Jump to content
DarkMatters Celebrates
20 Years of Wyntertyde in Ancaria

From the Sacred 2 Christmas Island Soundtrack
Click to Open Player!

ric7202

Ric's Ranged Shadow Warrior for Enhanced Edition Mod

Recommended Posts

Posted
22 hours ago, ric7202 said:

The level of armor affects defence,

On those pieces that do give defence, yes, level does affect that. What you probably meant is the armor value, that one also increases with the item's level. But most items only give physical armor anyway. Again something that helps in your approach and not so much in mine, as I usually quickly move to physical mitigation which makes that armour value obsolete. At the beginnig I also aim for high armor values, so a higher level item would help there a lot, especially in the chest armour, shoulder and helmet slots, which ususually have higher values.

  • Like! 1
Posted
7 hours ago, SLD said:

On those pieces that do give defence, yes, level does affect that. What you probably meant is the armor value, that one also increases with the item's level. But most items only give physical armor anyway. Again something that helps in your approach and not so much in mine, as I usually quickly move to physical mitigation which makes that armour value obsolete. At the beginnig I also aim for high armor values, so a higher level item would help there a lot, especially in the chest armour, shoulder and helmet slots, which ususually have higher values.

Yess... finally something we agree about :D Where do you get your phys mitigation from? 

Posted (edited)
1 hour ago, ric7202 said:

Where do you get your phys mitigation from? 

I know! I know! Mainly from Sera runes that give phys mitigation when socketed. :chattius:I have no idea about EE though, whether this is changed or not is something for you to discover and share! (In the original game, every Exalted Warrior rune gives phys mitigation, and the numbers go up with difficulty level.)

Edited by Sethi22
Posted
1 hour ago, Sethi22 said:

I know! I know! Mainly from Sera runes that give phys mitigation when socketed. :chattius:I have no idea about EE though, whether the alternative ones give it too is something for you to discover and share! (In the original, every Exalted Warrior rune gives phys mitigation.)

Ahh nice. Although the Sera runes only gives 2.5% so it takes a lot of socks to be effective. I haven't checked all characters runes for stats, but SW has none at least. 

Posted (edited)

Yes, but it gets better. It's 3.5 on gold, and as far as I know, it goes up 1 with each difficulty level, so 5.5% in Niobium. (Sethi good pupil, Pumpkinhead sir?:))

Edited by Sethi22
Posted (edited)
1 hour ago, Sethi22 said:

Yes, but it gets better. It's 3.5 on gold, and as far as I know, it goes up 1 with each difficulty level, so 5.5% in Niobium. (Sethi good pupil, Pumpkinhead sir?:))

Very good! 10 sockets is not unreasonable to spend for 55% phys mitigation I guess. I wonder, does that also mitigate spells that do phys dmg? Or is it only melee? How about ranged? 

If you play this build right, you'll almost never get hit by melee. I have found that ranged and spellcasters are the most dangerous to me, so anything that can mitigate that is worth a lot. 

Edited by ric7202
Posted (edited)

Yes, I think it mitigates all of that. Lifeleech was something it couldn't mitigate, if I remember my lessons correctly, but :cow: will come and tell you the whole story. He has already written all this down for me once, that's where I've learned it from. I had absolutely no clue about all this. 

(And while you're at it @SLD sir, you could also teach me how to quote properly from another topic... emmm... thread... post... Whatever!!! :B6nFRAh:)

 

Edited by Sethi22
  • Like! 1
Posted (edited)

So, I'm soon to pick my last skill, but I'm indecisive... There are so many options. 

* Combat Discipline - A bit regen reduction and some added dmg - what's not to like?

* Death Warrior Focus - Mainly to be able to get Rousing Command level up a bit. And if I'm gonna use the Minotaur later on. I like him. Also one can beef up the buff a bit, getting a nice chunk of life added. 

* Astral Lore or Focus - Shivering Miasma has some cool mods if made into a buff. Heck, even if not a buff it's nice, but one would need the skill to be able to mod it. 

* Speed Lore - More attack and defense and some speed too. 

