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Little Sara

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Posts posted by Little Sara

  1. l:

    There are no girls on the internets! :4rofl:

     

    No but there are plenty of women on the net and In general we dont like to be called girls much like most men dont like to be called boys ....

     

    I don't mind being called a girl, but maybe this speaks of my 8 years old persona. I even find it sort of awkward to be called a woman.

     

    I'm also often taken for underage and don't mind at all (while I'm 26).

     

    Oh and umm, welcome Asuka. I'm sorta new myself, but sorta active too :cool:

  2. Sure seems that way... I made a NA Shadow Warrior and had skeletons doing most of damage, going to load him up now and see what his SB is...think he's level 29

     

    Edit: he's level 26 with an SB of 23.9% and 2369 kills...not sure how that compares to other toons around his level

     

    Lv 26, 17k enemies killed, SB of 82%

     

    Survival Bonus is dependant on time spent in battle, which means time where you attack or get attacked. It's only based on time, not actual damage received/done. It grows slower as its higher, and its impossible to have beyond 100% apparently.

  3. I believe they cancel out, though it might be more complicated and not exactly like I described.

     

    Unfortunately now the mounts seem to be messed up, so it's not easy to get a completely accurate answer. The aspect mounts seem to act as +50% penalty for non-aspect arts and as +30% penalty for the aspect arts. This results in about 3% bonus to the aspect when you ride one, but it still seems to cancel out some way or another.

     

    That's because its not *supposed* to be 50% penalty.

     

    It's supposed to be 30%ish penalty, see the description at the unique mount guy, and notice the number changes as soon as you buy one.

  4. hmmmmm... well just thinking... sacred 2 is 2000 years later than sacred.. right? so if sacred 3 could be... that you are playing the gods?

    well personaly I would think than could be a bit fun :P

     

    Earlier than Sacred.

     

    Getting rid of T-Energy in the world apparently gives way for the stage of Sacred 1 to be set, where High Elves aren't even there instead of being the dominant race.

  5. About unique mounts, they say Regeneration of all combat arts +~35% and Regeneration of specific aspect -33.3%, (though currently there's a bug making the penalty reach 50% when the mount is your level). Does that make one aspect have both the penalty and bonus or is this aspect "immune" from the "All combat arts" penalty because the mount is of this aspect?

     

    Think of them as extra buffs. You have both the penalty and the bonus active.

     

    A unique mount gives like:

    ~50% penalty to all aspects

    ~30% bonus to an aspect (resulting in only 20% penalty to this aspect).

     

    If you put enough points in Riding, you will bring down the 50%, for example at skill level 75 it should be 15,3%.

     

    Now you have:

    ~15,3% penalty to all aspects

    ~30% bonus to an aspect (resulting in 14,7% bonus to this aspect).

     

    Are you sure it results like this, like they cancel each other out?

    As in 50-30%= 20% penalty, instead of say: 100 +50% = 150 then 150 -33.3% = 100? (Which order you do it doesn't matter).

     

    I'm saying this because other regeneration bonuses stack on top of each other (instead of add up to each other).

     

    Arrant Pyromancer Focus (regen bonus) * Concentration (regen bonus) * Combat Discipline 75+ (20% regen bonus) * Grand Invigoration (regen bonus)

     

    then there's Incandescent Skin which has the same factor (a bonus, and a penalty to all)

     

    If they simply added up I would have a negative regeneration time.

     

    Damage is similarly calculated by multiplying:

     

    Arrant Pyromancer CA base-damage and DoT * Arrant Pyromancer Lore (dmg/crit bonus) * Ancient Magic (dmg/pierce immunity bonus) * Combat Discipline (dmg bonus)

     

    which results in pretty impressive amounts at lv 200

     

    Base Damage of 620 (lv 102 effective lv) * 450% dmg or so * 190% or so * 235% or so = 12,500 dmg fireballs (2 of them)*

     

    Counting Lore 175+0 Ancient Magic 75+0 Combat Discipline 150+0, example is hypothetical

  6. Again, excellent reference info. The pic you took of the toon's head with weaken is particularlyl good ^^ Trust, is it just toons that get affected by weaken? Or are there mods via items that will allow us to use it on enemies as well?

     

    :P

     

    gogo

     

    Weaken is the effect of Magic-type damage.

