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Silver_fox

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Posts posted by Silver_fox

  1. As I work with the CM-team as a translator, I can list some of the CM-only quests and CM-changed quests. As for the bug-fixes, they are too numerous to list here. By the way, while creating a description for 'Bandits', I've already written about CM-changes in the notes.

     

    CM-only quests:

    1. Dark rituals chain-quest.

    2. The Impostor.

    3. A bath for my dog.

    4. Faust.

    5. Holidays at lake Ader.

    and more, those are the ones that were not implemented and translated in the original, so it's easier for me to list them.

     

    CM-changes:

    1. some NPCs you may talk to got their own chainquest named 'VIPs in Ancaria'.

    2. pre-quests for Christmas and Easter (own log entries for kobold and bunny).

    3. Blind Guardian fan-kids are now the part of the 'Blind Guardian' chain-quest, so those NPCs are the quest ones in CM.

    4. Dragon Mage got his Christmas set and now is about to get his very own Bunny ears (yes, there were no ears for him).

    those are the first to come to my mind, I'll add more later.

  2. If you could wait for some time, I think, I'd fill all the missing quest NPC pages while going through the quests. It's always easier to find and take a screenshot of the quest NPC while doing his/her quest, isn't it? As I happen to have some time today, I may look for some NPCs. If I fill some pages, I'd post the links here.

  3. Is there a new set for the seraphim?

     

    Dibujo-5.jpg

     

    In spanish the full set name was something in latin like Sopor Aethernis, but the item's translation was awful

     

    If you have an access to the bugtracker now, look for issue #283. I can't access mantis now, so no link, sorry.

    That is the new set, and in english all the items have a nice names. But all the translation were initially made by google (I think) and are incorrect.

  4. Dryad Shaman Nelyas is up (yet not running since he is dead). The next is the nun. Who else is on your list, Ysne?

     

    EDIT

    Done with the Nun !

    Will look for more. Or maybe I'd finally start doing some quests again.

     

    On the side notes. The Monastery of Light looks so nice during nighttime. Maybe it won't hurt to take some pictures for the 'Places' section.

    /EDIT

     

    Knuckles, that's just amasing! This page must have taken a lot of time. But it looks wonderful.

    • Like! 1
  5. And Dryad's shaman too. Those would be fast. So I'm on my way.

     

    I'm not going to make a how-to-find maps for the starting NPCs. It's impossible not to find them anyway.

     

    EDIT

    Syliar is blue now. Though I'd like somebody familiar with the Shadow Warrior to proof-read the page. I'm not into this class, so I haven't finished the campaign for SW, so I'm not sure whether or not you can meet the necromancer later.

    /EDIT

  6. Monastery of Light -- added the Nun npc that appears to all characters except the seraphim.

     

    This picture needs recaptioning as there are no gardens in this square. http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Monastery%20of%20Light/square-and-gardens.jpg

     

    I will go ahead and put a request in the thread Schot created to list page name changes.

     

    I'm not sure if this page really needs renaming. After all there are trees and other plants there. And this Nun says something about a good day to work in the garden (if I'm not mistaken). By the way, in some versions of Sacred she is absent (the same as the other main quest-givers of the charas other than yours).

     

    Thanks for clarifying, Gogo. I just wanted to give this soldier a better grammarised title, that could be used to name him in the texts (since there are two different 'High Elf Soldiers' in some quest and naming them entirely the same may create a mess).

     

    By the way, I finished those Bandits.

  7. Also did pages for original Sacred 2:High Elf Soldier and the Highwaymen quest. I hope they look OK. Also modified Hunting Highwaymen, adding images and links.

     

    Sorry, Gogo. I just noticed your post. I'll try to find out how to do it. And sorry for multi-posting. Looks like this forum doesn't allow to edit the post after some time have passed(I'm getting the error messages).

