Popular Post ric7202 253 Posted February 7 Popular Post Posted February 7 While I was playing around with my EE ranged Shadow Warrior I came to try the Inquisitor and realized that there are no guides to it for the EE mod. So I decided to make one. The build itself is not really new, except for the elements EE brings. Requirements: Sacred 2 (obviously ) with Ice & Blood, the latest CM-patch and the EE mod (Enhanced Edition, by Flix https://www.nexusmods.com/sacred2/mods/1 ) with Alternate Spells activated. I play with Superspawn, Challenge mode and Free-for-all Quests, which I can recommend if you want more fun but also more challenge, but you can do without it. The addons are all included in the EE-package and I recommend using a mod-manager like JSGME (https://www.moddb.com/downloads/5-jsgme-modenabler ) (or similar) to install it. Let's start off with Morty. Morty is a utility based ranged caster that mainly focus on using a energized 2-handed staff for shooting (using Ruthless Mutilation as this shoots 3 projectiles) in combo with Eruptive Desecration to mop up leftover enemies after the Clustering Maelstrom has done its carnage. Since the Inquisitor now can choose Enhanced Perception and Blacksmith as well as Bargaining, I will use them all, and I take EP and Barg early on to find and buy nice things sooner rather than later. With Alternative Spells, Eruptive Desecration and Maelstrom are in the same tree, so both will benefit from Astute Supremacy Lore and Focus. Tactics Lore will help boosting Ruthless Mutilation and give points for modding it (and Frenetic Fervor as well) without using Gruesome Inquisition Focus. Regen times won't be a big problem for Ruthless Mutilation anyways, it's Maelstrom and Eruptive Desecration that are our main mob manglers. Bosses will be taken care of with Inexorable Subjugation and Dislodged Spirit, with the additional help of the Battle Daemon Buff (instead of Doppelganger). The main buff will be Soul Reaver and later on we'll use Reversed Polarity as well. One could possibly also use Purifying Chastisement for the extra damage you get from modding it, but the base damage boost you get while being wounded isn't going to work with spells, so I don't feel it's worth the extra micromanagment involved. So, this is my skill setup so far: 1. Bargaining 2. Armor Lore 3, Enhanced Perception 4. Astute Supremacy Lore 5. Ancient Magic 6. Concentration 7. 8. 9. 10. For the remaining skills I'm thinking: Astute Supremacy Focus - To get regen down for Maelstrom and Eruptive Desecration and allow for higher CA levels. Nefarious Focus and Lore - To mod and improve the CA's used in that tree. Blackmith - If you have other smithing characters you can choose something else, like Combat Discipline, Toughness or Tactics Lore. Depends on your needs. This is mainly a caster character with the support of a boomstick for sniping stragglers and those pesky casters and rangers that won't let themselves be hoarded into nice little groups. If you prefer to be more physical and use the boomstick more, consider taking Tactics and Ranged Weapons. Or skip Bargaining and EP and take both. Attributes: Intelligence for the spells, Dexterity if you want more damage to the boomstick. CA's: Ruthless Mutilation: Shoots 3 projectiles in front of you (using the Boomstick or magic staff) He might hit more targets with a melee weapon, if they're close enough, but then he wouldn't be a ranged guy, now would he? Modded for 1) Ire - more damage. 2) Dolor or Petrify... take your pick. Lifeleech is nice, but can be obtained otherwise. Stun is also nice, but the percentage is quite low. 3) Smolder or Frenzy... again both are valid choises. More Fire damage or a chance for double hit (it says melee, but it works for ranged too). I don't actually know how well Smolder works as I've always taken the other. Now, technically one could use Callous Execution instead. It has better chance to stun (ca 30%+) and a very nice chance to Crit (ca 20%+), not to mention that it has better base damage. It may be a nice addition for taking down bosses, especially if you go for the more physical approach. I like Ruthless a bit more for the 3 projectiles, but feel free to choose whatever you like better. Clustering Maelstrom: Modded: 1) Chaos. 2) Vortex. 3) Vortex. I've read in other builds that Chaos is the better choice, so I just went with that. It makes sense though as we're going to herd as many mobs together as we can before we blast them. Vortex for more range which is crucial for this build. You should always try to get your hands on items that gives + to CA range. At higher levels you can wipe out an entire screen full of enemies with this. Eruptive Desecration: Life restoration (ca 10%) or Magic Find... your choice. I love finding stuff, so it's MF for me. Then it gets tough... More range or more damage? You get another chance for range in the Gold slot, so you can go either way. +50% dmg and +60% range, or +120% range, it's all good. This CA also benefits from + to CA range, so make sure to stock up on those. Battle Daemon (Buff): Modded: 1) Infernal Power for more damage. 