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Rics Ranged Caster Hybrid Inquisitor for Ice & Blood + Enhanced Edition mod (EE) by Flix


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Posted
3 hours ago, Sethi22 said:

But how will you stay alive on harder difficulties? Socketing everything with cheated mitigation gear, I assume? :tongue: No Constitution, No Toughness, I guess Lifeleech% on bosses, and the rest doesn't really matter, right?  Is that the plan there? Are You doing this with challenge mode and superspawn? You are one brave adventurer, Ric! (What the hell?:twitch:)

Edit: Oh you edited the combat arts and mods since! Nice work! Now I will need some more time to think about all these. There are some new things there, that I should consider. For example that spell based lifeleech on Soul Reaver? Now that looks interesting!

Edit2: Ok, I forgot I was in EE too for a while, I think!:D I thought you were the pioneer again and I couldn't follow you on your new adventures, being left behind, wondering... Why on earth am I asking you these questions about the inquisitor, when I have dozens of inquisitors and EE too? So after realizing this, I took a look, and this 3rd buff on Soul Reaver gives 10% of your life per kill. So not bad, not bad, useless in bossfights, but then you can have ll%. Ok!

Well, I never thought I was a pioneer with this, I just couldn't find a guide based on EE, again, so I thought I'd try one myself. My toon Morty is only lvl 18 and I'm still learning about what he can or can't do. Maybe you're right, maybe he won't survive on higher difficulties with those skills I chose. At least I've got a smither and shopper then so I can skip those on my next toon, if I choose to make one. I read that the boost to attack and defence values from Soul Reaver makes him hard to hit, so maybe that will help a bit, but yeah I do plan to put dmg mitigation on all my gear, @SLDtaught me that. I don't consider putting Sera runes in the armor cheating. I do however think it will be hard to get very much + to CA range at the same time. Not enough sockets. But with high bargaining I might find gear with good stats that may be ok. We'll see... 

This guide is very much a work in progress. Like with the ranged SW many things may change over time. It has one great advantage over the SW, and that is the massive Area of Effect Maelstrom and Eruptive Desecration can provide. His greatest weakness is bosskilling (at least right now, maybe that will change when I start to improve the NN-tree and its CA's.). I don't expect him to be a great bosskiller like the physical ones, due to the focus on spells, but there is so much more to the game than just targeting bosses. The satisfaction of smashing a large group of baddies in a single blow for example. 

And ohh yeah, Challenge mode and Superspawn it is, I'll add that to the guide. 

  • Appreciation 1
Posted

I understand you all too well, Ric, tons of fun with Inquisitors on low levels with mobs, sure! The best! Bossfights were his Achilles' heel. Hmmmm hmmm... Tell me, how does switching to Alternate spells mid-build affect your gear? Is it the total destruction of jewellery I had when switching to EE from the original? Ok, ok, I'll make a backup and find out myself. Understood! (Man, I haven't even checked this alternate spells yet, I'm slooooow.... )

Posted
4 hours ago, Sethi22 said:

I understand you all too well, Ric, tons of fun with Inquisitors on low levels with mobs, sure! The best! Bossfights were his Achilles' heel. Hmmmm hmmm... Tell me, how does switching to Alternate spells mid-build affect your gear? Is it the total destruction of jewellery I had when switching to EE from the original? Ok, ok, I'll make a backup and find out myself. Understood! (Man, I haven't even checked this alternate spells yet, I'm slooooow.... )

I think that if the item doesn't have any properties exclusively belonging to Alternate Spells, then it won't change. That would be the logic thing I think. 

Alternate Spells is much fun and gives the opportunity to do new things, but it's not always the best if you ask me (which you did :D ). In Dryads it removed the teleport and replaced it with some poisonous trap. In Shadow Warriors it removed the invisible cloak thing. But other changes were superb, like the seraphims Vortex spell. All in all I think the pros outweigh the cons and will continue to use it. I had to remove it to do the test with the invisible ranged SW, and that worked out very well, but now I'm back with it on. 

