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Stat potions

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Just throwing in the idea here,

why not add potions to the game that permanently increase one of your stats? And make them super rare to find. Right now im looking into it. So far I found out that potions (healing ones) have the bonus group 85

newBlueprint = {
id = 2951,
name = "potion_heal_big2",
palettebits = "1111111111111111",
dmgvariation = 0,
minconstraints = {80,0,3},
lvljump = 0,
usability = 0,
allotment_pmfpi = {1000,0,0,0,0},
uniquename = "",
specialuseonly = 0,
bonusgroup0 = {85,1000,1,1,0},
itemtypes = {2917,},
wearergroups = {'WEARGROUP_DEFAULT',},
mgr.createBlueprint(2951, newBlueprint);


newBonusgroup = {
id = 85,
name = "SB_power_canheal_s ",
bonuslist = { 71,},
mgr.createBonusgroup(85, newBonusgroup);


o all we need to do now is find a way for the potions to give a stat bonus instead of a heal, and so far thats where im stuck.

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