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  1. Yesterday
  2. EDIT: I am sorry. I am using Enhanced Edition. Though I couldn't find anything in the EE manual, you wrote Sword Lore provide 9 attack value while in the EE first level it provides 10% to attack value. So there IS some change to weapon lore attack values and probably that is the source of the confusion. -.-
  3. Boomstick Bob meets GarColossus lvl 47 Silver View File Boomstick Bob (lvl 44) fights GarColossus (lvl 47). Armor: Full Denderans Set. Weapon: Electric Execution lvl 55. Submitter ric7202 Submitted 10/13/2024 Category Download Sacred 2 Gold
  4. Version 1.0.0

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    Boomstick Bob (lvl 44) fights GarColossus (lvl 47). Armor: Full Denderans Set. Weapon: Electric Execution lvl 55.
  5. you say 51*1.26=64.26 would result in 64 with a +5% ring you'd have 51*1.31=66.81 results in 67 And going back on the 5% ring but choosing sword lore +10 you somehow get 85? If that were eith the 5% ring it would make sense, giving (54+10)*1.31=83.84 a bit too short, but if you were right with multiplying speed lore with it you'd instead get 64*1.26*1.05=84.672 close enough for rounding again. in that scenario adding another 5% ring would give 64*1.26*1.1=88.704 again close enough for some rounding bs. But none of this makes sense at all. Speed Lore shouldn't be multiplicative and though sword lore is a flat value the way I just used it in my calculations, level 1 sword lore according to the wiki only gives 9 attack value. This leaves us with a lot bigger mess than I originally thought and the guy who's gonna figure it out is @Maneus. Sadly he said he just went on a trip with the ancarian airlines so I have no clue when he might return. If you want to solve it yourself my best guess would be: Get bigger numbers. My BFG Sera as example: 289 str giving 231 AR 315 dex giving 94 AR but her base says 398 which is somehow 398-325=74 too high. It's not her exact level but I'd guess she gets some base as per her creature values... +AR% 58.4% from BFG gun 177.8% from BFG buff 179 ramged lore giving 259 AR So expected would be (398+259)*(1+1,778+0,584)= 657*3.362= 2208.834 ingame it says 2206 close enough taking speed lore(lvl9) supposedly +29% turns those 2206 into 2395. while 657*(3.362+029)= 2399.364 would be "close enough" a multiplicative version would be far off. Nothing here seems really clean but at this point I'd assume speed lore and other +% sources add up and so do the flat values and than the two things are multiplied by each other. If you want the rounding details you'll probably have to wait for maneus. Oh and I tested on CM-Patch160 just in case that calculation was touched by a mod. Hope I could help
  6. Maybe he is just likes me... green favourite colour and liking skeletons? I mostly use the summons, and with Rousing Command and Augmenting Guidon their killspeedis "good enough" to kill the normal mobs until level 150. I mostly die then. xD
  7. The journey continues. Here he faces the cranky pig. Didn't even break out a sweat. The armor and weapon are nothing special. The Electric Executioner I was using earlier is swapped out for a white trash stick that does more dmg at this level. Have another Electric waiting for me at lvl 55 with a nice bump up in dmg. And here he meets GarColossus lvl 47, this time he has full Denderan's Set and a lvl 55 Electric Executioner.
  8. Boomstick Bob meets the Raging Boar, Silver. Lvl 41. View File Boomstick Bob faces the Raging Boar on Silver. Armor is just an assortment of set-pieces. Weapon is a white energizing stick witout socks with base dmg 195. Skills are: Tactics Lore, Malevolent Champion Focus, Combat Discipline, Concentration, Ranged Weapons, Armor Lore, Spell Resistance, Toughness Submitter ric7202 Submitted 10/13/2024 Category Download Sacred 2 Gold
  9. Version 1.0.0

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    Boomstick Bob faces the Raging Boar on Silver. Armor is just an assortment of set-pieces. Weapon is a white energizing stick witout socks with base dmg 195. Skills are: Tactics Lore, Malevolent Champion Focus, Combat Discipline, Concentration, Ranged Weapons, Armor Lore, Spell Resistance, Toughness
  10. How can someone who knows so much about game mechanics end up in these circumstances? Using summons and spells... Sure. Have a nice trip! Bring a skill and attribute point with you when you return!
  11. I searched and couldn't find it since "attack value" is used all over the place.... but can anyone (maybe modder?) tell me how it is calculated? And I don't mean chance to hit, I mean the attack value. So far I found out: - base value is the value from strength and dexterity - any bonus like "+5 to attack value" from rings is added directly - Speed Lore applies directly to to this (base value + flat bonus) - percentual bonus is added together from all source and applied to attack value (including Speed Lore Bonus) I tested it with a fresh char. Like on level 8 it had 39 attack value from strength, 9 attack value from dexterity and a perfect 48 was shown in the inventory menu. Any +3 attack value from rings or trinkets got nicely and directly added to it like to a sum of 51. Speed Lore with 26% rounded up to 13 points to a sum of 64. Any percentual value like +5% to attack value was then applied to this 64, so I got 67 from that 5% ring. But taking the ring with percentual bonus off again and learning Sword Lore completely wacked all this. First level of Sword Lore provides 10% bonus to attack value. So I assumed 64 *1,10 = something like 70 or 71. But I got 85! That is much higher than any rounding error could deliver. The fun is, if I clalculate 85 back by 10% (dividing it by 110 and then multiplying by 100) I get 77. "Fun" I say, because the percentual bonus is used from that on correctly. Like taking the ring with 5% on provides correctly 77 *1.15 = 88. Points. So from that strange value on (77) all percentual bonus either from items or the weapon lore is added up and applied correctly. So overall it is Strength (attack value) + Dexterity (attack value) (+ bonus from Speed Lore (if taken)) + some shenanigans just from taking a wepon lore + sum of all percentages from items and skills and CA and so on = attack value. And I would love to now where the shenanigans are comming from. Not that I am mad for getting more attack value than I should have, but I am curious. Oh, the sword in hand did have no bonus to attack value whatsoever. I did test it with a "blank" sword without any value as well as with a sword with a flat bonus to attack value. No idea why the attack value gets so high just from choosing a weapon lore.
