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ric7202

Ric's Ranged Shadow Warrior for Enhanced Edition Mod

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Posted
5 minutes ago, gogoblender said:

and .. video'd! ... its interesting to see how the CA strikes outs targets,.. how does it choose... will it always deliver everything to whoever you point on or... ?

:)

 

gogo

Thx. Yes, if the distance is long enough, or the target is strong enough, he will fire all projectiles at the one you aimed for. If it dies before all projectiles have been fired, he switches to next target in reach. I believe he chooses the closest one first, but often it's very difficult to see how he chooses. If the target is close and dies from the first few projectiles, and there are no other targets within reach, he stops firing immediately, even before the remaining projectiles have been fired. That is, to my knowledge, the only way the CA animation is interrupted. 

So, while I aim at the Griffin, he will continue to shoot all projectiles at him until the Griffin dies, then switch to the surrounding targets.

  • Appreciation 1
Posted
4 minutes ago, ric7202 said:

Throwing stars, darts, rocks are even slower, but works the same. And they're nowhere as cool.

Then EE is basically a nerf, as noemally all the throwing stars are basically thrown in one animation, more like EE's mounted energy staff.

  • Appreciation 1
Posted
2 hours ago, SLD said:

Then EE is basically a nerf, as noemally all the throwing stars are basically thrown in one animation, more like EE's mounted energy staff.

Hmm, now that you say that, I'm not so sure anymore. I could be wrong on that one. I think @Flix said that the 2-handed energy weapon shared the same animation as polearms and 2-handed magic staffs.

Posted
3 hours ago, SLD said:

Then EE is basically a nerf, as noemally all the throwing stars are basically thrown in one animation, more like EE's mounted energy staff.

The Ninja stars are sooooooooooo fast, so deadly.. but theyre range is just awful.

throwing stars against Guardians , noooooooooooo (If you're a squishy Dryad)

throwing against turtles however...hmmm, which also happen to be one of THE primo experience spots around... except.. dang these devs know everything ...their reflections... if you get swarmed and if enuff of them have high enough of a reflect youre.. dead...

Guardians, strangely enough then become safer.

Will take some clever shopping to get you right equipment to make turtle soup out of them 

Anyone feel like going Galapagos exploring ^^
 

 

:oooo:

gogo

 

Posted
1 hour ago, gogoblender said:

The Ninja stars are sooooooooooo fast, so deadly.. but theyre range is just awful.

They can be thrown further than the enemy could notice you, but only with basic attacks...
But even with combat arts their range is good enough.
Before my current BFG Sera run I played a throwing star SW in the Addendum. Worked out nicely all the way to platinum lvl110+

1 hour ago, gogoblender said:

throwing stars against Guardians , noooooooooooo (If you're a squishy Dryad)

Guardians are so slow, they'll die before they reach you.
 

1 hour ago, gogoblender said:

.their reflections... if you get swarmed and if enuff of them have high enough of a reflect youre.. dead...

Well there's the "-%ranged reflect mod" for that. And also, how do you get "swarmed" by turtles?!

  • Haha 1
Posted
14 minutes ago, SLD said:

 

Well there's the "-%ranged reflect mod" for that. And also, how do you get "swarmed" by turtles?!

:eek: ...when yer one death one life HC is a squishy niobium Dryad  ... swarming is pretty scary .. and when the pit of your stomach drops out because you recognize  
a swarming about to happen.. you learn to flee quickly  ... very quickly

heres a pic of me fleeing which years later is amusing after almost being killed by a kiler swarm of turtles

 

IMG_3176.jpg

At the time I had the most powerful Blow Pipe to ever drop... BlowPipe of the gods... unbelievable killing speed...but for the turtles and to gain access to their

  • Huge exp
  • Mentor pots

 

I had to temper killing speed and switch to the stars... too many almost deaths is too much for my BPM 

:oooo:

 

gogo

 

Posted (edited)
19 minutes ago, gogoblender said:

.when yer one death one life HC as a squishy niobium Dryad  ... swarming is pretty scary .. and when the pit of your stomach drops out because you recognize  
a swarming about to happen.. you learn to flee quickly  ... very quickly

The moment when you get swarmed by turtles you are either a slug or really didn't pay any attention...
 

19 minutes ago, gogoblender said:

heres a pic of me fleeing which years later is amusing after almost being killed by a kiler swarm of turtles

Getting swarmed by some of the slowest enemies in the game sounds amusing... especially on a character that has a teleport skill... But I'm sorry, I don't see anything on that picture other than one turtle, one player and everything important cut out...

Edited by SLD
  • Haha 1
Posted
18 minutes ago, SLD said:

Holy Hannah!? The moment when you get swarmed by turtles you are either a slug or really didn't pay any attention...
 

