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Silver_fox

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Posts posted by Silver_fox

  1. English version of this inscription says: "A will is a dead giveaway."

     

    Russian version means "Making a last will means that you give all your goods away for free. But no sooner than you are dead." which I take as an attempt to translate the english version.

     

    Spanish version is "La voluntad lo dice todo." which also seems to be a take on the english one.

     

    So, quite probably we have an Easter Egg that was lost in translation because the translators did not get its meaning.

  2. When I looked at my various posts again, it dawned on me to ask if we can choose which information we have on our profiles is displayed on forums beneath the avatar and which is not. Right now, whenever we change specific fields in profile settings, they are immediately displayed in posts, even if we reset them to defaults or otherwise make them not informative. For example I got stuck with quite silly (and a bit corny) gender label because after one of skin changes my profile suddenly started telling that I'm a girl, though I never made such a setting (probably because new skin had different default than the old one or something like that). I reset the profile so that people wouldn't get wrong ideas - and ended up with a new setting following me everywhere. Likewise people sometimes have second thoughts about telling real name or location and have to come up with some joke to replace these fields with because it's hard to prevent them from displaying at all. Also, gaming platform is now an exclusive field, while nothing prevents people from owning games for several different platforms at the same time. When S3 would be released it would become even more complicated, as some people would have, let's say S1 and Sacred 2 for PC and S3 for console. Maybe we can allow multiple selection for this field, or at least allow to clear it entirely.

  3. I decided to leave Legendaries alone for now, as they are already decent looking and other sections are in more dire need of attention. So I'm working with Unlock Items now.

    Did a couple of new pages for missing unlocks: Kroll's Law and Grunwald's Protection. Now all 37 of them are present on the wiki. Also sorted out the main Unlock page and started working with image replacement. Will continue with them later this week.

    • Like! 1
  4. If so then it has already been fixed within the upcoming IPB update. So as soon as they release the update it will be fixed.

    Good to know that at least some issues will be fixed in IPB updates and you don't have to come up with your own solutions and workarounds.

    In rich text mode you just type the title, highlight it and then click the link button. To change a link title you highlight the link and then type over it. It's weird.

    Now, it is weird. Would have never thought to try typing over link text as most editors treat it as text replacement. Or maybe it's just my personal problem - when I don't see an interface option that does what I need, I tend to think about typing code by hand before trying less intuitive approaches to the interface. Probably that tendency to solve all problems by manual coding is just a side effect of my occupation as a programmer. I'm glad to find out that the interface is working fine, so don't mind me asking about it.

     

    The TO DO list has already grown big enough, and I see nothing that is missing and can be added to it. Though maybe when you start working on it you'll see more things that can be done to improve it.

  5. About getting lightsabers: white and blue ones can be bought from traders if a character has some levels in Bargaining skill. Probably very high Bargaining can get you yellow ones too. Bringer of Light and random golden (random uniques) lightsabers drop sometimes from various bosses, but not frequently at all. Probably the overall number of set and unique items in game makes particular ones hard to get.

     

    I ran a Jedi build myself, and I can testify that you should not really count on getting these uniques. They drop rarely and for me they dropped only on higher difficulties, so it's easier to just obtain another NIF. As of NIFs - if you start a Multiplayer Campaign with a Singleplayer character, the quest process on server would not be saved (the same with starting SP campaign with MP character). However, experience and items the character earns in this game are saved. This allows you to complete quests as many times per difficulty as you wish. And as a quest reward Power of NIF always drops on par with character level. Yes, running to the jungle to trigger the switch and then to the office and to visit Frank again and again is somewhat tedious, but you can do it as many times as you wish with the same character on the same difficulty level. From what I remember Power of NIF doesn't drop outside of the quest, so if you want a NIF-centered character repeated completion of the Epic Office quest on specially created LAN servers is the only normal option to get the weapons. The only way that is simpler than this is to alter the scripts and droplists so you could get items as you wish, but it's quite game breaking.

     

    To tell the truth, this game does need more lightsaber variety. If there were more unique and legendary weapons they would have dropped more frequently.

