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19 Years of Wyntertyde in Ancaria

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Llama8

DarkMatters - Member
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Posts posted by Llama8
 
 
  1. Yes, but UW and Ice and Blood were expansions and where priced as such (plus too, but a free one) whereas DLC is more likely to be something like "Super Special extra mission which unlocks the level 200 Super Awesome Sword of Ultimate Stabbing and Pain +10" and is priced cheaper.

    Yeah, but that's just a pricing decision, doesn't change the fact that both the expansion & "Super Special extra mission which unlocks the level 200 Super Awesome Sword of Ultimate Stabbing and Pain +10" are new content that you (usually) pay for.

     

    There's a significant price difference between a Porsche & a Trabant, but they're both cars.

  2. DLC's is for kids especially games giving powerful items. Ultimate God-Killer Sword eewww yuck! It destroys the essence of playing RPG's, I mean what's more satisfying than grinding/boss-hunting so you can gain a powerful item or start killing bosses in low level characters cause you have some uber-leet whack-stick:) DLC's makes players stupid..

     

    Ehh BTW Steve good luck with your operation...

     

    That's a very limited view of DLC. I've always taken the view that DLC is any additional content that you can download, regardless of whether you pay for it or not. So for Sacred, both the Plus patch & Underworld (for S1) & Ice & Blood are DLC. Selling a "level 200 Super Awesome Sword of Ultimate Stabbing and Pain +10" would also be DLC, though there's a mighty big gulf between the two.

  3. Blizzard and Bethesda are doin now for their core games.

    Those games are an aweful lot closer to release than S3 (by several years probably, though I've no idea what Bethesda are working on now post-Skyrim)...

  4. The wife has ok'd some expenditure so I was thinking of getting this, since my C: drive is ####e (it's a 37 Gig PATA drive, probably a good ~10-15 years old & it has a "windows experience" of 3.9).

     

    What I would like to know is whether there's a free way of moving my current C: drive over to the new drive without having to re-install windows (& everything else). I've got Win7 Pro.

  5. For Elder Scrolls IV (Oblivion), it's the only way to level, so when I played it through second time, got a room at the inn, and played for 48 hours, summoning, whacking, casting, sleeping, rinse repeat.

    Afterward, nothing had been done in the game, but I had already maxed all fighting/casting skills. Like 400 skill advances, by fighting in a hotel room

    Then I went jumping and joking to max those out. Played at level 38 without sleeping the rest of the way.

     

    Bad behavior.

    Yup & Morrowind (the other Elder Scrolls game I've played) was the same, no idea about Skyrim as I've not played it.

     

    From the sound of it what you're describing is only different in degree (ie, taking several days of in-game time for one thing) rather than in concept. You're proposing an Elder Scrolls levelling system but making it a lot slower to try & remove the likelyhood that it encourages bad behaviour.

  6. I mean stuff like killing 100,000 kobolds gives you a bonus. Like Master of the 2h sword, with new skills unlocked with 500,000 kills w 2h sword, where you get a special additional skill choice. Like so many kills with a dual wield character gives you a 'god spell' of a spin move. Like traveling 1000 miles on a mount adds a stun move at the end of a combo attack.

     

    That isn't 'bad behavior stuff' That's just stuff you're gonna do anyway in abundance. Treat it as an 'unlockable' skill associated with normal behavior.

    Which is exactly how Elder Scrolls does it. It drives "bad" behaviour in Elder Scrolls (the jumping till you're dizzy as you mention) & it would do the same in Sacred as well...

  7. Sorry to hear you were made redundant mate, it's happened to me once or twice & it's never fun.

     

    In the UK (in the accountancy market at least) agencies cover the majority of the job market at all levels, most job adds online are put up by agencies. So apart from the first job I've always met with recruitment agents & they've dealt with the employer pre-interview. One of the benefits is that you don't need to bother doing cover letters.

  8. Best 3 & worst 3?

     

    Hmmmmmm...

     

    Best 3:

    It's Diablo. It definitely has that feel of D1 & 2, the same fast paced combat & while it's not as "grimdark" as D1, it's nowhere near "unicorns & rainbows" as was being complained about previously. There's a lot of colours being used which is makes for some nice & varied backgrounds to killing demons.

