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Little Sara

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Posts posted by Little Sara

  1. I will test my HE to see if the numbers are true or false (regarding not adding to general -regen bonus). However, certain stuff does have seperate entities in the formula. Take Combat Discipline as an example, it's 10% (20% with mastery) is added after everything, meaning that the bonus it provides is solid. This skill has become my favourite actually :)

     

    There is a penalty for using Combat Discipline: execution speed is not faster per the Lore skill when spell is used in a combo.

     

    Though the damage bonus is applied to it in or out of combo, which is the good part.

  2. No, it's 1 plus, so at 100% you get /2, at 200% you get /3 etc etc.

     

    The way stamina shows it is a positive, the way skills and combat arts show it, it is a negative.

     

    Wether you have -100% regen +1 or +1 -100% regen, its the same.

     

    If you have 1+100% regen or 100% regen +1, then yes, it makes a difference. If the game was consistent we might make sense of it...

  3. What should be done is for Ascaron to provide numbers for the mods, either in %, or their effects directly.

     

    Say if you took Arrant Pyromancer Expertise, it could say, in the spell tooltip:

     

    Regeneration time of all Combat Arts -40%

    Regeneration time of Arrant Pyromancer -15%

    or something like that

     

    and umm, is there a limit to those bonuses? - would getting Lv 90 (effective level) of Grand Invigoration with Arrant Pyromancer Expertise, provide with -100% Regeneration time?

     

    The thing to remember with regeneration times is that ultimately the formula works out to:

     

    (Base Regeneration + (Per Level Regeneration * (Runes Read + (Levels from Gear/2)))) / (1 + Aspect Regeneration%)

     

    So 100% from Grand Invigoration will only 'halve' the value of the divisor (vs no buff) and I'm just using aspect regeneration since the factors that work into that aren't something I've figured out exactly yet...

     

    They *seem* to be something along the lines of:

     

    (1 + Regeneration from gear [be it gear based factors or the -xx.x% from smithing/modifiers) * ( 1 + Concentration [however this *might* potentially include the blue -xx.x% regeneration on gear/smith arts rather than in the first factor] ) * (1 + Aspect Focus [which will likely also include the yellow aspect regen mod on gear and thus buffs as well that decrease individual aspects]) * (1 + Stamina Factor [which I haven't figured out either, since it doesn't show up in the tooltip]) * ( 1 - Buff Penalties&mount penalties)

     

    Don't take that as certain, but it's likely something along those lines. Unfortunately anything affecting all aspects at once merges with the stamina bonus itself and prevents any real ability to sort between those elements (I can see how it could be done with a lot of data, but you'd need large ranges of data points only affecting one element at a time)

     

    Hmm even that doesn't explain it even if you bold the "1", it still amounts to division by 0 with 1-100% (ie 1-1).

     

    Stamina can reach +1000% regen speed (or more), which probably means 90% faster, but I have no idea.

     

    I know that with a High Elf lv 200, with Arrant Pyromancer Lore 150+15, Arrant Pyromancer Focus 150+15, Concentration 36+0, Combat Discipline 150+0, Ancient Magic 75+0, on Pyromancer-focused build:

     

    Ancestral Fireball lv ~102 effective level, modded with Explosion, Fusillade, Hot Pursuit would do a total of 12,500 damage (per fireball, as there are 2) in ~3.5 seconds.

     

    Blazing Tempest lv ~102 effective level, modded with Burning, Cataclysm, Ambition, would do a total of 5500 damage on impact and 7700 damage/second in ~4.0 seconds.

     

    Incendiary Shower lv ~102 effective level, modded with modsw I don't remember for certain...would do a total of 9000 damage on impact of each meteor, with 13 meteors falling in ~6.0 seconds.

     

    Add Incandescent Skin effective level ~75 (-35% regen of Arrant Pyromancer +6% regen of all spells).

    Add Grand Invigoration effective level ~75 (-45% regen of all spells +very high HP regen)

     

    and the cooldown shot to Ancestral Fireball 0.9 second, Blazing Tempest 1.1 second, Incendiary Shower 1.5 second.

