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BorgonVile

Sacred 2 - Shadow Warrior EE - God Selection

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Posted (edited)

Yeah, or the hand... But the tower is lazier, so better in my opinion!  Clicking all the badguys with the hand (or holding down the right mouse button) is tiring, putting the tower down and waiting for drops while watching sports in another window is better! And why would you want leech, if you're invisible?

But be aware: I'm completely unfamiliar with EE! I have no idea if this works or not really, it's up to you to do all the testing! :agreed:

Edited by Sethi22
  • Like! 1
Posted (edited)

Oh, ok, use the hand as well then, I was always too lazy to switch to it anyway, so I gave up on it after a while. But I guess not everybody is as lazy as me. If you like the idea of extra clicking, why not?

So in the end with this build, I didn't care about the hand at all, so no weapon skill for me, no attack rating problem, I stayed pure caster with the tower only. The skills were  Astral lord Focus, Astral Lord lore, Armor lore (just for the reg time), Concentration, Ancient magic, Combat Discipline, Blacksmith, Bargaining, Enhanced Perception, and one point in Alchemy for the mentor potions to last longer with all the + to all skills gear you'll have...:) I couldn't come up with anything more useful than that. But if you want riding for some reason, go with that, you can't go wrong, (if all this works the same in EE...)

Edited by Sethi22
  • Like! 1
Posted
13 hours ago, BorgonVile said:

So, now that DFallen v16 is only a matter of (pick one from: days, weeks, months, years?) I'm revisiting Shadow Warrior Enhanced Edition.

I have a little question about the right (as in, useful) god selection for my build. Perhaps someone could share their expertise with EE gods.

The build is the cheesiest cheese, shadow veil + allegiance + spectral hand/towers. I have it more or less decided, but I picking between Sakkara, Infusion or Kuan is hard.

Infusion is pretty much only for saving escorts (it makes it almost trivial easier). Does Sakkara scale well into later difficulties?

For reference, here's the build:

>>>>> Shadow Warrior EE <<<<<
hardcore, vitality, expert touch
1. Astral Focus     200
2. Astral Lore      200
3. Concentration    75
4. Hafted Weapons   75
5. Tactics Lore     75
6. Armor Lore       75
7. Toughness        75
8. Constitution     75
9. Riding           75
0. Blacksmith       1

#B Nether All [max] ! accomplice, commander, legion
#B Shadow Vei [%]   ! creep, fade, sinister
#B Reflective [max] ! backlash, antimagic, idol

Spectral Hand [max] ! clout, intent, double?
Rallied Souls [min] - dark, ?, ?
Skeletal Fort [max] ! rapid, arcane, scatter
#C Augmenting [mid] - ensign, healing, leadership
#C Rousing Co [mid]    - war song, impulse, leader
#D Belligeren [1]   - reach, ?, ?
#D Ruinous On [1]   ! getaway, adrenaline, adrenaline

Any hints on the gods (or the build in general)?

 

Borgonville your name me think of "balconville"  the picture of all the roads here in Montreal lined up with balconies and stairs spiraling upwards towards their doors :D ... Happy seeing your first build being posted! And ... @Sethi22 I "get" the lazy build... that tower sounds awesome ...set it and forget it, kind of like from old war craft... I wanted to do a set and forget build to for Dryad, but too hard.  Yah, leaving a auto attacker while going for a beer... two for one... how refreshingly marvelous

:drunkards:

gogo

  • Haha 1
Posted
17 minutes ago, BorgonVile said:

I did play with towers only some years ago but honeslty it got a little boring. I want to make the hand and the summons an active part of my gameplay this time around.

-----

I didn't get far enough to comment on the invisibility yet but I have a little update on the god part.

I checked Sakkara. It is pretty strong in those early levels and lasts for a long time as per EE description. I have no idea if it will stay that way or if it tapers off.

There is one issue however - the model is way too big and gets stuck everywhere. And has the tendency to block the player in corridors.

You can reduced the size in creatures.txt easily enough but the attack range stays the same I think? Not enough modding mojo on me to know how to fix that.

-----

@gogoblender Just to clarify, I appropriated the name Borgon Vile from a dos game called Valhalla/Ragnarok.

What does the hand look like in battle.. is it exciting animation and its effects on foes? Anyone got a video

:crazy:

gogo

 

ps now you got me going, im gonna have to check out that game.. DOS! :blink:

Posted (edited)
On 11/3/2024 at 3:46 PM, gogoblender said:

What does the hand look like in battle.. is it exciting animation and its effects on foes? Anyone got a video

:crazy:

gogo

You didn't expect me to do the video myself, I hope? Good. Exciting? Well, decide for yourself. The sound (in my humble opinion) is slightly irritating, but it's ok here. When you get to a point where you start spamming it and this is all you hear constantly... Well, that was absolutely unbearable for me, so I managed to change the sound somehow back in the days. Don't ask me how I did it, because I have absolutely no clue, I have long forgotten everything about it. But it can be done, and it should be done, because spamming it really sucked!!! :)

 

Edited by Sethi22
  • Haha 1
Posted
8 minutes ago, Sethi22 said:

