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ALK

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Posts posted by ALK

  1. On 5/30/2020 at 8:12 PM, Dax said:

    Is there a possibility to re-zip everything and turn it into a pak format that gets recognized by the game?

    Hi, I didn’t try to unzip .pak to change several audio files, but it is definitely possible

    On 5/30/2020 at 8:12 PM, Dax said:

    needs to be zipped again and placed into the pak folder.

    exactly, packing tools may be given by people who make mods for sacred 1

  2. 48 minutes ago, Dax said:

    I believe in reborn. It will be pretty good when it is finished one day.

    this is not a problem, someone likes the original balance, someone likes everything redone like diablo 2 sigma xl mod, it’s your choice, but the speakers above spoke about balance problems, and this is only part

  3. On 5/10/2020 at 5:42 PM, belgarathmth said:

    I watched a guy streaming this mod yesterday. He was playing a seraphim on silver level, and had developed her Rotating Blades of Light. He also had developed the spell that replaced Lightning Bolt. 

    Rotating Blades of Light was doing well over 1,500 damage per tick. The Lightning Bolt was doing about 1,500 damage spread among *all four* damage types. But he never got to test the Lightning Bolt much, because all enemies were instantly dying to the Rotating Blades of Light. This was not good, and he was kind of in disbelief about how bad it was. It was very boring to just run around all over the game with enemies instantly dying, and insane amounts of high grade loot dropping. 

    So, he went to several dragons. (Restarted new games importing his seraphim, traveled straight to each dragon.) Despite his Rotating Blades of Light and Lightning Bolts trivializing *every other enemy*, which enabled him to travel freely and unmolested straight to these dragons, the dragons were impossible. Their resistances were inflated so high, he could barely scratch them, while their damage was inflated so high, they could one-shot kill him with a single claw swipe. He tried the two blue dragons in the ice elf area, and the green dragon in the southeastern swamps. All were impossible. 

    That means it would be impossible to ever finish silver level and move to gold, because the red dragon guarding the Element of Fire is a required fight. (I know the white dragon guarding the Element of Air can be skipped, as can the undead dragon in the desert by refusing to help the orcs.)

    I would be very interested in hearing other impressions of the balance of this mod. Has anyone beaten a dragon, and how did you do it? Has anyone moved on to higher than silver difficulty? Are other people or classes besides seraphim having the issue of becoming overpowered against every regular enemy in the game (they drop instantly)? 

    I would not want to play a seraphim having the experience this guy was having, not if 99 percent of the game was boringly easy, and the dragon fights were unwinnable.

    Yes this mod is extremely unbalanced, only 16: 9 resolution is good in this mod.

    They clearly don’t understand the balance sheet, and the original balance was excellent, why they messed it up I don’t understand. Yes there are a couple of things that can be slightly corrected so that they work, but they ruined the balance of everything.

    I do not recommend this mod IMHO, it will only spoil the whole impression of the game.

    I asked the developers of the mod if it can leave an HD resolution without damaging the balance, the answer is - no.

     

    One example, I played and read the mod EE2.4 by Flix to sacred2, this is the standard for editing the balance,

  4. On 10/27/2019 at 10:40 AM, Kyosai7 said:

    Basically, I really like the high elf character model and origin. I was just wondering how I'd go about maybe swapping one of the skill trees with a melee tree? Or maybe just swap her entire trees wholesale with the Inquisitor or something?

    High elf+magic coup=awesome

    watch my video

    Spoiler

     

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