     

    No +all skills involved, INT was about 600-700, not certain.

  4. I know for a fact how to get most achievements, just not their names. I've tested it long enough. Unless new ones were introduced since 2.34.0, there are 49 achievements.

     

    And its 50% of the map explored.

     

    In my SP game (build 1453) I explored ALL of the High Elf region, Human region and Orc region, with no map-related achievement discovered.

  5. Well a lot of the numbers posted are correct, but there are also many more inaccurate and misleading, or not providing all the information. Take Grand Invigoration as an example. According to the wiki...

     

    * Arrant Pyromancer Expertise - The regeneration time for the aspect Arract Pyromancer will decrease significantly. (10% decrease)

    * Mystic Stormite Expertise - The regeneration time for the aspect Mystic Stormite will decrease significantly. (10% decrease)

     

    MODicons_10.gif Silver

     

    * Replenish - Further decreases the regeneration time of all spells. (7% decrease)

    * Life Energy - Additionally increases the hitpoint regeneration rate. (1.5% increase)

     

    MODicons_08.gif Gold

     

    * Resilience - Reduces the impact and duration of incoming detrimental effects. (30% reduction on debuffs)

    * Fleetness - Increases run speed while Grand Invigoration is active. (9.9% increase)

     

    From the datafiles the BASIC values are correct. However, the info on improvement with CA level is missing, misleading people that Life Energy mod is useless -.-

     

    The bronze mods add 10%+1% per CA level decrease

    Replenish adds 7%+0,7% per CA level decrease

    Life energy adds 1,5+1% per CA level health regen bonus (and notice the increase is HUGE making this mod much better then the other)

    Resilience adds 30% + 0,03% per CA level

    Fleetness adds 9,9% + 0,01% per CA level

     

    AS you can see the info provided is correct, but not complete and therefore could be misleading.

     

    PP: Very nice thread. I've been doing exactly the same, might exhange experience with that guy :D

     

    What should be done is for Ascaron to provide numbers for the mods, either in %, or their effects directly.

     

    Say if you took Arrant Pyromancer Expertise, it could say, in the spell tooltip:

     

    Regeneration time of all Combat Arts -40%

    Regeneration time of Arrant Pyromancer -15%

    or something like that

     

    and umm, is there a limit to those bonuses? - would getting Lv 90 (effective level) of Grand Invigoration with Arrant Pyromancer Expertise, provide with -100% Regeneration time?

  6. Just yesterday, I got "Ambler". I think you get it when you walk a lot by feet, rather than using your mount.

     

    Also, I've got "Master Cartographer" quite some time ago already, and I'm very far from having 50% map explored. I think it refers to the Elven region, as I've explored most of that one.

     

    Umm it IS supposed to refer to 50% of map explored. I've seen the achievements first hand and their descriptions. So that's probably a bug.

  7. So even if it were a MMORPG, it would be bigger than WoW probably.

     

     

    :D

     

    gogo

     

    It uses higher level graphics than WoW does. I can run WoW at very high graphics details, but I'm afraid to push Sacred 2 above medium (or nv4disp.dll might like to crash on me). The world is also well, HUGE. Maybe a bit smaller than WoW is, even with the new Snow area, but a lot more defined.

  8. If this is the formula...what is the max level of any one skill...200? Is there a point when the skill more or less breaks even or has diminishing returns.

     

    Skills all have diminishing returns, but stats don't.

     

    Vitality ends up giving you +8000 or more HP at high levels. It becomes exponentially higher (slight exponential curve still, not like it squares every 2 levels), not only dependant on level, but dependant apparently on max HP (counting bonuses from say Constitution) and on skill level and stat amount, obviously.

     

    Other stats don't seem to work that way (not exponential, totally linear), but if you have +500% attack and +300% defense, you'll see every point of DEX give you 3-4 Defense and every point of STR give you 6-7 Attack (provided you use swords).