     

    My Seraphim has one sword 28% converts to Magic and one sword 28% converts to Fire, resulting in ~8% chance to Weaken and ~8% chance to Burn

  7. Reduces the regeneration penalty for mounting, which is displayed on the mount (a horse with +30% regen penalty, will have only +5% penalty at higher Riding skill. The "Mount Combat Arts +12,3%" at skill level 1 is therefore being removed from the 30%, resulting in roughly {30% - 30x12.3% =} 26,3% regen penalty). This bonus is diminishing, so you get less benefit at higher levels (don't expect to hit 0% penalty). At skill level 75, you can expect a 50.2% penalty to become 15.3%, and a 30.1% to become 9.1%.

     

    From the wiki

     

    By the calculation you say here, by skill level 30, you would have 30 - 30x121% = 6% regeneration BONUS, no?

     

    Does riding affect unique mounts other than the speed bonus?

     

    Edit: Another point here.

     

    About unique mounts, they say Regeneration of all combat arts +~35% and Regeneration of specific aspect -33.3%, (though currently there's a bug making the penalty reach 50% when the mount is your level). Does that make one aspect have both the penalty and bonus or is this aspect "immune" from the "All combat arts" penalty because the mount is of this aspect?

     

    For example, my High Elf has 100% regeneration for Arrant Pyromancer, Mystic Stormite and Delphic Arcana. She buys, and mounts a Pyromancer-type mount.

     

    Is her Regeneration rate +50% for all then -33.3% for Arrant Pyromancer, or simply -33.3% for Pyromancer and +50% for the two others?

     

    Meaning the end result would either be:

     

    100% Arrant Pyromancer (100+50% = 150 -33.3% = 100)

    150% Mystic Stormite

    150% Delphic Arcana

     

    vs

     

    66.7% Pyromancer (100-33.3% only)

    150% Stormite

    150% Arcana

  8. This leads to one big problem.. dark and light side.. good and bad, which currently has no difference or I haven't seen it yet.

     

    Besides the obvious differences in main quest, and class quests, there are side quests that you can only take if you are x character, have y deity, or are z alignment (good or bad).

     

    High Elf can take the "Order of the Seraphim" quests, where she kills an elemental, kills kobold gravepillars, and then goes to check on the Abbess, inside the "sanctuary" (that's actually a rather creepy dungeon).

     

    Seraphim can't take it, even though she's Light inherently.

     

    Any Shadow Campaign character will instead get a quest from an Inquisition Guard to "strengthen the demon-controlling spell on the Abbess", but none of the others.

     

    A Temple Guardian will have someone asking them to get oil stones, to help their joints.

     

    A Seraphim gets to save another Seraphim trapped in a cave.

     

    and so on

  9. What he means by static is this:

     

    Say your characters base mf is 12,5%

     

    If its a static bonus of 0,1% it gives 12,6% total mf..

     

    If its not static it gives 12,5+(12,5/1000=0,0125) which is 12,5125% total mf..

     

    A bonus of +180%mf gives 35% total mf :P

     

    Now if you get 40% map explored, and the bonus is static, you get 13,5% base mf, now add EP lvl75 on top of that, and you get 37,8% mf..

     

    And with a bonus not static, you would only get 12,5x2,9=36,25%

     

    Like I said, its counted together with other MF+, if it wasn't then there might be questions. Like I know for example that multiple bonuses of +% chance to evade from difference sources will stack independantly.

     

    Say my base chance to evade is 20%, and I got +11% (from mount), its now 22.2%, and I got +40% from gear/CAs, its now about 31.0%.

     

    The problem is there is no "base chance for MF".

     

    What accounts for MF =

     

    1) Difficulty

    2) Danger class of enemy (boss is highest no doubt)

    3) Base rate for Blue, for Yellow, for Gold, for Green, for Orange, separately, and depending on mob. Some mobs may also only drop certain item types (Ghosts only drop: rings, amulets, money and potions for example).

     

    I doubt Factor 3 could be affected directly, as in not by a multiplier.

     

    If you have against enemy x a factor of 2% chance for Blue, 0.4% chance for Yellow, 0.1% chance for Gold, 0.05% chance for Green and 0.01% chance for Orange, and say Bronze has a 1.00x multiplier, and enemy x has a 1.00x danger class multiplier, it would drop at those rate multiplied by your "Chance to find Valuables" bonus seen in sigma.

     

    If not, this opens the door to enemies dropping Orange not at 0.01%, but at 1.61% (say, you explore 64% of map), which is absurd considering its 16100%! of the original value.