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Posted (edited)

Wow Ric, this is truly great! Ahhh this battle daemon! :wub: Straight from Sacred1, beautiful! Together with all the minions you can create with Inexorable, and your Doppelganger, one can now make a proper summoner I think. I'm even thinking about Divine devotion (for the first time ever) to bring out the Sakkara more often. Let the minions take care of bosses (While you stun them with your beam)! Well that would be the pure caster/summoner way. But you're boomsticking too.

(Yesterday I was confused for a while about your approach with the boomstick and LL% (Well I was confused about many things actually, it was one of those days...) I thought for a while that leech was based on your own damage somehow. But that's not the case, LL% only scales with enemy life, right? I think we had this thing sorted out in the ranged SW thread once, on page...x So even if you don't focus on your own boomstick damage with Tactics, with high amount of LL% you can stand your ground against bosses, and do considerable damage. Is that your plan?) 

edit34:

Ok a few more questions-suggestions: I'm really not sure how to approach the defensive side of Inquisitor. Mitigation sucks, it will be much worse than with the SW, as Grim Resilience gives a ton if modded right, and SW has the great Kanka armor too... Here I couldn't really find any armor with all channel mitigation, you can shop for them, but they won't be anywhere near as good as the ones the SW has. He has the gold mod Inure on Purifying Chastisement that gives mitigation, but that is tied to your life % I think. (Is it?)

So I see that Inquisitors can now equip shields in EE, and that is a good thing. Also you have the base defense from the Evade mod on Reverse Polarity. You say it is not much, but as far as I know that is a flat value, and if you have Soul reaver, that gives % defense after every kill, that small flat value gets pumped to cosmic levels later on. Maybe we could go for Shield lore and pump it even further? But then what about the spell damage we recieve? Our mitigation and willpower suck... :dntknw: 

Anyway, this will be a real struggle compared to the SW. You say you use the Sera physical mitigation runes, ok, but you won't be able to take them out. With the SW on level 130ish, I could take all of them out and still have 100% phys mitigation. You won't have that here, so most of your sockets will remain like that till the end!? That's ugly!

And one more thing: If you use Inexorable regularly, that Exploit mod on Reverse polarity is a must, I think! You'll have legions of minions, that each take away from the damage you recieve. I guess it works for the Daemon and the Doppelganger too, why wouldn't it? So this is the best way to get "mitigation" I think, but then there are some bosses where you won't have all those little rascals running around because they expire... But even like that, you can have the two minions (and the Sakkara - does it work with the Sakkara too?) So at high levels that can save your butt even without the ghosts, I think. Soooo maybe focusing on Reverse polarity and Soul Reaver together with lots and lots of minions is your best choice for defense.

Ok, no more edits here. I'm out.

 

 

Edited by Sethi22
Posted
3 hours ago, Sethi22 said:

Wow Ric, this is truly great! Ahhh this battle daemon! :wub: Straight from Sacred1, beautiful! Together with all the minions you can create with Inexorable, and your Doppelganger, one can now make a proper summoner I think. I'm even thinking about Divine devotion (for the first time ever) to bring out the Sakkara more often. Let the minions take care of bosses (While you stun them with your beam)! Well that would be the pure caster/summoner way. But you're boomsticking too.

(Yesterday I was confused for a while about your approach with the boomstick and LL% (Well I was confused about many things actually, it was one of those days...) I thought for a while that leech was based on your own damage somehow. But that's not the case, LL% only scales with enemy life, right? I think we had this thing sorted out in the ranged SW thread once, on page...x So even if you don't focus on your own boomstick damage with Tactics, with high amount of LL% you can stand your ground against bosses, and do considerable damage. Is that your plan?) 

edit34:

Ok a few more questions-suggestions: I'm really not sure how to approach the defensive side of Inquisitor. Mitigation sucks, it will be much worse than with the SW, as Grim Resilience gives a ton if modded right, and SW has the great Kanka armor too... Here I couldn't really find any armor with all channel mitigation, you can shop for them, but they will be nowhere near as good as the ones the SW has. He has the gold mod Inure on Purifying Chastisement that gives mitigation, but that is tied to your life % I think.