  9. And...with the addition of 7.27 for elite we get...

     

    19.77....

     

     

    :)

     

    :D

     

    :)

     

    er...are there any other games out there that are this big?

     

    I mean...when playing an mmorpg...where does all the content live...in our drives...on their servers and we only access it? lol, maybe it would have been easier if Sacred 2 would have been an mmorpg

     

    :P

     

    gogo

     

    The data monsters/NPCs would be server side. The data character appearance, speeches, movies/CGs, monster palettes and movements, maps/terrain appearance and behavior permitted in such etc is all client side.

     

    So even if it were a MMORPG, it would be bigger than WoW probably.

  10. Almost forgot...

     

    I got Survivalist the moment I finished the main quest on Silver, as I posted here. I bet it's the one that goes with "unknown name - Finish main quest exploring less than 20% of map". My map revealed was around 19,1%.

     

    Unless you died, I think it's more of the "Finish the main quest in Bronze or Silver without dying"

  11. K...just over to the left a little....perfect.....now stay still, got a present for you

     

    target.jpg

     

    Hmm I know where that is, and its not supposed to be accessible as far as I know. It's a debug area in the far north-east of the debug worldmap (ie, won't show on the normal one). How did you get there?

  12. urgh, not to sure how to post my character sorry.

    Level 35 Shadow Warrior, on the verge of level up.

     

    What does 'opponent level for death blow' mean?

    I had this at about 40% at one stage, and thought it ment I had a 40% chance to outright kill an opponent. hasnt happened yet, but its only taking 2 hits to kill normal monsters.

    Decided to up the chance to find valuable items, and it sits ok at 35%

    Couple of parts from different sets, and getting bucketloads of coin in the process.

     

    great game I must say, even better than the original and that was great. still is really.

     

    Cant seem to get MP to work for me either. and patches, whats the story with them, do I need them?

     

    sorry if Im posting in the wrong forum people.

     

    You need version 2.31.0 Build 1453 client side, server-side is their business and only works in MP.

     

    % chance of Deathblow means that when an enemy has below the % amount in HP, you deal 2x damage on them.

     

    So if I have 40% chance of Deathblow, and fight Xianthar (Dragon region boss), who has, say exactly 10,000 HP, I'll deal double damage once he's below 4000.

     

     

     

    WICKED!

     

    thank you for that.

    Now I know what weapons to equip when comming across boss monsters.

     

    oh and I have no idea what version I have and build client 1453 client side is way out of my league.

     

    Im a Shadow warrior, not a High Elf :lol:

     

     

    New version came out today 2.34.0 build 1469, download it :D

  13. There are a number of skills that I'd like to take (Speed Lore for more attack/defence, Constitution for more health & Blacksmithing/Bargaining/EP/Riding), but there aren't any that I'd like to get rid of...

     

    I'd also like to get various skills higher (Toughness, Armour, Combat Reflexes, Sword Lore, probably Spell Resistance as well), but that will come with time I guess.

     

    And yes, I'm now putting both stat points into Vitality.

     

    I just want a load more skill points really...

     

    Speed Lore used to give +% Attack Speed, this made it worth it...now, if you have a mount, the +% Moving Speed doesn't even matter, and at high level, I think the Toughness Armor bonus is better than the Speed Lore Attack/Defense bonus.

     

    For an example.

     

    A Seraphim lv 50 with decent equipment but not too great, can have:

     

    2500 Attack (80-90% hit on all except boss), 1500 Defense (monsters have 20-30% chance to hit you) and 2400 Armor total.

     

    This is without Speed Lore, and without Toughness, and with Armor Lore only at 20.

     

    Armor Lore at 125+100 -> Something close to +395% armor

    Toughness at 75+100 -> +177 Armor -17.7% damage on character

     

    177 Armor *4.95 = 876 armor of all types given by Toughness (a total of 4380)

     

    vs Speed Lore at 75+100: +266 Attack/Defense and +17.7% run speed (not counted while mounted)

     

    Attack/Defense would only be multiplied by buffs or skills that increase it % wise, while Armor Lore would multiply Armor from Toughness, without the need for runes or equipment.

