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  2. "autoCollectRadius" affects GUI only, the actual collection radius is set code-wise. In the Addendum the collection radius is set to 230. The ..\scripts\optionsDefault.txt resets the "autoCollectRadius" to 230 upon each game launch.
  3. Today
  4. Hi, I am here to discuss about the possibility to create a dryad build without the nature weaver buff Ancien Bark. Why? Because I dont like the skin that cover the character and I like to think outside the box. All build I have read always use it and I starting to think that is impossible to play a Dryad that is viable (not optimal I know) in higher difficulty mode without it. My character are always single aspect so, I dont use concentration often. I want to mess around with two general skill to discover and use them for fun. I am thinking about the heavy use of the skill Co
  5. Yesterday
  6. welcome to the forums PD94! You have embarked upon the journey of endless playing with Sacred.. thanks Loromir for the answer ! gogo
  7. you should ask the people from Reborn mode,if you want to edit parameters like that,or someone who've done it before,I would like to help you,but I don t know how it works ,hope I helped !
  8. Tell me how to return the display of the collection zone from CM Patch 1.60 after installing "Addendum Edition". I'm talking about the line "autoCollectRadius = 230" in ...\AppData\Local\Ascaron Entertainment\Sacred 2 -> options.txt
  9. Super Markets -> limited Masks, distance, hand desinfection and: you have to use a shopping cart. The customers are limited to one for each 20 square metres of the shop and so are the carts. Each person entering has to use a cart to control how many people are in.
  10. Last week
  11. I hit over Paragon 80, but I'm taking a break since there are things I need to get done.
  12. Hi there. Welcome to DarkMatters. I am also a big fan of Sacred 2 and have enjoyed many happy years of posting here on this amazing forum... If you like word games, check out Key Largo forum games. or if you enjoy cooking and food, join us for something to nibble on in the Dark Kitchen. Hope you have many fruitful years to come!
  13. You can see the current difficulty in the top-left corner of the minimap (tab) under the region name.
  14. Great first post Loromir, you have made the devs of that incredible patch as well as their own unique add ons (hello Diablo and the addendum! )! You're a part of of one of the world's greatest gaming communities ever... EVAH! welcome to the forums! gogo p.s. and now that you've made a first post, you're an official "member" and can upload a snazzy cool avatar!
  15. Hello, I'm a huge fan of the Sacred franchise and the work you guys have done over the years (the Community Patch, the multiplayer servers, ...)
  16. Hi guys, just a simple question. I'm playing sacred gold (the first), and I am really enjoying it. My PC at work is old, and so I am rediscovering some old gems like SG. I am playing a run with gladiator, but I do not remember which difficulty I am playing on, if bronze or silver. I may be stupid, but I can't see that difficulty shown anywhere. Is there a way to know what difficulty I am playing? Thank you.
  17. I hit level 68 Paragon. I'm going for a solo greater rift tomorrow. I need to do it to create challenge rifts.
  18. D3 is all MP now... you always want to look for groups that are slightly stronger that let us "leech'... it goes both ways... well someitmes get weaker with us, but we'll often get stronger with us. Drops are just WAY better and so is exp.. gogo
  19. Campaign progress is not saved due to a cm patch?
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  • File Comments

    • It all seems fine, five of my characters got to level seven already in the short time I've been using the mod.  I love all the changes done.  Music and portraits installed, which really makes a wonderful change.  UI is awesome, much better quest log colors, etc.  Much easier to read.  Really enjoying all the changes.  This is excellent work. One issue I had is I like to play more zoomed in but with the enemy aggro doubled, I had to zoom out because they were attacking from all over, detecti
    • Thanks for trying the mod and writing back.  The only issues I'd expect with old items is that some bonuses may be re-rolled on normal/magic/rare tier items.  You may also find that while many items got new unique models in EE, your previously-found items would instead use the old models.  They will still function as usual though.  Have fun.
    • After 80 hours of play with all seven characters played in parallel (1.5 hour play session for each) I just found out about this mod.  Couldn't believe it and installed it with the music update and the character portraits update.  Then recreated all seven characters again to ensure no conflicts.  I did save some things in the shared stash, so I hope that doesn't cause any issues.   This is an incredible mod and I am really loving it so far.   All the changes are great.  The only negative is
    • Nice never had them before thanks for sharing it. 
    • Hey there @Flix ! I made myself a new version, the fallen angel theme with the alternative questlog, I just wanna put a link down below for anyone who's interested. Have a nice day  
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