You didn't expect me to do the video myself, I hope? Good. Exciting? Well, decide for yourself. The sound (in my humble opinion) is slightly irritating, but it's ok here. But when you get to a point where you start spamming it and this is all you hear constantly... Well, that was absolutely unbearable fpr me, so I managed to change the sound somehow back in the days... Don't ask me how I did it, because I have absolutely no clue, but it can be done, and it should be done, because spamming it really sucked!!! :)

 

You BOSSED this Sethi! Academy Award level timing sir :thumbsup:

How is this, errr.... *hand*...modded? (the preposterousness of this CA has me laughing... going around *handing* everything :4rofl:and this is why I LOVE this game so much )... can you make the hand bigger if it gets stronger, does it have potential vs crowds, or do you have to just go around *handing* everyone one by one ...LOL... wheeeeeeeee

I'd LOVE to see this hand Tonking out a Boss!

:devil:

gogo 

  • Haha 1
Posted (edited)

Well, you need a melee weapon for it, preferably a big one. But we're getting to a point where I think @SLD should take over, because I'm a bit confused now. Sadly, if you even mention Astral Lord to SLD in any way, he can become really angry, and might even eat you up with his pumpkin head, like grass! So beware! He hates the whole aspect altogether...  :)

But reading the wiki made me wonder how the attack rating scales, because it states, that you don't actually need a weapon skill for it, as it has it's own scaling somehow. This is where I'm completely lost, and he will surely clear it all up, once he calms down...

And can it be used with the lightsaber build, SLD sir? Would the whole attribute scaling thing with the level 10 sword work with it? (And in EE?) Now, I've done it, it's time to flee!:HbKbJh0:Here he comes!

It does not have any Area of Effect, that's for sure.

Edited by Sethi22
  • Like! 1
Posted
16 minutes ago, Sethi22 said:

 

It does not have any Area of Effect, that's for sure.

That's okay

You still have that really cool sound going every time it slaps someone

:lol:

gogo

Posted (edited)
19 hours ago, BorgonVile said:

But I'll straighten things out about Sakkara in EE: it does NOT turn hostile when the considerable duration of 90 seconds ends. It just stands there and 1 hit makes it explode.

Oh, that's sad. No more fun fighting it? How dull... :mellow:

About the tower build and going full stamina, it's of course not my idea, there is a guide about it somewhere... I just don't remember which one it was. But I take the summons out for a walk sometimes, when I know there won't be any danger from Area of Effect attacks, I like how they look and everything about them really, it's just that they're really dumb and slow. (Maybe EE did something to their behaviour to make them more efficient?) I would love to do a proper summoner build one day, but using them as a main source of damage wasn't very convincing, to say the least. I tried the hand too, but got tired of it pretty fast, I've done the invisible build with a bow as well, but in the end the tower was the easiest of them all, and I sticked to that to create my utility character. But using them all should bring some variety to the build, you're right!

Well, if you're serious about the hand, you could do it with a lightsaber, no? A level 10 one, as explained by SLD in his guide here? https://darkmatters.org/forums/index.php?/topic/72710-an-easy-character-for-a-returning-sacred-2-player/page/3/

The idea of using a level 10 lightsaber all the way was really something new to me, and so far it's working great in melee. im in Gold with it and it devastates everything. Your Grim resilience gives you willpower, (I assume lightsabers scale with willpower in EE too?) and it's almost too easy, really. A joke.  (You would have to take DW focus of course, instead of riding for example to pump your Grim resilience...) Using that thing ranged, invisible, and all... :lol:  Now that would be the cheesiest cheese for sure!

 

Edited by Sethi22
  • Haha 1
Posted

Thanks for the tip! I will get there one day, I hope...

Speaking of summons, why no Malevolent Champion focus? For Augmenting Guidon and Reflective Emanation? Both can be modded to help the summons as well. If you don't want the lightsaber, you could take MC focus instead to help the minions? Reflecting minions not your thing? :big_boss:

 

  • Appreciation 1
Posted (edited)
32 minutes ago, BorgonVile said:

Tactics lore gives me modification points for 2 aspects. That includes malevolent. So I will eventually get the mods there too.

 

 

Ok, but what about the level of the spell-buff? How do you increase that efficiently without the aspect focus? :dntknw: Am I too oldschool or nooby to think that's needed?

About the combo, well, it works somewhat here in the CM patch version, (I guess you just want this combo to move faster?) You jump and then you get the shields around you, but no running. If I use it to target an enemy, there's the running, but no jump... Weird.

I'll let you decide on the skellies, I think you had more than enough of my "advices"...:)

 

Edited by Sethi22
  • Appreciation 1
Posted
7 hours ago, BorgonVile said:

 

2) And I ultimately can't decide if I want 2 or 5 skellies (or anything in-between). I planned going 5 but then they look ethereal excluding the shields (which are very basic and not pleasant to look at)...

I guess not everything can be so simple as it was in the draft.

 

I appreciate reading break down on the skellies "look" , very detailed.. I also remember being not so impressed when I first saw them... not enough *substance: 

:D

 

gogo

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