The Fellowship of DarkMatters 2 Posted July 8, 2007 Share Posted July 8, 2007 The Witch: German WE Guide (translated) by Gelu Guide: The Witch (Poison is Queen of Faeryland Wood Elf Guide) by Gelu The Witch Contents I Prolog II Skills III Combat Arts IV Equipment (Ausrüstung) V Tactics VI Epilog I Prolog The witch is a pure Magic Woodelf. It used only spells and it is times an alternative to the ranga. In addition the witch is designed for mobkills and not individuals. II Skills First off, you need to disable default skills in your settings.cfg file in your Underworld program directory. Your line should be: DEFAULT_SKILLS: 0 level 1: Magic Lore and Meditation Magic Lore and Meditation are actually the core skills of each Mage. Invest 135 points in Magic Lore and Meditation. The rest of the points can come from equipment. So, initially, keep them both at your character level.level 3: Moon magic Take it to reduce spell time in lower levels, and speed up animation. level 6: Constitution Approximately under half of the Char lvls. level 12: Trade Keep at char level. (forever). level 20: Agility We're taking this now 'cause Parry is not yet available. When parry becomes available, invest there. level 30: Armour Keep high enough so you're comfortable. Don't invest heavily. level 50: Parry Somewhat more highly than armour and agility. You'll be using ashield, so the full bonus from Parry will accrue. II Attributes: With the attributes I would set only on Mental Renegeration. Some people might put points into Charisma, because it increases poison damage, but we're not too interested in damage over time as outright killing speed. III Combat Arts Our main combat arts are Poison Tendrils and Thornbush (thorn ball). Poison Tentrils have an advantage: Good damage and low regen. Aim to keep your regen time between 7.5 and 15 seconds. Use equipment to boost power with lower regen time than reading the runes. Thornbush makes high damage and can hit several opponents (Frost says: Particularly when you shoot an arrow into it and have it explode!) Keep your regen time between 1 and 1.5 seconds. Again, use equipment to boost the damage with lower regen time penalty. IV Equipment (Ausrüstung) The witch uses spells and not weapons, so you're looking for good bonus on your weapons for the spells. So, you're looking for sockets, bonuses to Regen Spells, Crit, lifeleech, to Thornbush, or PoisonTendrils. You might consider MF (Dwarf Forge) too. Set:Xrystal set: Look for pieces with bonus to Thornbush or PoisonTendrils. Bonuses eventually go as high as 20. Helmet: Hymir set: magic lore and regen spells. (may find better atmerchant) Bracers: Hymir set Good bonus on mf, moon magic and crit Boots: Brunhild (may find better at merchant)mainly because of mf Belt: Hymir Good bonuses on MR, Regen Spells and MeditationRings: Grimnirs virtue adhesive decoration life leech and more experience of opponents Amu: Xrystal something Magic LoreThere are also good Uniques too. Their German names are: "coat of armssign of the Gilde", "Cubbis last Pentagramm" or "Löwendolch of theforest spirit". V Tactics Simple (Take special care in v2.25 IN the VoT! (TDT): 1. Collect the opponent 2. Cast Poison Tendrils 3. Cast Thornbush into the mob. 4. Shoot it with a bow. VI Epilog Flame war time again. Please constructively criticize and explain whatis wrong and why. Give enough detail so that people completely unfamiliar with your topic will understand you. {Frost writes: try writing as though you were explaining it to a child. I'm still in my first childhood, let alone my second! lol} Gelu Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now