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smetia

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Posts posted by smetia

  1. I started my game with Dryad the SW if u put the skills badly like I did and I couldnt kill the champion earth elements on silver before gar colossum I took them near death and they healed ,thounsands hell .And there's a second efect so SW yea he makes alot of hp the buffs are simple and made for storng character but when you want go to play another character u charge like a mad man into mobs forgeting that you are not a SW.

    Dryad for me easy to start even with a bad weapon ,normal attack will be enough and u can have bargaining without investing 5 points in something else and beside the buff ancient bark wich hides those fine line of her she is ok .

  2. Reading here's my opinion,you put stamina until level 50 the stamina and willpower until 80 after that gest willpower you have greater chances to resist spells and will increase the pool of your shield.

    Combat discipline is for melle purpose on SW secondary dmg will be very small My dedicated SW TG hits on 77 with frost spell(have a lapsus now) 750 + you will get with combat maybe 150 plus dmg on mastery

    Toughnesss is amust on TG there are things slipping under you shield and armour like poison , but it all depends where you farm what u like to kill and so on.

     

  3. OK... Better question would be how well are you taking the baddies down? Are they dropping quickly enough for you to survive without spamming the space bar?

    If im not farming marsh area 2 potion on a bunch of mobs that will give me 50-100 k experience if I go human areas I start pyling up light healing potion have been using battle aura as def buff and untoucheble force moded with :Mind control-Calm-Cumble.That makes me use potion is poison wich doesnt take consideration on tehnoloogical shields :(.

    I dont mind use 3 or even 4 potion on big bunch of monsters I gest want to reach level 130 fairly quickly and have a shopper for my characters.

  4. I usualy farm areas with alot of mobs ,jungle,marsh human teritory ,cave from dryad teritory bosses take alot of time now im moding gold mode on primal mutation.

    I put all my attributes in stamina until 50 after this ill put in vitality and willpower .

  5. Im playing on pc made a Source warden TG I was thinking of making him a higher level to use dmg lore and so but loosing my characters ona failing HDD left me with no bargrainer.

    Im level 50 now Its not alot levels but im feeling lazy I choosed Ench perception and the question

    Can the fool survive 130 level without warding energy lore so I can choose bargraining as last skill?

    These are my skills:

    http://img838.imageshack.us/img838/3923/op0o.jpg

  6. I had a Lost Fusion TG(played on pc) bosses are easy to kill that beam has range as much as your visibility it;s damn imba and bosses drop so easy didint even know u hit them .

    If you want a melee u can start with first aspect and mode gest jolting touch from lost fusion ,the aura from first aspect is a must for all builds .

    And yes u put stamina at start after level 100 id say use willpower to build a powerful shield eat one rune if you make a caster charged grid and icy or fiery a combo of those 2 will do .

    I made 3 TG and took them 130 + a bit and I say its an impresive class on all aspects ,best farmer with 3rd aspect ,with Lost Fusion you dont compete as an Area of Effect dmg but I can tell you some all skils put in set items Demiurg an archimede beam can hit easy 14 k dmg /s.

    If you have q on how to build a farmer TG or a lost fusion one give me a message and ill help with steps.

  7. Hi..

     

    Ok.. Let me see if I have this straight.

     

    You created a Dryad, went to the Cursed Forest, got to Diaanja's, the Hellhound boss appeared.

     

    Then you stopped, created another character, went back to the cursed forest got to Diaanja's and no hellhound.

     

    The question I have to ask - did you check your quest book to make sure you've gotten everything in the quest chain previous to that done? That would be the only reason I can think of why the beast wouldn't show up.

    I did all the q on the way for xp if u know to tell me who starts the chain would be great.

  8. Thank you again for your advices, Dragon Brother.

     

    I will wait and see, though now I am pretty confident I will take Combat Discipline in the end ^_^

     

     

    You MUST take combat discipline at end it your only skill wich gives damage and ill recomend after level 100 willpower alot

  9. Willpower also helps base spell resistance, but Vitality helps HP regen.

     

     

    I have made a TG utility build with Bs and bargraning but deadly spears are useless in thiskind o f build

    u gest need dmg lore so u will choose Tactics lore.

    Until level 50 put you're pints in stamina,after stamina and willpower and as skills;

     

     

    -armour lore,source warden both ,concentration,devout(gest for combat alert) combat discipline ,tactics,dmg lore,warding,constitution...

     

    Keep the source warden at level and combat discipline after u equalize this put points in warding at 85 u must have it mastery,u stop with points at mastry no more needed.Before level 100 make mastery devout and at last before level 130 mastery dmg lore and concentration and u will be king of the map.

     

    ANd after level 100 put points gest in willpower vitality =useless at 127 with my lost fusion build I have 19 k life and 36 k shield my advice don't use derogate at shiled use power.

     

    For more details u can message me

  10. I was up late last night trying to mod the game, and started to think of how to make a simple easy to use build -with out- a lot of buff sets and bargaining sets and EP and..the list is long but. Being rather new to the game as a whole and on here I wanted to make my self known a tad being now part of the community and not a ghost who only reads.

