the CM-patch both pelting and frenzied fire more or less in the same way. I can't test this now so we'll remember that something is odd and all my statements were based on the assumption the skill wasn't functionally different. I used bfg pelting in EE so I knew that one worked normally, but if frenzied is different there than it explains all our differences about that skill I guess. Yeah frenzied must have been changed somehow. Sry for all the confusion. But how does a spell ever manage to compare to an attack with leech%? At least against bosses the pelting strikes should outclass everything else a sera could use. Wether you would do that with a BFG a Khral's Sceptre or a throwing star is a different question, but killing a single target in EE will always be the fastest via "leech%" wtih "many hits per timeframe". Spells could only shine because of their area potential but then they usually fail because even in challenge mode with superspawn there aren't enough enemies in this game. Well, it's a large community and a few people in it are "alive" I know that tooltips sometimes isn't always telling the full truth, that about what Willpower does was just taken from the tooltip. I don't know the inner mechanics of it. Thx @Maneus for explaining. As for what Frenzied does; no, it doesn't change target before the first is dead. It works like Pelting in that aspect. However, if the target is close enough and it dies from the first hit, the CA will stop shooting if there are no other targets in range, before all the normal projectiles have been fired. I don't remember if Pelting Strikes does that. Anyway, that´s what makes the difference in execution times. If there are only like 1 or 2 targets, the execution time for the CA is low, like almost instant if they are close enough. And if there are 10 targets, the execution will run its full course, and that takes a few seconds. It also makes a difference if the SW has to turn around a lot to shoot at the targets. If all the targets are straight ahead of him, the execution time is shorter than if he has to spin around. Not much, but noticeble. The BFG and Pelting Strike is so fast that it never gets to hit that many targets, often it shoots several projectiles at the first target, and then maybe 1 or 2 more targets, kind of like when the SW is riding the Hellhound. It's like if the ordinary CA attack is a machine gun, then the CA attack while on the mount is a supersonic machinegun. You put out projectiles faster, but you actually hit fewer targets. You are right in that life-leech is superior to spells in many ways. I mostly use them for taking out densely packed mobs, or just for the fun of watching the enemies fly around like ragdolls. Sonic has the advantage that it has very long range, you can target a mob further away than any ranged gun can reach, and strike a whole crowd with one blow. It's really just like the Dragon mages Energy Blaze, but with longer range (I think). Or the Inquisitors Clustering Maelstrom. Great fun, and can be quite effectful too, but alas, no life-leech. It was a long time ago I played the High Elf, but I recall that the meteor shower was a nice bosskiller when modded properly, and that without any leech. I think that what keeps this game entertaining year after year is the diversity in builds and characters, and that there is not just one way to play it. Spells may not be the most efficient killers, but they add to the fun and keeps the game interesting. Good info about the flat rate vampire numbers. As life-leech is easy to achieve even without the full set bonus on Denderans, more projectiles seems to be better than the Vampire mod. 1
SLD 524 Posted October 6, 2024 2 hours ago, ric7202 said: As for what Frenzied does; no, it doesn't change target before the first is dead. It works like Pelting in that aspect. However, if the target is close enough and it dies from the first hit, the CA will stop shooting if there are no other targets in range, before all the normal projectiles have been fired. I don't remember if Pelting Strikes does that. Anyway, that´s what makes the difference in execution times. If there are only like 1 or 2 targets, the execution time for the CA is low, like almost instant if they are close enough. And if there are 10 targets, the execution will run its full course, and that takes a few seconds. It also makes a difference if the SW has to turn around a lot to shoot at the targets. If all the targets are straight ahead of him, the execution time is shorter than if he has to spin around. Not much, but noticeble. The BFG and Pelting Strike is so fast that it never gets to hit that many targets, often it shoots several projectiles at the first target, and then maybe 1 or 2 more targets Now I'm back to believing it wasn't changed and wondering how you manage to get the execution speed so slow that it can target more than 2 or 3 targets. Also the fact that you got a shadow warrior with an energy staff to a point where he can oneshot all his enemies seems just as absurd. I mean it's possible as EE has unlimited attribute points so you could farm airlines for an eternity, but other than that way I don't see that happen at all. That pelting basically slams all shots into the same target is normal, but from my experience it should be the same with frenzied. 