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ZeroX3 joined the community
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xbox controller with keyboard functions? Whaaaaa... The Gods Must be Crazy! gogo
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Charon, thank you for the offer! In old games and communities like this its not often that someone still has fire to offer to projects. You put so much kindness into your mod posts for years now, and you coming back here and offering the world's most precious commodity, time and expertise is just a delight... I'll take a look at past posts over the last month to see if there's also others here who are looking for help...I'm not a modder or genius techexpert at all but maybe the universe will help us @vistekis gogo
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Sacred 2 - Terrain Heightmaps [source release w/ details]
gogoblender replied to vistekis's topic in Sacred 2 Modding
Hi Vistekis! I hope I didn't get to you too late I'm trying to always see if there's members who are looking to connect to other players for questions, Charon has just posted an offer of coding for Sacred 2 ...whaaaaaaaaaaaaa... I'm wondering if this at all is helpful? @Charon117 I hope you don't mind that I tagged you here, maybe the question and offer are alligned? as always Thanks guys for making your way here to our tiny little community... Sacred is still bright gogo -
Sacred 2 - Item Drop Mechanics
Charon117 replied to Cthulhu's topic in Sacred 2 Guides - Maps and General Gameplay
Because it hasnt been mentioned yet: The type of items you get is affected by the type of animal like "Wildlife" or wild animals. Wild animals only drop potions. Ghost only drop jewelry. Goblinoids drop a lot of wearable equipment, like armor or weapons. #Bosses: Bosses drop far better loot than champions or normals. "Better" in a sense that the item modifiers values are higher and rarer for the same level range. All of my loot comes from bosses now, and there is not a single usuable item from a normal that I can use, safe for jewelry. There is also a lot higher chance for uniques, and epics. However, in order to actually experience this I have included boss farms in the game, where you barely loose any time moving from boss to boss. Besides that, does somebody know how to keep a Temple Guardian from dropping shields he cant use ? - Today
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zomgod.. you made my day... what a sweet and thoughtful message to everyone here!! .. We're always so happy to see you back Lindor ... we do expect you home every now and then, we know we have a lot of grow-ups who've ... just grown up ... we always appreciate the kind notes and... omgod, you just made the wiki editing's team great too for a weekend celeb! @alfchaval and @Sethi22 have been scouring the old Underworld pages in the Wiki and repairing pages, and finally bringing some peace to the vampires sets.. I was talking to Schot about this ...he has gotten CSS Fever in the last two months, and has started detailing the wiki again... who knows, he may go old-school again and get DarkMatters some of the skins we had in the old days ..he had stopped doing set work because sacred 2 had popped in, nightwolfe helped us with a lot of the early pages with Underworld, but its finally fleshing out... maybe I could invite her back as a guest celebrity and she can help us too !! Bravo to you sir LIndor on your Sacred 2 Modder will and determination. ... yes...when you come to understand that we're not solutioning for solution but...for Art... The time line becomes unlimited... we'll be here as long as we can which means the creative possibilities with enough good will and imagination are infinitely ...infinite! gogo
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awwwww... I sense the A-Game picture Maker being too humble ...come forth thee! @Sethi22 You've really gotten this down... its not just the technique but the dedication ... thank you I remember in the old days the only way to get these images was actually from drops...image quality was so low and not many players could put up high-levelled pix of items that would have inspirational levels of CA;s upon them... this makes players yearn for those high levels and really want to bear down on this game... +++ It was a busy SacredWiki weekend for the wiki editor team... ... its two for one on Canadian Whiskey... we'll do celebrations this weekend! gogo ps today is code vacuuming day... trying to suck up all the old code in the Wiki that was breaking the pages ...you sometimes see it along the top left... if you guys see it can you please link me if I miss I'm going through as as many pages of the old Underworld pages to see what needs some loving gogo
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The Related Word Game - 2017!
gogoblender replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
Freshest -> butter Good seeing you Theuns! every time I see your posts or any mention of anything edible. I think of all those delicious smells that would greet me when walking into work many years ago in that cake cafébutter, sugar, coffee, chocolate, and milk... there's no better edible hug gogo -
I have to correct myself. I accidentally took a test version of the mod where the drop rates are way too high for normal gameplay. But the fixes of the droplists themselves (by that I mean which items they contain) are included in the preview. Sure, I'll send you a PM with the original sounds. I can change volume inside the scripts I think. And many thanks! Thank you gogo, I love this community and come back even if I need to take a break now and then. I'll probably never fully quit modding Sacred, but even if I do, I'll surely never quit playing Sacred! On a side note for all modders: it did occur to me that there has been great leaps forward when it comes to decompiling with AI. Maybe, in one or two years, just maybe... I love the new design by the way. Also for the sacred wiki, it's amazing what you guys did since
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Dosanion joined the community
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musashi13 joined the community
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To be fair, the person who didn't know how to spell "Iridescent" is to blame for half the image.