Getting swarmed by some of the slowest enemies in the game sounds amusing... especially on a character that has a teleport skill... But I'm sorry, I don't see anything on that picture other than one turtle, one player and everything important cut out...

I think in my Ancarian Geographer - Attack of the Killer Turtles topic theres a pic of a bunch of them going belly up...

 

image.png.aa459c8ecd374eb7451c91f8170f33e3.png

image.png.f8cde1fed3d1e637cdcf332d24bd8b28.png

i just convo with Schot now and were both laughing at the day on the servers in recollection... im thinkin about the word were using here... swarm of turtles.. :lol: in fact... we have to create those groups so the perception can too-quickly change in terms of control.. from us rounding them up it becomes us getting swarmed... especially if were not careful and watching what type of champs were rounding... but...

sometimes were just greedy right :mafia: 

... you want to have other players with you in a group to gather as many turtles as you can someone calls out *now!* and then everyone pops a Mentor Pot and starts shooting towards the center...thats when the red line can happen and you flee if you have to... a couple of times I've been killed/unmounted and had to limp away on foot after my mount was killed with others defending my  gored up getaway

:HbKbJh0:

gogo

Posted
6 minutes ago, gogoblender said:

you want to have other players with you in a group to gather as many turtles as you can someone calls out *now!* and then everyone pops a Mentor Pot and starts shooting towards the center...

Because the xp mechanics are really bad for group play, I basucally never played in groups.
But why would you try to gather turtles when you have:

27 minutes ago, gogoblender said:

the most powerful Blow Pipe

It would be far faster to just shoot the turtles as you go.

Also against a large pack of enemies you wouldn't use a blowgun or a throwing star. You'd use a bow to utilize pierce.

  • Like! 1
Posted
15 minutes ago, SLD said:

Because the xp mechanics are really bad for group play, I basucally never played in groups.
But why would you try to gather turtles when you have:

It would be far faster to just shoot the turtles as you go.

Also against a large pack of enemies you wouldn't use a blowgun or a throwing star. You'd use a bow to utilize pierce.

I went through a ton of weapons ideas ... bow is nice sounding effects and I love their pix, i used that at the beginning, but later on  nothing is as effective as Dryad blow pipe for group killing...enormous kill speed so thrilling,

you levelled faster

which is what, for me, this game was about :viking: 

One of the things I always did when I was online was when I met a high level Niobium player Id always ask to see their gear...sometimes I never *got* why they did things, specially Germans :lol: who always had the highest level builds and fastest killing speeds

One of them was so efficient with this game he started producing stats for generating legendaries ...

the Guardians runs

...thats when I got addicted.. I think its one drop per one hundred kills? or something like that 

:)

gogo

Posted
2 minutes ago, gogoblender said:

bow is nice sounding effects and I love their pix,  but nothing is as effective as Dryad blow pipe for group killing.

Mechanically this just cannot be true. The bow gets more hits via pierce meaning the larger the pack the more hits it gets. The bow scales with packsize the blow pipe does not.
 

6 minutes ago, gogoblender said:

I think its one drop per one hundred kills? or something like that 

That sounds like far too many. If you scale some mf, you'd be swimming in them in no time.
I mean you get 4 guardians and one egg per run, not sure if the egg is allowed to drop legendaries so we ignore that one.
I don't know how long it takes to do a guardian run, but I'm sure 5 mins from the monolith down and killing them should be an acceptable time, so you'd be doing 12 runs per hour...
That would give you a legendary around once every 2 hours...
But then you add some mild 500% mf and you'd find one every 20 minutes? That would be quite common I think... And you can have far more mf than that...

 

14 minutes ago, gogoblender said:

sometimes I never *got* why they did things, specially Germans :lol: who always had the highest level builds and fastest killing speeds

To beat the "german efficiency"you'd need a team of at least 4 allies. :)

The efficient german would also tell you that for a blow pipe build you definitely picked the wrong gold mod on sinister predator. The other one would have given you free -%ranged reflect :4rofl:

  • Haha 1
Posted

The journey continues. Here he faces the cranky pig. Didn't even break out a sweat. The armor and weapon are nothing special. The Electric Executioner I was using earlier is swapped out for a white trash stick that does more dmg at this level. Have another Electric waiting for me at lvl 55 with a nice bump up in dmg. 

And here he meets GarColossus lvl 47, this time he has full Denderan's Set and a lvl 55 Electric Executioner. 

 

Posted
19 hours ago, ric7202 said:

The journey continues. Here he faces the cranky pig. Didn't even break out a sweat. The armor and weapon are nothing special. The Electric Executioner I was using earlier is swapped out for a white trash stick that does more dmg at this level. Have another Electric waiting for me at lvl 55 with a nice bump up in dmg. 