2 hours ago, ric7202 said: you can target a mob further away than any ranged gun can reach The energy weapons' projectiles have unlimited range. Though they might need some aiming help to shoot that far, which means you can't use combat arts for that. 2 hours ago, ric7202 said: and strike a whole crowd with one blow. It's really just like the Dragon mages Energy Blaze, but with longer range (I think) Yes you can hit the whole crowd if you find a crowd in game which is rare already, but you'd have to cast that spell over and over as usually spells don't do enough damage to kill anything in one blow... For all normal spells the range is btw not farther than ranged attacks go. That the EE specific one might be broken there would not surprise me though. 2 hours ago, ric7202 said: I recall that the meteor shower was a nice bosskiller when modded properly, and that without any leech. Yes, there are some spells that do enough damage to kill bosses without leech, though you would still be missing the recovery from leech. Meteor Shower, Glacial Thorns, Edaphic Lances and Gust of Wind should all kill bosses fast enough that they can make it past the Forest Guardian's dps check (He has a full heal skill with a certain cooldown, so you have to kill him fast enough). But they are nowhere near as fast as killing bosses with leech%. Which gets worse with EE raising the attack/cast speed cap from 150 to 450. Attacks can use low level CAs or regen per hit to utilize that speed, spells just suck at that point. 2 hours ago, ric7202 said: I think that what keeps this game entertaining year after year is the diversity in builds and characters, and that there is not just one way to play it. Spells may not be the most efficient killers, but they add to the fun and keeps the game interesting. Sadly I nowadys always try to build the strongest stuff and all those fun spells are basically lost to me. I did originally play almost everything though so it's not taht I never tried, it's just that after trying the same fun skill a few times the fun goes away and what remains is a skill that is worse than another so I slowly pidgenholed my gameplay to perfect repetitive boringness It's not just CAs, entire character classe are just unplayable because I can't come up with anything anymore that would be "worth a try" ... I haven't seen an Inquisitor in an eternity But I have determined the best character is always called a "shadow warrior". With CM-Patch, with EE, with the Addendum, just not with D2F - there he is called a "barbarian" The combination of attack and buff combat arts and the available gear just outperform every other character. Though every now and then I try something else I haven't found anything as OP yet 2 hours ago, ric7202 said: As life-leech is easy to achieve even without the full set bonus on Denderans, more projectiles seems to be better than the Vampire mod. I would say getting %leech is quite hard for this build. It's basically Khral's Scepter, Denderan or Kanka set and the "Tooth and Nail" set. I don't think EE has any other source that fits the build. You can of course always use a throwing star for that. With EE the unique one that gives leech% should be a fixed quest reward somewhere so you can create it at will. 2 hours ago, ric7202 said: flat rate vampire unlimited blood supply?
gogoblender 3,419 Posted October 6, 2024 I actually had found one as one of the ONLY useful unique items in my hundreds of runs against the Guardians... Khral's sceptre https://www.sacredwiki.org/index.php/Sacred_2:Khral's_Sceptre ...what a find! Ranged with almost melee.. made for great themed gaming.... only thing was that the drop was so rare amongst us and eventually I ended up sharing it out to another player who wanted to create his own theme build ... his toon died of course, as all our favorite toons did... lost and out amongst and into the endless maw of... H a r d c o r e S a c r e d 2... oh grief gogo ps sooooo anyone have a video of this weapon in action... A real SW will cool armor firing that wep? I'm now trying to hunt it down on @ric7202 do you have a video or inscreen image of your toon firing the ranged?