2) Dread - more attack and def values. Wall of flames might be nice too with all damage mitigation, but it's not hard to recast the Daemon if it dies, perhaps better that it hits more often? Idk. I've never actually modded this before. 3) Your choice... fire daemon or poison daemon. I've yet to see how any of those works. It would be cool if it would use the poison nova from Sacred 1 though. We'll see... The reason for taking the daemon instead of Doppelganger is that it is already a buff from the start, so you can benefit from it at lvl 1 if you want to. It has some cool spells too. Make a buff-armor to get better levels without too much regen penalties. Soul Reaver (buff): Modded: 1) Zealot for longer lifespan of the souls. It's not much, but it helps. You won't be in melee range very much with this build, so the damage pulse won't help much. Plus I don't know how much damage it deals anyways so... Unless it actually gains range from + to CA range gear, then it might be fun. 2) Source - for better CA regen times. 3) Longer lifespan for souls or a spellbased lifeleech? Can't decide which would be better. Your choice. Personally I'd like to try out the lifeleech. Souls come in heaps very often so maybe a longer lifespan isn't really needed? Reverse Polarity (buff): A good source of reflection. Can also be used for pulse damage in melee range. It would be cool if this also benefitted from + to CA range, then if you took the same mod in Soul Reaver, you'd have two sources for pulse damage at the same time. The pulse damage would also be boosted by Ancient Magic I suppose, so the higher the level, the better. At the moment I feel that the Gold slot is not very useful either way. Exploit gives 5%+ damage reduction but it takes it from your companions, if you have any. Not sure if the Daemon counts as a companion. The Evade option increases base defence value, but not with much. Base defence value also won't matter much if you get a lot of phys dmg mitigation. So I might not even bother with the Gold slot, unless I find that I have points over not needed for anything else. Purifying Chastisement (buff): Might have some use against bosses if you deal non-spell-based damage, but I don't like switching buffs all the time so I won't bother with it. I might have considered it if it were not for the fact that you can't reach the threshold and stay there all the time. Even if you have 100% all damage mitigation armor on, the health regen will work against you keeping that wounded level for long. No, the eventual real benefit would be to mod it with the +dmg options that works even when you are at 100% health. Use this if you find that can ditch one of the other buffs, or if you use the boomstick more than the spells and likes to live on the edge. The lifeleech options from the other buffs (and gear) also negates this buff a lot. Frenetic Fervor and Paralyzing Dread are nice to have but not essential to this build. Put them in a combo and cast whenever you feel like it. Frenetic Fervor can give a nice boost to running speed, attack speed, casting speed, evade or even Willpower should you fancy wielding a lightsabre for some reason (but why would you... this is a ranged build, remember?). Your choice depending on what you need. Paralyzing Dread is useful for debuffing enemies and can further boost chance to evade. There is no indication of how long the range is but you can increase it by 50% in the Gold slot, and it should benefit from + to CA range gear. You should not choose Demoralize as you don't want the enemies to run away from you. Inexorable Subjugation and Dislodged Spirit. I have not much experience with those as yet, but people say they are good bosskillers so I'll try them out at least. I guess as we don't really care about the spectral companion one might just want to mod Inexorable Subjugation for more damage (brunt) and leave the rest. If you choose Wildfire in Dislodged Spirit, you'll get an extra corpse explosion if the target dies while its in action. Playstyle: It's quite simple really. You run around a bit and gather a nice bunch of enemies, cast a Maelstrom at them and pelt survivors with the boomstick. Or fire the boomstick into a group and see the corpse explosion work its gory wonder. If you can gather a bunch of enemies close to a boss (like the White Griffin) you might do some nice damage to it with the Maelstrom, but if not, use the Inexorable Subjugation and Dislodged Spirit combo together with Battle Daemon and whatever weapon you fancy to smack it with. The Soul Reaver buff is great together with Maelstrom as you get loads of spirits very often. Feel free to give insights or ideas about this build. It's not really a new build except for the things changed in EE and Alternate Spells. To be continued... 1 1