     

    Onward to my thoughts on a simple fun build. Please feel free to crit and advice is always welcome.

     

     

    U can try a kinda Queen of blades with some little modifications.

    -Tactics lore(dmg)

    -Exalted Warrior focus mode gest 3 skills and use them:

    SOulhammer;wounding,battring,coupe de grace

    Assailing Somersault(spurt,brawn,conccusion)

    Battle Stance(agrresion,flexibility,retaliation)The aura will be moded first after that wich u like most

    -Sword weapons for critical, attack speed and to wear higher weapons.

    -Revered rehnilogy for archagel wrath (salvo,lock,vulnerable)with this u will have rotation on spells and aroun level 50 with one rune consumed eack wrath wil crit around 2k .

    -Armour lore

    -Combat reflexes

    -COnstitution

    -Concentration

    -Warding energy Lore

    The last skill you're choice,thougness,spell resist or enchance perception.

     

    Attributes all in vitality until 50 after 1 vitality and strenght or stamina how do you want it.

    If u play around level 100 and a bit focus gest on tactics,aspect constitution and armour,if not happy mastery skills for you.

  11. The explainations for this CA from members and the wiki are confusing the heck out of me. First, the wiki description:

     

    Skills And Attributes That Affect This Combat Art:

    Astral Lord Lore

    Astral Lord Focus

    Concentration

    Strength affects Damage.

    Stamina

     

    But then I've read a whole lot of other talk about how tactics lore affects this mod, and that even changing weapons affects this mod. So which is it? Does Astral Lore only increase critical hit and casting speed? Is the wiki missing tactics lore in its description? Someone please clear this up, thank you. :gun2:

     

    Strenght increase all dmg like skelletal fortification and ancinet magic.

  12. What level? At lower levels elfs can't scratch a shadow warrior.

     

    All four of us have 4 days on ingame playing so it will be like a 100 maybe 110 levels.:D

     

    And I can assure they dont play melle HE they will play static standing in expulse and spamming spells.They are to laisy and not so skillful to play melle ,they died trying to kill boar at 25 =))

  13. Here, try out this guide for a PVP Shadow Warrior...It doesn't cover too much about Shadow Veil but it does tell you the best way to Mod Spectral Hand for PVP...Also, best way to make yourself invincible is through your Nether Allegiance and Reflective Emanation buff...You mod your Nether Allegiance to just purely damage and defense and have only 2 of them...Then Reflective Emanation you want, Reflect Ranged Attacks, Reflect Spells, and Idol which Extends the effects to teammates which works for your skellies as well...Just remember to socket high + All Combat Arts for full effectiveness though......

     

    My PVP Shadow Warrior Guide

     

     

    So let e get this straight ,shall I put in sockets amulets and rings that will boots my reflective emanation without boost up the cd for my spells.

    And shall I use Shadow veil as buff or spell?

  14. I took my Shadow Veil to 100% (about 25 runes) as soon as possible, then never increased it again. The character is a little bit of a slopw starter, but with Astral Focus, Concentration and pumping Stamina, the regen penalty starts to come down fairly soon. Anyway, once you are 100% invisible your character is unbeatable and you can just take yout time collecting xp for the next few levels until the regen comes down, there is no rush. And it is on the higher levels (75+) that it really shines, that is when it becomes the Mass Killer!

     

     

    im new and confused about what eating a rune is? im level 6 and I cliekd on about 6 shadow viel runes and it doesn't level up

     

    Eat one rune at first and pump points in aspects I kept the number of runes below my aspect level.Don't rush with eating runes play along u won't get perma invisibility at 6 from start u will gest get a big CD.

  15. Nice :) your lvling fast, I find this build to be a slow starter (I'm level 14 with 7hrs playtime) or it could just be me :)

    And level 94 skelly fort :) regen still +- 10 sec ?

     

    Cheers,

    Tim

     

    My advice for you now and further mode tower first the skelly dont need dmg output.Enter bronze make the quest from first city(armour ,shield stuff,troll chiftan,rune master,mary from dome and parts)leave at level 6 ,take the continuing quest from savin mary and speak to the mother husband,take TAX and make the quest from arena it gives you some fine xp.Go and take quest that takes u to the Boneslicer item but leave at 14 when they have you're level.Then orc teritory,swamp if u like,desert and at 30 u can go on silver I prefer the orc teritory again.I'm level 45 and have 13h and 48 min played ;)

  16. Need some help with an Astral Lord SW .I have 4 days time to play and I kinda pending on what to depend in the future match,my sparring partner will play a normal dual wielder Sw he will mode Roussing comand and augumenting guidon.

    Now the big questions:

    -Shall I use shadow veil as buff or spell?The enemys are 2 HE cold and fire so alot of Area of Effect, I kinda don't know how the resitance from nether allegiance translate in percentage>if u know pls tell me.

    -How shall I mode Spectral hand Clout->Intent->Double Attack( double attack at last bcs. I saw he crits preety often).

     

     

    Waiting your ideeas.

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