ric7202 192 Author Posted October 7, 2024 (edited) 9 hours ago, gogoblender said: I actually had found one as one of the ONLY useful unique items in my hundreds of runs against the Guardians... Khral's sceptre https://www.sacredwiki.org/index.php/Sacred_2:Khral's_Sceptre ...what a find! Ranged with almost melee.. made for great themed gaming.... only thing was that the drop was so rare amongst us and eventually I ended up sharing it out to another player who wanted to create his own theme build ... his toon died of course, as all our favorite toons did... lost and out amongst and into the endless maw of... H a r d c o r e S a c r e d 2... oh grief gogo ps sooooo anyone have a video of this weapon in action... A real SW will cool armor firing that wep? I'm now trying to hunt it down on @ric7202 do you have a video or inscreen image of your toon firing the ranged? Ohh nice find... must get me one of those. No videos yet, I'm an old guy and not familiar with how to make videos, but I'll try and do one and put it up here. Edit 1: I made a vid and uploaded it here: Edited October 7, 2024 by ric7202 1
ric7202 192 Author Posted October 8, 2024 On 10/6/2024 at 9:21 PM, SLD said: Now I'm back to believing it wasn't changed and wondering how you manage to get the execution speed so slow that it can target more than 2 or 3 targets. Also the fact that you got a shadow warrior with an energy staff to a point where he can oneshot all his enemies seems just as absurd. I mean it's possible as EE has unlimited attribute points so you could farm airlines for an eternity, but other than that way I don't see that happen at all. That pelting basically slams all shots into the same target is normal, but from my experience it should be the same with frenzied. The energy weapons' projectiles have unlimited range. Though they might need some aiming help to shoot that far, which means you can't use combat arts for that. Yes you can hit the whole crowd if you find a crowd in game which is rare already, but you'd have to cast that spell over and over as usually spells don't do enough damage to kill anything in one blow... For all normal spells the range is btw not farther than ranged attacks go. That the EE specific one might be broken there would not surprise me though. Yes, there are some spells that do enough damage to kill bosses without leech, though you would still be missing the recovery from leech. Meteor Shower, Glacial Thorns, Edaphic Lances and Gust of Wind should all kill bosses fast enough that they can make it past the Forest Guardian's dps check (He has a full heal skill with a certain cooldown, so you have to kill him fast enough). But they are nowhere near as fast as killing bosses with leech%. Which gets worse with EE raising the attack/cast speed cap from 150 to 450. Attacks can use low level CAs or regen per hit to utilize that speed, spells just suck at that point. Sadly I nowadys always try to build the strongest stuff and all those fun spells are basically lost to me. I did originally play almost everything though so it's not taht I never tried, it's just that after trying the same fun skill a few times the fun goes away and what remains is a skill that is worse than another so I slowly pidgenholed my gameplay to perfect repetitive boringness It's not just CAs, entire character classe are just unplayable because I can't come up with anything anymore that would be "worth a try" ... I haven't seen an Inquisitor in an eternity But I have determined the best character is always called a "shadow warrior". With CM-Patch, with EE, with the Addendum, just not with D2F - there he is called a "barbarian" The combination of attack and buff combat arts and the available gear just outperform every other character. Though every now and then I try something else I haven't found anything as OP yet I would say getting %leech is quite hard for this build. It's basically Khral's Scepter, Denderan or Kanka set and the "Tooth and Nail" set. I don't think EE has any other source that fits the build. You can of course always use a throwing star for that. With EE the unique one that gives leech% should be a fixed quest reward somewhere so you can create it at will. unlimited blood supply? So, did the video give any insight to the behaviour of Frenzied? 1
gogoblender 3,419 Posted October 8, 2024 On 10/8/2024 at 7:31 PM, ric7202 said: So, did the video give any insight to the behaviour of Frenzied? I dragged and dropped your file up onto youtube hope thats okay so we can all see it form from here ? HOlaaa..its been a while since I seen a SW using ranged and quite effectively? I declare it exciting! how does the damage scale ? I dont think I've gotten a tank to niobium before, combo of SW tuffiness and ranged is exciting... would love to see how far this goes gogo
SLD 524 Posted October 9, 2024 2 hours ago, ric7202 said: So, did the video give any insight to the behaviour of Frenzied? I couldn't get it to show any video material on my pc, probably a problem on my end. 2 hours ago, gogoblender said: I dragged and dropped your file up onto youtube hope thats okay so we can all see it form from here ? And the youtube version doesn't help me either, as youtube won't allow the viewing of that private videos without an account. So I still don't know what it looks like. 2 hours ago, gogoblender said: how does the damage scale ? Ít gets scaled the exact same way as every other attack in the game? I'm not sure what to say here... it hits often and quickly so it's one of the highest single target dps options in the game. Stack %leech, cast speed and if you want more regular damage switch to a low level energy staff socketed with high damage rings.
