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27isbadluck

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Everything posted by 27isbadluck

  1. Hey, no its just a old joke, this was my sisters account but I've taken over it, ty for the warm welcome!
  2. Hey, I've recently installed CM patch so most the gears are standard I&B, but im starting to find light sabers, my Full Celestrial Seraphim went toward flat armor This builds going into dodge and def rating, I'll update it once I hit 100 or deeper into the charater, bbl ,
  3. All the Time and Space to move, Forward in Life

  4. Vegetarian Duel Swords Seraphim (Exaulted Warrior aspect only) (removed speed cap in balance.txt to SpeedMax = 5000,) *SPOILERS* This build is more like a WALKTHROUGH then a guide Realtime grinding was done to ensure JuneJune's builds can be done without 'aid' grinding to 120 in Sacred 2 is 'human' going all the way to 200 is 'mechanical' mods used.txt Stats around level 103 Items that are quiet good A farming map but its old new map here below hit chances for boss vs normal mobs Easier to read fonts.rar Stats at level 200 JuneJune Seraphim.rar Downloaderble character at level 200 (comes with regen per hit swords but they are so hax) (removed speed cap in balance.txt to SpeedMax = 5000,) Easier to read fonts.rar >> comes with a read me file mods used.txt
  5. I called it a backpacker from its playstyle its very easy going, slice and tank and u can go shopping for gears and get gears as you travel too
  6. The BFG was designed for dps this covers more flavours, more of a all rounder
  7. Traveling Warrior with Archangel’s build (Backpacker Seraphim theorycraft at end) Made with adventure in mind, (Mystic Pyromancer, built with flavor in mind http://darkmatters.org/forums/index.php?/topic/21207-stormy-pyromancer-guide/) (Simplified BFG Seraphim, Designed to maximise BFG dps http://darkmatters.org/forums/index.php?/topic/21203-simplified-beefeegee-seraphim-guide-v111/) (statistics from sacred 2 wiki (backup?) http://web.archive.org/web/20120823004318/http://www.sacredwiki.org/index.php5/Sacred_2:Fallen_Angel -------------------------------------------------------------------- -------------------------------------------------------------------- Offensive Skills Tactics Lore Duel Wield/polearms/magic staffs Exalted Warrior Focus Combat Discipline/concentration Revered Technology Lore/focus 5 points for chaser bolts Combat Discipline (283.3% at level 200) //untested 1 spell casts playing on pc Defensive skills Armor Lore Constitution Toughness Spell resistance + Battle stance Enhanced Perception/combat reflexes Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction -------------------------------------------------------------------- -------------------------------------------------------------------- Build (Experts touch was taken.) (Build is focused on constatnt dps, by backing it up with full up time defenses) Stats At level 200 ---- 99 Vit, 99 Str, 99 Stam (no concentration) Level 1-74 Str Level 75-124 Vit Level 124+ Stam At Level 75 Level 02 Tactics Lore 38 Level 03 Duel Wield/polearms/magic staffs 38 Level 05 Armor Lore 38 Level 08 Exalted Warrior Focus 38 Level 12 Enhanced Perception or (combat reflexes can wait till 10th skill) 10 Level 18 Constitution 38 Level 25 Combat Discipline 38 (283.3% at level 200) //untested 1 spell casts playing on pc Level 35 Toughness 38 Level 50 Revered Technology Focus 5 (For chaser bolts) Level 65 Spell resistance 10 (9 mod points) 5 Spare points (Enhanced Perception or Spell resistance) All skills will hit 75 at character level 152 (besides Revered Technology Focus left at 5) Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction -------------------------------------------------------------------- -------------------------------------------------------------------- Combat arts Max battle stance Up warrior arts to around 2 seconds Leave archangel’s wrath under 1 second (Archangel’s wrath does improved weapon damage and misses too) Battle stance Reconmened hit 12.5% + 2.5% per CA – reduced consumption (a lot x+y*z=50%++) – share//reflect 20%** damage 5% + 1% per CA – dodge a lot 20% + 0.2% per CA – share buff Pelting strikes Reconmened damage per hit 16.7% – reduced consumption 20% – crit 9.9% + 0.1% per CA double hit 20% - reduce armour 100 + 1 per CA - reduces armor 50 + 1 per CA Soul hammer Reconmened crit 19.8% + 0.2% per CA - reduce armour 100 + 1.5 per CA – deep wound. 