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Flix

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Flix last won the day on December 15 2024

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  1. Hello. If you ever find out the answer to this, please let us know. I had to stop updating Reborn after version 3.2 which was the first version with HD widescreen but the last version before they started to alter the game beyond all recognition. Every time I play, I always think that the farthest zoom is too far away while the middle one is much too close. I would love a smooth incremental zoom.
  2. Lightsabers have always been Willpower-based. The SW gets a Willpower boost from Grim Resilience. If you want a similar Willpower boost for a Lightsaber Dryad, use Goldenglade Touch with the Persevere mod.
  3. Yeah, so what's happening there is the Seraphim model got re-processed and so did all of her armor, in order to remove the skin from the armor models - this allows custom base skins to work without needing to recolor hundreds of armor textures as well. An issue I had though is that after processing, Dimitriy had removed the animations from the cloth parts of those particular belts (an intentional change on his part to remove all vertex animation to improve performance). I was left with the choice of either using his processed belt models and have stiff, straight cloth that just hung down like boards, or else use the original belt models which clipped into her hips a bit but had the nice fluttery cloth. I went with the latter. Since you want to remove the belt cloth anyway, a solution might be to grab the belt models for the Angeldust sets (which includes Virtues set, Niokaste's set, and the random variants) from Dmitriy's Addendum mod and use those instead. Then you'd have the metal not clipping, and the cloth parts wouldn't matter since you'd presumably just erase the textures and make them transparent. Sorry it's not less complicated than that.
  4. I thought I shared the master LokaID list with you before, but here it is again if it may help: https://drive.google.com/file/d/10oCMnqKRq7rG6MUHRZ1asqd9KyRHepUQ/view?usp=sharing I think it lacks the Ice & Blood entries, but it has enough data to reverse engineer much of that. You can see the structure you're looking for is EA_XX_XXXXXX where the second segment is the two-character class abbreviation and the third segment is the aspect name.
  5. I would probably just erase the textures making them completely transparent. I think you're looking for the entry "sera-virtues-pelvisskirt_c" in surface.txt which would list the textures to hunt down and erase. You'd need to save them in dds or tga format to preserve the alpha channel.
  6. I agree with your approach there. I might gently suggest the Purist Fixpack in that case instead of CM Patch, as it contains many more fixes without the subjective changes like fan-made items and quests, and the interface overhaul. CM Patch became something larger than its original scope in the later releases, with a horde of new items and more fan quests, etc.. I'm not pointing fingers, as a lot of that was my own doing once I joined the project. I took Enhanced Edition even further in that direction, tweaking things to be more "fun and cool" (subjectively) while also fixing loads more stuff. I had the thought to make Purist Fixpack available, to be more strictly in line with only fixing bugged and broken things, and nothing else. As for some of the cool stuff in EE, Dmitriy did some work to add some new Energy Weapon models for Sacred 2, which you can see some previews of here: Khral's Sceptre also got a retexture as it was kind of low-res originally. Even better, in latest EE release, the weapon has the actual Noisy Cricket original design.
  7. This is what I would suggest as well. There are many ways to change it but changing the itemtype definition is probably the wisest. There's all kinds of additional Energy Weapon models you can find in Enhanced Edition that Dmitriy ported over.
  8. Hello! You can find the Lightning Lord in the Swamps, as part of a quest. When you first get teleported to the Swamps, just north of the portal is a Lizardman bounty hunter who can tell you about the Lightning Lord and how to find him.
  9. Sadly, it's done through the code, so wouldn't be available for change to the non-coder. I made a compromise in the D2F test release, though the final version may never see the light of day: in that release, nothing displays by default, but on mouse hover you can read both the portal name and the flavor text description (Addendum got rid of this latter text, only showing the name on hover).
  10. It's funny to read my posts from 10 years ago when I was first getting going. I didn't know anything.
  11. Welcome to the forums. This place really is like a little corner of old timey internet preserved for the fans.
  12. I never noticed those before. pool=167 could probably be changed to call on blueprint=57 instead. And the entry with pool=366, should probably just be deleted.
  13. Really though, Challenge Mode is meant to spice up endgame when your high level character wants a tougher challenge. Same for Inferno in D2F. It's not meant for new characters unless you're just especially masochistic.
  14. Seems to just be some glitch in the code. You're not the only one who's reported that to me. Probably best to stick with v15 then, until if/when Dmitriy is ever available again to review the game code.
  15. 2024's pumpkin carving project is done. This time it is the Witcher school of the wolf medallion on the front... And the five Witcher's signs around the sides and back. Initially I left them all standard jack-o-lantern orange, but that night I got the idea to make them all colored like the originals. First attempts were with neon paint and a black light... But that didn't light up the wolf head very well. So next attempt was with white lights and colored tissue paper attached behind each sign. Sadly by this point two full days had passed since carving and the structure of the pumpkin was starting to lose integrity, so I had to end the experiment. Still, I think it turned out better than I could have hoped.

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