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mr.ioes

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Posts posted by mr.ioes

  1. Wohoo 1.4 is out! Wasn't a mistake checking back to this forum once in a while :)

    changelog

    - 0000401: [Dialogue and Texts] Strange behavior of the '-' symbol in the russian version (marcuswob-translate) - resolved.

    - 0000543: [Dialogue and Texts] Problem in the french version with female and male items (marcuswob-translate) - resolved.

    - 0001023: [items und Drops] Problem with Niokaste's Wings (marcuswob) - resolved.

    - 0000756: [Dialogue and Texts] 'Raging Nimbus' wrong description (not only french) (marcuswob) - resolved.

    - 0000908: [Questdesign] Alpträume Quest schlägt automatisch fehl (marcuswob) - resolved.

    - 0001029: [Dialogue and Texts] Correction of Sopor Aethernis set PL names (marcuswob) - resolved.

    - 0001028: [Dialogue and Texts] Textfehler in Anzeige Drachenmagier Buff Vertrauter (marcuswob) - resolved.

    - 0000749: [Questdesign] Nicht erreichbare Quest "Gedrungene Mörder", Licht- und Schattenpfad (marcuswob) - resolved.

    - 0001019: [Questdesign] Quest "Magischer Fehler" nicht schaffbar! (marcuswob) - resolved.

    - 0000722: [items und Drops] Light of Eäerendil (czevak) - resolved.

    - 0000983: [Questdesign] Lebensbalken bei manchen Rescue-Quests (marcuswob) - resolved.

    - 0000605: [Gegner und Bosse] Feindliche Hühner im Geisterdorf (marcuswob) - resolved.

    - 0000986: [Gamedesign] Rikals Gehilfen (marcuswob) - resolved.

    - 0001013: [sound] Strange Jazz Music in Olm Cave (czevak) - resolved.

    - 0000755: [items und Drops] "Glänzendes Gleve der Athertons" und "geschärfte Gleve der Athertons" (marcuswob-active) - resolved.

    - 0000913: [Programming] Fehler beim "Fiese kleine Koboldschamanen"-Quest (marcuswob) - resolved.

    - 0000554: [Gamedesign] NSC verschwinden nicht nach dem Quest "Freikaufen" (marcuswob) - resolved.

    - 0000767: [Questdesign] The Unexpected News quest is bugged if you fail it (marcuswob) - resolved.

    - 0000703: [Questdesign] Small bugs in the 'Faust' quest (marcuswob) - resolved.

    - 0000761: [items und Drops] DM Armschienen - droppen viele verschiedene (marcuswob) - resolved.

    - 0001009: [Dialogue and Texts] Check on BPIDs 1992 and 1995 in global.res (czevak) - resolved.

    - 0001008: [Dialogue and Texts] BPID: 866: "Obstkorb"/"Fruit Basket" has no description text. (czevak) - resolved.

    - 0000631: [items und Drops] Athertons Armschienen der Gelehrten (czevak) - resolved.

    - 0001006: [Programming] Fehler in zwei Questsausführungen (marcuswob) - resolved.

    - 0000989: [items und Drops] Falscher Hut (marcuswob) - resolved.

    - 0000982: [Graphic] Animation skip (czevak) - resolved.

    - 0000808: [Graphic] Texturing: Light of Earendil throwpotion (LazyTomcat) - resolved.

    - 0001000: [Dialogue and Texts] Namem der Gegner die bei den Questen "Der Kopf der Bande" und "Der Koboldfürst" getötet werden müssen (marcuswob) - resolved.

    - 0000991: [Dialogue and Texts] Torsten Meier spricht nicht (marcuswob) - resolved.

    - 0000992: [Questdesign] Gronkors Hände im Quest-Log (marcuswob) - resolved.

    - 0000987: [Programming] Mettrick und Davim (marcuswob) - resolved.

    - 0000985: [Questdesign] Ende bei "Endlich reich" (marcuswob) - resolved.

    - 0000984: [Gamedesign] Alexander und Oscar nach Abschluss von "Katz und Maus" wieder auf Startposition (marcuswob) - resolved.

    - 0000831: [items und Drops] Tinworas Fluch modifiziert durch Rüstungskunde (czevak) - resolved.

    - 0000544: [Dialogue and Texts] Orders to the Hirelings: the text doesn't match the range (marcuswob) - resolved.

    - 0000962: [Gamedesign] Lumenpriester Edoras kehrt auf seine Startposition zurück (marcuswob) - resolved.

    - 0000963: [Dialogue and Texts] Book of Trolls seems to be misnumbered somewhere... (marcuswob) - resolved.

    - 0000964: [Questdesign] Patriarch Gin'Fiz seems to be in the wrong town in the swamp region... (marcuswob) - resolved.

    - 0000764: [Gegner und Bosse] Gegner ohne Quest (marcuswob) - resolved.