gogoblender 3,419 Posted October 9, 2024 15 minutes ago, SLD said: I couldn't get it to show any video material on my pc, probably a problem on my end. i reset it as public, is it visible now when i asked how does it scale i meant, does it feel effective for a ranged build in higher levels? Dryad and HE are awesome at ranged, they feel great in niobium but not so hot at low levels... im wondering if its the reverse feel for a tank that plays ranged has anyone here ever played a ranged SW to Niobium? I'm curious about kill speed for a ranged build like this Ranged Ranger Ric, I'd love t hear your feed back on this build at higher levels, taking hits from niob creatures PLUS dealing out stellar damage en masse is great stuff. gogo
SLD 524 Posted October 9, 2024 8 minutes ago, gogoblender said: I reset it as public, is it visible now yes I did take a look now. That is definitely messed up somehow. The animations look like he's swinging the weapon around?! That is not normal behaviour for shooting with an energy staff. There are also far more projectiles than there should be. That also explains the supposed "long animation". I definitely have never seen anything like that. I wonder if that is the way it should look like in EE, but I guess that would be something to ask @Flix. 14 minutes ago, gogoblender said: when I asked how does it scale I meant, does it feel effective for a ranged build in higher levels? how many bosses per second do you want to kill? 15 minutes ago, gogoblender said: Dryad and HE are awesome at ranged, they feel great in niobium but not so hot at low levels... 16 minutes ago, gogoblender said: im wondering if its the reverse feel for a tank that plays ranged What makes the Shadow warrior a "tank" ? 19 minutes ago, gogoblender said: has anyone here ever played a ranged SW to Niobium? not exactly, but what is the difference to a melee one, other than that it hits faster? 20 minutes ago, gogoblender said: I'm curious about kill speed for a ranged build like this Well with his version of the CA, I'm not sure. But in general there is nothing holding you back. It is usally worse at killing lots of small targets than a melee version, but in return faster at killing a boss. The notion that a boss could be killed in less than a second was not an exaggeration.
gogoblender 3,419 Posted October 9, 2024 10 minutes ago, SLD said: yes I did take a look now. That is definitely messed up somehow. The animations look like he's swinging the weapon around?! That is not normal behaviour for shooting with an energy staff. There are also far more projectiles than there should be. That also explains the supposed "long animation". I definitely have never seen anything like that. I wonder if that is the way it should look like in EE, but I guess that would be something to ask @Flix. how many bosses per second do you want to kill? What makes the Shadow warrior a "tank" ? not exactly, but what is the difference to a melee one, other than that it hits faster? Well with his version of the CA, I'm not sure. But in general there is nothing holding you back. It is usally worse at killing lots of small targets than a melee version, but in return faster at killing a boss. The notion that a boss could be killed in less than a second was not an exaggeration. This version of the CA is VERY exciting. I dont think i've seen a ranged toon in Sacred 2 this much to watch before and its so fast Dryads had that incredible zero time so all of a sudden the sloggyness of Sacred 2 could be forgiven ... i never found this game anywhere near as quick and exciting as underworld. If I'd seen a CA like this in action I definitely would have played it to niobium. In fact, i found even the HE ice elf i took to niob in HC to be sluggish compared to its underworld version that fired like cannon blasts. Really hoping to see this build scale up to Niobium.. Ric u got eyes on you gogo
Flix 5,216 Popular Post Posted October 9, 2024 1 hour ago, SLD said: I definitely have never seen anything like that. I wonder if that is the way it should look like in EE, but I guess that would be something to ask @Flix. He's using the same animation as he would with pole arms or a 2h magic staff (the animations for these two weapons are one and the same). I don't recall changing anything here from CM Patch to EE, unless it was to scale back some of the extra hits because we overcompensated and had way too many at one point. Ah, here we go: Quote ["entry432"] = { ["name"] = "ANIM_TYPE_SM07_TGUN", ["overload"] = "ANIM_TYPE_SM07_ST", }, Looks like this was an intentional overload. It is using the 2h Staff animation. I don't have my drives with the vanilla scripts on hand but I believe originally it was an overload to ATTACKX, the standard double hit animation. 2