     

    Well, I seem to be unlucky. I can't find a page to look as a sample of the bracketed naming scheme. Can you link me to one, please. I just want to look at some example of how it could be done. All the links to the quests that have the same name in the Light and Shadow Campaigns take you to the Light one. And there are two pages with different names for these quests.

  8. Have you noticed that there are several NPCs called 'High Elf Soldier' in the game? Yet the wiki has only one page for High Elf Soldier, and that's the one form Sloeford. But he is also stated as a quest-giver for the Highwaymen quest which you can take from another soldier guy in the Brigand Camp.

    I'm going to create another page for the Brigand Camp soldier now and to name it 'High Elf Soldier from the Brigand Camp'. Is it possible to rename the existing High Elf Soldier into 'High Elf Soldier from Sloeford' to prevent further mistakes?

     

    EDIT

    Done with the High Elf Soldier from the Brigand Camp.

    /EDIT

  9. I'm finally conscious and is capable of writing feedbacks.

     

    @Knuckles: Thank you for thumbnails-changing. I was too tired to experiment with sizes yesterday. Bur I think that maybe I'll try 200px instead of 160. I wanted to make the maps somewhat readable even without enlarging.

     

    @Ysne58: I would be taking pics of the quest-givers anyway. I don't know how to divide the work among us all. It won't be hard for me to check all the quest NPCs on my way, yet it would take some time. Maybe while reading place page you might check all the links to the NPCs in this area (To make sure the place page lists its NPCs). At least in red links for the beginning. Because that's the thing I'm not working on. And while going through quests I'd fill all the pages on my way. That's just a suggestion though.

    And by the way, the quest you mentioned is a CM-only one. We really should make a section for them. And all alters CM do to existing quests may go to the notes. By the way, for some quests I'm going to make notes about their behavior in the different versions of the canon as well (for those I remember). CM really deserves attention in the wiki, not only because of all the work the team put into in, but because of the fact that Ice and Blood is bugged and Ascaron is dead. So now CM-team does all the troubleshooting. The game just works better with CM, so installing it is quite a choice for all the single and open-net players.

     

    And finally, the thing you asked me about some time ago is here.

    My suggestions of the quest-template changes:

    1. Lets specify, that the pic on the right is supposed to be a map with the quest-giver's location. To have two of them is better (both world-map and mini-map to specify the location exactly). After all, the first question about each quest is 'Where could I take it?' And quest-location specifies the quest better than anything else. I think it'd also be nice to add a frame to those map(s).

    2. Lets list all the pics necessarily included in the detailed walkthrough. My suggestion here: the starting dialog, the map that shows quest's final destination and the possible ways to it. Also I consider it necessary to include all the inside dialogs, like decision ones but it can't be made into the template.

    3. I think it's not necessary to insert the pics of all the NPCs, but the links to their respectable pages.

    4. The quest-log, of course. I think, that for CM-altered quests it's better to have two shots in the log section. Something like: 'In Sacred Ice and Blood 2.65.2: <some screenshots>, With the CM-patch: <some screenshots>'.

    That's what I have for now. Might add more later.

     

    Long post is long. Thank you for reading.

  10. So I started with the quests. Somewhy The Turtle Eggs. So I tried to do some things with this page. I corrected some typos, moved (and added) some notes to the 'Notes' section, edited text a bit, replaced the map shots with the ones of the opened map (I consider them much more helpful in navigation than the ones almost covered with the fog of war), added the starting dialog. I also wanted to replace the log-shot with the one of the modern version (since the one that present has a 2.02 layout), but understood that it's not good to have a CM-quests in the log. So I'd probably take another screenshot later.

    I'm not sure if the outcome is somewhat good. I'm just getting started. I also don't know what to do with map-shots. When they are small, they are almost useless (thumbnails are unreadable, and don't look very good), when they are big, the whole page layout looks a bit empty. I tried to compromise...

    Also added two NPCs, Ranger Mekeliel and Gemblik. I'd be happy if somebody takes a look, since I'm tired and this fact can make my english really crappy.