    IMO, it's pretty polished already, though Blizz are farting around with runes at the moment & I'm not sure I like what they're doing with them (currently runes will drop as "unattuned", ie, colourless, & they only get "attuned" when you socket them and you can't then use that rune in a different skill, so if you're looking for a particular rune be prepared to go through several unattuned runes before you get the colour you're looking for).

     

    Worst 3:

    Online only/no "proper" SP or modding. I like mods & I know a lot of people want to play it offline, but you can't, which sucks.

    Such a limited amount of content in the beta & no runes (which wouldn't drop that early anyway). It's really frustraiting that there's only ~1 hours worth of stuff for you to go round unless you're exploring every nook & crany (ie, your first play through), then there's ~2-3 hours worth...

     

    Yes I know that's only 2 each. ;)

  9. Have a week vacation between xmas and new years then back to the grind.

    I'm taking Xmas-New Years off for the first time (ever, since it's usually very quiet in the office & you can get in late & leave early...)

     

     

    Need to start using up some of my vacation. Company policy prohibits rolling over vacation days from previous years but an exception was made in my case.

    Is that common in the US? Over here you can usually take some holiday over into the following year.

  10. an ATI 4950 gfx card (with 1 gig of ram)

    Sorry, it's a 4890, a 1 Gig HiS HD4890 to be precise.

     

    As to bugs, I've not seen any major ones, just a few things that didn't really seem right (such as the Demon Hunter's Entangling Shot entangling a skellie that was climbing up a wall & wasn't normally targettable, but the ES killed it).

  11. :) Thanks guys.

     

    I've got an Intel 8600 (I think) (3.2GHz), 4 gig of ram & an ATI 4890 gfx card (with 1 gig of ram). It runs fine on max settings, as one would expect, since Blizzard don't do games that require a monster PC. IIRC, I get 60 FPS (it never goes higher, so it might be capped) with lows of ~54 when there's lots happening on-screen. I would assume that you would see lower FPS later on in the game when you're in fights with more monsters.

     

    If you can run Sacred 2, you'll be able to run D3... ;)

  12. That is an interesting take on "things"! This option would have been great in Sacred 2 and really would cut a lot of time out of the campaign run in gold! If I could start Silver, say at Gar'Colossus and Gold at Garganthopod that would save 20 hrs easy! I'm sure with good enough gear one could beat Garganthopod at level 50ish in gold? sorry - straying off topic here...

    It's probably only for the quests you've already completed on that character, so you probably wouldn't be able to bring a new character into a game where they're just about to start the final quest to rush them into the next difficulty...

     

    back to D3 - Tell us more about your likes and dislikes Llama!

    Gold is shared between all your characters now (like the shared stash, there's no regular stash), which I like. So my new Wizard can spend any of the 4k of gold my level 11 Demon hunter's accumulated.

    Though if you don't like twinking you'll hate this change.

  13. I'm in the beta & it's growing on me. It definitely feels like Diablo & the main thing that I don't like about it is that there's not much content in the beta at all... :(

     

    The graphics are nice (not shiney & rainbow-y at all, though they have used more than grey, black & brown), the difficulty starts very easy & ends fairly easy (given that the first act/difficulty servers as an introduction to the genre/game for non-addicts, this isn't surprising) & I like the Demon Hunter (didn't like the Witch Doctor, haven't tried the others yet).

     

    Oh & one peculiarity of the way they've done things is that you can choose to start a new server/game/whatever at a particular point in the main quest, so if you're in the beta & "just" want to level up your character to the max (level 13), you'll only want to fight in the end bit of the beta content, so you can choose to start a new game on the final quest in the beta.

  14. I've been in the beta for a month or two & it's managed to convert me from a staunch anti-subscription stance. Unfortunately the cost of childcare for 3 kids in Surrey is cripplingly expensive (& that's not going to change much until September & it won't significantly decrease until the September after that)...

