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Therion X

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Posts posted by Therion X

  1. About the Dragons:

     

    Desert Dragon: one Hit

    Swamp Dragon: one Hit

    Twin Dragons: 1st on Hit, 2nd two Hits, because IP run out perfectly timed :oooo:

    Fire Dragon: A total Desaster! I think I needed 4 or 5 Hits :)

    Treasure Dragon: Was quite good this Time, "only" 3 Hits :)

     

    I forgot the Ice Dragon and forgot, where the last Dragon is ;)

    But both were easy, I remember needing one Hit per Dragon.

     

     

    I'm glad you all like it, thanks. :bow:

     

    And now I found back the Fun I always had with her.

    Penetrating Hell's Ridge so easily on Niob is sooo great :4rofl:

  2. I recently revived my Soraing Daemon.

    Muling took me nearly 5 Hours

     

    on YouTube

     

    Hope you enjoy, especially you, gogo :)

    After that, finding back to the Play Style.. I didn't even touch her for maybe 5 Months.

    And then running around the World and kill verything, that moves :oooo:

    And now I had to wait neraly 30 Minutes, till YouTube finally made it accessible.

     

    And here you go:

     

     

    Greets, Therion

  3. At the Moment (at lvl175), my Bolts are lvl186, doing about 40k per Bolt. Got 13 Bolts at once.

     

    It's hard to describe, how to hold the CA Level.. I always tried to keep Bolts' Reg on MAX. 2 Seconds.

    And the Damage came alone.. Using the Prototypes, which give you Magic Damage +xx%.. equipping Stuff with Weapon Lore and some Boni on Mental Regeneration.

     

    I myself read Tons of Runes. But therefore equipped Tons of RSM and phys. Reg :D

    Unfortunately Dralkcib's Claws are the Only Thing, that will give a big Bonus on Energy Daemon.. So you've got to read a lot of Runes, as far as you want to use your Sockets for something else than only x t all Special Moves :D

  4. And for those, who are somewhat unsure after this Story.. here's a little Fact Guide.

     

    Skills & Attributes:

     

    Weapon Lore (for Weapon Damage)

    -> 100, expierienced Players choose it and get the Rest per Boni

    Armour (for Resistances)

    -> 120 max.

    Concentration (Special Move Regeneration)

    -> ~140

    Axe Lore (for Attack Speed and Attack Rating whit Axes)

    -> 20 max. You'll get quite a lot from Dalmar's Set

    Agility (for some Attack and Defence)

    -> ~100

    Constitution (for Life and its Regeneration)

    -> ~100

    Parry (for more Defene)

    -> ~100

    Trade (for better Items at shops)

    -> always try to keep at max. Also try to get it up to 255 as soon as possible.

     

    At every Level-Up put your Point into physical Regeneration, for some Life and Regeneration of your Special Moves.

     

    Combat Arts

     

    Fist of the Gods

    For simple Killing, it's enough to read here every Once in a While. The Damage Boost is freakishly Huge, that you dont need to keep it as high as possible.

     

    Heroic Courage

    Puch this primarily, because FotG doesn't raise your Attack Rating. So yu got to be sure, that you'll hit your Enemies.

     

    Stomping Jump

    This is a good Supporter at the Beginning and you CA to pass Rivers or something.

    The first Read Rune should be enough.

     

    Equipment & Jewlery

     

    We use Dalmar's Eyes of Wonder complete.

     

    And for Rings and Amuletts, look for following Boni:

    Lifeleech! As Dalmar doesn't give anything to it, this is the most important.. at least at the Beginning.

    RSM, x to all CAs, Crit, Split (if you want)

     

    Playstyle

     

    Cast Heroic Courage and look for your Enemies. Simply got to them and Bash them to the Skies :(

     

     

     

    Additional:

    I'm sorry for this very rough Fact Guide.. to be honest, I still didn't Play this Gladiator.

    So I just can guess the (to me) most logical Things n Facts.

     

    This Guide was done by forumjoe, Member of the german +[HoPE]+ Clan

  5. So now, I'm going to translate a Guide by a Buddy. This is wirtten quite strangely, I'll post a simple Fact Guide after the Story.

