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Augmint

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Posts posted by Augmint

  1. Welcome to the forum. Have you tried any of the guides? I've used a gust of wind BM, Epox's thunder boy (lightning strike) and the flame spiral BM.

    Ice shards are probably the strongest combat art in terms of damage and regen times - stronger than fireballs. Fire spiral regen times are high but in a combo are one of the best boss killers. Lightning strike starts very weak in damage but is good vs mobs if you use ring of ice. Gust of wind has the disadvantage of pushing monsters back but is good vs monsters with little poison resistance.

    • Like! 1
  2. 3 hours ago, gogoblender said:

    I know there's a big company behind this...is this going to be like an arpg... same sacred, diablo feel?

     

    :)

     

    gogo

     

    Couldn't say tbh. I've only watched a few videos about the game on the channel I've followed for Last Epoch news. Here's some more footage if you are interested.

    One of the videos did mention their being only 70 different monster types so make of that what you will.

     

  3. I wouldn't say the following are clear favorites but more so builds that were much stronger than I thought they'd be

    - Sacred - Death from above build, Arnuums set, Pump Inferno, stomp - just demolishes EVERYTHING

    and Lightning strike build - took a while to develop, fun to use ring of ice on mobs then the zap the hell of mobs.

     

    - Sacred 2 Fallen angel - the dryad totem build with the gold scorpion. Acute mind, tinworas, deathblow, had a +18 skills amulet too.

  4. They are planning for 15, the Rogue class isn't available yet in the alpha. There's a new patch coming soon according to the Last Epoch subreddit, but no mention of when the Rogue will be available.

    One thing I like is they have is an arena where you can test your build vs waves of monsters.

    The game is shaping up nice, not sure how well it will do vs Wolcen and Lost Ark.

  5. "It's kind of frustrating to hit ~5 times (NOT miss) but not to do any damage (weapon or Attack CA)"

    Little or none?

     

    Anyways  fwiw Vamp in knight form does less damage than gladiator or Dwarf in melee and in vamp form does less damage in sunlight iirc.

    For improve attack/chance to hit you can get it via

    - a weapon skill - e.g sword weapons

     - attack values on weapons (swap weapons and see what chance to hit % changes vs last opponent) 

    - hard hit and other weapon combat arts have a built in increased attack value and damage value

    - put points in strength

    http://www.pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/GameBasics-Attributes.html

     - use the blacksmith (put %attack/damage in spare sockets) or a rune (less regen penalty than if you eat one)

     - Agility gives a attack bonus as well as defence

     

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  6. Welcome to the forum. I would have thought dwarven steel would help the damage of cannon blast (being fire and physical damage). Haven't used a cannon blast build but I've used the vehemance build posted in the forums and I believe dwarven steel effects last about 60 to 90 seconds.

    Wish the wiki had more info on dwarven steel.

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  7. Used spoiler tags for Nunof. I searched resistances by region and not much came up for Sacred/sacred UW. Would have to play through it again and cross reference things with the wiki and the map to be sure but here goes.
     

    Spoiler

    Taking a look at http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/Maps-Region.html

    and http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/Bestiary.htm

    Starting UW at Dwarven ruins - the insects/flying monsters, armoured louse and glorb hunters dish out poison. The hornets surprisingly do fire damage.
    then there's fungi hillock - poison from plants and mire worms, larvae. There's the underground mines with the demons - who deal mostly magic damage - then its forest area - Purgatori and embalmed forest where you face demons, soldiers (modva) & witches that trap you - so magic and physical. Then you have to fight skull rippers, nuk nuks (need strong physical - they do nasty damage) & wreathed chokers (some magic and some fire). Before a big boss fight and going through the portal.

    So its mostly poison and magic damage. But some that do fire - nuk nuk chieftain does - hate that guy.

    After the portal its the desert - NQuali - so Fire and a bit of poison is needed. From the desert its underground fighting zombies and crabs before Pirate island and Volcano island. Lots of Undead Pirates (physical) and crabs. Crab queen does poison damage iirc. Some Modva there too near volcano and heroes cave. So there is a bit of fire resistance needed in the areas but nothing like original Sacred with the desert and nor draco region with fire trolls and harpies.

    Last few stages of the game you face Hell golems (do mostly magic damage), frazzlers (physical, some do fire), bolting terrors (magic), Cerebropods (mostly blue ones who do magic, some do poison, some magic + fire) and Sakkarra demons (fire damage).

    So it does seem to progress in a certain way, but the fire damage creatures are more spread out. The treetops where you fight druids and the amazons has a spread of all damage types.