* Combat Reflexes - Evade... very nice, though it will take some time to get it to full strength. 

* Enhanced Perception - More stuff, better stuff, cooler stuff... did I say more stuff?

Atm I'm leaning on Combat Reflexes. If I'm not hit, I'm not hit. But the Minotaur is fun. And Miasma has good debuffs but what about the range? It is never mentioned what range it has. Killing Spree is already boosting my speed (kind of like the barbarians Frenzy skill in Diablo 2) but more speed + better attack and defence values is always nice. 

Edited by ric7202
  • Respect! 1
Posted (edited)
2 hours ago, Sethi22 said:

Yes, I think it mitigates all of that. Lifeleech was something it couldn't mitigate, if I remember my lessons correctly, but :cow: will come and tell you the whole story. He has already written all this down for me once, that's where I've learned it from. I had absolutely no clue about all this. 

(And while you're at it @SLD sir, you could also teach me how to quote properly from another topic... emmm... thread... post... Whatever!!! :B6nFRAh:)

 

That's absolutely fab. That in combo with 50% evade and 30-40% reflection and other stuff makes him a really tough dude. I see now why SLD likes it so much.  

Another question about chance to evade. Is there a cap to that?  Say I get 50% chance to evade from Combat Reflexes, then add 5 rings with 10% each which makes that 100%, but I guess it's not that easy. Diminishing returns perhaps? And even if I did get it up to 100%, I bet there is some kind of calculation formula that makes sure that the actual chance to evade never reaches 100% success. 

I think I must stop thinking in absolute terms. 50% chance to evade is not like flipping a coin. There is a formula involving lots of stuff. Too complicated for me to dig into at this hour (it's almost 2 in the morning here). 

Edit: So I did a bit of reading and some say that it's not additive. 50 + 30 = 60. 50+30+30=65 and so on. Best is to get it from 1 source. And they say the cap is 95% 

Edited by ric7202
  • Appreciation 1
Posted
15 hours ago, Sethi22 said:

I know! I know! Mainly from Sera runes that give phys mitigation when socketed.

13 hours ago, Sethi22 said:

Yes, but it gets better. It's 3.5 on gold, and as far as I know, it goes up 1 with each difficulty level, so 5.5% in Niobium. (Sethi good pupil, Pumpkinhead sir?:))

It says on the runes 3.5% for gold and 4.4% for platinum. I think niobium ones are 5.5% again. These values might not be exact, the game seems to track it in more detail, so 10x 3.5% might actually end up being 35.3% or something.(Just random numbers here for the example. I don't know the exact values.).
 

10 hours ago, Sethi22 said:

es, I think it mitigates all of that. Lifeleech was something it couldn't mitigate, if I remember my lessons correctly, but :cow: will come and tell you the whole story.

It mitigates physical damage no matter where it comes from. Attacks/Spells, HitDamage or DotDamage. It mitigates everything that's physical. For the other elements we got damage mitigation Fire/Ice/Poison/Magic. For leech damage we don't have a matching mitigation.

 

10 hours ago, Sethi22 said:

And while you're at it @SLD sir, you could also teach me how to quote properly from another topic... emmm... thread... post... Whatever!!!

I usually go to the other thread, select stuff I want to quote and put it in a quote on that topic(without posting that). Then I just select the entire quote box(by clicking on the top bar of it for example) and use "CTRL+C" to copy it. now I open the thread where I want to post it and "CTRL+V" it in. You can just do this from one browser tab to another etc. 
I don't know if there is a more elegant way.


btw.
I've already linked to my guides in this thread twice, once on page 1 and once on page 2. If he doesn't want to read them there is not much more I can do.
 

10 hours ago, ric7202 said:

That's absolutely fab. That in combo with 50% evade and 30-40% reflection and other stuff makes him a really tough dude. I see now why SLD likes it so much.  

No you don't see it yet. Once you add the other 50% mitigation you'll see it...
 