And here he meets GarColossus lvl 47, this time he has full Denderan's Set and a lvl 55 Electric Executioner. 

 

 

I've updated the highest level battle for Youtube... I still find the build very exciting.. if i can find a way to McSacred...  itll be either your build or *cough*  SLD's ... ranged anything is fun for me...but a secondary CA adds % Def against the inevitable enemy... 
the zzzzs....  (boredom)

Another question also for scaling...what do you think you can do to amp or increase crowd gather for this build, to increase kill speed .. ahhh, the old Sacred questions are arising...like... what are your CA buttons being used for and what are your weapon slots being filled in by.. do you have ideas future forward

Keep going!

:viking:

gogo

Posted
8 minutes ago, gogoblender said:

I've updated the highest level battle for Youtube...

Don't forget uploading the boar from befoar :)

10 minutes ago, gogoblender said:

but a secondary CA adds % Def against the inevitable enemy... 
the zzzzs....  (boredom)

well everything I ever built led to boredom so don't look at me for that one :)

11 minutes ago, gogoblender said:

what do you think you can do to amp or increase crowd gather for this build, to increase kill speed

A larger crowd only increases killspeed for area damage builds. So for this build it's definitely one enemy after another, shoot and move style that would be fastest. The only way to scale this is to add more enemies to the game like via the superspawn module that EE already comes with. THe challenge mode should also get more enemies attention with them having increased aggro range and the map reveal that comes with it etc. So back when I played EE I had both of those modules on.

  • Like! 1
Posted
44 minutes ago, SLD said:

Don't forget uploading the boar from befoar :)

well everything I ever built led to boredom so don't look at me for that one :)

A larger crowd only increases killspeed for area damage builds. So for this build it's definitely one enemy after another, shoot and move style that would be fastest. The only way to scale this is to add more enemies to the game like via the superspawn module that EE already comes with. THe challenge mode should also get more enemies attention with them having increased aggro range and the map reveal that comes with it etc. So back when I played EE I had both of those modules on.

:blink:

so.. this is a slow leveling build? what about adding skellies... or something else out of the box... cant this  build be made to level faster? 

:)

gogo

 

pss 

ps boar upload in progress :D
 

Posted
7 minutes ago, gogoblender said:

so.. this is a slow leveling build?

Why do you say slow levelling? Levelling depends on how fast you kill stuff and how much +xp bonus you equip. The second is always a choice, the first is limited by multiple factors:
1. Kill speed
2. Move speed (toward the next thing to kill)
3. Enemy density (how far you need to move before killing again)

Number 3 can basically only be affected by the chosen mods.
Number 2 has limits in basegame and cm patch so the difference between characters is very small here. In EE the cap is increased but my tests in D2F where the same increased cap applies showed significant bugs with it meaning you still can't run super fast. So I wouldn't consider movespeed a metric to look at either.

And that leaves Number 1 the killspeed.
Now there is some difference between ranged and melee builds because melee needs to get in closer etc. on the other hand ranged can "miss" with projectile(anything but blowpipe), but beyond that it all feels the same.
In Sacred 2 you can now either walk past enemies, pull them together and fight them as a group or you can fight enemies as you encounter them.
Method number one leads to lots of running followed by lots of killing, while method number 2 splits it out evenly with shorter bursts of running and killing. The second method is usually faster because you run faster than the enemies you would want to grup up. So if the enemies being grouped doesn't give an advantage of itself like for clustering maelstrom than go method 2 and just beat up everything you find immediatly.

Beyond that killspeed is just a question of how much damage you do per time. A ranged shadow warrior usually doesn't do very high damage to normal enemies, where his %leech doesn't matter that much. But in the end he'll shredder bosses in seconds and he will always kill normal stuff faster than bosses. A bfg sera would technically be a better choice for killing normal stuff, because the bfg does sick amounts of normal damage.
But in the end, most builds will reach a point where higher killspeed would be reached by the one with the faster/ more efficient animations etc... It won't matter however as all characters will be bottlenecked by the "movespeed" and "enemy density" problems.
"Killing" is just the least of your time spent in game, a small portion that somehow can be scaled the most.
There is no boss in this game that can be reached faster than you can kill it.(Except maybe the mist as it can't be properly attacked :) )
And normal enemies barely slow down your steady pace through the game world.
 

32 minutes ago, gogoblender said:

what about adding skellies... or something else out of the box... cant this  build be made to level faster? 

Skellies are even slower than the enemies. Summons take so much time acquiring targets, that even if they oneshotted everything they would be crap. I would never use summons in Sacred 2, at least not for their combat abilities. Stuff like the DM's Familiar or protector can have useful buff effects after all, but the summon itself is always useless.


