Yeah, it's a good game, strong Sacred vibe from it & the devs are awesome. They do "content" patches every 2 months where they add more stuff, then bug fix patches to fix the stuff they broke as & when needed.
The consoles were never fully implemented so the only thing they do is to shake the screen a bit. What they were intended to do I don't rememeber ever being told.
heh, this pic thread dragged up some nostalgia from me. Always loved the deaths of the dragons, going up against these guys with a gang was always fun.
Or by yourself, though as I played HC, I generally waited till I was sufficiently leveled/geared to be able to deal with the dragon relatively easily, but that's just my risk-averse nature .
Yeah, I don't think S3 is going to be the same, it's sounding like it's going to be a decidedly different beast. Doesn't mean it's going to be a bad game, just fundamentally different to S1/2.
Cthulhu is suddenly reminded of Star Wars: The Old Republic.
Fortuantely in SWTOR companions don't aggro anything on their own (which makes harvesting materials within the aggro range of a mob ok, as long as you can stand outside it & still be within range of the materials node).
Cthulhu doesn't foresee the need to be afraid of this; but it would be both a hindrance and (slight) amusement to see the AI starting fights with things that the player isn't currently interested in fighting (or doesn't want to fight).
Cthulhu seems to remember that being a problem in Sacred 2, actually...
Yeah, if we're going to be "required" to bring companions, we'll need some way to control them, even if it's basic controls such as aggression level (attack anything, attack my target, only attack if attacked first) & maximum distance (short, medium, far).
I thought the henchmen was only for those who dont get connected online, I dont think its the same with people who are connect.
I could be wrong as wrong as what they are doing to this series.
As with pretty much everything, we could do with more information, and it may not even be finalised yet in this regard...
The only reason I can think of for having some feedback after each mission is to enable you to re-start it with more information so you can choose what CAs you use more effectively. That said, I think having separate screens break up the combat is a bad idea on top of another bad idea (no open world). Generally devs don't want combat broken up too much.
I do like the sound of the more tactical combat & I hope CAs can be combined more effectively in S3. I'm always reminded of Dragon Age Origins whenever I think of this, casting an oil slick on the floor, then setting it on fire, that is what Combos should always have been, not a macro to let you fire off multiple CAs in one go.
I didn't get to post on this yesterday with so much info going up... I wonder if this was in mind when they were designing this game? Diablo 3 is 4 player MP, Sacred's MP facility is looking to have gone on a diet to 4 as well?
Easier to host for the company, and to develop?
Probably simpler for the devs to develop it on the most restrictive machine, though we can only hope that the PC will be allowed to have >4 players in a game & have Closed servers as we had before.
Chattius has a point about D3 suffering from a "selfmade illness". It's like England winning a game of Football because the other team lost/played badly rather than us playing well.
I didn't try Diablo3 my own,but my daughters said allowing to re-distribute robs a lot of fun. No really reward in trying out strange builds from scratch, because everyone can reconfigure his char to a successful build?
No longer fun as when my first amazon after Diablo2 release decided to go with lances and everyone laughed and people would have lost time to start their own ones and mainly stuck to their old chars...
Yes, but it is nice to be able to change what skills you're using on the fly. I do miss the "permanence" of previous games, but I also like the flexibility of the new system.
Too cocky?
gotta love our game's Kahunas... Go Sacred 3!
That's marketing/the magazine spewing their usual hyperbole doing their job to sell issues, drive interest in the game, etc.
I'm not sure about info on this Llama, but I haven't seen you in a while, wanted to give you a hug
Hope someone here has info for you and hoping yer in diablo 3?
Thanks Gogo, I do pop in from time to time (& I can be PM'd ). I'm playing D3, but mostly Star Wars the Old Republic (even though it's a subscription game).
Has anyone had any experience with powerline networking? Our BT Home Hub's a bit iffy (we've got 2, one occassionally looses the hub phone & you need to re-sync it & if you dial the landline number it crashes the hub , the other one intermitantly chuck's the wife's laptop off the wireless network) & I was wondering whether what people's experiences with powerline networking were.
Thanks for posting this here. I made one for the Barbarian, really great tool. I can't wait to use these all-orange banners I made.
You don't get the specific banner you made, you get a specific sigil (one per class) to add to the banners you make in-game.
It also doesn't seem to work with IE8 (what we're on at work) or whichever version of Firefox I've got at home, fortunately a fellow (awesome ) guildie did them for me.
There are links floating around the web for the D3 installer, so you don't need to have pre-ordered the digital download. You can download it now & then install it on Monday & be ready for Tuesday morning/evening/whenever-you-can-get-to-start-playing... I've downloaded it & I'll be picking up a copy from Game on Tuesday (hoping to have the day off).
Only two things are, that I'm not sure how much game time I have these days, and with a slow broadband how well the game will run, especially as many, many people will be trying to play on the servers at the same time. Bit concerned that I'll spend my short periods of time just trying to get connected.
Depending on how many servers Blizzard provide, getting into a game may be an issue, it was during the beta weekend, but they were deliberately monkeying around with how many people could start new games, though you could join somone else's game via the friends list easily enough.
Lag should be less of an issue due to the way they've built D3, so hopefully your BB connection will be ok Steve.
Happy to read this thread and to see that part 3 is still in the making, last thing I could find was that press conference in 2010 or something similar.
Yup, that's pretty much the hottest-off-the-press info that we've had...
I don't think it has actually been 100% confirmed whether HC is still "on" in PvP. Blizzard has gone back and forth on the issue, even though most people seem to agree that permanent death in PvP doesn't work very well - no matter how "hardcore" it might be. My guess is that they removed it.
IIRC, you will be able to PvP in HC (in the arena), but you won't loose your char if/when you die (as you would when you die to monsters).
The only permanent choice seems to be your class tbh.
I don't mind the changes made to skills/runes, but the UI for it is an abomination (unwieldy would be the polite term), you need to use far too many clicks to choose what skill you want to go into what slot (with Elective mode clicked) as you need to click through the various skill groupings, etc.
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Yeah, it's a good game, strong Sacred vibe from it & the devs are awesome. They do "content" patches every 2 months where they add more stuff, then bug fix patches to fix the stuff they broke as & when needed.
And they have closed testers.