tom.morrow 89 Posted November 21, 2013 Posted November 21, 2013 Yeah, I guess wolfie got a bit confused as he answered thinking this was about sacred 2. Anyway, I hope no harm was done. regards Downloading secret hairstyles.
Thorium 115 Posted April 22, 2014 Author Posted April 22, 2014 (edited) Extremely old but whatever lol, just now came across this...does not work, I run the batch file and I get an error "Please wait, Patching...Error: Old file have a different MD5!" this is the steam version of sacred gold but I don't think that matters, I do have retail but my disks are in storage, I did install veteran mod last night though. EDIT: found my disks and installed, works fine for the most part, just doesn't wanna open half the time and I have yet to get into a lan with myself, once both are loaded, I lose connection on the one hosted, and the other cannot see the server cause it crashed....took vet mod out for steam version, still errors. going to test out more stuff to see if I can get both versions to work. Late reply, but better late than never. The Steam version seems to be different. If the MD5 checksum does not match, the patch can't be applied. It would need some reworking to get it working for that version and of course I would need the Steam version, which I dont have and it costs 10€ which is a lot for Sacred Gold. However it does work with the retail gold version as well as with the Underworld retail patched to 2.28. For the problems with LAN: The problem you discripe was never been reported to me. However there is a problem with the timer of the gameserver on multicore CPU's. It just uses the wrong timer method. This can be fixed with another unofficial patch by me, but I dont know if it works with the english version: http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item31 The problem with that it does not start half of the time is a known ATI graphics card specific problem. Unfortunatly no fix existing for it. You just have to retry until it starts up. However it works just fine with nVidia cards. Also my webspace is gone. You can still get the 2.29 english patch here: http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item46 Edited April 22, 2014 by Thorium
Iressivor 1 Posted August 11, 2014 Posted August 11, 2014 Hi, new here, but just a simple question to ask. Does the 2.29 patch contain any quest related bugfixes, such as the Riddle in the Desert's out of order bug? 1
Rotluchs 83 Posted August 11, 2014 Posted August 11, 2014 nope it doesn't, not that I'm aware of.. changelog can be found here: http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item46
Iressivor 1 Posted August 11, 2014 Posted August 11, 2014 (edited) nope it doesn't, not that I'm aware of.. changelog can be found here: http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item46'>http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item46"]http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item46 Okay, just wasn't sure if the "internal stuff" mentioned referred to any of those fixes. Thanks. Edited August 11, 2014 by Iressivor
gogoblender 3,578 Posted August 12, 2014 Posted August 12, 2014 Hi, new here, but just a simple question to ask. Does the 2.29 patch contain any quest related bugfixes, such as the Riddle in the Desert's out of order bug?Welcome to Darkmatters Iressivor! gogo
Chazrp 1 Posted November 27, 2014 Posted November 27, 2014 (edited) Link doesn't work anymore "www.gametreasure.de is unavailable or may not exist" I had also found a way to patch the steam version up to 2.29. Basically I used a program to extract the .exe (7zip I think it was) and then once extracted I pasted the contents into sacred's install directory. I will test confirm this if I manage to get my hands on the patch. Update: Found a link for the english version of the patch here: http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item46 (Just seen that Thorium had posted it above should've read the thread properly) Attempting to apply to steam version now. Update 2: Unable to patch as I did before, I think the patch is in a different format as before I recall it being just a single exe file. Edited November 27, 2014 by Chazrp 1
gogoblender 3,578 Posted November 28, 2014 Posted November 28, 2014 Thanks for the feedback Chazrp It's sad seeing less resources available for the game with all the sites there were before We'll have to try and find as much as we can and try to organize more, so that the least is lost And welcome to DarkMatters! gogo
SevPOOTS 94 Posted February 8, 2015 Posted February 8, 2015 What are the other changes in this patch? aside from the text/multiplayer,etc?
