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  1. Yesterday
  2. Camels => Dromedary (one hump) and Bactrian (two humps)
  3. Lucky Strike -? Camels my choice of death by Turkish cigarettes in my teens (boy did everyone who smoked around me ever hate me) Perfect accoutrement to pull out for those long, long rides in subzero weather going up the hill in the telecabine for another run... Camels made it cooler (hahahhaha pfft yah plsssssss...dont read any of that... I think it was my evil brother... do NOT read or let him escape into the present... be ware...ruuuuuuuuuun!!!! )
  4. Marlboro => Lucky Strike "Lucky Strike Means Fine Tobacco"
  5. Over the past few weeks, I've been meticulously crafting a new Dryad build and pushing the limits of summoning AI, which, to put it mildly, hasn't been the smoothest ride. So, in an effort to enhance our collective gameplay, I dove deep into the mechanics of two summons deemed most potent and reliable, hoping to uncover which one truly stands the test of time. The Objective: My journey was primarily fueled by the desire to circumvent a common nuisance - our summoned allies diving headfirst into a state of utter confusion, either halting their assault mid-battle or completely withdrawing from the fray. Methodology: Armed with a stopwatch app, I embarked on a series of tests. The moment our summoned creature leaped into action marked the start, pausing only when it decided to take an unscheduled break or retreat. Imagine orchestrating this setup... yeah, it was as cumbersome as it sounds. I conducted 100 trials - 50 amidst the sprawling expanse of the outdoors and another 50 within the confining walls of dungeons. Each session spanned 15 minutes, a testament to my need for a good freaking summon (or insanity, perhaps). Before diving deeper, it's crucial to note that my findings pertain exclusively to the Xbox version of Sacred 2. Two Star Scorpion Head Analysis: This summon is a DPS beast. Its unparalleled attack speed, combined with devastating damage at higher levels, is something to behold. - Outdoor Performance: On average, our scorpion friend took a breather every 14.4 seconds, with each pause lingering for about 5.3 seconds. Attempts at re-summoning yielded a mixed bag of outcomes. - Dungeon Performance: Here, the scorpion's breaks occurred roughly every 11.4 seconds, extending to 7.1 seconds on average. Observations: The cramped confines of dungeons seem to exacerbate the scorpion's tendency to halt its assault. Despite this, it faces challenges across all environments, unaffected by level, gear, or strategic build considerations. Two Star Dragon Head Analysis: Though it may lag slightly behind the scorpion in sheer power, the dragon compensates with agility, a cute face, and the ability to keep pace without constant teleportation - a significant factor since teleporting often results in a brief, but critical, pause in action. - Outdoor Performance: Our dragon ally disengaged every 19.1 seconds on average, with pauses lasting about 3.4 seconds. - Dungeon Performance: In dungeons, the average time between engagements dropped to 15.4 seconds, with each pause extending to approximately 5.2 seconds. Observations: Compared to the scorpion, the dragon maintains a more consistent presence in battle. It's noteworthy, though, that re-summoning either creature only rectified behavioral quirks half of the time. A peculiar find was that both summons tended to remain more engaged when I stood still (yet continued attacking), though the difference was marginal. In conclusion, for those venturing forth with a Dryad build on console, the dragon emerges as a slightly more reliable companion, especially for players seeking to avoid frequent summoning hiccups. However, if you're armed with patience and a desire for unmatched DPS, the scorpion remains a formidable ally. Happy summoning, - Jay
  6. Last week
  7. Collection of Bugs so I can reference once I want to start fixing them in my mod. The bugs should preferably exist in the latest EE and are fixable without requiring some fancy Ghidra/ollydbg Assembly skills. But it doesn't have to be this way, I'll take what I get. mgr.createDroplist(1460 ...) has duplicate entry101 German Localization uses Alternate Spells module locales in spite of the module being not active BlueprintID 4487 being called in quest.txt doesn't exist as taskitem TaskitemID:s 706, 2009, 2010 quest id = 10066 name = "S_HU_1a_B_nn-Pfluege_zu_Schwerterhaufen" should be a plow BlueprintID 1010 being called in quest.txt doesn't exist as reward quest id = 1003 name = "S_HU_3b_md-Dunkle Herbeirufung" The bonusgroups 172, 173, 177, 239, 224, 251, 261, 252, 253, 254, 563, 737 and 769 being called in typification.txt do not exist in blueprint.txt. mgr.addTokenBonus( {"et_provo_area", 906 }) -- 906 = bb_chance_block_CC: Bonus 906 does not exist
  8. I did some more to more easily find the blueprintIDs from inside the overhaul Taskitems Questitems Both
  9. pell mell -> Marburg Pell Mell was a rock group from nearby city Marburg. Also the name of her LP album. Progressive classsic rock.