Popular Post Sethi22 413 Posted February 7 Popular Post Posted February 7 (edited) But how will you stay alive on harder difficulties? Socketing everything with cheated mitigation gear, I assume? No Constitution, No Toughness, I guess Lifeleech% on bosses, and the rest doesn't really matter, right? Is that the plan there? Are You doing this with challenge mode and superspawn? You are one brave adventurer, Ric! (What the hell?) Edit: Oh you edited the combat arts and mods since! Nice work! Now I will need some more time to think about all these. There are some new things there, that I should consider. For example that spell based lifeleech on Soul Reaver? Now that looks interesting! Edit2: Ok, I forgot I was in EE too for a while, I think! I thought you were the pioneer again and I couldn't follow you on your new adventures, being left behind, wondering... Why on earth am I asking you these questions about the inquisitor, when I have several inquisitors and EE too? So after realizing this, I took a look, and this 3rd buff on Soul Reaver gives 10% of your life per kill. So not bad, not bad, useless in bossfights, but then you can have LL%. Ok! Edited February 8 by Sethi22 1 1
ric7202 253 Posted February 8 Author Posted February 8 3 hours ago, Sethi22 said: But how will you stay alive on harder difficulties? Socketing everything with cheated mitigation gear, I assume? No Constitution, No Toughness, I guess Lifeleech% on bosses, and the rest doesn't really matter, right? Is that the plan there? Are You doing this with challenge mode and superspawn? You are one brave adventurer, Ric! (What the hell?) Edit: Oh you edited the combat arts and mods since! Nice work! Now I will need some more time to think about all these. There are some new things there, that I should consider. For example that spell based lifeleech on Soul Reaver? Now that looks interesting! Edit2: Ok, I forgot I was in EE too for a while, I think! I thought you were the pioneer again and I couldn't follow you on your new adventures, being left behind, wondering... Why on earth am I asking you these questions about the inquisitor, when I have dozens of inquisitors and EE too? So after realizing this, I took a look, and this 3rd buff on Soul Reaver gives 10% of your life per kill. So not bad, not bad, useless in bossfights, but then you can have ll%. Ok! Well, I never thought I was a pioneer with this, I just couldn't find a guide based on EE, again, so I thought I'd try one myself. My toon Morty is only lvl 18 and I'm still learning about what he can or can't do. Maybe you're right, maybe he won't survive on higher difficulties with those skills I chose. At least I've got a smither and shopper then so I can skip those on my next toon, if I choose to make one. I read that the boost to attack and defence values from Soul Reaver makes him hard to hit, so maybe that will help a bit, but yeah I do plan to put dmg mitigation on all my gear, @SLDtaught me that. I don't consider putting Sera runes in the armor cheating. I do however think it will be hard to get very much + to CA range at the same time. Not enough sockets. But with high bargaining I might find gear with good stats that may be ok. We'll see... This guide is very much a work in progress. Like with the ranged SW many things may change over time. It has one great advantage over the SW, and that is the massive Area of Effect Maelstrom and Eruptive Desecration can provide. His greatest weakness is bosskilling (at least right now, maybe that will change when I start to improve the NN-tree and its CA's.). I don't expect him to be a great bosskiller like the physical ones, due to the focus on spells, but there is so much more to the game than just targeting bosses. The satisfaction of smashing a large group of baddies in a single blow for example. And ohh yeah, Challenge mode and Superspawn it is, I'll add that to the guide. 1
Sethi22 413 Posted February 8 Posted February 8 I understand you all too well, Ric, tons of fun with Inquisitors on low levels with mobs, sure! The best! Bossfights were his Achilles' heel. Hmmmm hmmm... Tell me, how does switching to Alternate spells mid-build affect your gear? Is it the total destruction of jewellery I had when switching to EE from the original? Ok, ok, I'll make a backup and find out myself. Understood! (Man, I haven't even checked this alternate spells yet, I'm slooooow.... )