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The Related Word Game - 2017!
Delta! replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
Ingredients -> Freshest -
@Charon117 Flix has done an exceptionable job of uploading the Mods for Sacred 2 to Nexus Mods. I think that you will be pleased with the options available there. Feedback and opinions should be welcome here.
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I dont really have a good idea on how many useable mods are actually on this site. While the download section exists I find it hard to navigate through, especially because the site is sometimes very slow to load. A lot of clickediclicks turn out to ungrave some mods from 2011 requiring CP 1.30. While interesting for an archaelogist it doesnt really help me in finding mods that I could try out. Now this is not a problem specific to this site. This is a Invision Community technology problem, and other sites have the same problem (Weird that this doesnt get fixed). One of the solutions would be to make a tab only including one thread per mod, and people could scroll through that. However, that might not be practical as a lot of the original authors are no longer around, and a half baked solution to a real problem isnt really the answer either. Imagine being a Sacred 2 player, finding out about Darkmatters, and having no clue on what mods to download, and which are up to date and compatible and with what. The intermediate solution would be to make a curated list of mod setups and direct links on where to download, These would fullfill the following requirements Actually working with Sacred 2 Gold Edition Mods that people are currently playing Mods that actually are fun or useful for the person using them Ill go first. [Optional] (Changes that can be applied to any version, without requirements) Trimmed Textures: https://darkmatters.org/forums/index.php?/topic/23091-sacred-2-trimmed-elite-textures/ Propably the most important mod out there, decreasing crashes and increasing performance. Free Camera: https://darkmatters.org/forums/index.php?/topic/8767-guide-to-customizing-the-sacred-2-camera-view-and-optionscustom-txt/page/6/#findComment-7149151 Removing the Fog: https://darkmatters.org/forums/index.php?/files/file/374-sacred-2-reduced-fog-mod/ Disable Splash: https://darkmatters.org/forums/index.php?/topic/23994-sacred-2-disable-splash-msc/ Boss farms: https://darkmatters.org/forums/index.php?/topic/23962-sacred-2-boss-farms-msc/ I would be interested in how other people are currently playing their setup. Edit: Also, where is the Addendum thread. I cant find it.
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Now that you mention it... there was something that seemed possible that nobody (as far as I am aware) has yet attempted which would be a vast improvement to the Sacred 2 experience. There should be a way in which an Xbox controller could have keyboard functions, which control movement, etc., assigned so that the game could be played with a controller. It would truly alter Sacred 2 for the best game-play ever.
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While I am here I offer my programming skills if somebody needs something automised regarding the text or files of Sacred 2. C/C++ mostly.
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Rewrote most of the project and threw away the GUI (which may get reimplemented at a later date). This now has a public github page: https://github.com/Charon117/s2_modmerge Usage is with commandline arguments --source "path/to/source" --target "path/to/target" --overwrite (which overwrites everything instead of merging) However there are known issues. So while definitely interesting other projects have a higher priority than this. Precompiled releases can be found in the release section. https://github.com/Charon117/s2_modmerge/releases
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The Related Word Game - 2017!
Hooyaah replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
chicken broth => ingredients Perhaps, I am more curious than other players. It merits mentioning again that I followed Poul Brotheuse after completion of the best omelet of them all quest. He walks over to the area near the docks where the fish, vegetables, and other foodstuffs have been unloaded. He likes to appropriate the best goods and freshest ingredients regularly. Also, during his travels through Thylysium, he visits his restaurants to ensure their smooth operation. Now, since our brilliant technical maven, Flix, has reconnected Poul with his chef's hat, he is easier to spot. It is am amazing and wonderful fact that the developers have added so may intricate details to this huge treasure of an open-world game. -
The Related Word Game - 2017!