     

    Long story short: You'd better critique me while I'm getting started (and it's not too late). Also I think I'd learn faster if you'd suggest me which things to try.

  11. One stupid question. How to put an uploaded image under some category?

    Well, the second question is about links to the map. How to get one?

     

    Looks like, while wishing to work with quests, I started with quest NPCs. I want to try doing few pages today, just to understand how it works. Of course, I've read all the help-files, but I still want to ask about some things.

  12. Of course I've already took a look at official quest template. I usually don't the things I without trying to find them out myself. What I'm talking about is the fact that this template is quite general. Sometimes it's a good thing to allow writers some liberties, but in our case it results in completely different layouts for different quests. Some people decide that a pic on the right is supposed to be a quest-giver's portrait, or quest-giver's location, or quest-solving map etc. Some people do include quest dialogs while others don't. It became quite a mess. That's why I asked for a more detailed template.

  13. It's me again. I just wanted to ask, if you would mind editing the quest template. Maybe we should specify what pictures should be placed in the desctiption and where they should be.

     

    And looks like most of the quest NPCs lack description as well. I think it won't be hard for me to take a pictures of them as well.

    But my first task is to wait for all the patches to download. By the way, wiki seems to be the most reliable Sacred 2 patch source in the Internet! My bad I noticed it too late (downloading a complete 2.40 patch for three times is not funny).

     

    By the way, am I the only one who thinks that the tutorial quest Michel, the Blacksmith's Apprentice has an inside easter-egg? It has just too much similarities with the Sacred 1 quest Where is the Blacksmith. Both are lokated in the first city on your way, both are about the Blacksmith called Michel and both reward you with a forgeable sword. If you agree with the fact of a possible reference, I'd include it in the notes.

  14. Np Silver, Family comes first :hugs:

     

    Did have a thought on the quests. I know some have different outcomes depending if you accept or decline at certain spots. The sick man northeast of Twainbrook comes to mind. You can either get the herbs or collect gold IIRC. Letting the guy dies 'fails' the quest. Another one is Orpheus. Would that be something you'd be able to do during the quests? It means a lot more work but maybe if doing in SP and routinely saving before you have to make a choice would work? Just a thought.

     

    Edit: I should read more thoroughly :unsure: Just re-read and saw you're gonna go thru the Main camp 1st. Guess this is food for thought once we get around to the side quests :whistle:

     

    Oh, my... I totally shouldn't write things when my head is about to hit a keyboard.

    I'd like to correct that post from yesterday to make it more clear. I'm not going to rush through the campaign, but to complete all the elven quests first. Actually I just wanted to answer Ysne, who asked me which quests I'd gonna check. But since I was tired the outcome became quite confusing.

    As for your first thought, that's exactly what I was going to do from the beginning. Though some of the solving ways may be not all that clear. But I'll try to look for them anyway.

    One more fact was completely unexpected. Looks like my relatives want me to help them with New Year party preparations (though there are still few more days to go, they want to start now), so if I got to play the game today I won't be able to solve a lot of quests. So most likely, I would only be able to do some proof reading for now. After all the first quests are quite well described. Let's see what I'd be able to do.

     

    Well, maybe I won't be all that useless. Just looked at a few pages about the first quests in wiki and found out that:

    1. All the pages have different amount of screenshots and the screenshoted things are different. Like some quests show the quest person near the quest title, some others show the map, and others show nothing at all. I think I'm going to update them all with shot of a quest-giver + shot of a map with quest-giver's location. Hope that would do. Also I wanted to ask, whether or not it would be useful to include a starting dialog screenshot to the description. I remember seeng that done for some quests. I just thought that it would look better if all the quest description would include the same points.

    2. Looks like the description of the simple Books, Cows and Virgins quest is quite a nonscence. The quest log says entirely different thing after all. I'm going to correct it a bit later today, when I got the screenshots to add.

  15. I wanted to do the Light Campaign first, since I've played it a lot already. So it would take me less time to walk through, since I already know what the quests are all about and how they could behave (which means I won't spent a lot of time reading description and trying to find different ways to solve the quest).