     

    Note: The percent values shown here are not representative of what's in the game. Blues probably drop more often...and Orange maybe even less.

  10. Keep working on it Jaws. It took a lot of tinkering on my end before I was happy with what I got. I'm only using AA x 4 when I'm on Lan, and Elite Grafx as well.

     

    And ayup...the dragon sure is a handsome looking thing.

     

    :P

     

    gogo

    Gogo,

    I don't know what you have internally;but, this is what I have...

    I've got 2 bfg 7950 gt 512 mb. OC PCIe 2.0 video cards SLi'ed together;but, this game only wants to see one of them--and, pushs the setting to reveal this. I have gone in and re-set the Nvidia Control Panel(For this game---specifically..) ,and made the "correct" adjustments,which are : for Mulit-display/mixed-GPU accelleration is set to Single display performance mode, and under the setting for SLI performance mode: set it to NIVIDIA recommended. But, I have to check this every so often,due to the fact that Sacred2s' internal programming whats it set,to SEE only one of my two SLI'ed cards--weird... Putting ALL the burden on just one of the two cards--go figure!:)

    I can't make sense out of that. I have sent an e-mail to OCZ due to their TWO matched set ram modules both FAILING the Microsoft ram tester program. I had taken ALL of my ram modules out--then, tested each--one of them --individually. My corsair matched set--tested PERFECT--no problems;but, the two OCZ modules both individually failed--right off the bat in the same testing phase. I wish when I had purchased these 4 modules I had aquired 2 2pair corsair. I kind a remmeber at that time,for some reason--- I couldn't locate 2 2-pair matched sets of PC 3200(1 gig each) dual channel corsair ram. I indicated my concern of possible "compatiblility" issues which was brought to my attention by a Tech(adminstrator) at Sacred2s' Tech forum. I, in turn have recently sent an e-mail--back to OCZ of my concerns of "compatiblity" issues,which--was atttached to my "already" existing/assigned ticket number(and, OCZ has already assigned an RMA number to my tickect number --concerning their failed ram.) So, that's my story--and I'm stick'in to it...

    What your "take" on this:) And, yes--it's a very cool wallpaper. Especially set to the max rez.

    Joe :D

     

    You shouldn't run Elite Graphics without 768 MB VRAM or more on a single card, unless you like them crashes.

     

    I run the game on a 8800 GTS 320 MB just fine at medium in 1280x1024 settings.

     

    I put PhysX on CPU and the card to performance, its not noticeably worse graphically, but its definitely rendered faster.

  11. I like the seraphim pic. the buff glow looks good. Which Tiger are you using?

     

    :D

     

    gogo

     

    The fourth one of course, I don't use CAs, I'd be a fool to get -33.3% CA regen, when I can get +11.1% evade.

     

    By the way, I now have over 1000 Light Health Potions stashed in my chest...I stash them in case I ever need them, but also because selling them is worthless.

  12. I have a theory of that the "0.1% MF" you get pr "4% WD" might be static

     

    Would atleast explain the low values :D

     

    Meaning it would be the base value, making that extra 0.1% much more valueable

     

    Can you explain that? Static, how would that make it valuable?

     

    The players on the German forum said it was a mistake that it was 0.1%, and should be 1%

     

    I hope I'm guessing right, well if the value was 0.1% for Legendary, you'd say it makes it 0.2%, but I doubt it. For one, the WD Magic Find is counted together with equipment Magic Find (and perhaps Enhanced Perception Mastery MF).

  13. I'm going to be trying for the highest WD possible and was hoping anyone who finds or knows of a quest that allows entry to a previously inaccessible area could post it here. I know of a couple though forget exact names. What I'd want is nearest town, region and name of quest giver (if a chain quest, just original quest giver is needed).

     

    My last WD'er hit a glitch and I'm going to blame it on my SW being distracted by a scantily clad seraphim

     

    Heh, I wonder if debug areas on the map count for WD, since they're not normally accessible (unless you have debug teleport).

     

    I'm curious about two places.

     

    High Elf region: North side of the big lake that's at the extreme east. There is a quest that can't be reached, do I need to go all the way around the lake (as I haven't yet, I had sorta planned to wait for the Ascaron quest to go), and is there a way from there?

     

    Human region: At Artamark's Gate, there is a volcan-shaped island just off the coast, seems you could almost walk on it...almost. There's a quest on the island just besides it, but there's no way to get there. Anyone knows how?