    :(

     

    I'm in the D3 beta too. ;)

  15. Sounds like part of Blizzards plan is to sell items for dollars. Imagine you buy sacred 2 pay your 50 dollars at opening. Then everyone online has a Kaldurs and the monster difficulty is scaled to reflect that. So you have to pay more dollars to get your kaldurs! Holy Hannah! :Just_Cuz_21:

    It's not going to be quite like that Claudius, for you to be able to buy a Kaldur, someone else has to find one, decide not to use it & sell it instead.

     

    Blizzard won't be selling you an item, another player will. All Blizzard's doing is providing you a secure manner in-game in which to trade with another player. The only difference between the real money auction house & the gold auction house is the currency used.

  16. Unlike gogo I feel there isn't likely to be any news. I don't feel like they've even started development yet, or if so it hasn't swung into full force yet. The company developing it for Deep Silver, Keen Games, is working on a Star Trek game that they are yet to release, along with the fact they are still offering jobs for various aspects related to S3 development...I think we are still along way off any news. But, the star trek game was meant to be released Q3 this year, so hopefully its not too far off and then they can focus on sacred 3!

     

    I'm with DB on this, I don't think the release is going to be any time soon...

  17. Being a tad more serious... IMO customization is mostly eye candy. A game w/ the most awesome customization in the world will flop if game play and the story line suck.

    Yeah, Sims must have sold really badly. Good thing they didn't waste any money on an expansion pack, or a sequel...

    ;)

     

    Back in the day when we played Zork and we were happy to have it, we didn't need no customizations. ;) There was one dungeon game that your character was a small stick figure... I suppose customization would have been what color of sticks it was made of.

    Eeee, wen aah were a yung 'un, ah used to 'ave to walk to school up 'ill. Both ways! Bay eck as lahk, them's yung 'uns doon't knor 'ow good they's got it!

  18. I think that if you like the build possiblities in Sacred you'll probably like PoE. The builds are defined by what skill gems (random drops + quest rewards) you use, connected support gems, passive skills (generally add small bonuses to the usual stats, damage, HP, attack speed, armour, etc & the passive skill "tree" is insane (proper bat-FECAL MATTER! insanity, not your common-or-garden insanity), it's circular for a start & you can cross from one part of it to another if you pick skills that head in that direction) & items (which have the sockets that you put skill & support gems in).

     

    My Ranger started off with Split Arrow (fires x extra arrows in a cone, with a small damage reduction), was doing ok with it. By the start of act 2 you'll start to see the support gems dropping, so I dropped an "adds +% fire damage" gem in & Split Arrow's doing a fair bit more damage (physical + fire), then I found an "adds x-y ice damage" gem, but didn't have any sockets for it on my other item, so I got a second item with connected sockets, dropped a Split Arrow gem in there with the +Ice damage & now my Split Arrow's doing a fair bit more physical, fire & ice damage. The game really starts to shine when you get high enough to have the support gems dropping.

     

    The fire animation is awesome when you crit with fire-damage, you set the target on fire for 4 seconds & the animation is probably the best I've seen, especially on the larger monsters.

     

    They've also done something very interesting with the currency, instead of using gold, there are various droppable/stackable items that are used as currency with the vendors & as consumable items, eg, Scrolls of Wisdom (ID items), Portal Scrolls (a TP, obviously), Jeweller's Orb (randomises the sockets on an item), an item that converts a white item into a blue item, an orb that adds a pre/suffix onto an item (if the item has enough "space") & loads more, and since people are using the items for their intended purpose as well as for trading, that should keep a lid on inflation (or at least mitigate the effects somewhat). The Devs definitely have their heads screwed on & have put a lot of thought into their decisions (not that I necessarily agree with them all, but it's clear that they've definitely been thinking about things).

  19. Or let PC players play with OSX players, or UNIX players... hell... what I'd really love to see is an OSX release! Sux to have to keep booting into the pc just to play Sacred. (Intel Mac)

     

    I'm talking cross-platform... and while your at it, cross-server. Being locked into using a pc to play is just as annoying as being locked into a single server to play.

    At least those other flavours of PC would be able to connect to the same server so they'd be able to play with "us". How much does it cost to port to the Mac/Linux/Unix? I can't imagine that there would be much more than a handful (or a few handful) that would want to play Sacred. I do know that Sacred Underworld was ported to Linux, but I've no idea how much it sold.

 

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