Popular Post Thorium 115 Posted February 17, 2018 Author Popular Post Posted February 17, 2018 (edited) On 2/8/2015 at 8:06 AM, SevPOOTS said: What are the other changes in this patch? aside from the text/multiplayer,etc? 3 years later, but maybe still a relevant question. Here is the full list of changes, including internal changes: Added code to load global.res from hard disk instead of the encrypted resource, enables texts to be modded removed encrypted global.res from .exe saving 2mb in file size removed cheat codes to get space for own code multi-instancing, run Sacred multiple times at once multiplayer crash fixed changed display of version number without changing internal version to stay compatible to closed A.Net debugger freeze fixed changed loading of balance.bin to use a hard coded path, we did this change for our mod loader, which would patch the pathes of files to get them loaded from the mod directory black screen fixed, when using another window in lobby, specifically so you can sit in the chat lobby of A.Net and use your browser or anything else while still be able to read the lobby chat Edited February 17, 2018 by Thorium 1 1
gogoblender 3,578 Posted February 18, 2018 Posted February 18, 2018 On 2/17/2018 at 0:41 PM, Thorium said: 3 years later, but maybe still a relevant question. Here is the full list of changes, including internal changes: Added code to load global.res from hard disk instead of the encrypted resource, enables texts to be modded removed encrypted global.res from .exe saving 2mb in file size removed cheat codes to get space for own code multi-instancing, run Sacred multiple times at once multiplayer crash fixed changed display of version number without changing internal version to stay compatible to closed A.Net debugger freeze fixed changed loading of balance.bin to use a hard coded path, we did this change for our mod loader, which would patch the pathes of files to get them loaded from the mod directory black screen fixed, when using another window in lobby, specifically so you can sit in the chat lobby of A.Net and use your browser or anything else while still be able to read the lobby chat Thanks Thorium! It's brilliant that there's still love for this game after all these years. Thanks for the update, and still giving to to the community gogo 1
Thorium 115 Posted April 23, 2018 Author Posted April 23, 2018 To patch the Steam version of Sacred Gold to 2.29, extract the .exe from this zip into your Sacred folder and use it to start the game instead of starting it over Steam. Example path to the Sacred Gold installation: "C:\Program Files (x86)\Steam\steamapps\common\Sacred Gold" 1
TheMindTerrorist 0 Posted December 8, 2019 Posted December 8, 2019 This does not work anymore. Clicking on the .exe does nothing, tried with Admin rights on and off. (I am using Win10 x64)
Dax 535 Posted December 8, 2019 Posted December 8, 2019 Hello and welcome! Sacred Reborn has Thorium´s patch included, as far as I know. Give SRB a try! You won´t be disappointed. 1
Flix 5,234 Posted December 8, 2019 Posted December 8, 2019 2 hours ago, Dax said: Hello and welcome! Sacred Reborn has Thorium´s patch included, as far as I know. Give SRB a try! You won´t be disappointed. Yes highly recommended:
TheMindTerrorist 0 Posted December 9, 2019 Posted December 9, 2019 Yeah I am using it from a couple of days. However one thing just does not make any sense to me. If they could make the buffs last longer, why on earth make it more than 1 minute? It just does not make any sense, if a buff originally lasts for 45 seconds making it last 60 seconds is literally almost no difference, I still have to buff each minute or so. It blows my mind why they didn't make it longer, or at least make I scale like 10 seconds extra each level.
Dax 535 Posted December 9, 2019 Posted December 9, 2019 Is your question about Thorium´s patch solved so far? SRB is balanced well, but the more changes you make, the more you have to consider. If you pull on a single thread, the entire carpet moves. Especially Combat Arts and Spells are difficult to balance. The chance that you overpower them is high, because everyone of us has his own pet-character. A deep insight is needed, hours of playtime, followed by hours and hours of playtesting. However. I suggest to continue the discussion somewhere where MetaL, or Starling can see it. They will surely answer your questions. 1
Thorium 115 Posted December 18, 2019 Author Posted December 18, 2019 Yes, ReBorn includes the unofficial 2.29 patch. If it doesnt start, it's probably anti-virus preventing it to execute.
5chneemensch 5 Posted September 8, 2022 Posted September 8, 2022 Does this work with pureHD and german patched?
Popular Post RuDDicK 134 Posted September 9, 2022 Popular Post Posted September 9, 2022 16 hours ago, 5chneemensch said: Does this work with pureHD and german patched? pureHD has these changes built in 1 1
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