    And though I want to start it in the nearest future (what am I doing here now? I'm supposed to be sleeping...), I won't be able to do a lot in one or two days, and later I'd have to disappear for about a week due to a big holidays in my country. My family and friends just won't understand if I would spend these days with my computer.

  16. Well, as I've already told you, my suggestion about CM quests is a separate section for a new quests (like a section that was done for Ice and Blood quests before), and mentioning in Notes part for a changed behaviors. By the way, some quests behave differently in different versions of Sacred too. For example the mentioned 'Bandits' quest behaves the same in 2.40 and in the last CM, yet is bugged in the original Ice and Blood.

    But after all, that won't be a big problem, since CM team can be found at the same forum. If I have some question about CM changes, I'd just ask marcuswob about them. I hope he won't mind answering (and won't get angry at me for constantly bugging him).

     

    @ Ysne58:

    I would be happy if somebody would proof-read the pages. I think, I'll focus on finding pages that are missing some information, yet somebody would still have to proof-read for all the typos and grammar mistakes and broken links and other stuff. After all, english is a second language for me, and I would be happy if somebody could check my writing for all the possible mistakes. Not to mention that working together with others always feels better than working on things all alone.

  17. I've already noticed that even some Tyr Lysia quests are still missing in the wiki when I tried to report some stuff to CM developers. For example the infamous 'Bandits' quest (which was heavily bugged in Ice and Blood) still isn't in the list.

    Some descriptions are quite poor and to expand them I'd need the screenshots anyway. After all, the wiki is supposed to be the ultimate source of all the Sacred information (oh, my... I totally like the sound of it - 'The Sacred Information'!), isn't it.

    One more thing here are all the new quests and additional ways of solving that appeared in CM. I think they deserve mentioning in the wiki. Maybe we should do a specific section for them (to prevent them from messing up with the regular quests).

    And after all, even with all the patches Sacred 2 is bugged anyway. I think, solving all the quests again may give food not only for the wiki, but to CM BugTracker as well. And sometimes I think some bugs should be mentioned in quest notes, to prevent poor players from going all 'OMG Holy Hannah!!!'

    But actually I'm just a cheater, who wants to combine expanding the wiki with a pleasure of playing the game again. Well, I always wanted to give this dragon guy a try...

     

    Thank you for the list. I think I'd compare it with my own one later.

  18. Few days ago I promised Knuckles to work with the Quest section of the wiki. My current plan is to start a new campaign and to walk through it opening all the map and completing all the quests (like I always do since for me it is exactly what both Sacred games are all about). As my way will progress, I would check all those quests in the wiki, proof-reading the existing pages, expanding them with additional information like quest logs, notes and such if necessary and of course adding the missing quests. I know, in the beginning I probably won't be extremely helpful, since Tyr Lysia quests are pretty much covered (yet I've already noticed some things to add). But I'm pretty sure that with all giant amount of quests in Sacred 2, if I just enter the free-roaming network mod and rush to the less described regions without saving my chara's progress, I'd get lost pretty quickly, since it would be easy to forget which quests are described and which are not. So I'm going to walk through them all using my chara's quest log as a to-do list. Please tell me, whether or not you consider my plan OK. And if you do, I'd probably start it tomorrow.

  19. I have no idea which guide you are talking about. But I once managed to disarm H'rungga'zz. The weapon she (? I'm not sure which gender H'rungga'zz is) drop is a huge staff-like looking weapon. But in my case it was concidered a one-handed axe with a really big damage. By the way, at least in my case it didn't require axe-wielding skill to use it. I played a dual-wielding daemon and ended with having this thing in one hand and some unique sword (don't remember which one exactly) in other hand. One more thing to add, I had quite a low level of disarming skill, since it was the last one I took, yet I still managed to disarm H'rungga'zz.

    This is the weapon H'rungga'zz drops:

    a3570fe7f06b.jpg

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