Jump to content

PD67

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by PD67

  1. Exellent guide, just want to add few words.

     

    Texture addressing and behavior is mostly driven by surface.txt

     

    There you can find multiple texture entries for different effects (*.d,*.n,*sg and others, I think their responsibility like color, normalmap, glossmap, etc is defined by the number of the texture entry, so *.d is always texture0 and is a color texture, *.sg is texture1 and is a glossmap, *.n is texture2 and is a normalmap, texture3 is *.h or *.hx and defines where a player's skin color is applied to items).

     

    Also there are very interesting flags under texture entries.

    It seems they define behavior of alpha layer of *.d texture, for example SURFACE_FLAG_OPAQUE makes alpha work like glass, when SURFACE_FLAG_TENERGY is a t-energy inserts and SURFACE_FLAG_MASKED makes parts of surface disappear like net skirt in the tutorial. I guess there could be some other flags and combinations.

     

    Next is shader which is applied to the surface and makes it glow like skin, plastic, metal, etc (full list of shaders is in the beginning of the file and they seem to be editable also).

     

    So there are vast possibilities to modify items and surfaces look ingame by using surface.txt file.

     

    The surfaces are adressed to each model in itemtype.txt.

     

    And one more tip on editing surface.txt: if you mess something in it, the surfaces (and objects due to lack of them) won't appear ingame past messed part of the file. So there would be only surfaces which entries are before the error.

     

    P.S. Well, maybe everybody already knows that, but possibly it would be useful for someone.

    • Like! 1
  2. My version is the latest, but I haven't used any mods. All I've done is make a minor script edit so NPCs can't hurt/kill eachother (for escort quests, mostly).

     

    Hmm, does anyone happen to have a link to the old 0094 version? Maybe I have to disable that, and I kinda deleted my file of it without knowing of the deactivation tool.

     

    Don't know whether this old link is allowed here.

    Anyway, my advise - reinstall it from the scratch, it's just another 15 minutes.

  3. Er...I tried to install the latest version (0100), but it says that my language (english) is not compatible.

     

    Even my russian is fully compatible (exept of some translation issues, of course), strange...

    Check your game version, it should be 2.65.1 at least.

    Try to reinstall the game completely, I did so due to mods, tweaks, complicated patching history, etc,

    the cm-patch definitely dislikes all that kind of stuff.

  4. Just 1 question: is it a new feature the Viperish Disease less than 2 seconds long?

     

    Hi all, I have same question since install CM-0100. I have never played voodoo dryade before that & don't know how works Viperish Disease in original game. I heard that there was some sort of exploit. But now it's really hard to play this character in CM-0100. Can someone tell me, how to change properties of this CA to it's original state without uninstalling CM-0100? I play singleplayer game only & exploit has no importance for me. Thanks in advance. (Sorry for my English)

     

    If u want it back to original state (5 seconds, if I remember correctly) it's not difficult to do: just open spell.txt, find "dr_vo_krankheit" then change entry0 = {"et_duration_sec", 100, 5, 0, 8 }, from 100 to 500, and entry6 = {"et_duration_sec", 150, 2, 2, 8 }, from 150 to 750, AND DON'T FORGET TO BACKUP THIS FILE ANYWAY. That's all I did for the issue. I really don't know whether it's a bug or someone's malevolent intention :evil:.

×
×
  • Create New...
Please Sign In or Sign Up