Little Sara
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Posts posted by Little Sara
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Holy crap EP gives +MF after it gets to mastery o.O holy crap I'm gona have to go leve. No more mf gear for me, my +100 to skills and + 30 to ep is seriously gona take over for my mf.
It says so in the wiki, it doesn't in the in-game skill description, but having tested it myself, I can attest to its truth, it does give +MF.
Even just getting it to 75, with +130 EP, that'll help a lot
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hafted weapons is axes and hammers, both one handed and two handed.. they tend to do alot of dmg
sword weapons is daggers and swords (no s*!t sherlock), better attack-speed one handed and two handed
ranged is blowpipe (dryad only) bows and guns it depends on the class if it can use bow or gun.
magic staff's... well its magic staff's o.O dont know to much about that.. lol
dual wield is simply one handed (not ranged) weapons
You forgot shurikens who also are ranged weapons (one-handed ranged weapons, good for temple guardian).
There's also Pole Arms. Ironically, Hansi's "staff" is a Pole Arm...
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Where did you get all those potions?
Heh, I had to throw 200 away by scrapping/selling them. I put 400 in my shared stash, and about 120 in my personal one. I still have over 500 Light Health Potions on me.
I had to get rid of Blue, Yellow, Green and Purple ones too, but not as much, I put them in my personal stash, what exceeded 200 of each.
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Here is the sigma as 5 seconds after unlocking "Butcher".
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About the width thing, it adjusts to your browser space. If you have bookmarks opened on the left side, you'll notice the space is smaller in width.
By contrast, I think Dryad and Seraphim have few useful CAs besides their buffs (Dashing Alacrity, Divine Protection, Goldenglade Touch, Malicious Totem, Acute Mind) compared to High Elf, who's whole Fire or Ice aspects can be useful depending on usage.
Basically, I suggest basing one's character on the CAs you're most likely to use a lot. Using all 15 isn't realistic, though it might make for a colorful varied build (who needs a ****load of runes).
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For a bit under 900$ CAD I was able to buy a Q6600 4x 2.4 GHz with 3 GB Ram DDR2, a SATA 2 320 GB HD, a GeForce 8800 GTS 320 MB. This was a few months ago, so its probably even cheaper now.
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That is assuming that 180% is actually not 80%.
Still, a nice discovery.
The only one that is like that is Alchemy no?
Considering diminishing returns, if it was +80% and about +277% at skill lv 200, it would not make much sense. More than 3x the increase for less than 3x the level?
Consider all weapon skills follow the same progression from 180 to 377 at 75-200, they just start at lv 1 instead of at Mastery.
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It seems the real value should be +1% MF per 4% discovered, and not 0.1%. 1% makes more sense as well, seeing as getting 1.2% by exploring 48% of the map (which is nearly all of it) sounds like sooo little.
This is from what I gathered in the post, talking about an error and a possible future patch/fix to this.
destiny hat da einen netten Bug gefunden. Eigentlich sollte die Exploration pro 4% entdeckter Welt 1% MF geben. Das habe ich dann grad auch mal gefixtThough this pales in comparison to the bonus you get from Enhanced Perception at base 75 (Mastery). It starts at +180% and can reach above +300% if you max it.
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It seems bonuses on the fourth mount are tailored to the character. Such as a Shadow Warrior's not being faster but being stronger, while a Seraphim's is faster. I didn't test it though.
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The maximum amount of runes one can learn (for 1 CA) is nearly 500,000, I think.
CA levels are capped at 255 (natural) + 255 (from item bonuses). I can only assume that when you say 500,000 runes read, that you've not taken the relevant Focus skill.
If you take the relevant Focus skill and are level 200, the "max level without penalty" would be around 100. Reaching 255+255 *effective* level, would take a ginormous amount of runes.
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You can effectively tweak any character to have the same final stats due to stat placement manually done.
As we had discussed on the official forum, stat placement only accounts for 10%± of total attributes gained and can raise a single stat almost 75% higher than final values.
True, but by that I mean that characters have roughly the same stats even at lv 200 (everything in the 400~700 range), so much that ~10% can account for it or pretty close.
Though a High Elf would probably place more points in Intelligence, Stamina and Vitality. A melee character would favor Strength or Dexterity, and Vitality. A ranged character would favor more Dexterity, Vitality, and depending on build, maybe Stamina.
In the end, the few stats you can place yourself matter little. The Combat Arts and weapon proficiencies (by that I mean like above, not actual weapon skills, but the natural innate abilities of a character to wield a certain type faster) of characters matter a lot more. Doing a melee High Elf is a challenge because they have next to nothing helping them there (though it's not as bad as Diablo 2's melee Sorceress).
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You can effectively tweak any character to have the same final stats due to stat placement manually done.
It's not as significant as the starting stats in say Final Fantasy XI: Online, where the starting stats also have bearing on the upcoming higher natural (non-equip) stats, since in FFXI, you don't distribute stats at all.
Builds will also tend to differ significantly, wether based on Magic/Combat Art heavy usage, more buff-oriented, or support even and each of those builds would look different on other characters, because characters specialize in certain weapons, and their equipment specializes in certain stats (High Elf lacks high armor on most sets for example).
A weapon specialization means increased attack speed with this weapon type.