ric7202 253 Posted February 8 Author Posted February 8 4 hours ago, Sethi22 said: I understand you all too well, Ric, tons of fun with Inquisitors on low levels with mobs, sure! The best! Bossfights were his Achilles' heel. Hmmmm hmmm... Tell me, how does switching to Alternate spells mid-build affect your gear? Is it the total destruction of jewellery I had when switching to EE from the original? Ok, ok, I'll make a backup and find out myself. Understood! (Man, I haven't even checked this alternate spells yet, I'm slooooow.... ) I think that if the item doesn't have any properties exclusively belonging to Alternate Spells, then it won't change. That would be the logic thing I think. Alternate Spells is much fun and gives the opportunity to do new things, but it's not always the best if you ask me (which you did ). In Dryads it removed the teleport and replaced it with some poisonous trap. In Shadow Warriors it removed the invisible cloak thing. But other changes were superb, like the seraphims Vortex spell. All in all I think the pros outweigh the cons and will continue to use it. I had to remove it to do the test with the invisible ranged SW, and that worked out very well, but now I'm back with it on. 1
Sethi22 413 Posted February 8 Posted February 8 (edited) Wow Ric, this is truly great! Ahhh this battle daemon! Straight from Sacred1, beautiful! Together with all the minions you can create with Inexorable, and your Doppelganger, one can now make a proper summoner I think. I'm even thinking about Divine devotion (for the first time ever) to bring out the Sakkara more often. Let the minions take care of bosses (While you stun them with your beam)! Well that would be the pure caster/summoner way. But you're boomsticking too. (Yesterday I was confused for a while about your approach with the boomstick and LL% (Well I was confused about many things actually, it was one of those days...) I thought for a while that leech was based on your own damage somehow. But that's not the case, LL% only scales with enemy life, right? I think we had this thing sorted out in the ranged SW thread once, on page...x So even if you don't focus on your own boomstick damage with Tactics, with high amount of LL% you can stand your ground against bosses, and do considerable damage. Is that your plan?) edit34: Ok a few more questions-suggestions: I'm really not sure how to approach the defensive side of Inquisitor. Mitigation sucks, it will be much worse than with the SW, as Grim Resilience gives a ton if modded right, and SW has the great Kanka armor too... Here I couldn't really find any armor with all channel mitigation, you can shop for them, but they won't be anywhere near as good as the ones the SW has. He has the gold mod Inure on Purifying Chastisement that gives mitigation, but that is tied to your life % I think. (Is it?) So I see that Inquisitors can now equip shields in EE, and that is a good thing. Also you have the base defense from the Evade mod on Reverse Polarity. You say it is not much, but as far as I know that is a flat value, and if you have Soul reaver, that gives % defense after every kill, that small flat value gets pumped to cosmic levels later on. Maybe we could go for Shield lore and pump it even further? But then what about the spell damage we recieve? Our mitigation and willpower suck... Anyway, this will be a real struggle compared to the SW. You say you use the Sera physical mitigation runes, ok, but you won't be able to take them out. With the SW on level 130ish, I could take all of them out and still have 100% phys mitigation. You won't have that here, so most of your sockets will remain like that till the end!? That's ugly! And one more thing: If you use Inexorable regularly, that Exploit mod on Reverse polarity is a must, I think! You'll have legions of minions, that each take away from the damage you recieve. I guess it works for the Daemon and the Doppelganger too, why wouldn't it? So this is the best way to get "mitigation" I think, but then there are some bosses where you won't have all those little rascals running around because they expire... But even like that, you can have the two minions (and the Sakkara - does it work with the Sakkara too?) So at high levels that can save your butt even without the ghosts, I think. Soooo maybe focusing on Reverse polarity and Soul Reaver together with lots and lots of minions is your best choice for defense. Ok, no more edits here. I'm out. Edited February 9 by Sethi22