    --------------------------------------------------------------

     

    The Fist of the Gods - Guide

     

    I am Dolios, the Gladiator and I'm going to tell you my exciting Story.

     

    Unfortunately, I've got some Gaps in my Memories, but I'll simply begin with the Day, when I stood lonely, sparely dressed and equipped with a little War Hammer on a little Island..

    When I was looking around, I saw a Trader, a Smith and a Rune Master. But what should I do without Gold? My Couriosity was tingling me and so, led by my Mentor's Eyes and Hand, I went through a Portal and started to explore the Spot.

    Suddenly, there were some Scoundrels, that wanted to harm me. So I just swung my Hammer and picked up everything they dropped. Then, the Voice of my Mentor came to me: "Dolios, don't you want to beat such Scoundrels easier?" Of Course I wanted, I had to be a strong Gladiator after all, who hasn't to fear anything.

     

    And so I was taught three Skills:

    First was called Weapon Lore, to do more Damage to my Enemies.

    Second was called Amour, good for reducing Damage I get and Healing Potions I'd need.

    And the third Skill was called Concentration, I need it to do Special Moves, I would learn later, more often.

     

    After further Exploring and lots of Goblins, I finally could learn my first Combat Arts with Help of some worthwhile Runes. But which One should I learn?

    I heard from other Gladiators, that some proverbial fight with Hopping around. Others use Kombinations of fast Attackings. So how did I want to Fight in Future? I wanted to be unique, I wanted to be like Nobody else.

    So I quickly went to a Rune Master and took a Look at his Offers.

    I decided fast and was taught the Arts of Stomping Jump and Fist of the Gods.

    Stomping Jump is wonderful, because passing a River is no Problem anymore and I can start Surprise Attacks from Distance as well.

    And when the Scouts are dazed, the mighty Fist of the Gods should take its Part. From now on, it was easy beeing the Master of Goblins and Thieves.

     

    I found better Amours and Weapons every Once in a While, so I hopped though the Lands and bashed my Enemies with the Fist of the Gods. I kept on training on and, led by the Hand of my Mentor, I learned two more Skills:

     

    The fourth was called Axe Lore and improved my Handling with Axes.

    The fifth should make me more agile, it was Agility.

     

    Well, I had to decide, which Skills I wanted to intense and I decided for Weapon Lore and Concentration.

    But after a While, my Enemies became too weak for me and I had to look for stronger Ones.

    After coming to a new Difficulty, I also should learn Concstitution, to increase my Health. My Mentor said, I had to learn another Combat Art, called Heroic Courage, which should raise my Attack and Defence Ratings.

    It was a very useful Combat Art, and because of that, I built it up a lot.

    But now, you may ask, what was with my Main Combat Art - Fist of the Gods?

    I never had to intense this Combat Art very much and trusted into Equipment, that shall support it.

    And now I was strong enough to fight without Stomping Jump.

     

    After a While, I realized, that I didn't care about my Skilles for a long Time. I could improve my newly learned Skills, but my Mentor just advised me to keep on improving Weapon Lore and Concentration. But why? I even learned the Art of Parrying in the Meantime.

    But it shall be cleared soon. From Time to Time I saw other Warriors, wearing shiny and glorious Amours.

    Somehow sad I looked at my old and dirty Clothes, my outworn Weapon and my dented Shield.

    Why shouldn't I wear such gorgeous Armours and first of all: Which should One I use?

     

    First, I used to think about Raane's Set, because with that I wouldn't need to care about Heroic Courage anymore. And when someone gave me this Set, I was the luckiest Gladiator in the World, because I finally could use this Set's Advantages. But what was this? More and more Gladiator's started to use this Set as well, and I wanted to be unique!

    Then I learned to know Dalmar's Eyes of Wonder! I got the mighty two-handed Axe from this Set adn immediately started to use it. What a Feeling! I decided to do its Effectivity and started to look for the Rest of this Set.

    After a While I noticed a special Feature of this Axe: I got a lot more Gold from my Enemies.

    And now I realised, why I hadn't improve my Skills. To use tat much Gold rightfully, I was taught to Trade, what I had to learn to the Maximum.