So I see that Inquisitors can now equip shields in EE, and that is a good thing. Also you have the base defense from the Evade mod on Reverse Polarity. You say it is not much, but as far as I know that is a flat value, and if you have Soul reaver, that gives % defense after every kill, that small flat value gets pumped to cosmic levels later on. Maybe we could go for Shield lore and pump it even further? But then what about the spell damage we recieve? Our mitigation and willpower suck... :dntknw: 

Anyway, this will be a real struggle compared to the SW. You say you use the Sera physical mitigation runes, ok, but you won't be able to take them out. With the SW on level 130ish, I could take all of them out and still have 100% phys mitigation. You won't have that here, so most of your sockets will remain like that till the end!? That's ugly!

And one more thing: If you use Inexorable regularly, that Exploit mod on Reverse polarity is a must, I think! You'll have legions of minions, that each take away from the damage you recieve. I guess it works for the Daemon and the Doppelganger too, why wouldn't it? So this is the best way to get "mitigation" I think, but then there are some bosses where you won't have all those little rascals running around because they expire... But even like that, you can have the two minions (and the Sakkara - does it work with the Sakkara too?) So at high levels that can save your butt even without the little ghosts, I think. Soooo maybe focusing on Reverse polarity and Soul Reaver together with lots and lots of minions is your best choice for defense.

Ok, no more edits here. I'm out.

 

 

Many good questions there that I don't have the answers to. I guess it's possible to make some kind of summoner, but I find that all summoned creatures have such short lifespan that it is all you do is raising new ones. I want them like in Diablo 2. I wanna be able to build an army of dozens and more minions that only expire when they get killed. The SW summon buff is half decent, but is too limited in numbers. But those are stories for a different build. I never planned to use the minions of Inexorable in this build. If they should happen to show up, they can tag along as an distraction, at best, and won't be missed when they expire. 

As for set armors for the Inquisitor, I'm a total noob. I've found a few parts here and there, but never managed to get a whole set completed. Atm I think I'll be better off trying to shop for good stats at the merchants. I've also found some half-decent boomsticks in the shops. Of course I could transfer the ones I used for the SW, but I'm also a bit lazy. And my personal approach to this build is more set towards spellcasting than pelting with the boomstick. He can never match the SW with the stick anyways so... 

Someone in the SW thread said that Willpower as a base for defence against spells is more or less useless. All it does is increase the chance to reduce incoming spell damage by 30%, if I remember it correctly. The real use for it would rather be to boost Lightsaber damage, but that you already know all about :D

Hehe, I never said this would be a pretty build :whistle: Or even a good build. It might even be the worst one I've ever done. But no matter.. it's great fun to play. It may very well be that I'll never be able to remove all the runes, but I'll worry about that manana. And as for %LL, I still have the Star of Astaroth I found earlier with the SW. It can probably replace the boomstick for bosses. Someone said in a different thread that the best boomstick for Inquisitor is the Testas Annihilator, but there are several others in EE that may match it.  

Posted (edited)
52 minutes ago, ric7202 said:

Someone in the SW thread said that Willpower as a base for defence against spells is more or less useless. All it does is increase the chance to reduce incoming spell damage by 30%, if I remember it correctly.

That's Spell resistance I think. I'm too lazy to check now, but I think a succesfull check on that gives you 30% damage reduction. Maneus sir did all kinds of tests with it. If you summon him again, he might get angry because you don't remember any more. I think you should look that up before summoning him! We shouldn't make him angry! :secret:

Edited by Sethi22
  • Thanks! 1
Posted
1 hour ago, Sethi22 said:

That's Spell resistance I think. I'm too lazy to check now, but I think a succesfull check on that gives you 30% damage reduction. Maneus sir did all kinds of tests with it. If you summon him again, he might get angry because you don't remember any more. I think you should look that up before summoning him! We shouldn't make him angry! :secret:

Sounds correct. So it's partly useful, like if you can get 70% reduction elswhere. IF you win that check. If not, you'll get the full brunt of it (minus the 70% if you have that :D ) Better to get high evasion/reflect perhaps. 

