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Silver_fox

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Posts posted by Silver_fox

  1. The chestplate of the Dryad's set has armor bonus that is frequent on set chestplates, and the amount of it is not higher than on others. If it's OP, than so are Chestplate of Time, the chestplate from Children of Asha set, and especially Velaria's Garment.

     

    Damage Mitigation value of this item is actually smaller than on any other set chestplate (smaller than on Dry's Mormorin's Cage for example). DM's shoulders Torik's Spaulders have higher mitigation + two sockets + two blue modifiers and are not considered OP either.

     

    If other people agree that the chestplate is too powerful, I can reduce the socket quality, but so far it does not seem to be more OP than other set pieces in game.

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  2. Yes, I also noticed this. With the current definition of Multi-Hit we can include all Area of Effect CAs there, just because they send more than one damage number flying. My opinion about what defines Multi-Hit can be seen a couple of posts above, so I won't repeat it. Basically, I think that only CAs that can do only fixed number of hits at each CA level can stay there, so Area of Effect CAs that can damage any number of enemies should be excluded.

     

    I either can't completely agree with removal of GOW from Area of Effect list. Yes, it has a number of flows and an enemy can get between them and stay unharmed, but it's not restricted to hitting one enemy with one flow, so the maximum number of hits it deals is not fixed. It looks more like an Area of Effect CA with more complex area shape than a simple circle.

  3. It's a great reference list, Flix. Maybe it can be placed somewhere on the wiki where all players can find it, as it offers a clear explanation about the probability of finding different items - if the item is on the list, chances of finding it are smaller. How about posting it as a page linked from the general Items page or from Unique and Set databases.

  4. Тут просто параллельно упомянули страницу про умения, наносящие урон несколько раз (вот эту -Multi Hit). Огненный шар, метеоры и гнев архангела предлагается добавить туда, а не к ДОТ умениям. Было здесь предложение перенести туда все, что сейчас лежит на ДОТ странице, но ДОТом не является, но это, по-моему, уже перебор. На Multi Hit странице лучше оставить только умения, у которых число ударов хоть как-то фиксировано. А на ДОТ странице не нужно держать лишнего, туда надо только кинуть объяснение, что есть вот такие-то умения (и перечень), которые имеют продолжительность и пульсирующий урон, но ДОТом не являются.

     

    To prevent the confusion, I'll repeat that Ancestral Fireball, Archangel's Wrath and Incendiary Shower are nominated for putting on Multi Hit CA page, not on DOT page at all. However, I do not think that putting Radiant Pillar on Multi Hit is warranted. I guess it should be left as just Area of Effect CA, and not figure on other pages.

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  5. Are you playing with the Community Patch or without? The Epic Office quest circles started to show up with I&B, but it's the CM patch that turned them blue. If you are playing without CM, chances are that the silver circles you see really are the employees from the Epic Office quest. When you start a new game, the character automatically receives an invisible quest to talk to them all. In Fallen Angel, this quest was hidden, so there were no circles marking the targets you need to talk to. In I&B, it suddenly was revealed, along with other hidden quests and now the circles can be seen on the map. The Community Patch moves this quest to "character-specific" category, so the circles become blue, but without CM they are silver until you accept the Epic Office quest and green or red afterwards.

  6. Thank you very much for making the videos, Flix. They show the new mounts well - they have everything that people need to see and nothing that is beside the point. I added links to them to the first post, so that they were easier to find in the thread and more readers checked them out.

  7. Don't worry, I'm not going to add this idea to my list. I have quite an amount of other things I want to work with - starting with Elite Mounts and new items that are already in process, and ending with new quests. Just wanted to post a little explanation and warning for anybody who wants to try something with the mounts.

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  8. If you go through all steps of item creation except for the last one, you'd get a completely working item that would have a randomly generated name based on its stats (just like all non-unique items in game do). All the stats and looks would display exactly as you scripted them, so it's just the matter of having the right name. If the lack of proper name does not bother you, you can create as many new items as you wish.

  9. I wrote another letter to LazyTomcat, asking him a permission to use the sets design in the mod. Hopefully, he agrees.

     

    As far as the suggestions, I'll probably ask to make the Dryad's set about Ranged Weapons, but not necessarily about Hunter aspect. She was supposed to be a ranger by the class design, but as the people played her, there appeared more and more melee and magical Dryad builds. Now she is not seen as a mainly ranged fighter anymore. As for the name, maybe "The Wilderness" or "The Wild Cat"?

    About HEs - it's hard to imagine Ice Diamond to be anything but Ice-damage themed set, so it's general bonuses and Storm aspect. Maybe adding elemental armor and/or defensive elemental bonuses, either against ice or fire.

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  10. I never came close to dying while fighting her, but I never fought her when she was much above my level - usually we were about equal, no more than 3 level difference. There is one thing that can be said about the Spider queen as she is in CM: It is easier to fight her when you don't approach her in close combat. She does not try to approach you either, so it's possible to fight her this way. Purely melee characters have harder times with her because of lifeleech and heavy knockback.

     

    I defeated her with the Seraphims many times, but never with purely Exalted Warrior ones. That's just my personal quirk - I'm no good with purely warrior chars in any RPGs. I can play as a caster, ranger, or hybrid, but never as a pure melee fighter. It might be hard to fight her using only Pelting Strikes and regular swords, so I understand where your troubles are coming from.

     

    So, with the Seraphim, my usual approach to her is getting a 2-handed sword or polearm with Lifeleech +% on it, keep the distance and hit her with Archangel's Wrath till she goes down. When she summons spiders and they approach me, I switch to the main weapon slot and unleash usual crowd-control CAs on them (for me it's usually Flaring Nova+Pelting Strikes combo, for you it may be something different). Then go back to the Lifeleech slot and use Archangel's again. Asmarael is weak agains fire, and with a 2-handed weapon equipped, Archangel's Wrath has good base damage. Lifeleech +% adds extra damage and keeps you alive. If you use only Archangel's, it does not matter whether or not you are any good with 2-h swords or polearms - this CA does not use attack speed and critical chance from weapons, so it's possible to use this tactics effectively even with Dual-wielder. Another recommendation is to use Dashing Alacrity (in combo with Divine Protection if possible) as a protection against rooting spell, and move continuously. Asmarael's Area of Effect CA has quite slow execution animation, so it's wise to relocate your character when you see her beginning to cast. Usually defeating her this way is not troublesome even if I get debuffed.

     

    For a Celestial Magic Seraphim, I usually just spam a room full of pillars (with Hypnotize mod it is possible to keep her and spiders where the pillar is and cast the next one in approximately the same place, so the damage stacks), and also use Archangel's Wrath (for some reason I end up using at least something from Revered aspect for every seraphim).

     

    If you do not use Revered Aspect and Archangel's is no good for you, try Lifeleech % shurikens (it's a universal anti-boss solution for many players), or Dual-wielding Lifeleech % fistweapons.

  11. Well, I'm not a big part of the CM patch team, I participate in CM development only as a translator, but I know enough about CM and Sacred modding to say this much: It's a myth that CM devs have far superior tools denied to everybody else. The only editor CM devs actively use that was never released to general public is for in-game texts. All other things in CM and other mods are accomplished through editing the same txt and xml scripts than everybody else can access. The things that require disassembling and reassembling any dll and exe files are just as impossible for CM devs as they are to you. Which is why there are many known bugs that are repeatedly reported to CM bugtrecker and that remain unfixed, just because they are not in scripts and changing the hard code is impossible.

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