  14. Dryad with (dex based swords)

     

    For some reason the damage shown and the damage done is inconsistent. As they tend to one hit a mob that has 121 hp. by only doing 34 damage :)

     

    According to someone on the official forums, only Physical damage is shown.

     

    I'd think the damage shown would take into account:

     

    Damage + xx%

    Damage: Physical +xx%

    Armor: Physical of enemy.

    (with weapon-based attacks - this would be shown in character info, in Damage, the physical part at least)

     

    What it doesn't take into account:

    Apparently, Seraphim shielding, unless the damage done is to the actual shield.*

    Damage Fire, Ice, Poison, Magic

    Damage +xx% for any of those non-physical

     

    Debateable wether it counts:

    Damage +xx% on y type, but I think it does. (but its obviously not shown in character info, since it varies depending on target)

     

    *I get trapped and I see 18, 18, 18, 18 (in red), yet when I check my lifebar, it's still at max, only my shield was dented, and it doesn't have 18 Damage Mitigation, only 7.

     

    Sometimes I get attacked by a mob, see a number in the two digits, then attack one with life leech right off, and it says Healing: 0, or nothing (meaning I'm full health).

     

    @Putrescine: Do you say Dryad is better with short swords/daggers because she has naturally higher dex, or because she's naturally faster-hitting with them?

  15. lol, that summons is so chaotic.. love it. Cept the time someone tried to kill me with one on the isle...course I ran for the portal...and he did too...

     

    *sigh*

     

    The idea of actually farming your own spell... wild. If we had tremendous MF...could you guys imagine just sitting at home on your comp doing this over and over again?

     

    ;)

     

    gogo

     

    In Ultima Online, you were able to "farm" your own Fire Wall spell to gain Magic Resistance (one of the hardest skills to get, since you have to get damaged by magic, you'd rather it be controlled by you, than some Lich Lord).

     

    Though at some point they "fixed it" so it was no longer possible. The spell didn't damage you, and so you couldn't gain points in skill anymore.

  16. It's Perseverance only, no 'Heroic' in description. Got it on my SW, though no idea why.

    Vengeful Spirit is for SW level 15 not Living Monument

    Lone Ranger-not listed. Not sure on prerequisite needed

     

    If I'm right, reaching Gold is Perseverance, reaching Platinum is Heroic Perseverance and reaching Niob is Legendary Perseverance, and if you play HC, you'll need a legendary build to not die.

  17. I knew it would become an enemy and that it would attack us. hmmm, but you saying that the game now "categorizes" him as a boss....

     

    Brings up an interesting question...

     

    Does have have boss drops?

     

    lol, could he be farmed?

     

    ;)

     

    gogo

     

    At low level you'd barely be able to kill it, even though it's your level. At lv 10 you'd run out of potions for example. Above 20 it's beatable.

     

    The drops aren't all that great I think.

  18. Where did you get all those potions? ;)

     

    Heh, I had to throw 200 away by scrapping/selling them. I put 400 in my shared stash, and about 120 in my personal one. I still have over 500 Light Health Potions on me.

     

    I had to get rid of Blue, Yellow, Green and Purple ones too, but not as much, I put them in my personal stash, what exceeded 200 of each.

     

    LoL, tbh, I'm impressed there ought to be an achievement for collecting

    that many potions.

     

    Frankly, I use more potions to keep hirelings/escorts alive than I do for myself, though it helps that monsters cap at 19 in this region and I'm 25...

     

    I beat 7 optional bosses so far.

  19. It was kind of hard playing with the annoying mouse pad area on the lap top, but it was managable. Next time I'll use the mouse and perhaps monitor from my desktop.

     

    Man! The laptop sure did get hot! And the demo froze when I tried to exit.

     

    I had that same issue, this is the software not the hardware that made it froze.

  20. You have a total of 921 skill points to pick.

     

    This sounds like a build I would do on my Dryad.

     

    As for my Seraphim, I'd probably keep Bargaining at 75 + bonuses, simply because compared to my other skills its crappy. I also bring none to 200, because its not needed. If you DO get +100 for all skills, and +30 for Bargaining, and +30 for Enhanced Perception on another set of relics, well you'd have 200 in both.

     

    The problem with having 330 is not that it isn't higher, it's that it's diminishing returns and god knows what benefit you have from having a skill +130 from your level.

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