I think I know what's causing this.  It's not the EE, but CM Patch 1.60.  One of the many points of contention during patch development was removing double attack animations from the player's and NPC's pool of animations, because they couldn't actually trigger more than one hit if used as a normal weapon attack.   Ironically the modifier "Chance for Double Hit" didn't actually make use of these animations, instead just damaging the enemy twice with whatever random attack animation happened
    • Like!
    1