 

  • Like! 1
Posted
1 hour ago, gogoblender said:

:blink:

so.. this is a slow leveling build? what about adding skellies... or something else out of the box... cant this  build be made to level faster? 

:)

gogo

 

pss 

ps boar upload in progress :D
 

I wouldn't  call it slow, but I don't know what you would be comparing against. Since it's ranged, you might think that the Skeletal Fortification would help, but that's a spell CA actually, and boosted by intelligence, Ancient Magic, Combat Discipline and Astral Lord Lore, and we only use Combat Discipline in this build (at least I do). Same thing with Spectral Hand. I guess you could cast Rallied Souls on the corpses, but that takes time and they´d be low lvl and weak if you don't go the Astral Lord way. Then there is the three offensive CA's in the Warrior tree, which may find their usefullness in certain situations, but you'd switch weapons and that takes time. 

In my humble opinion, the fastest way to kill with this build is just to move along with Frenzied and focus on getting good weapons, armor, jewellry and skills that boosts dmg and defence. Atm I'm lvl 50 and mows down most enemies 5 lvls above me. I have the Superspawn mod so there are many more mobs to kill now, which really helps with levelling, provided you are in the right area. 

The SW does not have any real Area of Effect spell or CA, unless you mod Demonic Blow for Vehemence, but the area is small and does only half damage. I guess if you spam it, it could be somewhat fun, but it does not go well with Frenzied in a combo for some reason. Often one or the other doesn't trigger when it should. 

  • Like! 1
Posted



Nice and clean. The only thing I missed was to chug a mentor pot before the fight.

And here is the fight against Magmadur. The dragon Ordaurcil went down just as quick.

 

  • Like! 1
Posted
46 minutes ago, ric7202 said:

but that's a spell CA actually, and boosted by intelligence, Ancient Magic, Combat Discipline and Astral Lord Lore, and we only use Combat Discipline in this build (at least I do). Same thing with Spectral Hand.

No, spectral hand is not a spell, so no ancient magic there. The rest does apply though. Also, you can't use two skills at the same time so when shooting with frenzied rampage, spectral hand is already disqualified because of that.

48 minutes ago, ric7202 said:

Then there is the three offensive CA's in the Warrior tree, which may find their usefullness in certain situations, but you'd switch weapons and that takes time. 

Well you wouldn't necessarily have to "switch weapons" for them but I fully agree with the time wasted part. Why use other CA's when the one you already have is perfect.

51 minutes ago, ric7202 said:

The SW does not have any real Area of Effect spell or CA, unless you mod Demonic Blow for Vehemence, but the area is small and does only half damage. I guess if you spam it, it could be somewhat fun, but it does not go well with Frenzied in a combo for some reason. Often one or the other doesn't trigger when it should. 

I'll never understand that combo thought. Why would you want to use 2 skills when could just use the better one twice? Especially in the case of your ranged sw without the Aspect focus for demonic blow, it's just such an odd idea to try and integrate that CA.
Sadly I don't know what messes up your combo mechanically making some part not trigger. On a technical level I would want to understand this problem, but from a gameplay perspective, I have very rarely used combos with more than one skill in them at all. You're just always better off using the same skill over and over.

Posted
4 minutes ago, ric7202 said:

Nice and clean. The only thing I missed was to chug a mentor pot before the fight.

how exactly do you make this movie magic happen? You show so much nice sacred 2 gameplay and Gogo has already asked me to do the same, so I'd love to hear how this is actually done. Maybe it's easier than I thought :) 

  • Appreciation 1
Posted
23 minutes ago, ric7202 said:



Nice and clean. The only thing I missed was to chug a mentor pot before the fight.

Updated to the Video...  LOVE the use of the Totem Ric Ranger.. why not right?

Specially if you have an empty CA slot around  ... ooooh, :D .. it kinda reminds me of using Alchemy with a left-Click SW Horse Build.

By Slow i mean that .. from level 120 to 200 where will the *oomph* come from...thats the biggest killer of players... death by zzzzzzzzzzzzzs... I was reading some old topics here and came upon this one long looooooooong ago...u know its only cuz of you and SLD now that im remember stuff from back in 2010 ...that the biggest thing that other players told us we had to fear was sheer boredom getting the build to 200 ...for that you needed expert deployment and timing of XP Gear or an xp slot...or ...Alchemy... or friends that would dump a pot of mentors on you :P

 

:D

 

gogo

Posted
17 minutes ago, SLD said:

how exactly do you make this movie magic happen? You show so much nice sacred 2 gameplay and Gogo has already asked me to do the same, so I'd love to hear how this is actually done. Maybe it's easier than I thought :) 

I would love to read about this as well... Ric can you please also post the info on the first page of your guide as well

... this way others can see see the current method and perhaps even be intrigued to share their builds via youtube,

:)

 

gogo

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