ric7202 253 Posted February 8 Author Posted February 8 3 hours ago, Sethi22 said: Wow Ric, this is truly great! Ahhh this battle daemon! Straight from Sacred1, beautiful! Together with all the minions you can create with Inexorable, and your Doppelganger, one can now make a proper summoner I think. I'm even thinking about Divine devotion (for the first time ever) to bring out the Sakkara more often. Let the minions take care of bosses (While you stun them with your beam)! Well that would be the pure caster/summoner way. But you're boomsticking too. (Yesterday I was confused for a while about your approach with the boomstick and LL% (Well I was confused about many things actually, it was one of those days...) I thought for a while that leech was based on your own damage somehow. But that's not the case, LL% only scales with enemy life, right? I think we had this thing sorted out in the ranged SW thread once, on page...x So even if you don't focus on your own boomstick damage with Tactics, with high amount of LL% you can stand your ground against bosses, and do considerable damage. Is that your plan?) edit34: Ok a few more questions-suggestions: I'm really not sure how to approach the defensive side of Inquisitor. Mitigation sucks, it will be much worse than with the SW, as Grim Resilience gives a ton if modded right, and SW has the great Kanka armor too... Here I couldn't really find any armor with all channel mitigation, you can shop for them, but they will be nowhere near as good as the ones the SW has. He has the gold mod Inure on Purifying Chastisement that gives mitigation, but that is tied to your life % I think. So I see that Inquisitors can now equip shields in EE, and that is a good thing. Also you have the base defense from the Evade mod on Reverse Polarity. You say it is not much, but as far as I know that is a flat value, and if you have Soul reaver, that gives % defense after every kill, that small flat value gets pumped to cosmic levels later on. Maybe we could go for Shield lore and pump it even further? But then what about the spell damage we recieve? Our mitigation and willpower suck... Anyway, this will be a real struggle compared to the SW. You say you use the Sera physical mitigation runes, ok, but you won't be able to take them out. With the SW on level 130ish, I could take all of them out and still have 100% phys mitigation. You won't have that here, so most of your sockets will remain like that till the end!? That's ugly! And one more thing: If you use Inexorable regularly, that Exploit mod on Reverse polarity is a must, I think! You'll have legions of minions, that each take away from the damage you recieve. I guess it works for the Daemon and the Doppelganger too, why wouldn't it? So this is the best way to get "mitigation" I think, but then there are some bosses where you won't have all those little rascals running around because they expire... But even like that, you can have the two minions (and the Sakkara - does it work with the Sakkara too?) So at high levels that can save your butt even without the little ghosts, I think. Soooo maybe focusing on Reverse polarity and Soul Reaver together with lots and lots of minions is your best choice for defense. Ok, no more edits here. I'm out. Many good questions there that I don't have the answers to. I guess it's possible to make some kind of summoner, but I find that all summoned creatures have such short lifespan that it is all you do is raising new ones. I want them like in Diablo 2. I wanna be able to build an army of dozens and more minions that only expire when they get killed. The SW summon buff is half decent, but is too limited in numbers. But those are stories for a different build. I never planned to use the minions of Inexorable in this build. If they should happen to show up, they can tag along as an distraction, at best, and won't be missed when they expire. As for set armors for the Inquisitor, I'm a total noob. I've found a few parts here and there, but never managed to get a whole set completed. Atm I think I'll be better off trying to shop for good stats at the merchants. I've also found some half-decent boomsticks in the shops. Of course I could transfer the ones I used for the SW, but I'm also a bit lazy. And my personal approach to this build is more set towards spellcasting than pelting with the boomstick. He can never match the SW with the stick anyways so... Someone in the SW thread said that Willpower as a base for defence against spells is more or less useless. All it does is increase the chance to reduce incoming spell damage by 30%, if I remember it correctly. The real use for it would rather be to boost Lightsaber damage, but that you already know all about . Hehe, I never said this would be a pretty build Or even a good build. It might even be the worst one I've ever done. But no matter.. it's great fun to play. It may very well be that I'll never be able to remove all the runes, but I'll worry about that manana. And as for %LL, I still have the Star of Astaroth I found earlier with the SW. It can probably replace the boomstick for bosses. Someone said in a different thread that the best boomstick for Inquisitor is the Testas Annihilator, but there are several others in EE that may match it.