     

    Not to mention that Attack/Defense increase naturally as you level up (as Strength/Dexterity/Intelligence grow higher), while Armor only increases with equipment and relevant skills.

  14. At least in the new patch, the mount is not leveling up with you, so his "All Combat Arts Regeneration + 50%" is lowered as you level.

     

    I have a level 11 tiger while I'm level 14. His regen penalty dropped to 42,2%, other stats are unaffected. We should pick a mount and stick with it for the entire game, since you can't buy a low level mount later on :lol:

     

     

    Here is how the bonus is displayed, without and with Riding:

     

    riding_bonus2.jpg

     

    riding_bonus1.jpg

     

    In the old patch if anything, every time I logged in the mount would level up to equal my level, or above.

     

    If I was between 27 +0% and +49%, it would be lv 27, if I was between +50% and +99% it was level 28.

     

    Haven't checked since, and considering my leveling speed (as I do all quests), it may take a while for me to notice.

  15. Asuka Sohryu L. said:
    What, no 1920x1200? :D

    Guess I'll have to make my own then.

    This one, for instance, would be a good wallpaper, I think ;)

    You could still put the logo 'n' stuff on it, if you wanted.

     

    asuka-l37-01y07y.jpg

     

    Is it me is the view on this screenshot a bit too underwear-focused?

     

    Not that I think wearing lingerie, or a g-string (yes, Seraphim has a g-string set item...) is really all that good. But doing so for battle no less... Not to mention High Heels, especially good for Desert and Swamp ground I bet.

     

    Did they ever consider female players might like to see a character that isn't half-undressed?

  16. Got a question on class/diety/alignment quests. Can all of these be done in Closed MP Campaign? If no, can they be done in Single Player Co-op, and if I join this type game,can I also access any areas opened up by these quests if someone else does them?

     

    ClosedNet doesn't allow you your class quest, and might restrict/remove other-restricted side quests as well.

     

    Until they even fix MP, I'll stay in SP.

     

    I also appreciate that I don't lag in SP.

  17. urgh, not to sure how to post my character sorry.

    Level 35 Shadow Warrior, on the verge of level up.

     

    What does 'opponent level for death blow' mean?

    I had this at about 40% at one stage, and thought it ment I had a 40% chance to outright kill an opponent. hasnt happened yet, but its only taking 2 hits to kill normal monsters.

    Decided to up the chance to find valuable items, and it sits ok at 35%

    Couple of parts from different sets, and getting bucketloads of coin in the process.

     

    great game I must say, even better than the original and that was great. still is really.

     

    Cant seem to get MP to work for me either. and patches, whats the story with them, do I need them?

     

    sorry if Im posting in the wrong forum people.

     

    You need version 2.31.0 Build 1453 client side, server-side is their business and only works in MP.

     

    % chance of Deathblow means that when an enemy has below the % amount in HP, you deal 2x damage on them.

     

    So if I have 40% chance of Deathblow, and fight Xianthar (Dragon region boss), who has, say exactly 10,000 HP, I'll deal double damage once he's below 4000.

  18. It has been confirmed by a mod on the German forum that more % World Discovered gives a *little* bit more MF.

    Ascaron is German, hence the activity on the German forum.

     

    If it was 1% per 4% discovered it would still be a "little bit" considering thar 14%ish isn't that high at the end of Bronze if you explored every square inch of the map (you'd be above lv 40 or damn near it). So I'm with the 1% per 4% theory, I don't think 0.1% was intended, because 101.4% chance for valuables is like "save 5 cents on filling your car, per 5 gallons..."

     

    and its damn near abyssmal compared to Enhanced Perception Mastery Bonus.

     

    Say you get 75 + 18 Enhanced Perception you'd get +228.3%,. making 1.4% not even a consideration, while 14% would be "a little bit".

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