  12. I did use it, even rely on it, on my Nether Allegiance Shadow Warrior. Until I realized that the summoned minions scale very poorly into the higher difficulties. Another option is to use it while in the middle of a Radiant Pillar. I'm about to board the Ancaria Airlines, so I'll be gone for some time. You'll take care of things while I'm away, right?
  13. Oh no, now Maneus is faster than me, I think I'm about to lose my job and he's got the formula already as well? I'm worried now... I don't think there is any instance in the game where that defensive stance would be better than attacking or moving. Except of course, when you are afk farming survival bonus on a level 1 character that isn't tanky enough to outregen a wolf without that extra defense
  14. You having many arms would have been so much more interesting.
  15. I was so angry that I was singing in the public... A former firefighter died aged 101 in a senior home at the district capitol where his daughter lived. I drove to the burial and: no chorus, no music, ... Seems he wasn't in the records any longer. No one from town was there and this to a person who got the live saving medal three times. Actually I was the youngest and only still active firefighter there. Paid town firefighters were created after he had retired. And he wasn't in their records too, no honor guard... I spoke to the pastor and he said that he would wait till I would return with a guitar from the twins from my van. Not many songs I can play good enough on guitar. The firefighter last farewell and the german burial version of cohen's Hallejulah. 'In deep sadness we are standing here and are thankful for the times with you. We want to accompany you on your last way. And even if we feel great pain- the memories cure our heart. And the lord is our comforter, hallejulah,...' I even wrote an article about him for the newspaper, he deserved it.
  16. Hello Maneus, I am once again amazed by the profound knowledge here in the forums. Thank you very much for sharing your knowledge in such a detailled way. This is great to know and might even add another interesting layer of complexity while playing the game. Very nice. Thanks again!!! Khorath
  17. Hello, Khorath. Holding down the Shift key increases the character's Defense Value by a large percentage. In essence, it lowers the chance to be hit by weapon attacks. The formula for the percentage bonus is: PercentageBonus = 1400 + 100 * CharacterLevel This PercentageBonus stacks additively with other percentage bonuses (from Shield Lore, Speed Lore, etc.). FinalDefense = BaseDefense * (1 + SumPercentageBonuses * 0.001) This is not the complete formula, but it is good enough for now. So, at character level 1, the bonus is 150% (1000 -> 2500). And, at character level 200, the bonus is 2140% (1000 -> 22400). Difficulty level does not matter. This "defensive stance" does not work while the character is walking. It also doesn't work while the mouse is hovering over UI elements. You will see the character drop the defensive stance when that happens. I'm not aware of any other effects. Also I haven't checked if there are any parameters from balance.txt that affect it.
  18. Hello all you great savants, lately I've stumbled (again) over the shift-button, which lets you do a parry-animation/stance. Since I have found absolutely nothing about what this does, or why this was implemented, I tested it in game assuming, it could be a defensive mechanism. I got the feeling, that maintaining the stance (holding shift down) while getting hit by an attack (I used well telgraphed boss-attacks for testing) might have reduced the chance that I was hit by the attack. But it was not a consistent 100% block... and if I was hit, it did the same amount of damage the attack did without the parry stance. So quite possibly I was just seeing things and the 'parried' attacks would have missed anyway. Does anyone of you know something about this feature? Maybe it was implemented just for cool screenshots? Thanks and a have a nice day! Khorath
  19. Hey idbeholdME, thanks a LOT for this great write-up. I've learn't yet another way to cheese ...ermm farm in Sacred 2. Yay! Khorath
  20. late night => guiltless ice cream (all the great taste, no regrets)
  21. I had to do it, I wrote some of that info in the first place and I found that at least one person was confused by it. That happens when multiple articles have similar or related information, I open all of them, then I wrote something and I copy-paste sentences to the others, I change some names and values if necessary and finally I save all of them with a short difference of time.
  22. desserts -> late night cmon Hooyaaaaaaaaah... whatcha eating gogo
  23. sweeteners => desserts The palindrome of "desserts" is stressed. This is likely because desserts lower ones stress and may also lower blood pressure. Have something sweet right now!
  24. Last week
  25. The first thing I did when I returned was run a search in case there had been any news. I do hope he's still hanging on, just not hanging around here
  26. Wow, that guy changes 4 different wiki pages in the same minute. How many arms does that guy have? @alfchaval: Thank you for doing the hard work, that almost noone ever knows about.
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