    After that, I could intense Constitution and my other Skills

     

    So this was my Story so far. Meanwhile, the Search for Dalmar's Set was successful and I reached Platin with my Fight Style.

     

    Thanks to Heikkinen, the +[HoPE]+ Clan and all, who supported me ingame.

  6. Whew, those are pretty confusing Questions :(

     

    Bolt do pure Magical Damage, not physical. Energy Daemon/Energy Bolts are Special Moves, that means, the Regeneration can be regulated with phys. Regen and Concentration only.

    So well, get as much RSM, phys Reg and Concentratin, as you can :D

     

    Hell Power/Meditation only affect Spells (the orange CAs).

     

    And Dude, Hell no! She'll right-click only! You wanna Kill with the Bolts, not with your Swords :)

  7. Hey Folks,

     

    I decided to do a little Video about the Energy Daemon as well.

    Just some foolin around in the Hero Cave and on Hell's Ridge in Niob. All in all a 60-Minute-Work :4rofl:

     

    For now, I'm just going to post a simple Link.. until I can embed Videos :whip:

    *Da voice of Schot says...: Woot! It works! It works! :P *

    Hope, you enjoy.

    edit (Oct 23rd, 2020): fixed the link to the video

  8. Hey Folks,

    I recently found a Way to record some Ingame Action (a Buddy recommended Fraps to me).
    Well, the first Thing I was doing: Filming my favoured Daemon while rampaging :)
    ---------------------------
    First: Hell's Ridge.





    For the next Step, I'll collect some Footage of Valley of Tears :)

    Here's a compilation of pretty much the whole Underworld, filmed at level 216 of course :D

    edit (Oct 23rd, 2020): fixed the link to the original video and added the other Poison Daemon video as well.

  9. For me, Sacred = Daemon Lady.

    And that says it all. I am a fanatic Freak, a Daemon Lover, a bloody obsessed Dude :D

     

    Another (for me) wonderful Thing in Sacred is, that so many Things can be achieved. Sacred seems so open-ended.

    I mean.. creating Characters with 100% Split, 580% experience, 162% Lifeleech or 750k pure Weapon Damage..

    Running up to lvl216 in 30h, 24h, 15h, 10h..

    Sending certain Characters into the Valley of Tears or Hell's Ridge at lvl30, lvl20, lvl12, lvl6 or even lvl3..

    Mass Kills, One Hit Kills, Fun Kills (Spider Arrow only .. in Valley of Tears ^^ .. really, I did it :))..

    To me, Sacred is like Death Metal: Sometimes slow and strong, but mostly fast, wild and just damn great. That's it rock.gifrock.gifrock.gif

  10. Hey Everyone,

     

    I'd like to introduce myself a little Bit.

     

    I came to the international Sacred Community, when I joined the German [HoPE] Clan. One of our Members, Rotluchs/bobcat, is kinda Diplomat between the German and the International Community.

    I liked this and followed his Example.. now I'm here to transfer some Daemon Pro Knowledge to all of you *grin* :)

    In the German Community, I am known as Racer X.. there, Therion X is just my 2nd Account Name. When I tried to register Racer X on the SIF, it didn't work for some Reason.. so I took my 2nd Nickname :P

     

    In Sacred, I am a fanatic Daemon Player. There's nothing more interesting and fun-to-play, than her.

    If she were real, I'd have already married her and played me (or her, or both) to Death :woot:

    Other Characters, I like are the Gladiator, the Wood Elf and the Vampire Lady.

    In general, I always try to make a Character fit for the Valley or Tears. I'm also a little Bit of a Speed Runner (see this)..

    And about the Rest.. I just can't play them (Seraphim, Battle Mage) or I don't have Fun with them (Dark Elf, Dwarf)!

     

     

    In real Life, I'm a 20yr old (or young) Dude from Germany. I love drawing and photoshopping.

    Jackie Chan is my Movie Hero, I mostly love those Movies he made, before he went to Hollywood... that means, late 80s & early 90s.

    And my favoured Music is Metal from the 80s & 90s.. my Favourite Bands are Judas Priest, Iced Earth, Darkane, Bethlehem, Macabre and more. See last.fm :)

     

    Guess, that's enough.