gogoblender replied to Hooyaah's topic in Key Largo Beach Resort and General Discussion
Poul Brotheuse -> chicken broth (bouillion de poule) they sell this stuff all over the grocery shelves here... interesting how the word play gets better when we work the French in Thats also one of my favorite quests in Sacred 2... the sentiment they built into good-food places and all the good that comes with it gogo - Yesterday
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@alfchaval holee molee...lol not even enuff space on the page for me to clip a pic of all the edits... Thank you! As well... and this is to others as well.. me and schot are sometimes getting message that we get a time out when connecting to SacredWiki... are you guys getting this as well? Its getting to be annoying from our end but we're wondering if its just us or a general problem since our hosters "adjusted" our name servers gogo
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Funny/Interesting Sacred 2 Screenshots
gogoblender replied to Flix's topic in Sacred 2 General Discussion
lol...talk about a quick way to an upgrade This is a great place for pix Charon, thanks for the share! gogo -
In the description I've let all the songs that I used 😁
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Funny/Interesting Sacred 2 Screenshots
Charon117 replied to Flix's topic in Sacred 2 General Discussion
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Food glorious food - What are you eating
gogoblender replied to gogoblender's topic in The Dark Kitchen
lol...this image leads a bit of a heartbreaker...seriously chattius ...but then your prose explains it nicely, and we feel that "click" of something fitting into its perfect place in the world awwwww everything is something right? gogo -
Great seeing you back Joker, Sir! lol, I never get tired or see your red-liners movies :D... that music is excellent.. kind of reminds me of Hans Zimmer's score from Hancock...but then I heard the chorale .. where's it from? gogo
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Food glorious food - What are you eating
chattius replied to gogoblender's topic in The Dark Kitchen
Frikadellenbrötchen... The only food cafeteria at hospital served at night. Long long waiting for the next grandchild. Returned home and now wife is there. We do shifts. Our second does a bit hard because of all the scars from hide transplantations after an accident when 12. A bread roll cut in hald with a Frikadelle between. No salade, tomato, cheese , remoulade, sauce... Just the Frikadelle. -
My machine aint that monster, specs are: CPU: i7-9700K @3.60 GHz Graphics: Geforce RTX 4060 8Gb RAM: 64Gb (yeah I went mental coz it was on sale :D) And everything is on an SSD. I'm running the game on 'High' settings, which is what it detected, so I haven't bothered to fiddle with things. I could probably bump a couple of things up to ultra, but I'm happy with how it looks, and I do get the odd brief hesitation as I go into new areas while things load, so I don't feel much need to push it. I expected the remaster to just be a new lick of paint, but it isn't. They've done a lot of work on the game itself, and considering Nintendo are trying to charge people £80 for Zelda on the Switch 2 that's the exact same game as on the Switch, I reckon £50 for Oblivion is a great deal. I already own it 3 times anyway The original collectors edition, plus the two DLCs separately on disc, then the 5th anniversary edition on disc, then the digital version on Steam. Ok, I went for the £60 one coz I'm a TES nerd, these games are the BEST sandbox RPGs in my mind, and I wanted the extra shiny armours. I have Gamepass though so I could've had the normal version completely free. They've re-recorded a bunch of voice acting so each race has its own unique voice actor now. No longer do you talk to an argonian beggar and get a greeting like an Imperial old lady followed by a rumour given in the voice of a Breton man. We also have some tweaks to the character creation (which has also been drastically improved on the whole) including 'origins' for each race which slightly change your starting stats. They've also completely overhauled the levelling system. It used to be rather convoluted; it made sense for roleplaying, but in reality forced people to min max. You had 7 major skills and the rest were minor skills. You could raise any skills, but your major skills would contribute to +bonus to your attributes and they were the only ones that counted to actually level you up. Your minor skills I think gave much smaller contributions to the +bonus to your attributes, and didn't count towards you levelling up. Due to the attribute bonus, you'd feel like you had to put your level up points into the ones you'd got a +5 in, even if it wasn't very useful to your build, because you wouldn't want to waste the bonus. So if you only levelled up things like alchemy, mercantile, sneak, armourer, block, heavy armour and security, you could severely gimp yourself as you'd end up at level 15 with no combat skills, and the world scales with you, so you'd be facing level 15 monsters. Due to this, many people would pick skills that deliberately boosted certain attributes, whether they fit their build or not, in order to ensure they remained powerful enough. This is no longer the case. All skills contribute to levelling, but your major ones count more towards it. None of them give attribute bonus on levelling up, so you don't feel forced to plan out your skill training. Instead, you get 12 points to distribute as you see fit, but you can only put them into 3 of the 6 attributes on each level, and no more than 5 in any of them per level. So even the weirder, less combat-focused builds can still survive. They've reworked a few other things as well, such as the user interface, which is a mix between old school Oblivion and Skyrim now, but more functional than Skyrim (that was pretty abysmal without mods). They've also added sprinting in (wasn't in the original at all) and increased the base speed of all locomotion (riding, walking, swimming) overall, to make the game feel smoother and less tedious when travelling around. They've done quite a lot of bug fixes (no more building ladders out of a couple of paintbrushes) but there are still a few glitches around. I suspect some have been deliberately left in for nostalgia, such as the ridiculous ragdolling that sometimes happens!
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