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The Witch: German WE Guide (translated) by Gelu


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The Witch: German WE Guide (translated) by Gelu

 

Guide: The Witch (Poison is Queen of Faeryland Wood Elf Guide)

by Gelu

 

The Witch

 

Contents

I Prolog

II Skills

III Combat Arts

IV Equipment (Ausrüstung)

V Tactics

VI Epilog

I Prolog

 

The witch is a pure Magic Woodelf. It used only spells and it is times an alternative to the ranga. In addition the witch is designed for mobkills and not individuals.

 

II Skills

 

First off, you need to disable default skills in your settings.cfg file in your Underworld program directory. Your line should be:

 

DEFAULT_SKILLS: 0

 

level 1: Magic Lore and Meditation

 

Magic Lore and Meditation are actually the core skills of each Mage.

Invest 135 points in Magic Lore and Meditation.

The rest of the points can come from equipment.

So, initially, keep them both at your character

 

level.level 3: Moon magic

 

Take it to reduce spell time in lower levels, and speed up animation.

level 6: Constitution

 

Approximately under half of the Char lvls.

 

level 12: Trade

 

Keep at char level. (forever).

 

level 20: Agility

 

We're taking this now 'cause Parry is not yet available. When parry becomes available, invest there.

 

level 30: Armour

 

Keep high enough so you're comfortable. Don't invest heavily.

level 50: Parry

 

Somewhat more highly than armour and agility. You'll be using ashield, so the full bonus from Parry will accrue.

II Attributes:

 

With the attributes I would set only on Mental Renegeration. Some people might put points into Charisma, because it increases poison damage, but we're not too interested in damage over time as outright killing speed.

 

III Combat Arts

 

Our main combat arts are Poison Tendrils and Thornbush (thorn ball). Poison Tentrils have an advantage: Good damage and low regen. Aim to keep your regen time between 7.5 and 15 seconds. Use equipment to boost power with lower regen time than reading the runes. Thornbush makes high damage and can hit several opponents (Frost says: Particularly when you shoot an arrow into it and have it explode!) Keep your regen time between 1 and 1.5 seconds. Again, use equipment to boost the damage with lower regen time penalty.

 

IV Equipment (Ausrüstung)

 

The witch uses spells and not weapons, so you're looking for good bonus on your weapons for the spells. So, you're looking for sockets, bonuses to Regen Spells, Crit, lifeleech, to Thornbush, or PoisonTendrils. You might consider MF (Dwarf Forge) too.

 

Set:Xrystal set: Look for pieces with bonus to Thornbush or PoisonTendrils. Bonuses eventually go as high as 20.

 

Helmet: Hymir set: magic lore and regen spells. (may find better atmerchant)

 

Bracers: Hymir set Good bonus on mf, moon magic and crit

 

Boots: Brunhild (may find better at merchant)mainly because of mf

 

Belt: Hymir Good bonuses on MR, Regen Spells and MeditationRings: Grimnirs virtue adhesive decoration life leech and more experience of opponents

Amu: Xrystal something Magic LoreThere are also good Uniques too. Their German names are: "coat of armssign of the Gilde", "Cubbis last Pentagramm" or "Löwendolch of theforest spirit".

 

V Tactics

Simple (Take special care in v2.25 IN the VoT! (TDT):

1. Collect the opponent

2. Cast Poison Tendrils

3. Cast Thornbush into the mob.

4. Shoot it with a bow.

 

VI Epilog

 

Flame war time again.

Please constructively criticize and explain whatis wrong and why. Give enough detail so that people completely unfamiliar with your topic will understand you. {Frost writes: try writing as though you were explaining it to a child. I'm still in my first childhood, let alone my second! lol}

 

Gelu

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