25% + 0.5% per CA wound 50% - disarm 25% + 0.5% per CA – double damage at 25% + 0.5% per CA -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- Backpacker Seraphim theorycrafting (Character in progress) (Experts touch was taken.) (Build is focused on constatnt dps, by backing it up with full up time defenses, and having a good selection of gears) Enhanced perception gems when farming Change to shopping gems to town hopping Easy to build Made with adventure in mind, Stats At level 200 ---- 99 Vit, 99 Str, 99 Stam (no concentration) Level 1-74 Str Level 75+ Stam/Vit //Level 1-74 Str //Level 75-124 Vit //Level 124+ Stam At level 75 Level 02 Pole arms 35 (Duel Weild/Magic Staffs would dely EP/Bargaining, pole arms are more plentiful) Level 03 Armor Lore 35 Level 05 Exalted Warrior Focus 40 Level 08 Enhanced Perception 10 (5 to start) Level 12 Constitution 35 Level 18 Toughness 35 Level 25 Bargaining 10 (5 to start) Level 35 Combat Discipline 30 (283.3% at level 200) //untested 1 spell casts playing on pc Level 50 Tactics Lore 35 Level 65 Rev Tech Focus (10) need only 5 (9 mod points) spare 21+5(goes into enchanced perception or bargaining) Enhanced Perception and Bargaining will be both 50 at character level 142 (stays at 50) All other skill will hit 75 at character level 142 (besides Revered Technology Focus left at 5) Skill mods from above Working out for Skill points 286+10 skill points at 75 296 - 30 = 266 / 7 = 38 38 - 35 = 3* 7 = 21 spare http://web.archive.org/web/20120809013129/http://www.sacredwiki.org/index.php5/Sacred_2:Skills //'Im fine' //Kanzaki Urumi quote: "It's not his fault. He is a teacher.... technically."
  8. Stormy Pyromancer High Elf Guide v2.0 (with triple buff and bargaining for special offers) Built with flavor in mind, 1.9 buff CA level’s added to level 75 section 2.0 Pros and cons added with colour (Backpacker Seraphim, Made with adventure in mind http://darkmatters.org/forums/index.php?/topic/21208-traveling-backpacker-seraphim-build/?p=6958227) (Simplified BFG Seraphim, Designed to maximise BFG dps http://darkmatters.org/forums/index.php?/topic/21203-simplified-beefeegee-seraphim-guide-v111/) (statistics from sacred 2 wiki (backup?) http://web.archive.org/web/20120823004318/http://www.sacredwiki.org/index.php5/Sacred_2:Fallen_Angel -------------------------------------------------------------------- -------------------------------------------------------------------- Contents How this build comes together – 001 Pros and Cons -- 002 Spells and Cast Times – 003 Build -- 004 At character level 75 -- 005 Frost Combat Arts and mods -- 006 Arcane Combat Art mods -- 007 Fire Combat Arts and mods -- 008 Fire Damage -- 009 Frost Damage -- 010 Armour -- 011 Play style – 012 Variable Spell intensity build – 013 -------------------------------------------------------------------- -------------------------------------------------------------------- How this build comes together 001 This build’s damage comes from stamina, invigoration buff, concentration, and low consumption buffing toped off with ancient magic, especially when it hits 75. (3 buffs) (ancient magic -45% resistance for all non-weapon based Combat Arts) This build focuses on Area of Effect without dying, by improving cystal skin, and dps buffs, through cooldown reduction by stamina, concentration and mystic-pyro focus skills. Built with flavor in mind (continued in pros and cons section) -------------------------------------------------------------------- -------------------------------------------------------------------- Pros and Cons 002 Pros Fun to level gets to eats a lot of CAs Quickly lowers CA times so the fun starts early Starting levels mods come quick from being a hybrid Always something on the horizon, 3 buffs concentration, ancient magic, mods, new area different gameplay Uses 3 buffs to full efficiency Two different element types A lot of different spells Have bargaining to shop for gears and make use of the resistance gem’s +bargaing/enchanced perception Cons There is no high end to pull you though tough times A lot of time spent building, upgrading CA’s and changing spells Ancient Magic and Concentration are underpowered untill 75 Too many spells Late game mods will take a while ---10th mod for Incendiary shower crit is at minmum character level of 87 ---11th mod for Blazing tempest crit is at minmum character level of 106 -------------------------------------------------------------------- -------------------------------------------------------------------- Spells and Cast Times 