 

10 hours ago, ric7202 said:

Another question about chance to evade. Is there a cap to that?  Say I get 50% chance to evade from Combat Reflexes, then add 5 rings with 10% each which makes that 100%, but I guess it's not that easy. Diminishing returns perhaps? And even if I did get it up to 100%, I bet there is some kind of calculation formula that makes sure that the actual chance to evade never reaches 100% success. 

10 hours ago, ric7202 said:

Edit: So I did a bit of reading and some say that it's not additive. 50 + 30 = 60. 50+30+30=65 and so on. Best is to get it from 1 source. And they say the cap is 95% 

Not sure where you've done your research again...

For the hitchance calculations I wrote this dumbed down version:
https://darkmatters.org/forums/index.php?/topic/72710-an-easy-character-for-a-returning-sacred-2-player/page/3/#comment-7146267
It's source is linked in it as well. I think that was before we knew about combat reflexes.
Now we do know, combat reflexes is it's own multiplier on that.

  • Thanks! 1
Posted
1 hour ago, SLD said:

No not 2 sources. You said you can get like 50% from 10 sera runes here:

and I meant with another <10 sockets you can reach 100%. 

Usually other sources are used to help there. Sethi already listed quite a few. There are also some other set items that have phys mitigation directly on them etc. The point is just that reaching 100% phys mitigation takes out all those annoying physical damage sources entirely. And at least the physical 100% mitigation is quite a reachable goal. The 100% mitigation against all damage types is usually more an endgame dream.
 

No, Grim resilience works the same in EE. Ric's build is just mainly using the second aspect and would technically not need the death warrior at all so he, if at all, only uses a low level grim resilience, as a higher one would wreck his regen times.

 

Yeah, cool. One can even click on that arrow on the right side of that quote to visit its thread of origin :cow:

Good, I've been working night this weekend so I was a bit tired. And you're right about Grim Resilience, atm I've got it to about lvl 16 (1 rune read) with some booster-armor and I don't expect it to get much higer until I get the regen times down more. 

I'm glad to hear that phys mitigation isn't subjected to diminished returns or capped lvls. Wohoo :D 

  • Like! 1
Posted

More bugs, big bugs, nasty bugs! I forgot to switch to poison relics, so they managed to get in a hit, but not too serious. I also switched out some of my jewelry to sera runes so now I have about 25% physical mitigation. 

 

  • zomgod! 1
Posted
23 hours ago, ric7202 said:

I'm glad to hear that phys mitigation isn't subjected to diminished returns or capped lvls. Wohoo :D 

That is not limited to physical. All mitigation stats work that way.
(Unless you are playing with addendum or d2f testversion 16, then it gets a cap)
 

6 hours ago, ric7202 said:

Sorry... just a ranting after I got too optimistic with a blade sera I had that died under the hooves of the Raging Boar.

Does the raging boar have any non physical damage? I don't think so and if I'm right, you should know by now, how to become perfectly boarproof. :cow:

  • Like! 1
Posted
1 hour ago, SLD said:

That is not limited to physical. All mitigation stats work that way.
(Unless you are playing with addendum or d2f testversion 16, then it gets a cap)
 

Does the raging boar have any non physical damage? I don't think so and if I'm right, you should know by now, how to become perfectly boarproof. :cow:

Ohh sure I know, I was just being stupid and rushed her too fast without being prepared enough. Thing is... I'm not really a melee-guy, but I'm easily seduced, and then I don't have the patience to play her the right way. And I miss how Pelting worked with the Sera before the latest CM-patch. But not to worry, I just lost 3 levels and I will probably return and do her the right way soon again :D 

Ooohhh I have always wanted to go to South America. At least to the warm parts. It's ficking freezing here now in Sweden and I hate it. Brrrr. Can I come and live with you please? 

  • Appreciation 1
Posted
On 11/17/2024 at 2:57 PM, SLD said:

No, Grim resilience works the same in EE. Ric's build is just mainly using the second aspect and would technically not need the death warrior at all so he, if at all, only uses a low level grim resilience, as a higher one would wreck his regen times.

 

Well why don't you take DW focus as last skill then Ric, and pump grim resilience for poor old Squishy?

And what's the 9th skill you picked? On the screenshot above, there are only 8 taken, 2 left.