Sethi22 413 Posted February 8 Posted February 8 (edited) 52 minutes ago, ric7202 said: Someone in the SW thread said that Willpower as a base for defence against spells is more or less useless. All it does is increase the chance to reduce incoming spell damage by 30%, if I remember it correctly. That's Spell resistance I think. I'm too lazy to check now, but I think a succesfull check on that gives you 30% damage reduction. Maneus sir did all kinds of tests with it. If you summon him again, he might get angry because you don't remember any more. I think you should look that up before summoning him! We shouldn't make him angry! Edited February 8 by Sethi22 1
ric7202 253 Posted February 8 Author Posted February 8 1 hour ago, Sethi22 said: That's Spell resistance I think. I'm too lazy to check now, but I think a succesfull check on that gives you 30% damage reduction. Maneus sir did all kinds of tests with it. If you summon him again, he might get angry because you don't remember any more. I think you should look that up before summoning him! We shouldn't make him angry! Sounds correct. So it's partly useful, like if you can get 70% reduction elswhere. IF you win that check. If not, you'll get the full brunt of it (minus the 70% if you have that ) Better to get high evasion/reflect perhaps.
Popular Post Sethi22 413 Posted February 15 Popular Post Posted February 15 (edited) Hey Ric, just found something that might insterest you, at least it was new for me. I found a relic set that only consists of three pieces, Kilth Em Al. The set bonus gave me +20% combat art range. That's quite good, no? I'm a complete noob with these relic sets, I've been collecting them for a long time, but never actually took the time to match them, I just hoarded them and forgot about it soon. Do you (or anyone else) know of some page where I can find out what the set bonuses are for each set? I can't find anything Edit: Ahaaa! They're Sigil sets. Ok, I was searching for relics. Here we go: https://www.sacredwiki.org/index.php/Sacred_2:Sigils_and_Gemmae So it doesn't even have to be in the active slot, the set bonus works even if it's passive. You can have the beautiful magic find relics active for example and still have the bonus. That's nice, ha? Edited February 15 by Sethi22 1 1
Popular Post gogoblender 3,647 Posted February 16 Popular Post Posted February 16 On 2/15/2025 at 5:44 AM, Sethi22 said: Hey Ric, just found something that might insterest you, at least it was new for me. I found a relic set that only consists of three pieces, Kilth Em Al. The set bonus gave me +20% combat art range. That's quite good, no? I'm a complete noob with these relic sets, I've been collecting them for a long time, but never actually took the time to match them, I just hoarded them and forgot about it soon. Do you (or anyone else) know of some page where I can find out what the set bonuses are for each set? I can't find anything Edit: Ahaaa! They're Sigil sets. Ok, I was searching for relics. Here we go: https://www.sacredwiki.org/index.php/Sacred_2:Sigils_and_Gemmae So it doesn't even have to be in the active slot, the set bonus works even if it's passive. You can have the beautiful magic find relics active for example and still have the bonus. That's nice, ha? There's SOOOOO many pages in SacredWiki.. I didnt even know a page like this existed... look at the names... I thought I had the wrong language! When did they do all this! gogo 1 1
ric7202 253 Posted February 16 Author Posted February 16 On 2/15/2025 at 11:44 AM, Sethi22 said: Hey Ric, just found something that might insterest you, at least it was new for me. I found a relic set that only consists of three pieces, Kilth Em Al. The set bonus gave me +20% combat art range. That's quite good, no? I'm a complete noob with these relic sets, I've been collecting them for a long time, but never actually took the time to match them, I just hoarded them and forgot about it soon. Do you (or anyone else) know of some page where I can find out what the set bonuses are for each set? I can't find anything Edit: Ahaaa! They're Sigil sets. Ok, I was searching for relics. Here we go: https://www.sacredwiki.org/index.php/Sacred_2:Sigils_and_Gemmae So it doesn't even have to be in the active slot, the set bonus works even if it's passive. You can have the beautiful magic find relics active for example and still have the bonus. That's nice, ha? Nice find! I have a few but have yet to get a full word. Or... I do now, because I found the last word on one set, but I can't use it until like lvl 80 (unless I change to that lvl 80-some toon). Didn't know about the non-active function, but it makes sense since several of the sets are more than 3 letters. Well done, my friend 1