003 Spell cast times with out cast speed (mind mapped) Glacial Thorns set at 0.9 seconds Raging Nimbus at set 1.4 seconds Crystal Skin to be set first depending on armour (maxed at higher level) Ancestral Fireball set at 0.9 seconds Blazing Tempest set at 1.2 seconds Incendiary shower at set 1.4 seconds Grand Invigorator maxed Imp buff comes in at character level 75, 3 buffs and 7-8 pyromancer mods available Skill level 42 is 7 mod points (8th is at 55) (9th is at 70) (10th is at skill/character 87) -------------------------------------------------------------------- -------------------------------------------------------------------- Skills 004 (Experts touch was taken.) Level 02 Concentration (75 for imp buff, imp level increases with character level, stam build so buff is almost free) Level 03 Mystic Stormite Focus Level 05 Armour Lore Level 08 Delphic Arcania Focus (9 points for buff mods and +all skills jewlery) Level 12 Arrant Pyromancer Focus Level 18 Constitution Level 25 Ancient Magic Level 35 Bargaining (for special offers from shops) Level 50 Shield Lore (block %) Level 65 Combat Reflexes (dodge%) All skills will hit 75 at character level 153 (besides Arcania Focus left at 9) Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction -------------------------------------------------------------------- -------------------------------------------------------------------- At character level 75 005 Stats At level 200 ---- 100 Vit, 200 Stam Level 1-74 Stam Level 75-124 Vit Level 124+ Stam (Experts touch was taken.) Skills levels at 75 Stamina 100 Level 02 Concentration 75 Level 03 Mystic Stormite Focus 42 -7mod points (8th is at 55) (9th is at 70) (10th is at skill/character 87) Level 05 Armor Lore 34 Level 08 Delphic Arcania Focus 9 - 3mod points Level 12 Arant Pyromancer Focus 42 – 7mod points (cast speed imp or heavy meteor) Level 18 Constitution 34 Level 25 Ancient Magic 34 Level 35 Bargaining 10 Level 50 Shield Lore (block %) 10 Level 65 Combat Reflexes (dodge %) 6 (After 75, 3 points Ancient Magic per level, 75 Ancient Magic at level 89) All skills will hit 75 at character level 153 (besides Arcania Focus left at 9) Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction Buff CA levels Fire Demon – half of the maximum CA level is roughly 10% consumption Crystal Skin -- Maximum and above Grand Invigoration -- Maximum and above -------------------------------------------------------------------- Combat art mods for level 75 Fire Ancestral Fireball -- chance to burn -- more damage -- follows targets Blazing Tempest -- chance to burn -- improve regeneration Incendiary shower -- more fire damage -- more physical damage Fire Demon 20% -- at 55 Stronger imp (at 70 +10%cast speed) Frost Crystal Skin -- slow or reflect magic -- increase spell intensity -- more frost damage Glacial Thorns -- more damage for bosses -- more critical strike chance -- more thorns Raging Nimbus – more frost damage -- reduce attack values -- increase duration Arcane Delthic Arcania -- regeneration for pyromancer -- regeneration for spells -- 10% run speed (mods fully explained in next section) -------------------------------------------------------------------- -------------------------------------------------------------------- Mystic Stormite Combat Arts and Mods 006 Crystal Skin Glacial mirror/Freeze- (slow or reflect magic) Focalize- (increase spell intensity for all spells 30% + 1% per CA level) Frosty Breeze- (more frost damage 50% + 2% per CA level) Glacial Thorns Frost- (more damage for bosses) Devastation- (more critical strike chance) Fusillade- (more thorns) Raging Nimbus Wrath- (more frost damage 50% (25% total)) Roar- (reduce attack values while you spam) Cyclone- (increase duration by 50%) -------------------------------------------------------------------- -------------------------------------------------------------------- Delthic Arcania 007 Grand Invigoration Arrant-(regeneration for pyromancer) Replenish- (regeneration for spells) Fleetness- (10% run speed) -------------------------------------------------------------------- -------------------------------------------------------------------- Arrant Pyromancer mods Combat Arts and Mods 008 (9 mod points at level 75, 3 buffs at level 75) Ancestral Fireball Greek Fire- (chance to burn have a lot of Area of Effect) Globe- (40% more damage) Hot pursuit- (follows targets who like to dodge/run) Blazing Tempest Scorch- (chance to burn) Spell Flow- (improve regeneration) Ambition- (increase critical