-
Posts
6,781 -
Joined
-
Last visited
-
Days Won
849
Flix last won the day on December 15 2024
Flix had the most liked content!
About Flix

Profile Information
-
Gender
Male
-
Interests
Guitar, literature, games
Previous Fields
-
Favorite pizza topping
Pepperoni
-
Why do you want to join DarkMatters?
Sacred Mods and SacredWiki
-
All time best video game ever played
The Witcher Trilogy
-
Real Name
Ben
-
Country
United States
Recent Profile Visitors
127,014 profile views
Flix's Achievements

Collosus of Stars (18/20)
5.2k
Reputation
-
Flix reacted to a post in a topic: NEW Project: Sacred 2 Purist Fixpack
-
Flix reacted to a post in a topic: NEW Project: Sacred 2 Purist Fixpack
-
Hooyaah reacted to a post in a topic: NEW Project: Sacred 2 Purist Fixpack
-
Flix reacted to a post in a topic: Sacred Wiki - Latest Updates
-
gogoblender reacted to a post in a topic: NEW Project: Sacred 2 Purist Fixpack
-
I am retired from all mod work on Sacred 2. Support is available, in a limited fashion. IMO bug reporting is always useful for posterity.
-
gogoblender reacted to a post in a topic: Sacred Underworld Reborn: Daemon Chronicles
-
gogoblender reacted to a post in a topic: Sacred Underworld Reborn: Daemon Chronicles
-
gogoblender reacted to a post in a topic: SacredWiki & DarkMatters Supporting Membership Badges (100% Schot-Made!)
-
Flix reacted to a post in a topic: SacredWiki Rich Text Editor - Custom Buttons
-
Flix reacted to a post in a topic: Sacred 2 - Ric's Ranged Shadow Warrior for Enhanced Edition Mod
-
Flix reacted to a post in a topic: Sacred 2 - Ric's Ranged Shadow Warrior for Enhanced Edition Mod
-
gogoblender reacted to a post in a topic: Mobiculum With a Windshield?
-
gogoblender reacted to a post in a topic: Mobiculum With a Windshield?
-
Sethi22 reacted to a post in a topic: Sacred 2 NPC bug - Unable to speak at end of quest to Informator Harol to complete
-
gogoblender reacted to a post in a topic: Sacred 2 NPC bug - Unable to speak at end of quest to Informator Harol to complete
-
I believe, that unless you're playing with a fan patch or mod, Harol can remain stuck as a hireling and doesn't transition to a quest character. This fix was first listed in the 1.40 change log of the Community Patch and the fix exists in other mods that built on top of it. Another thought: sometimes quest NPC's don't transition to allowing dialogue until you walk into a specific trigger area. There will usually be a map marker indicating where to go in that case, I can't remember if this is one such quest.
-
gogoblender reacted to a post in a topic: Sacred 2 Enhanced Edition
-
Free-For-All is definitely the most experimental module and I really can't promise there won't be weird side effects. A big reason why this is optional. That being said, from the feedback I've received, the big draw for players is that you can now go back and farm the campaign bosses. Unless you're aiming to do lots of boss killing, I'd probably just turn this one off.
-
I think you may have forgot that helmet model was pulled from the Ancient set of standard armors which is part of the base game.
-
I would suggest adding your info within the existing page for the modifier or at the very least linking to / from the existing page.
-
I think all you'd need to do is go into itemtype.txt, find the entry for the gun(s) and change these two lines: subfamily = "SUBFAM_PRI_ENERGY_PISTOL", classification = "CLF_ENERGY_PISTOL", to: subfamily = "SUBFAM_PRI_MAGESTAFF", classification = "CLF_MAGESTAFF", I would not hold a lot of hope that the animations will look very convincing but you never know.
-
How is Sacred 2 Weapon Damage Calculated
Flix replied to chattius's topic in Sacred 2 General Discussion
Just wanted to say thanks for your continued work in this area. The efforts are not going unnoticed. -
Flix reacted to a post in a topic: How is Sacred 2 Weapon Damage Calculated
-
One thing that isn't obvious is that the game uses two sets of cursors, depending on whether you have "Hardware Cursor" turned on in the Options menu. Try toggling this feature and see if it makes a difference.
-
Flix reacted to a post in a topic: DarkMatters - Forum/post access .. Aieeeeeeeeeeeee.. Permissions Update .. .Thanks Sethi!!! - New Forum touches :)
-
The reason this didn't work is because EE already edits those files, so your changes were being overridden by EE's cursors. You should never, ever overwrite the vanilla files in the pak folder. Instead, you should introduce your own changes as separate files in the pak folder that maintain the same folder structure as those in the zip files. This will allow you to override the originals without losing them forever. In this case you need to make the data/cursor folder inside your pak folder and put your changes in there.
-
Flix reacted to a post in a topic: DarkMatters - Forum/post access .. Aieeeeeeeeeeeee.. Permissions Update .. .Thanks Sethi!!! - New Forum touches :)
-
Flix changed their profile photo
-
Sacred Gold HD REborn camera zoom like New Life mod?
Flix replied to Leningr's topic in Sacred Underworld General Discussion
Hello. If you ever find out the answer to this, please let us know. I had to stop updating Reborn after version 3.2 which was the first version with HD widescreen but the last version before they started to alter the game beyond all recognition. Every time I play, I always think that the farthest zoom is too far away while the middle one is much too close. I would love a smooth incremental zoom.