SLD 524 Posted October 9, 2024 15 minutes ago, Flix said: He's using the same animation as he would with pole arms or a 2h magic staff (the animations for these two weapons are one and the same). I don't recall changing anything here from CM Patch to EE Just to clarify, normally he has an energy staff firing animation, meaning he points the stick at enemies and shots come out. No swinging at all. That is also like this in CM patch. 17 minutes ago, Flix said: unless it was to scale back some of the extra hits because we overcompensated and had way too many at one point. in the cm patch its either 4 or 5 not sure. EE should change the double hit mods to give extra projectiles. So if any changes at all, EE should have more projectiles than CM-patch. 25 minutes ago, Flix said: Looks like this was an intentional overload. It is using the 2h Staff animation. I don't have my drives with the vanilla scripts on hand but I believe originally it was an overload to ATTACKX, the standard double hit animation. Have lots of scripts but no clue what to look for. I don't understand why you might have changed the original proper fire animation for such a weapon to this insane crap. Also don't understand the massive behaviour change for the skill on top of that. In the CM patch it just worked like pelting strikes. And while the CM patch change from 2 to 4 shots was already imba as hell... The video's second group is at least eleven shots?! 1
gogoblender 3,419 Posted October 9, 2024 3 minutes ago, SLD said: The video's second group is at least eleven shots?! VERY exciting gogo
ric7202 192 Author Posted October 9, 2024 Glad you put the vid up on youtube, I know not much of how to do such things. Based on your reactions I understand that you had not seen this kind of speed and behaviour on a SW ranged, so that makes me happy to have discovered something "new" for this old game Maybe I'm not the first to do this, but I have not seen any guides mention it at all before so until someone else challenges it, I claim the honor And of course proper credits go to @Flix for creating the mod that made it possible in the first place, thank you so very much. I have yet to take it to higher levels, right now I'm playing through Bronze just to get some achievements I didn't have before (Like uncover 80% of the map and doing more than 50% of the sidequests). For that I use armors and weapons with a lot of +visibility range in every slot so killing performance is not as high as it could be, not that it matters with this build, he just shreds through mobs his own level and for bosses I switch to Denderans set and shreds through them too. Dual krals, dragons, garganthropods, octolagamus and so on... no problem at all. I think this is what a dual wield magic staff build should have been like from the start. A spinning, spitting lawnmower of swift death to anyone in sight. When I'm done with the achievments here I'm gonna make a new toon and use the dual shot mod twice on the Frenzied just to compare it with the Vampire mod, and then take it up as fast as I can to Plat and Niob.
gogoblender 3,419 Posted October 9, 2024 4 hours ago, ric7202 said: Glad you put the vid up on youtube, I know not much of how to do such things. Based on your reactions I understand that you had not seen this kind of speed and behaviour on a SW ranged, so that makes me happy to have discovered something "new" for this old game Maybe I'm not the first to do this, but I have not seen any guides mention it at all before so until someone else challenges it, I claim the honor And of course proper credits go to @Flix for creating the mod that made it possible in the first place, thank you so very much. I have yet to take it to higher levels, right now I'm playing through Bronze just to get some achievements I didn't have before (Like uncover 80% of the map and doing more than 50% of the sidequests). For that I use armors and weapons with a lot of +visibility range in every slot so killing performance is not as high as it could be, not that it matters with this build, he just shreds through mobs his own level and for bosses I switch to Denderans set and shreds through them too. Dual krals, dragons, garganthropods, octolagamus and so on... no problem at all. I think this is what a dual wield magic staff build should have been like from the start. A spinning, spitting lawnmower of swift death to anyone in sight. When I'm done with the achievments here I'm gonna make a new toon and use the dual shot mod twice on the Frenzied just to compare it with the Vampire mod, and then take it up as fast as I can to Plat and Niob. aieeee .... youve gotten me sucked back into this game... oh lord, after yeeeeeeeeeeeeeers... nooooooooooooo ...and soooooo... here we go If you have your own youtube account on youtube (anyone can make one, its free and exciting) That was actually the first time I EVER myself so easily made the jump from a file to *dazzling experience* in YouTube drag and drop ..who would thunk it its easy to do, once you do it youll love