  • The title was changed to Rics Ranged Caster Hybrid Inquisitor for Ice & Blood + Enhanced Edition mod (EE) by Flix
Posted
On 2/15/2025 at 11:44 AM, Sethi22 said:

Hey Ric, just found something that might insterest you, at least it was new for me. I found a relic set that only consists of three pieces, Kilth Em Al. The set bonus gave me +20% combat art range. That's quite good, no?  I'm a complete noob with these relic sets, I've been collecting them for a long time, but never actually took the time to match them, I just hoarded them and forgot about it soon. Do you (or anyone else) know of some page where I can find out what the set bonuses are for each set? I can't find anything :dntknw:

Edit:

Ahaaa! They're Sigil sets. Ok, I was searching for relics. Here we go:

https://www.sacredwiki.org/index.php/Sacred_2:Sigils_and_Gemmae

So it doesn't even have to be in the active slot, the set bonus works even if it's passive. You can have the beautiful magic find relics active for example and still have the bonus. That's nice, ha?

 

 

Nice find! I have a few but have yet to get a full word. Or... I do now, because I found the last word on one set, but I can't use it until like lvl 80 (unless I change to that lvl 80-some toon). Didn't know about the non-active function, but it makes sense since several of the sets are more than 3 letters.  Well done, my friend :D 

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Posted
On 2/18/2025 at 7:41 AM, Sethi22 said:

 But I'm beginning to see why some opt to leave CM patch drops and go for vanilla drops instead, as there's so many weird crap dropping that your chances of actually completing sets are really small. This three piece sigil set was the first I had completed on level 132, and I've been collecting these sigils with previous characters from the time I first got CM Patch on back in.... ages ago.

 

Never thought about this in your perspective before.. more means... longer to completion?

But at the end of the long trek, arent the sets spectacular

:cow:

gogo

 

 

Posted
1 hour ago, gogoblender said:

Never thought about this in your perspective before.. more means... longer to completion?

But at the end of the long trek, arent the sets spectacular

:cow:

gogo

 

 

The sets are rare drops indeed, but last runs I had with my mf-guy gave 2 parts (different sets, but still...) So with good EP and perhaps some mf on the armor/weapon you can possibly get some full sets before the end. But on the other hand, aren't the hunt for treasure what we all are here for (and the exploring and conquering)?

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Posted

Naaaa, I'm not giving up on comleting my sets, don't get me wrong! Never! It's hard work though. Now I think I've done everything in my power to gain as much MF as possible, and sooner-or later I will succeed. It's still way better than in Diablo 2 for example, where I haven't found a single rune higher than Vex in 20 something years... :)

  • Appreciation 1
Posted
1 hour ago, ric7202 said:

 

It's funny.. I have lots of other games, modern ones, like Starfield, Diablo 4, Elden Ring (which I hate and now have uninstalled) and many more, but Sacred 2 is still the most played on a daily basis. 

see?

lifestyle game... soon someone's gonna sell Sacred-style housing tracts

:D

 

gogo

  • Like! 1
Posted
5 hours ago, gogoblender said:

see?

lifestyle game... soon someone's gonna sell Sacred-style housing tracts

:D

 

gogo

A townhouse in Thylysium style? Lovely. Away with right angles and flat roofs. Now merge it with the burrows of Hobbiton and you have a winner. 

  • Haha 1
Posted
Just now, ric7202 said:

A townhouse in Thylysium style? Lovely. Away with right angles and flat roofs. Now merge it with the burrows of Hobbiton and you have a winner. 

Dang Ric!  Dunno what you do in real life .. but yer in the W R O N G business... Ancarian Real Estates's your thing!

:dance2:

gogo

  • Like! 1
Posted
6 hours ago, ric7202 said:

If only one could transfer the gold you make in the game to the real world :D :D 

Ancarian counterfeiters!

hmmm, sounds like a ... Sacred Quest...

Genius!

:4rofl:

gogo

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