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frukc

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Polonium Wizard

Polonium Wizard (3/20)

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  1. I made an experiment: used cheat tool to edit my char's attributes. Changed 1 thing - EP to 134 (char's level) with bonuses it's now 268, high enough. And took a walk at Chapter III area, got more good stuff - yellows and greens, but... damage ring I got had attribute only 36... hmm... maybe all good stuff I had at Chapter II was actually from desert runs... will try to hunt there and report after.
  2. from char's stats file: ... Map revealed: 46.21 ... Respawn: 0 Survival Bonus: 0.96 ... SKILL_DISTANCE_WEAPON_LORE: 174 SKILL_CONCENTRATION: 147 SKILL_DR_HUNT_FOCUS: 210 SKILL_DR_NATUREMAGIC_LORE: 83 SKILL_PERCEPTION: 142 SKILL_TACTICS_LORE: 228 SKILL_COMBAT_REFLEXES: 94 SKILL_COMBAT_DISCIPLE: 100 SKILL_ARMOR_LORE: 108 SKILL_DR_NATUREMAGIC_FOCUS: 170 ... BONUS_MAGICFIND: value=630 ...
  3. thanx, locolagarto! if so... thats terrible game design, even kid will understand - if you need to enhance some skill exponentially but skill points you get linear way, those functions won't meet again. what a great mind lies behind this! looks like I'm leaving this game, good I didn't bought the "ice & blood".
  4. It's not about speed of progression, it's about constantly getting drops (all of them) with much, MUCH lower attributes, than before. There should be a factor who triggers that penalty. I'm at Charapter IV now and nothing have changed. p.s. enemies are still +23 level from mine.
  5. Game: Sacred 2 - Fallen Angel Mode: SinglePlayer Char: Dryad, level 133 Difficulty: Niobium, Chap IV At Silver level I was grinding a lot, exploring every corner of the map, doing every single mission. All was great - my char stats, skills, attributes, drops, got better and better... till middle of Charapter II, I exceed maximum level for that area (level 48-53) and got punished, new drops was worse than ~5 levels before, same scene in merchant shops. Lost all motivation. Few weeks later I resume that game with idea to rush through silver to gold, never did it before. So I did, doing just main quest. I don't remember - situation got better or not, at least at Charapter III it still was crapy. At Gold / Platinium I wasn't so diligent, did much less side quests, stayed less longer at same area, got no noticeable problems with level penalties or so. But now... at niobium I thought... I should do maximum, thought my char level was just over 100 at niobium I got another 100 levels to grow, to hit the roof. So I did, and again, when Charapter II was close to end my excellence got punished, same story... for example: I had some simple rings: Damage: 40, 42, 44, 46... but now... I'm getting drops with attributes like 32, 35... for Relics: armor 260... later exactly the same Relics came with 259, then 258, then 257... on next charapter same... Same for shrunken heads, weapon, armor attributes... I even got unique pendant with no attributes at all!! Few attributes ar strictly character level dependent, those don't regress, but all others - for randomly generated items DO REGRESS, or don't progress. Googled for known factors which may cause that, found nothing! I'm short on ideas, just killing fun to play that game, I want to finish. Somebody - thoughts, ideas, suggestions, solutions? p.s. I can provide any stats of my char, if it may help. and I have ~100 backup copies of save game folder to use if needed.
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