Popular Post gogoblender 3,647 Posted February 18 Popular Post Posted February 18 On 2/16/2025 at 11:48 AM, ric7202 said: Nice find! I have a few but have yet to get a full word. Or... I do now, because I found the last word on one set, but I can't use it until like lvl 80 (unless I change to that lvl 80-some toon). Didn't know about the non-active function, but it makes sense since several of the sets are more than 3 letters. Well done, my friend Is that how these sets are composed? putting words together? I'm gonna have to look them up now ... sets and the depths of sets set devs and mine own mind alight with possibilities! gogo 1 1
Popular Post Sethi22 413 Posted February 18 Popular Post Posted February 18 (edited) Yeah. You have to complete the words. It doesn't matter if they are in the correct order, or if they are active or not. But I'm beginning to see why some opt to leave CM patch drops and go for vanilla drops instead, as there's so many weird crap dropping that your chances of actually completing sets are really small. This three piece sigil set was the first I had completed on level 132, and I've been collecting these sigils with previous characters from the time I first got CM Patch on back in.... ages ago. (But I did find a piece of the Kanka armor since, yeah! Only 2 missing now! Well this is not for the inquisitor guide, but whatever...) Edited February 18 by Sethi22 2
Popular Post ric7202 253 Posted February 25 Author Popular Post Posted February 25 So while I was exploring the caster hybrid Inquisitor I came to wonder what other casting spells have a great Area of Effect? The first that came to mind was the Vortex for Sera, then the Venomous Trap for Dryad. Well, I tried a kind of caster Dryad with focus on that trap, and it was a disappointment. The Area of Effect is really bad, and you need like hundreds of percent Combat Art range to get even a bit useful, but then it still seriously lack "umpf" damagewise. Even with Ancient Magic, Combat Discipline and as high Acute Mind as you can manage (I had like lvl 24 at Clvl 30, which was as high I could get without penalties at that time) the dmg of the trap was just above 300 (with Acute Mind active). It was barely able to kill the kobolds at the White Griffin on Silver. It often took several casts to dispose of them all. One of the problems is that there is a delay between the cast and the effect, so many enemies will manage to get close and start hitting you before they are rooted or stunned by it. The second problem is that the CA is in the Hunter branch with no Lore to boost it. Tactical doesn't boost it as it is a spell. Focus helps with regen times of course so you can have higher lvls of it, but that takes a looong time to do. So while it does fairly good with crowds of low enemies, who aren't protected against poison, it is no good against bosses, or even elites. At least not at that lvl. Maybe it will shine later on? The third problem is that lifeleech is useless as it is a spell. Sure, as a caster you should not get hit, but in reality you will get hit a lot before you can achieve 100% dmg mitigation or a good percentage avoid or reflect. And, if you do not use the voodoo tree and get minions to take the heat away from you, you'll probably spend a lot of time just running around trying to avoid getting hit. I know that some say that Edaphic Lances is a good bosskiller, but I haven't yet gotten to boost it with Lore. I think a more classical dryad caster that focuses more on voodoo and nature branches will be more effective. Venomous Trap might be more suitable as a support CA in certain situations, but it's difficult to build a build around it as the main killing CA. I did it with a lot of cheating amu's that gave CA range and all dmg mitigation, and even then it was hard to get it to shine. I can imagine how hard it will be without them. So, without further delay, she's getting a vacation and I'll continue with the Inquisitor and the usual SW builds. 2