    - 0000832: [Questdesign] quest jagdfieber III verbugt? (marcuswob) - resolved.

    - 0000668: [Questdesign] Faust-Quest (marcuswob) - resolved.

    - 0000773: [Questdesign] Zielpersonen schon vor Ansprechen feindlich (marcuswob) - resolved.

    - 0000781: [Dialogue and Texts] Odd naming of NPC (marcuswob) - resolved.

    - 0000780: [Dialogue and Texts] Tag appearing in a Blood forest quest (french) (marcuswob) - resolved.

    - 0000636: [Questdesign] Strange NPC joined the player's character during the Ancient Secrets quest (marcuswob) - resolved.

    - 0000906: [items und Drops] Typo: Unique Item HELM DES WAHNSINNS wird als HEML DES WAHNSINNS angezeigt (marcuswob) - resolved.

    - 0000872: [Questdesign] Blutaugen nicht vorhanden, quest nicht lösbar (czevak) - resolved.

    - 0000871: [Dialogue and Texts] Typo im Text (marcuswob) - resolved.

    - 0000647: [Gegner und Bosse] Cleaning the last Monolith (czevak) - resolved.

    - 0000419: [Dialogue and Texts] Translation request: New books to come (marcuswob-translate) - resolved.

    - 0000820: [items und Drops] Itemname falsch angezeigt (marcuswob) - resolved.

    - 0000818: [Dialogue and Texts] Startdialog von "Klärung aus dem Grab" (marcuswob) - resolved.

    - 0000813: [Questdesign] Quest piratenschatz nicht abschliessbar (marcuswob) - resolved.

    - 0000592: [Gegner und Bosse] Unsichtbarer wilder Eber (czevak) - resolved.

    - 0000682: [Graphic] Unsichtbare "Treppe" (czevak) - resolved.

    - 0000793: [Dialogue and Texts] NPC name inconsistency in the 'Dispossessed' chain (marcuswob) - resolved.

    - 0000789: [Questdesign] Problem in quest "By order of the crown-Investigations" (marcuswob) - resolved.

    - 0000794: [Dialogue and Texts] Two tagged sheeps in 'The Wolf Problem' quest (marcuswob) - resolved.

    - 0000770: [Dialogue and Texts] Kobolde <-> Koboldschamane (marcuswob) - resolved.

    - 0000686: [Dialogue and Texts] Ständig neue Mails zu einem abgeschlossenenen Thema (administrator) - closed.

    [60 issues]

  2. And IMDB is (as far as I know) a professional website, where wikipedia is user edited content.... so IMDB is more definitive/reliable.

     

    you won't find wrong movie info on wikipedia, that's for sure. both sites have different content though, I'd say wikipedia has more trivia and things about the movie itself, whereas imdb offers user's opinions, similar movies and a rating. it's a question of informative vs interesting in my opinion. and again: both sites are professional and you won't find wrong information on neither. just saying :)

  3. It you extract soundhq.zip you do not extract to a folder named soundhq, instead you simply extract the contents, incase that's what you have been doing. So if soundhq.zip contain hq/... And mq/... Then when you extract you should get two new folder structures hq/... and mq/...

     

    Ah works like a charm! perfect! ty!

  4. Easiest way to do it is have the file in folders with the same structure as that which is inside the zip file and the game uses them in preference to the zip. So if its in hq/sound/something inside the zip just have folders set up like that outside the zip.

     

    Are you sure that this should work?

     

    Just tried it quickly, and it didn't seem to. Extracting soundhg.zip, replacing one file there but still sacred takes the one from the zip. Too tired to try anything fancy now, time for some sleep (2am here) ;(

  5. ad S3 in general:

    * And a bit faster base movement speed!

    * Detailed information about the enemies ingame (their spells, attack, ms, all that good stuff). why not a bestiary in the journal?

     

     

    ... cities changing their look (at least one) in the course of a quest (plague broke out, burnt down, genocide, anything!), UFO suddenly crashing down, leaving a trail of destruction (and dead mobs *g*, maybe even killing a boss!), vulcano eruption(some mobs can withstand magma and transform just like the t-energy lakes), moral decisions(there are some in Sacred 2, but way too few), start location in the very near distance to an area with superior enemies (gives you a goal right at the beginning without it being a quest), secret quests (triggered for instance like the office quest. by clicking on some eye catching prop). ...

     

    I'd just appreciate some BIG moments. Those dragon fights aren't, and they are the best Sacred 2 has to offer sadly ;(

  6. I would like to have "random encounters".

     

    Meaning special enemies showing on really rare occassions. This could be other heroes or bosses, or even just special quests or happenings.

     

    Just something that gives me the feeling that I can't 100% predict what I'm going to face against when starting Sacred 3 :)

     

     

    also: switching between spellsets!

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