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Jaster Walker

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Posts posted by Jaster Walker

  1. I'm with a doubt on this ability mod (expulse magic), if I buy the Protection - Chance to block direct magical damage. (30% + 2% per level chance to block CA spell) or Banish Creation - Damages T-Energy creatures Within the radius of effectiveness. (Same damage Banish the Dead, But fire damage type, only vs T-Energy creatures).

    Any sugestion guys? =)

  2. I have some questions:

    1. How many HP the deep wounds decrease? 8% of max HP?

    2. If I use Soul hammer with incision, can I stack 2 or more deep wounds? (decrease 16%,24%,32%,etc the max HP?)

    3. How open wounds work?

     

    This question is because I will make a dual wield seraphim and I will use Soul Hammer, if deep wound stack, maybe I will buy incision mod. What do you think?

  3. I started a campaing with my friend in lan multiplayer (he created the room). We played some hour, but, when I started the campain alone (I created the room), my main quest was roll backed. So, I returned to complete it. After that, the main quest is vanished (No compass and no point in a map). I tried to continue where we stoped (to kill Gar'Colossus), but nothing.

    Anybody know this problem? What I fix it?

  4. I started a campaing with my friend in lan multiplayer (he created the room). We played some hour, but, when I started the campain alone (I created the room), my main quest was roll backed. So, I returned to complete it. After that, the main quest is vanished (No compass and no point in a map). I tried to continue where we stoped (to kill Gar'Colossus), but nothing.

    Anybody know this problem? What I fix it?

  5. Im thinking to build a dual wield seraphim, but I dont know if sword mastery will miss in future.

    My build is:

     

    1 Tactics Lore

    2 Exalted Warrior Focus

    3 Dual wield

    4 Concentration

    5 Revered Technology Focus

    6 Armor Lore

    7 Wardering Energy Lore

    8 Toughness

    9 Spell Resistence

    10 Combat Reflex

     

     

    CA:

     

    Pelting strikes: Sucession, focus, precision

    Battle stance: Premonition, drill, retaliation

    Dashing Alacrity: Bloodlust, delay, impatience

    Divine Shield: capacity, boost, improved mirror

    Flaring nova: Impulse, stun, I dont know (I need sugestions)

    Wardering Energy: field force x2, block

     

    Now, my question: Should I buy Sword mastery (Weapon Sword) only one point? If yes, maybe I change for combat reflex. My question is because I want serious open wound ability. Is it worth enough?

    Another point: I will use the celestial set. Should I buy Celestial magic focus/lore?

     

    I need sugestions about my build too. XD

  6. Im making a seraphim looter (dual wield), but I dont know somethings:

     

    -The disarm mod of Soul Hammer: what it do? The enemy dont attack? Its works in mobs? And boss?

    -Against boss, what is more effective: Soul hammer, Pelting strikes?

     

    -Im using Wandering Energy and Divine Protection, but I didnt buy any mods. Today, I noticed the Wandering Energy is some useless against boss. So, I should buy Wandering Energy Lore and Wandering Energy mods that only increase shield? Or I buy DP mods? (OBS: I bought concentration)

  7. I started a seraphim Dual Wield, but its my first char and I´ll make it only to take itens.

     

    Skills (not in this order):

    Dual Wield

    Concentrate

    Wandering Energy Lore

    Toughness

    Revered Technology Focus

    Exalted Warrior Focus

    Armor Lore

    Tactics Lore

     

    So, its my question: I think about to buy Enhanced Perception and Bargaining. Is it worth? What do you think? I´d like sugetions.

  8. I was searching about how many runes can I use? What is the maximum points in CA can I use?

    This is my greatest question: Can I use rune to maximize all CA?

    Anybody know it? I was playing the Ice and blood expansion pc version without patch.

    And another question: How many points/mods can I use? Is there the limit for mods? Or mods points?

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