I'd say Dryad is significantly apt at ranged weapons. Shadow Warrior at two-handed hafted and sword weapons. Seraphim at 1h swords and dual-wielding swords. Inquisitor at dual-wielding non-swords (not sure which weapon). High Elf is not apt for weaponry really (but very apt at magic, and staves help there, it makes the Intelligence stat provide better benefits). Temple Guardian I'm not certain, given his starting weapon I'd be enclined to say 1-handed hafted weapons.
If anyone could get info on relative attack speed of characters with different weapon, more or less their proficiency, it would be nice.
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Note: All max levels are +1 when in underground areas (any dungeon, cave, etc). Some exceptions may exist, but are rare.
Note 2: Tested at lv 200 with next to no Survival Bonus, values may not be 100% accurate for Niob, since Survival Bonus could make them exceed 200 or 201.
Here's more:
Platinum:
High Elf 134
Human 139
Orc 142
Seraphim 143
Dragon 146
Swamp 149
Desert 153
Jungle 154
Jungle Isle 155
Wastelands 158
Niob:
High Elf 189
Human 194
Orcs 197
Seraphim 198
Dragon 200
Swamp 200
Desert 200
Jungle 200
Jungle Isle 201
Wastelands 201
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Quest ID 63 - Protection Money
leads to
Quest ID 794 - Renik's End
The quest SHOULD show in questlog as well. I know it has NOT been bugged on PC, and not working on it, I can't bug it at work.
1. Renik does not appear where he should (next to the chair I pointed to in 1st post).
2. Questlog does not show quest at all, but there is a compass just for it.
3. Compass points to the correct location when selected as active.
But has anyone been able to complete it, perhaps on a previous build?
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You can access Gold/Plat/Niobium yourself Gogo by starting Sacred 2, then taking any character into Gold/Plat/Niobium, just don't log out of that server though, otherwise you'll be restricted to your "proper" difficulty levels (until you restart Sacred 2).
Also, runes from Niobium (& probably Plat, possibly Gold) give more +CA when socketted, can't remember whether they also give more +CA when right-clicked.
Runes shouldn't give more +CA when right-clicked.
The maximum amount of runes one can learn (for 1 CA) is nearly 500,000, I think.
Good especially for CAs such as Grand Invigoration who have *absolutely no drawback*. More HP regen, regenerates all CAs faster...nothing bad about it.
Also good for an entirely melee or ranged build for those buffs who DO have drawbacks (well, almost all buffs do).
I'm thinking of Battle Stance, Warding Energy, BeeEffGee, Sinister Predator, Ancient Bark, Moribund Animus and the Shadow Warrior skeleton buff.
It makes you significantly more physical based, wether melee or ranged, but it makes you also a powerhouse. The problem is that it takes more and more runes to get 1.0 and at some point even 0.1 CA level. Though reading 440,000 runes for Battle Stance would give you well above +800% attack (maybe 1000%), and incredible defense as well.
In Gold, with moderately acceptable equipment, at level 55, I had 2500 attack and 1200 defense, not counting any Blacksmith Arts. This is when using Battle Stance (effective lv 27 or so, with 98 runes read).
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I finally completed the High Elf region, and that last quest in the lower right, is the one I posted about in another thread...all others (that I could actually access, as I saw a ? north of the lake) are complete.
154 total quests counting 4 class and 3 main quests (147 side quests).
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Those screenshots are respectively the quest itself, the quest when not selected, and the quest when active.
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If this is part of the High Elf only quest line, I believe your at the part when the house servant tells you Renik left with his family. The next part is in the the celler of the same house..so look outside for the entrance..
You're mixing TyBosso DeElfici with Renik.
This is a sidequest, available to all characters.
The main quest title is Protection Money, the subquest is Sapless Potions. Renik's End is not even shown in the questlog somehow...
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Nefarious Underworld has "Lice" leeched above
Life Leech is +6 in Gold
Damage Mitigation is +3.5% in Gold
Chance to evade is 21 something % in Gold
and I'm curious what "Damage of enraged players" mean
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I took the quest Renik's End, which is at the end of something Protection, which starts in Teardrop Hamlet, in the High Elf region. It's a chainquest.
The last step is to "kill Renik" at his summer house. I go there, the compass points to an empty chair inside the house, and he's not there. I saved and exited twice, to no avail. Has someone been able to complete it?
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All female characters have different hairstyles and haircolors. Male characters don't.
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I run Sacred 2 with medium-level graphics and with the CPU handling PhysX and my FPS stays between 50 and 120. I'd rather have a high FPS than a high quality. I know what a sword looks like, and seeing it "more realistically" won't save my life or make it sharper, and I won't be able to "take it for real". I also put the setting on my card to "performance" as it was on "quality" before.
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Besides not being grouped together with Deadly Catch like most "chain quests" are, the reward is at the least a bit weird...does it have any use besides selling to a NPC?
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Here is my character:
And here...is what she's done so far:
Finally! and am I impressed.
in Sacred 2 General Discussion
Posted
A dual core can do. Its most demanding on the graphics. A 8800 GTS 320 MB such as mine runs it fine at medium. I set the nVidia panel parameters to performance, and PhysX to CPU (instead of GPU, its only slightly slower, not noticeable) and my FPS has improved drastically.