hit chance) (after level 75, 9 mod points at 75), Crit is 120% only Incendiary shower (late game, have glacial thorns for bosses) Magma Rain- (50% more fire damage) Smashing rocks- (50% more physical damage) Intensity- (increase critical hit chance) (after level 75, 9 mod points at 75) Crit is 120% only Fire Demon (at 75 tripple buff, imp level increases with character level, flat 20% more fire damage, intended for late game with stamina build) Power- (stronger imp) Lively- (10% improved casting time) Modesty- (25% improved regeneration penalty, for late game) -------------------------------------------------------------------- -------------------------------------------------------------------- Fire Damage 009 (spells without +cast speed start from 0.9 to 1.4 cast times) Fire Damage that stacks Stamina Concentration Ancient Magic Delphic Grand Invigoration buff Mystic Stormite Crystal Skin buff mod spell intensity (30% + 1% per CA level) Gears enhanced with crit and regeneration (Crystal skill will also improve) Fire damage that doesn’t stack Arrant Pyromamcer Focus Delphic Grand Invigoration buff + moded for fire Late Game Arrant Pyromancer Imp buff mods (20% fire damage,10% cast speed, 25% reduced penalty) (imp level increases with character level) (stam build so the buff will be almost free) -------------------------------------------------------------------- -------------------------------------------------------------------- Frost Damage 010 (spells without +cast speed start from 0.9 to 1.4 cast times) Frost Damage that stacks Stamina Concentration Ancient Magic Delphic Grand Invigoration buff Mystic Stormite Crystal Skin buff mod spell intensity (30% + 1% per CA level) Gears enhanced with crit and regeneration (Crystal skill will also improve) Frost damage that doesn’t stack Mystic Stormite Focus Mystic Stormite Crystal Skin buff mod frost damage (50% + 2% per CA level) -------------------------------------------------------------------- -------------------------------------------------------------------- Armour 011 Armour Lore Constitution Shield Lore (block %) Spell resistance (resist %) Crystal Skin buff (adds to all elements, maxed at higher level) -------------------------------------------------------------------- -------------------------------------------------------------------- Play style 012 Keys set to stand still Blazing Tempest/Glacial Thorns Blazing Tempest/Raging Nimbus Glacial Thorns Shadow Step and/or Ancestrial fireball Keys set for frost *Glacial Thorns *Blazing Tempest *Raging Nimbus //Ancestral Fireball // Pc version // Shadow Step Keys set for frost/fire //Glacial Thorns // Pc version // Incendiary shower *Blazing Tempest/Raging Nimbus Ancestral Fireball Shadow Step Keys set for fire //Glacial Thorns // Pc version // *Incendiary shower *Blazing Tempest *Ancestral Fireball Shadow Step -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- Variable Spell intensity build 013 This build is variable but the high elf must make use of combo discipline, I personally prefer to have my spell separated. Combo discipline (Maxed 283.3% at 200) //untested for single cast playing on pc Intelligence Ancient magic Concentration Mystic Focus Pyromancer Focus //Mystic Pryomancer Lores – (Shouldn’t work with CA’s will be too low levelled) -------------------------------------------------------------------- It should look something like this Stats At level 200 ---- 100 Vit, 200 Intel Level 1-74 Intel Level 75-124 Vit Level 124+ Intel 100 Intelligence 75 Concentration (75 for imp buff, imp level increases with character level, stam build so buff is almost free) 42 --Mystic Stormite Focus //7 mod points (8th is at 55) (9th is at 70) (10th is at skill/character 87) 34 Armour Lore 9 Delphic Arcania Focus //9 points for buff mods and +all skills jewlery 42 --Arrant Pyromancer Focus //7mod points (cast speed imp or heavy meteor) 34 Constitution 34 Combo Discipline (max 283.3% at level 200) //untested for single cast playing on pc 10 Bargaining (for special offers from shops) 10 Shield Lore (block %) 6 Ancient Magic//Combat Reflexes (dodge%) All skills will hit 75 at character level 153 (besides Arcania Focus left at 9) Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction //not everything is set in stone -------------------------------------------------------------------- -------------------------------------------------------------------- //'Im fine' //Kanzaki Urumi quote: "It's not his fault. He is a teacher.... technically."
