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Pesmontis

Sacred Game Modder
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Posts posted by Pesmontis

  1. > ".. after being edited in 3dsmax.."

    You can't simply edit a skinned model in 3DSmax. If you want to edit a mesh, first make a clone (<Edit><Clone>, select radio button 'copy'). Then remove the skin modifier from the clone or simply collaps the skin modifier. Then edit, and then copy the skin modifier from the original mesh. Thereafter you need to check then copied skin, to see whether bone weights aren't applied to mesh parts that are close together (for instance right leg / left leg).

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  2. If you want to import multiple SMD files into 3DSmax, I recommend turning off the option "Always Deform" for each mesh you've already loaded. It can be found under the Modifier tab, section "Advanced Parameters". After you've loaded all separate meshes, simply turn on the option "Always Deform" for all loaded meshes.

     

    > ".. only imported the skeleton.."

    This is probably due to your FBX import settings.

    Otherwise this can also be seen when loading SMD files that have something like "null.bmp" defined for a mesh's texture file. You can always edit SMD files with a proper text editor.

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