  6. It's a good thing that you've fixed this shield. I'm currently working on renewing the wiki pages for unlock items (started in the middle of the last week, but real life and server instability got in the way of wiki work, so the first results would be visible only tomorrow) and I'm going to add the missing ones. The wiki lists only 35 of them, while the Unlock items thread on DarkMatters clearly talks about 37. Besides the shield, there is one more item that is missed from the wiki list. It's a two-handed sword, blueprint 2462 "unlock_sword_2h_krollslaw". Not sure if it can drop normally with CM, or has the same trouble as the shield.

     

    Adding simpler looking unused items to regular droplists is another good idea. You've found many items that aren't showing in game, and making uniques out of all of them might be troublesome, besides some aren't really inspiring. But letting them go to waste when the game can always use more diversity is quite sad, so adding these things to random items pool for better variety of drops is a nice solution.

    • Like! 1
  7. It was interesting to see this old skin. Forum software changed since then and this skin looks somewhat outdated now, but the design is so different from what DM exploited all the time I've been there it comes as a surprise.

     

    All the functionality I see currenly lacking or misbehaving is certainly not your fault and most probably not a skin feature at all, so I don't know how much you can do about it. Still, it would be nice to have working wiki tags, in-interface ability to insert title/caption for external links without having to type BBcode by hand and more comfortable quoting (right now it's a bit annoying when you edit quoted text to take only a part of it and then see quote caption suddenly popping in random places of the reply post and other things along these lines).

  8. You know, Gilberticus, it is quite possible that the reason you're enjoying D3 now is not that you were playing the game in a really wrong way before. Truth is that Diablo 3 actually noticeably changed during all that time that passed since its release. There were several patches that altered mechanics to some extent. In fact it feels like the more time passes, the more D3 strays away from its original design and a bit closer to what Diablo 2 was, to what fans want to see. It is quite possible that when you played it the first week after release you thought that it was boring because... welll, it was boring. I know more than a few ARPG fans who thought the first versions of D3 to be a boring failure, the ones from around last summer to be OK and the latest ones actually quite enjoyable. Maybe it just so happens that you are one of the people who feels that D3 changed for the better.

    • Like! 1
  9. Don't know if I was the only one seeing it, but for me both sites were down for quite some time. Now that they are back, I can't help but wonder how much of such instability we should expect in the future and when the turmoil finally ends and the server would be stable.

     

    I guess it would be better to pause the wiki activity until the server would stop disappearing, so I would like to know when we can consider it safe to edit as much as we like.

  10. You did a very good job with this icon, Schot. When I came to DarkMatters today the wiki link was the first thing that caught my eye even though I wasn't specifically looking for it. Its yellow color complimented by the money bag is strikingly bright compared to the rest of current site design, so the link effectively draws attention despite being quite small. It's a good way to put an easily noticeable link without altering the design too much.

    • Like! 1
  11. And here we have some more interesting items that can be modded into the game.

     

    The wooden 1-handed hammer looks a bit familiar, but I certainly haven't seen its like since the first versions of Fallen Angel. It can be that they should be shopped by characters with high bargaining, or some change in droplists removed them from drops or restricted to a specific area. The second 1-handed hammer (silver one) certainly drops and is even pictured on a wiki pic for High Elf's aspectless mount (yes, that's not the most logical place to look for a weapon image, but it's still there), it just seems that for some reason Knuckles missed it when he was doing his weapon pages.

     

    Never saw the two-handers before, though I admit that I haven't spent much time playing SW or shopping his items, so maybe I just missed them.

     

    These scythes definitely look memorable, and condidering that there are no unique or legendary items of that type yet, maybe they can be made into some, even though they are confirmed to drop as rares.

     

    And that Inquisitor's armor does not look half-bad. If that's a rejected version, I wonder what the final would be - must be very good. As I understand, you are going for something darker with this set to match the skull-helmet, and that's a good idea. But I have to admit that seeing a light and golden Inquisitor is refreshing (finally something that is not dark of toxic green). After all, evil characters, especially evil priests, are sometimes portrayed wearing white or light-colored clothes.

    • Like! 1
  12. There was a plan to implement "Elite Mounts" for all characters with the CM patch - some creatures that would cost you a lot, but offer better bonus than regular mounts, maybe a special quest to get them too. But this idea is several years old and obviously got stuck in development. I guess it would be implemented sooner or later in one way or another, but judging by slowing down of CM development we would have to wait for quite some time to see the results in game.