  10. today I reached lvl 100 on my ice elf and mastered ancient magic! the banshee went down easy
  11. I found the djinn today, will be looking for that ghost banquet in the comming days. cool to see others also finding these hidden quests
  12. Also the CM patch team messed up I think this should be in questscripts.txt, not quest.txt
  13. I exported the BlueprintIDs from quest.txt from my mod which is based on EE, I will do the same for EE next. Maybe one day I'll sort it. EDIT: Sorted it. Taskitems only: Questitems only: Both:
  14. I don't know why but I feel like sharing my ideas today. I'm thinking like following ideas: A Tree-Based dependency system for mods and character downloads Require everyone who wants to upload something to mention dependencies on upload so it gets automatically sorted into the tree which gets automatically structured this way. Basically Everything in the tree would at some point depend on Vanilla, which of coure is not downloadable. The download section will then automatically be structured based on the dependencies chosen. also a tree-based category system: And I think this should be a whitelist, no other categories allowed. We don't want people to upload their music or sweet cat images here. mods Modding Tools & Spreadsheets Characters Also a Tag-Based Category System for Mods XOR: Exactly one must be picked. OR: At least one must be picked. Multipe can be picked. "FINISHED", "WORK IN PROGRESS" and "DEPRECATED" (XOR) "SMALL", "MEDIUM" and "LARGE" (XOR) "Functional", "Graphical", "Sound" (OR) "Well-Tested", "Untested" (XOR) Disallow item downloads since you can very easily force the game to drop any specific item ingame and if every item gets downloadable for every version of the game, the download section would easily blow up to petabytes and become less overviewable and more messy. Instead, Pin a post with the reasons for this decision and link Flix' Tutorial on how to force-drop any specific item ingame to the download section Ability for potential downloaders to filter the download section for what you're looking for. Ability for uploaders to change your selected tags and dependencies anytime Every creator is notified upon enabling the restructurization of the download section that they have one month to fullfill the new requirements after which an admin sorts the uploads for them. This way we don't loose old uploads for which the creators are not active forums members anymore.
  15. Good to hear! This particular summon bug is making me reconsider a summon build to be fair.
  16. That would explain why my teth got o hairy lately Last thing I ate yesterday was oven baked camembert. I'm ony eating at home in the evening since we have a bakery and a cantina at work. Sadly without a cantina band. Are you more of a werewolf or Vampire? The day started really hard for me. Not only health, but I need to eat something. Yesterday I bought ingredients for potato gratin. Turns out I don't have a proper casserole dish in my new appartement yet so I had to do it inside a Guglhupf Was not easy to prepare meal given the physical condition I'm currently in. I even forgot to spice the meal, not even salt, so I had the emergency interrupt the baking when I noticed. The cream is also slowly dripping out of the baking pan. Hopefully it all works out.
  17. Outch. Still 9 days to full moon with all its changing in mood and body (werewolves). Did you eat something which could cause strange effects? Bacteria or mold infected stuff?
  18. metaphasic -> cells When we were at university and my wife learning for tests in genetics I did the interrogation from books. Not Startrek, but that what I connect from decades ago:
  19. Unfortunately, I never developed a dryad to a high level with which I was well pleased. However, I have developed and perfected a remarkable High Elf Build that works well with even "yellow" (rare) armor purchased from Merchants and Blacksmiths and augmented by rare jewelry also purchased from Merchants (and Rune-masters). Keep up the great work, Jimmy!
  20. Yep. If any NPC attacks something for a longer period without moving (say 5 seconds or longer, the AI is quite likely to drop whatever it's doing and just idle around for a few seconds, before starting acting again. For summons, standing still is definitely better, because then the AI only has to bother about attacking targets in range. If you are moving, it also has to constantly ensure it is within the leash range of your character (customizable on PC) and moving into the leash range if it is not, preventing it from attacking. If I remember correctly the finer summon controls where you can tell it what to attack, were introduced in Ice&Blood.
  21. Here to spam some lovely Ammamma! She's actually a classy personality.. she'll always laugh at most jokes, and is always ready for the punch line...thats genius at almost 100 years!
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