    Might edit this later.

     

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  8. If you have trading and agility, then parrying IMO would be wasted. You can get good defence on amulets & armour if you shop for them and agility already gives a decent % boost. Plus as a multi-shot/ranged build you don't really need to be in close range. Use life leech and call of the ancestors and its all good.

    I'd farm the rim valley (if you have a high survival bonus and they are still higher level), try see what drops before going to gold. Underworld has some weird quests and the map can be a bit confusing - Wolfes lair details them well. I never played UW below Level 40 or 50, so jump right in. Early part of the game has creatures that mostly do poison damage iirc, so that's something to look out for. There are alot of undead pirates as well if you have weapon bonuses vs undead, and the heroes cave is a good test of just how strong a build is.

     

  9. Good to see 4x PA combo at level 35. You won't have trouble with bosses for a long time. In gold difficulty you might wanna get more resistance, and tailor it for the region.

    RE: the 95 unspent skill points? Are you using a mod?

    I'd put it mostly in weapon lore and concentration. And try and find some +combat arts.

    I didn't want to make you feel disheartened by the numbers I posted. It was just a rough estimate - with shopping and good drops it will all click and your damage will go up dramatically. My regen times are pretty high, got alot of +CA and weapon lore bonuses and if you look at the wiki the bonuses for the bow, the ring and Araelfi's Pure Misery (Body Armor) are REALLY good

    http://www.sacredwiki.org/index.php/Sacred:Araelfi's_Return

     

    And in case you haven't checked it out Wolfes lair has great info. I like to farm the Rim valley ALOT. Great drops.

    http://pctalk.info/Games/Sacred2/Wolfes.Lair/SacredUnderworld/Pages/PopularHG-RimValley.html

  10. For the most part try to get combat art bonuses from gear rather than eating runes (its half the regen penalty iirc). As for combat art level/no. of runes - its subjective. Try look at all the factors for damage (weapon lore, strength/dex, elemental damage, base weapon damage, set bonuses, etc) and all the ones for reducing regen (regen special moves, concentration and physical resistance improves it too - can get decent bonuses on gear). If you are having trouble killing monsters its usually because 1. you need better gear (vs no. of runes or combat art level) for more damage or less regen

    and 2. you should make a buff suit, get some yellow potions and start using combos.

     

    Never used the unicorn much - you could try using call of the ancestors - very strong esp if you are lucky enough to get full ettol rahc bow and set or use thorn bush - always fun when it explodes

    EDIT - For a comparison, I looked up a multi shot wood elf build - Level 73 GOLD SB 87%, Explosive arrow at L9 - 1.6 sec, Penetrating arrow at L18 - 1.8 sec - damage of 23K to 30K, Combo of penetrating arrow (L32) x 4. Multi shot at 19, resistance at 4900.  Weapon lore at 106. Picked trading. Araelfis bow and 3 others of the set. Could improve regen to about 1.2 - 1.3 shuffling things around and shopping, maybe a bit more damage.

    At Level 55 and Silver (bonuses are much better in gold and beyond) you would want to do (as a rough  estimate) 8 to 12K damage depending on your gear and set bonuses. As long as you happy with your killing speed then its not a worry.

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  11. Battle Mage is the weakest character starting off so whoever said Bronze was too easy should have added a qualifier - I'd never recommend a 1st timer to play Silver. Takes time to get your builds going.

    If you persist and play again do all the quests you can before the goblin lawn, get lots of potions - including yellows. Get your regen times low. Put points in meditation and fire magic. Play slow, take refuge at the inn halfway on the lawn.

    And it gets tougher in the desert with archers, make sure you have fire resistance along with ranged defence. Use ghost meadow as well. EDIT - and socket vampire runes 2 or 3 that have lifeleech as secondary effect

    Storyline is pretty solid if you play it all the way through.

    Sacred 2 isn't as tough starting out but you need a better understanding of the mechanics and there is more micro-managing with buffs.

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  12. The combat arts I mentioned were from builds I've played - EPOX Lightning strike build (plus Ring of ice, Ice shards) to Level 115 starting NIOB, Wood elf tendrils + call of ancestors build to level 103, and Dwarf 2H Axe vehemance build to around level 60?

    Not exactly the strongest combat arts but I can see the changes making them much stronger.

    (Side tracking a little here - Lightning does about 8.5 - 9K but 0.8 sec regen and with 8 hits can take out mobs pretty well. Plus ring of ice & % split. But then again my SB is not that high to be fighting monsters 15 or 20 levels above me)

    EDIT - Poison mist build is gonna be much weaker :(

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