     

    Speaking of mounts, there was an old suggestion about improving the special I&B horses in some way (discussed in this ancient Mantis thread). The basic idea was to make the Flame horse and Unicorns differ from regular Charger in more than appearance to make a walk to the special trader in Blood Forest worth-while. From what I understand, czevak got swamped with other issues to solve and forgot about this little feature. Maybe you can take a look at these creatures? I don't know if it is possible to make them behave like aspectless special mounts (probably not), but assigning a different set of bonuses (maybe a better one than usually found on an average horse) seems not to be a hard task.

  13. From what I remember, old DarkMatters site designs always sported a big Wiki button, shaped as a map or a shield like the one you can see on the wiki itself. Sometimes during one of the site renewals this design element got lost. Maybe it's really worthwhile mo make it come back.

     

    And actually, there are still people who play games but haven't yet made themselves at home on the Internet. Such people never heard about the fact that nearly everything notable has a wiki nowadays, they oftenly do not even know that wikis exist at all. Well, some of my real-life co-workers do not even know that their favorite games have discussion forums. So having a direct button that would show everybody that we have a wiki and give them an adress of this wiki would not hurt.

    • Like! 1
  14. I wonder if you paid attention to the 5 screenshots they posted on the official site: http://sacred3.deepsilver.com/en/media/?type=images

     

    Not sure if these are new ones, but Deep Silver obviously considers them good enough to still keep around. the graphics showcased there is not stellar, but good enough, and the screens are quite obviously done in local 2-player co-op (characters have P1 and P2 marked on their circles).

    • Like! 1
  15. I was unsure how to treat the Unlock Items, and somehow ended up looking at the main Legendary Database. It was already in good enough condition, so I decided to take a little time and make it better. First I went through a couple of pages that lacked images, then through those that had bad-quality stats. Pages that have good-looking stat images were left alone (for now), though they can use additional info and formatting, and maybe new "in use" pictures too. That's one thing I wanted to ask you about - old "in use" images for most legendary items are not really bad, but they are 150-250KB GIFs occupying the position where 50-80KB JPGs look better. They also were uploaded directly to the server and can not be normally resized - they use additional thumbnail files instead. As a result we have quite a motley collection of differently sized images that can not be adjusted to any standart. I wonder if it would be better to replace them, or at least to re-upload so that their sizes could be adjusted to something more uniform. What do you think?

     

    As of now, Legendary Database is partially renewed and looks OK. I still need to do the Relic pages, but I'm going to look into them later today.

     

    EDIT: I finished the Relic pages, so now everything in the Legendary Database has clear stat images.

  16. It looks wonderful. The template is still very neat and easy to use, but now it uncludes all situations possible in game: generic NPC names, custom captions, quests you are unable to decline - everything. If it's ready to be used in practice, I'll go through some pages I remember and apply these new options.

     

    As for the breaks - if you copy from global.res, there is no need to worry about the line breaks. Being a simple HTML, global.res text already has all necessary formatting. It uses double <br> code just as you do in sample dialogs. Though if you prefer using some other way to start a new line, I'll gladly try it.

  17. The page for the Light of Eärendil is finished. I tried searching teh wiki for "Light of Earendil" and the search did turn up the page in question, if only because I used "earendil" in picture file names. Regardless, the search works, so everything is OK.

     

    And so I finished the Community Patch Legendary Items‎. Now entire CM item database is complete and has new pictures and page design. My next target would be Unlock Items section. I wonder if they should have CM patch stat colors and frames, as installing CM is the only way to get these items without knowing the codes. On the other hand, the codes are still there somewhere and the items can be spawned without CM. Just wonder what do you recommend using - CM design or Fallen Angel one? Also, there was supposed to be an Unlockable shield too, but I don't see it on the wiki.

     

    I'll update the first post of this topic with progress.

     

    I also searched through the wiki and found these pages:

    All Temple Guardian Uniques

    All High Elf Uniques

    All Seraphim Uniques

    I guess these list random items of tiers 13-15 that were found sometimes in the past. I wonder how to treat these pages.

  18. It looks very good, and not really more complicated than the original. If these additional fields would be optional and have default values, as you are trying to do, I guess it would be just as easy to use. And yes, a default OK button is a good idea, as most of the dialogues have it this way. The Accept/Decline are only for starting dialogues, and not even all of them. OK ones are much more multiple.

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