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Sacred 2 - Trying to make Levin Array Build work. Got any advice?


ObscuraNox

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Posted

Hey there,

I've been starting Sacred 2 again and ever since I first played it all those years ago, I wanted to make a "Lightning Mage" work, but have been struggling to do so. I've reached Level 30 on my Inquisitor, playing on Silver Difficulty and I keep dying - A lot. I did invest some points into Toughness as well as Armor Lore, and plan to pick up Constitution as well, but probably not as much as I should have.

I've been keeping Astute Lore and Focus on my Character Level, but the Damage is just meh. Regular Enemies aren't a huge deal, but Elites easily take up to 6-7 Casts of Levin Array. I'm about to reach the Golem Bossfight and I doubt I'll be able to break his shield.

I considered dipping into Gruesome Inquisition for better Single Target Damage, but if I'm going Inquisition anyway I might as well use Ruthless Mutilation instead of Levin Array...No, If possible, I'd like the Chain Lightning to be the Star of the Show.

So far and with what little EQ Bonus I have, I'm sitting at:

34 Astute Lore

39 Astute Focus

23 Ancient Magic

6 Armor Lore

18 Toughness

9 Concentration

6 Dual Wield.

 

I'm using two Wands for better Spell Intensity, and so far I went 50-50 with my Stats for Int. and Stamina, but I'm gonna pump Vitality from now on.

 

I love the Idea behind a Lightning Mage, but I'm considering to just re-roll into a Pure Melee Inquisitor, since that seems to be far more effective and straightforward. Maybe I should have picked up Bargaining to ensure good Equipment? If you're wondering why I haven't chosen Combat Discipline, it's because I found Combos to be extremely inconsistent with ranged Attacks. More often than not my Character just stands there after a Maelstrom, or walks around in circles to target a different Enemy. With Melee Attacks like Mutilation this doesn't happen as often, but trying to use Levin Array in a combo actually got me killed a lot.

 

 

Edit: Got to the Golem, and it was surprisingly easy...Huh. I got some new Yellow Gear in the meantime, so maybe it was just a Gear Issue...Still, lemme know if you got any advise!

  • Like! 1
  • The title was changed to Sacred 2 - Trying to make Levin Array Build work. Got any advice?
Posted (edited)

Well it depends on what you mean by "making it work". You can have fun with it for a while, sure, but (as Lindor posted in your thread a few days ago,) pure caster Inquisitors are tough to get to the endgame in the original game. But he also said, that they're a bit more viable in EE, of which I have next to 0 experience sadly. It would be lovely to hear about the differences, but if you're playing the original game, then I think you definitely need Nefarious Netherworld too. I just cannot imagine a pure caster Inquisitor without it. Inexorable Subjugation is your single target skill, pumping the bosses with Levin array won't do much good in the long run, I think.

In CM patch, you can move while using IS, (in the original game you got stuck in place.) This way it's a bit more useful. Then you can go in with your Levin too, if that's your thing. IS is low on damage after a while, but at least it stuns them and then your Doppelganger can help out (if he isn't wandering around at the time aimlessly, sightseeing...:sigh:) So I would take NN lore and focus too.

And I would make a buff from my Doppelganger. I know many say you shouldn't, and you can have a higher level Dope if you don't make a buff from it and it won't mess with your regtimes that way. But for me that never really worked out, as he was really dumb, and half of the time he was doing nothing. So for me being able to recast him at any time to a spot where he actually recognised the boss was worth more than having a higher level one for a short time and then nothing when he disappeared after some sightseeing. The wiki says that at high levels you can have him out all the time even if he's not a buff. But to be honest, I never made it that far, and even then, I think I would prefer the option to reposition him any time at will. So this may be a noob advice in the end, but that's my experience with him. If you really plan on Levin arraying everything, and getting your reg times as low as possible, than maybe you should avoid making a buff from the Dopeman. But good luck with that! Even an Inqusitor using all his tricks is hard, I don't think you'll get far that way. But you can try of course! Focus on regtime and magic damage then, and see where it takes you!

And if you fail in the original game, try it in EE, and tell us how you fare! I would love to make a caster Inquisitor to the endgame, but so far, I fell short every time I tried. :unsure: So there you have it. Now you have an advice from a guy who has never made it to the end with this build! Maybe you'll get a better advice from one, who has...

 

 

 

Edited by Sethi22
  • Thanks! 1
Posted
7 hours ago, Sethi22 said:

Well it depends on what you mean by "making it work". You can have fun with it for a while, sure, but (as Lindor posted in your thread a few days ago,) pure caster Inquisitors are tough to get to the endgame in the original game. But he also said, that they're a bit more viable in EE, of which I have next to 0 experience sadly. It would be lovely to hear about the differences, but if you're playing the original game, then I think you definitely need Nefarious Netherworld too. I just cannot imagine a pure caster Inquisitor without it. Inexorable Subjugation is your single target skill, pumping the bosses with Levin array won't do much good in the long run, I think.

In CM patch, you can move while using IS, (in the original game you got stuck in place.) This way it's a bit more useful. Then you can go in with your Levin too, if that's your thing. IS is low on damage after a while, but at least it stuns them and then your Doppelganger can help out (if he isn't wandering around at the time aimlessly, sightseeing...:sigh:) So I would take NN lore and focus too.

And I would make a buff from my Doppelganger. I know many say you shouldn't, and you can have a higher level Dope if you don't make a buff from it and it won't mess with your regtimes that way. But for me that never really worked out, as he was really dumb, and half of the time he was doing nothing. So for me being able to recast him at any time to a spot where he actually recognised the boss was worth more than having a higher level one for a short time and then nothing when he disappeared after some sightseeing. The wiki says that at high levels you can have him out all the time even if he's not a buff, but to be honest, I never made it that far, but even then, I think I would prefer the option to reposition him any time at will. So this may be a noob advice in the end, but that's my experience with him. If you really plan on Levin arraying everything, and getting your reg times as low as possible, than maybe you should avoid making a buff from the Dopeman. But good luck with that! Even an Inqusitor using all his tricks is hard, I don't think you'll get far that way. But you can try of course! Focus on regtime and magic damage then, and see where it takes you!

And if you fail in the original game, try it in EE, and tell us how you fare! I would love to make a caster Inquisitor to the endgame, but so far, I fell short every time I tried. :unsure: So there you have it. Now you have an advice from a guy who has never made it to the end with this build! Maybe you'll get a better advice from one, who has...

 

 

 

Thanks for all the information! It certainly felt weak starting off, but now I hit the mid 40 Range and it feels a lot better - I'm playing the Enhanced Edition with the Community Patch. I'm still trying out a few things. So far I haven't tried out the Netherworld Stuff at all, but it got me curious. I also kinda regret taking Dual Wielding...Having the Boni from two Wands is very nice, and they do solid Damage even, but I probably should have picked something else...Killed the Octopus Boss and it was pretty easy on Silver, so far so good. I'll keep you updated!

  • Like! 1
Posted (edited)

Oh, you're EEing then! Well maybe it IS a viable build there! You'll definitely need a better educated guide then, or maybe in the end, you'll become my guide as it so often happens with me, when posting things like I knew something...:) I think the dual wield is fine though, why not? But I wouldn't put points in it, just take it to be able to use two weapons for the stats, and leave it there. Well you already put 6 points in it, that's not a big deal, if it helps out in the early parts, you can put a few more, it won't ruin your build! But since you want to be a caster, in the long run those points are better spent elsewhere I think. Good luck and have fun with it, that's the most important thing!

Edited by Sethi22
  • Appreciation 1

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