  9. Simplified BeeFeeGee Seraphim Guide v2.0 (with enhanced perception and late game Area of Effect) Designed to maximise BFG dps, (Backpacker Seraphim, Made with adventure in mind http://darkmatters.org/forums/index.php?/topic/21208-traveling-backpacker-seraphim-build/?p=6958227) (Mystic Pyromancer, built with flavor in mind http://darkmatters.org/forums/index.php?/topic/21207-stormy-pyromancer-guide/) (statistics from sacred 2 wiki (backup?) http://web.archive.org/web/20120823004318/http://www.sacredwiki.org/index.php5/Sacred_2:Fallen_Angel -------------------------------------------------------------------- -------------------------------------------------------------------- Contents How this build works 000 Damage 001 Hit 002 Armour 003 Late Game Area of Effect 004 Build 005 Skills 006 Combat Arts 007 Combos 008 -------------------------------------------------------------------- -------------------------------------------------------------------- How this build works 000 This build concentrats on maximizing the BFG by buffing the BFG with battle stance, taking warrior focus for battle stance, and fast exalted warrior combat arts so auto shooting will be eliminated, to maximixe combat discipline. Then it is pulled together by combat discipline combos and stamina to increase damage of all combat arts. Archangels will do fire damge while pelting and soul hammer will do frost damage from the BFG's damage element -------------------------------------------------------------------- -------------------------------------------------------------------- Damage 001 Ranged Weapons Rever Tech Focus Exalted Warrior Focus Combo Discipline (283.3% at level 200) //untested 1 spell casts playing on pc Concentration Stamina Battle Stance Battle stance is a very strong buff my ex-warrior seraphim would die, miss, do less damage without it and have trouble hitting bosses and shiny enemies. Warrior Focus Over Tactics Lore Tactics lore is a waste +damage only for pelting strikes and soul hammer and dosn’t add for arch angels (tested in game) or archangels will hit for something insane Warrior focus works for pelting, soul hammer and battle stance for more defence and hit archangels requires hit too -------------------------------------------------------------------- -------------------------------------------------------------------- Hit 002 Battle Stance BFG Gear // Opponents chance to evade jewellery (1 ring per armour or u can't get it back..!) -------------------------------------------------------------------- -------------------------------------------------------------------- Armour 003 Armour Lore Constitution Toughness Spell Resistance Battle Stance Buff Gear // Chance to evade jewellery (1 ring per armour or u can't get it back....!) -------------------------------------------------------------------- -------------------------------------------------------------------- Late Game Area of Effect 004 Rever Tech Focus Combat Discipline (283.3% at level 200) //untested 1 spell casts playing on pc Concentration Stamina -------------------------------------------------------------------- -------------------------------------------------------------------- Build 005 (Experts touch was taken.) It should look something like this Pelting Strikes 1 point Soul Hammer 1 point Battle Stance 20 points BeeEffGee 20 points Archangel’s Wrath 1 point Flaring Nova (late game) 5 points Radiant Pillar (late game) 5 points -------------------------------------------------------------------- -------------------------------------------------------------------- Skills 006 Character at level 75 Stats At level 200 ---- 100 Vit, 200 Stam Level 1-74 Stam Level 75-124 Vit Level 124+ Stam 2/3 points to Stamina (auto shooting will be eliminated, to maximixe combat discipline) Levels 02-----Ranged Weapons 1 (1 point, BFG will get it above 75) 03-----Armour Lore 40 05-----Rever Tech Focus 42 (7 mod points) 08-----Enhanced Perception 16 12-----Constitution 40 18-----Concentration 40 (40% at 50 points, 46+1%+buff at 75) 25-----Toughness 40 35-----Exalted Warrior Focus 42 (7 mod points) 50-----Combo Discipline 40 (Max 283.3% at 200) //untested for single cast playing on pc 65-----Spell Resistances 36 Concentration will hit 50 at character level 146 (and left at 50) All skills other skills will hit 75 at character level 146 (besides Ranged Weapons that should have hit 75 way ahead of the rest) Combat Reflexes or spell resistances - bosses have a high spell intensity it will go though low leveled spell resistance, if u keep it in good shape u will block 30% + crits, roughly 40% reduction -------------------------------------------------------------------- -------------------------------------------------------------------- Combat Arts 007 Pelting Strikes 1 point Battle Stance even with BFG BeeEffGee even with Battle Stance Archangel’s Wrath 1 point Flaring Nova (late game) -------------------------------------------------------------------- Combat art mods Exalted Warrior Pelting Strikes Thrust- more damage per hit Focus- less energy Precision- boss kill late game Battle Stance Premonition- more hit Drill- reduce cost -------------------------------------------------------------------- Combat art mods Rever Tech BeeEffGee Battery- 50% regen reduction Enhancement- more damage or 25% reduction from diminishing returns Accuracy- more hit Archangel’s Wrath Red Hot- Bigger shot for bosses Lock- For that last guy who likes to dodge/run Vulnerable- Crits Flaring Nova (late game) Impulse- more damage Stun- Perplex is broken Flux- More damage -------------------------------------------------------------------- -------------------------------------------------------------------- Combos 008 Soul Hammer Archangel’s at 0.8s cast speed Soul Hammer Pelting Strikes 0.4s or around there Flaring Nova Radiant Pillar roughly 1.1s cast time -------------------------------------------------------------------- -------------------------------------------------------------------- //'Im fine' //Kanzaki Urumi quote: "It's not his fault. He is a teacher.... technically."
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