So you can't shop for reg per hit in EE at all if I got it right, but you can still have it on sets and uniques?  Is that why you're stuggling with regtime?

 

Posted
On 11/17/2024 at 8:17 AM, Sethi22 said:

Well there's Toughness for you, that's another 12% when mastered

https://www.sacredwiki.org/index.php/Sacred_2:Toughness

And the rest can come mainly from sets and socketables, Kanka's set for the SW is something I'm aiming for at the moment, I have a few pieces already, but not the whole set: 

https://www.sacredwiki.org/index.php/Sacred_2:Kanka's_Relics

(In the original game, Grim Resilience with the Safeguard gold mod gives you quite a bit of mitigation as well, but I guess it's replaced here by something else?)

But you can shop for them too, as covered by our mentor here:

 

Wow it worked! Now I can quote from other threads too!:cool:

Sweeeeeeeeet.. you are Quote Mastah!

:superman:

gogo

  • Haha 1
Posted
7 hours ago, Sethi22 said:

Well why don't you take DW focus as last skill then Ric, and pump grim resilience for poor old Squishy?

And what's the 9th skill you picked? On the screenshot above, there are only 8 taken, 2 left.

So you can't shop for reg per hit in EE at all if I got it right, but you can still have it on sets and uniques?  Is that why you're stuggling with regtime?

 

I took Constitution as 9:th skill. That in combination with a high Grim Resilience would give him a LOT hitpoints I think. So yes, that would be a good alternative I think. But I´m also leaning towards Combat Reflex to get evade. Ohh decisions decisions... But why not have both, one can argue? Well, I am actually trying out a new toon with precisely that in mind. We'll se how that pans out in a couple of days. 

As far as I have seen with my shoppers, of which one is in his nineties, there is no regen-per-hit in jewelry in shops. It can however still be found on weapons or armor, but it's quite rare these days. I found a plain yellow energistic weapon with 0.5s that did wonders for my regen at that time. 

I have atm two setpieces that gives a total of 1 sec regen-per-hit, so right now regen is not a problem. With both buffs up and running I think my regen is about 3.5, which is low enough for Frenzied to run more or less non-stop. 

  • Like! 1
Posted
23 hours ago, ric7202 said:

And I miss how Pelting worked with the Sera before the latest CM-patch

What changed there?
 

23 hours ago, ric7202 said:

Ooohhh I have always wanted to go to South America. At least to the warm parts. It's ficking freezing here now in Sweden and I hate it. Brrrr. Can I come and live with you please? 

Sorry my place was blown up by the bugs, which is also why I want to kill 'em all :)
 

20 hours ago, Sethi22 said:

So you can't shop for reg per hit in EE at all if I got it right, but you can still have it on sets and uniques?  Is that why you're stuggling with regtime?

Kinda. You can still buy it on weapons. Not sure about anything else... but ric has already provided more details on that.

  • Like! 1
Posted
8 hours ago, SLD said:

What changed there?
 

Sorry my place was blown up by the bugs, which is also why I want to kill 'em all :)
 

Kinda. You can still buy it on weapons. Not sure about anything else... but ric has already provided more details on that.

You know the instant hit the dryad has with blowpipes? Well, when the Sera pelted with magic staves, she first hit all within melee-range like usual, then, if there were hits left to use, she'd instant hit on enemies out of melee range. Like, if there was 1 target close, and 5 other further away, she'd melee the first and ranged the others.

I know she can do that in a more limited way now too, both with melee weapons if they are close by, and with magic staves far away with, but not with instant hits anymore, only with those flying fire or energy bolts (depending on the staff). So, no more instant hits on enemies even as far away as out of sight. I know it was an exploit, like the multiple instant hit a Dryad could do with melee magic staff and Darting Assault, but it was limited to 5-6 hits, not an entire screen and beyond.

It was perfect for smaller crowds, first she slashed the close ones, then she shot those pesky ranged ones who stood a bit away. The shots fired from magic staves today are slow like snails in comparison and often miss as the targets tend to move. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
  • Create New...