gogoblender 3,647 Posted February 25 Posted February 25 On 2/18/2025 at 7:41 AM, Sethi22 said: But I'm beginning to see why some opt to leave CM patch drops and go for vanilla drops instead, as there's so many weird crap dropping that your chances of actually completing sets are really small. This three piece sigil set was the first I had completed on level 132, and I've been collecting these sigils with previous characters from the time I first got CM Patch on back in.... ages ago. Never thought about this in your perspective before.. more means... longer to completion? But at the end of the long trek, arent the sets spectacular gogo
ric7202 253 Posted February 25 Author Posted February 25 1 hour ago, gogoblender said: Never thought about this in your perspective before.. more means... longer to completion? But at the end of the long trek, arent the sets spectacular gogo The sets are rare drops indeed, but last runs I had with my mf-guy gave 2 parts (different sets, but still...) So with good EP and perhaps some mf on the armor/weapon you can possibly get some full sets before the end. But on the other hand, aren't the hunt for treasure what we all are here for (and the exploring and conquering)? 1
Popular Post gogoblender 3,647 Posted February 25 Popular Post Posted February 25 1 minute ago, ric7202 said: The sets are rare drops indeed, but last runs I had with my mf-guy gave 2 parts (different sets, but still...) So with good EP and perhaps some mf on the armor/weapon you can possibly get some full sets before the end. But on the other hand, aren't the hunt for treasure what we all are here for (and the exploring and conquering)? Yes! Sacred 2's become a kind of lifestyle-game... you just have it there...and you diggle with it when you have time or want to chill..its something people find very pleasant to return to...and having vast breadth makes looooong adventuring perhaps more rewarding? 10 years playing this last session @Sethi22 pfft.. not enough! gogo 1 1
Sethi22 413 Posted February 25 Posted February 25 Naaaa, I'm not giving up on comleting my sets, don't get me wrong! Never! It's hard work though. Now I think I've done everything in my power to gain as much MF as possible, and sooner-or later I will succeed. It's still way better than in Diablo 2 for example, where I haven't found a single rune higher than Vex in 20 something years... 1
Popular Post ric7202 253 Posted February 25 Author Popular Post Posted February 25 8 minutes ago, Sethi22 said: Naaaa, I'm not giving up on comleting my sets, don't get me wrong! Never! It's hard work though. Now I think I've done everything in my power to gain as much MF as possible, and sooner-or later I will succeed. It's still way better than in Diablo 2 for example, where I haven't found a single rune higher than Vex in 20 something years... ohhh then I win, I once found an Ohm. Had no use of it other than to trade for other lower ones though. It's funny.. I have lots of other games, modern ones, like Starfield, Diablo 4, Elden Ring (which I hate and now have uninstalled) and many more, but Sacred 2 is still the most played on a daily basis. 2
gogoblender 3,647 Posted February 25 Posted February 25 1 hour ago, ric7202 said: It's funny.. I have lots of other games, modern ones, like Starfield, Diablo 4, Elden Ring (which I hate and now have uninstalled) and many more, but Sacred 2 is still the most played on a daily basis. see? lifestyle game... soon someone's gonna sell Sacred-style housing tracts gogo 1
ric7202 253 Posted February 25 Author Posted February 25 5 hours ago, gogoblender said: see? lifestyle game... soon someone's gonna sell Sacred-style housing tracts gogo A townhouse in Thylysium style? Lovely. Away with right angles and flat roofs. Now merge it with the burrows of Hobbiton and you have a winner. 1
gogoblender 3,647 Posted February 25 Posted February 25 Just now, ric7202 said: A townhouse in Thylysium style? Lovely. Away with right angles and flat roofs. Now merge it with the burrows of Hobbiton and you have a winner. Dang Ric! Dunno what you do in real life .. but yer in the W R O N G business... Ancarian Real Estates's your thing! gogo 1
Popular Post ric7202 253 Posted February 26 Author Popular Post Posted February 26 9 hours ago, gogoblender said: Dang Ric! Dunno what you do in real life .. but yer in the W R O N G business... Ancarian Real Estates's your thing! gogo If only one could transfer the gold you make in the game to the real world 2
gogoblender 3,647 Posted February 26 Posted February 26 6 hours ago, ric7202 said: If only one could transfer the gold you make in the game to the real world Ancarian counterfeiters! hmmm, sounds like a ... Sacred Quest... Genius! gogo 1
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