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Fogeltje

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Posts posted by Fogeltje

  1. Grrr.. I feel totally ripped off, now. I paid $10 last month... *shakes fist*

     

    /end joke

     

    I paid full price for Sacred and Underworld when they were released :D And I didn't regret it one bit. Many games leave you with the feeling "there should have been more for that price" but Sacred really was worth every cent I put into it. If it weren't for Sacred I'd probably be long employed by now, hehe.

  2. A underworld would be exactly what you describe, occupying space in Ancaria (just below ground) and completely inaccessible. Although the UW books state that Shaddar's tower was in fact a physical connection. The tower was built in the upperworld and the basement extended all the way into the UW. From that, and other books, I can only conclude that the underworld is a physical underworld underneath Ancaria.

     

    As for the Vampiress burning, that's got probably to do with gameplay mechanics or maybe some artificial "sunlight" produced by the magic.

  3. Oops, my oldest has a T-shirt reading which she wears when selling tickets at a nearby camping place to earn some pocket money.

    "Schwarze Schrift auf gelbem Grund, halte Abstand, bleib gesund!"

    "Black writing on yellow ground, keep distance, stay alive!"

     

    220px-NL_license_plate.jpg

     

     

    :D Gotta remember that one for my aunt! She is always annoyed by Dutch tourists driving in front of her, well below the speed limit to enjoy "the scenic view of the mountains." And we Dutch like to make fun of Germans also...although those continuous "give us back our bikes" jokes start to tire one out at some point.

  4. The thing about the map is that it's printed that way simply for convenience. The underworld is constantly referred to that way in lore - that it is an underworld (such as Orpheus or Dante travelled through in real world literature). It's displayed on the map the way it is because that was easier than issuing a second map just for the expansion (and also because I have a feeling that's how it fits in with the programmed world).

     

    Fully agreed there. Only the lower regions of the UW campaign are supposed to be actually above ground (the desert town region and the Pirate Isles). As far as the easter egg space ship is concerned, that would fit with the theory proposed in Magic and Climate of Menelgond, if you assume that ship crashed before Menelgond was banished to the UW. It might even fit in with the theory that the Seraphim and the Great Machine are actually creations from an alien race and crash landed on Ancaria or whatever (but as you might tell, I'm not a big fan of that theory as I think of easter eggs as nice nods to some things but shouldn't be considered too canon, I certainly don't think there was actually a company called Ascaron developing a game called Sacred 3 in the game world for instance).

     

    While I might not agree with that theory, I do like how everyone comes up with their own interpretation :) Sacred is a rich world for people with imagination as many things are left open. However I do wish the devs had given more thought and attention to Lore and make it all fit.

  5. The book Magic and Climate of Menelgond makes me think my theory about a cataclysmic event or a demi-god created by the Great Machine creating the Underworld might be true. From the book: "One tells the story of an evil sorcerer who banished Menelgond below the surface; another claims that Menelgond is the origin of all magic and this magical influence created life and plants within the caverns. One day, however, this magic would be depleted and then Menelgond would fall into eternal darkness and all life within would dwindle to nothing."

     

    In fact, both could be true. An all powerful being could have banished parts of the upperworld below, creating Menelgond. The magic flowing in Menelgond might be the last residual T-energy which one day would become depleted. It would explain how Dwarves, Dryads and Garema came into the Underworld while others books say they never saw the upperworld or the sun. That would be true for the current population, having long since forgotten their ancestral life above ground.

     

    Hell the banishment could have even happened before Sacred 2 already (perhaps in the Dragon Wars). Those of the Dryads, Garema and Dwarves that were not caught in it, continued to live above the ground. And who knows if Anducar might not be involved somehow, either in the Wars for the Machine or the creation of Menelgond.

  6.  

    As far as the Dryads, Garema/Nuk Nuk and such living "underground" per se - I don't exactly buy that explanation. If you look at the S1 map, most all of it, except for the very end where you go beat up on Anducar and his minions appears to be at ground level. It's far more believable than the tale that there's day and night by "magical" means under the ground.

     

    To bring back this issue, while going through my old MP toons for more books I came across Beyond_Menelgond. It clearly states that the Underworld is separate from the upperworld and thus really underground.

  7. I installed the CM patch and now the quest marker works and I was able to do it. Sadly some mistake forced me to reload. When I redid the quest I was met with a fortunate bug...the guy wouldn't follow me but I could still visit the locations :D Once I came back I had to talk to him once to get a ! above his head, then I could finish the quest.

  8. Thanks for this post. Sacred 2 has had a long crashing history on Vista and now under 7 as well for me. Although I seem to remember it did quite well on Vista in the end (can't remember what I did).