documenting your work and progress of your build this way. Qhhh, now i see where the trade out is ...you're trading out some damage and protection I would guess to create a dazzling spectacle of of your kills? its this theme vision in our head that is elevating your SW from reg ole boring to death-dancer! its pushing your creativity, seeing our minds-eye-movie come alive is a joy to writers... cool that you mentioned at "x lower level" youre mainly socketing +visibility range... great tip and great way to be effective ..and good info for struggling SW's at low levels For now the build is working, gratz! I'd d love to see this damage or *satisfaction* scale .., if it does, dang...then this is something that everyone would have copied online if it was available Maybe you can take a vid at level 50 of what youve socketed the stats your running with accompanying kills versus mobs (important for leveling effectively) and finally vs bosses.. id like to see the behaviour of this CA when targetted at a single entity .. pls show even if its not whats expected...this ranged build is spectacular ... for now Great share, thanks for the better-than-usual-morning-cup-of-coffee gogo
ric7202 192 Author Posted October 9, 2024 1 hour ago, gogoblender said: aieeee .... youve gotten me sucked back into this game... oh lord, after yeeeeeeeeeeeeeers... nooooooooooooo ...and soooooo... here we go If you have your own youtube account on youtube (anyone can make one, its free and exciting) That was actually the first time I EVER myself so easily made the jump from a file to *dazzling experience* in YouTube drag and drop ..who would thunk it its easy to do, once you do it youll love documenting your work and progress of your build this way. Qhhh, now I see where the trade out is ...you're trading out some damage and protection I would guess to create a dazzling spectacle of of your kills? its this theme vision in our head that is elevating your SW from reg ole boring to death-dancer! its pushing your creativity, seeing our minds-eye-movie come alive is a joy to writers... cool that you mentioned at "x lower level" youre mainly socketing +visibility range... great tip and great way to be effective ..and good info for struggling SW's at low levels For now the build is working, gratz! I'd d love to see this damage or *satisfaction* scale .., if it does, dang...then this is something that everyone would have copied online if it was available Maybe you can take a vid at level 50 of what youve socketed the stats your running with accompanying kills versus mobs (important for leveling effectively) and finally vs bosses.. id like to see the behaviour of this CA when targetted at a single entity .. pls show even if its not whats expected...this ranged build is spectacular ... for now Great share, thanks for the better-than-usual-morning-cup-of-coffee gogo OMG such high praise from such an experienced player Thx a lot Yeah, that +visibility range makes a huge difference on removing that fog of war or whatsitcalled. On this toon I have taken Blacksmith and Enhanced Perception, which could be substituted for more speed or dmg or protection. But I haven't regretted EP as it has given me loads of rare, unique and even some legendary items, and the new stuff in EE makes treasurehunting real fun again. The Frenzied attack against a single target is terriffic. All projectiles leeches and if you have some knockback, they'll never even get to poke you with their sticks. And even if they do, you'll leech back the life very quickly. And if you're on the special mount, he spits out those projectiles incredibly fast. Perfect to take down bosses. 1
gogoblender 3,419 Posted October 9, 2024 21 minutes ago, ric7202 said: The Frenzied attack against a single target is terriffic. All projectiles leeches and if you have some knockback, they'll never even get to poke you with their sticks. And even if they do, you'll leech back the life very quickly. And if you're on the special mount, he spits out those projectiles incredibly fast. Perfect to take down bosses. whaaaaaaaaaaaaaaaaaaat.... do you have a , another file or upload of this working against a boss? (if you have another upload , id with pleasure bring it again into youtube) You know Ive spent all morning trying to envision a character on manga, tv in movies that your build reminds me of... its kind of like... a wild AI attack... have you ever seen castevania, the netflix series: the way the vampire moves along (the son) he has a floating sword along with him ..it can dart forward and to attacks... the way your SW's CA works kind of reminds me of that...but its launching multiple at once... way more impressive than castlevania thats the thrill of all of this... course the great balance must be coming... whats thrilling in bronze and silver can quickly melt down if the build doesnt scale well re Kill Speed, taking hits, and enjoyment gogo