     

    On Win 7 I disabled elite graphics, set the graphics to high (instead of very high), grass all the way to the left, disabled physix and weathers. It has improved stability a lot and the game still looks great...just not that great as it should. I especially loved the weather and the physix details. Crashes still occur, indeed mostly when I either am about to teleport/enter a dungeon or bring up the (mini)map and mostly it seems that Sacred 2 just chokes on memory. I downloaded the patch posted by Loco, mentioned in the thread that is linked by belgarathmth. Lets see if that improves stability in general and maybe I feel adventurous and scale up my details again. For lets be honest, I bought a monster PC, so now I want to play my games in the best settings possible and my PC should be good enough for that.

  9. I'm sorry my initial enthusiasm on the books is faltering, but lately the weather outside is good, so I spend less time behind and my comp and when I do I want to take care of other things first. But rest assured, the red links I made will become blue some day, there's bound to be a rainy day sometime (at least I hope).

  10. My wiki knowledges stops at the side bar I'm afraid. Regular wiki users on any wiki can't modify that so I have no knowledge about that. While looking for like buttons and like button functionality I did try to find how someone could come up with a like button for a wiki. I did find a page but what was written there was way too tech for me and might be outdated even.

     

    I found it here: http://www.mwusers.com/forums/showthread.php?15167-Facebook-Like-Button Maybe our tech gods can do something with that? It links to this btw: http://www.mediawiki.org/wiki/Extension:Facebook Like I said, my tech skills regarding wiki aren't good enough for this.

     

    According to that mediawiki page:

     

    XFBML

     

    XFBML in wiki text is enabled by default. Non-secure tags and attributes are excluded from the final page output. Due to a bug in MediaWiki, the facebook-logo attribute of <fb:profile-pic> is also dropped from the final page output. Applying the patch posted to this bug report resolves this error. Hopefully the patch will be included in MediaWiki's code in the future.

     

    If XFBML is enabled, then <fb:photo> maybe be used as an alternative for $wgAllowExternalImages with the added benefit that all photos are screened against Facebook's Code of Conduct and subject to dynamic privacy.

    [edit] Tags that work

     

    Activity Feed <fb:activity></fb:activity>

    Comments <fb:comments></fb:comments>

    Facepile <fb:facepile></fb:facepile>

    Like Button <fb:like></fb:like>

    Live Stream <fb:live-stream></fb:live-stream>

    Login with Faces <fb:login-button></fb:login-button>

    Recommendations <fb:recommendations></fb:recommendations>

     

    I tried the XFBML code that FB generates for a standard like button, but it doesn't work (neither does just using the fb:like tag).

  11. It seems this only happens after completing the main quest. I saved a copy of a character at the wastelands. He did not experience the problem before. Several days after completing the main quest Assim showed up. After a fix from an earlier release they stay very close now often getting the way during a fight and he don't die. I reverted to the saved version and have never had the problem since. Having completed the quest many times, I am fine with leaving it unfinished. I thought about going all the way and not pressing the button. He now has 59% of the map done, I cringe at taking the chance.

     

    De Desert soldier appeared while I was still doing the main quest. Private Rinarn indeed only showed up later but he has disappeared again luckily. So far the soldier hasn't bugged me and will simply die when I leave him standing in a mob. So that's at least something.

  12. GRRRR! More bugs, were are the Starship Troopers when you need them.

     

    I had done Hunting Fever I on my seraphim. I was busy doing the Don't Trust Statistics quest, finished it (killed 31 boars). At some point after that my character was permanently walking slow, as if she had been temporarily stunned...only not temporarily. So I saved & exit and continued...only to notice suddenly the quest Hunting Fever I shows up as "failed" as well a reset for "Don't Trust Statistics", saying I had killed 0 boars.

     

    I was piffed. Luckily I had a backup savegame from before I accepted Don't Trust's part where you start hunting the boars, only to find out the bug is in there as well. What is up with that!?

     

    Yah... That's a known issue. I reported it to the CM Patch guys and actually, they've been working out a means to make that work properly.

     

    Take note, I don't use the CM patch...although I've been pondering to do that.

  13. GRRRR! More bugs, were are the Starship Troopers when you need them.

     

    I had done Hunting Fever I on my seraphim. I was busy doing the Don't Trust Statistics quest, finished it (killed 31 boars). At some point after that my character was permanently walking slow, as if she had been temporarily stunned...only not temporarily. So I saved & exit and continued...only to notice suddenly the quest Hunting Fever I shows up as "failed" as well a reset for "Don't Trust Statistics", saying I had killed 0 boars.

     

    I was piffed. Luckily I had a backup savegame from before I accepted Don't Trust's part where you start hunting the boars, only to find out the bug is in there as well. What is up with that!?

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