     

    Greets, Therion X

     

    P.S.: Oh well, forgive me that weird Writing with capitalized Nouns and Stuff.. In Germany, we do it this Way and I can't even stop it in the Internet :)

  11. Hey everyone,

     

    now, I'd like to share my Experiences with a Daemoness, that survives with only 1% Lifeleech on Niob and can kill EVERYTHING with just one Hit, except one sinlge Enemy.

    There are many Ways to skill a dive-attacking Daemoness, and I want to show you my favourite (and most damage-dealing) Way to play her. Well okay.. there are two Versions of that one Way :)

     

     

    -= The Perfectionist's Way =-

     

    Skills & Attributes

     

    lvl1: Weapon Lore (for the dealt Damage)

    -> 100 Points here. Experienced Players only chose it and get the Rest per Boni.

    lvl1: Meditation (for Spell Regeneration)

    -> about 100 Points here.

    lvl3: Sword Lore (for Aarnums Set)

    -> 10 Points here.

    lvl6: Constitution (for more Life)

    -> 100 to 140 Points here.

    lvl12: Concentration (for Dive Attack's Regeneration)

    -> 100 to 140 Points here.

    lvl20: Amour (for more Resistances)

    -> about 100 Points here.

    lvl30: Parry (for some Defence)

    -> 100 to 140 Points here.

    lvl50: Hell Power (for additional Spell Regeneration)

    -> about 100 Points here.

     

    -------------------------------------------------------------------------------------------------------------

    All Attribute Points go into Strengh, as it boosts Life, Weapon's Fire Damage and Attack Rating.

    -------------------------------------------------------------------------------------------------------------

     

    Combat Arts & Spells

     

    1. Soaring Daemon

    This is the Base for our Dive Attack. There is a little Trick, I don't know, its known here:

    Make a Combo with Soaring Daemon lvl1 and keep it for the Rest of your Jouney. When you activate Soaring Daemon per Combo, you'll be able to use Dive Attack immediately, without having to wait for it's Regeneration.

    As the Flight Time isn't of Interest, this is the perfect Way, we wanna use it.

    The Combo's Regeneration depends on your Char's Level. So it will shrink constantly.

     

    2. Dive Attack

    Dive Attack is our Mob-, Boss- and generally Main Killer. You can read more Runes here, after you made the Soaring Daemon Combo, this is well important! And Dive Attack is it, whose Regeneration Time is important.

    The best Regeneration Time, I'd recomment you, is slightly below the Soaring Daemon Combo's Regeneration.

     

    3. Infernal Power

    Infernal Power is our Attack Rating and Fire Damage Buff, it is very important for this Daemoness.

    To maximize IP's Damage Boost Effectivity, always try to keep Pure Fire Damage (see Inventory - Weapon). Read everything, you find and until lvl255 even more often than Dive Attack itself.

    It's primary important to get huge Attack Rating at the Beginning.

     

    4. Call of Death

    To be honest, Call of Death isn't really important. But for some really freaky Damage, you can use it as well. If you want to use it, just read 36 Runes for max. Effect and Duration (6%, 60s).

     

    Equipment & Jewlery

     

    Head: Pandora's Prophetic Circlet (Weapon Lore, experience,)

     

    Torso: Kleb-Dracad's Guardian (Hell Power) or Tealon'S Breastplate of Magic (x to all Spells, Spell Reg, ment. Reg) or Rares with Reg Special Move and Weapon Lore

     

    Shoulders: Kleb-Dracad's Recuperation (x to all Spells, experience) or Pandora's Evil Spur (x to all Skills)

     

    Arms: Draelokk's Appealing Arms (Infernal Power) or Rares with Reg Special Moves and Weapon Lore

     

    Hands: Dralkcib's Claws (x to all Skills) or Rares with Reg Special Moves and Weapon Lore

     

    Belt: Dralkcib's Hips (x to all Skills, RSM, phys Reg) or Pandora's Girdle of Frenzy (Infernal Power, Spell Reg)

     

    Legs: Rares with Reg Special Move/Spell Reg and Weapon Lore.

     

    Shoes: Rares with Reg Special Move/Spell Reg and Weapon Lore

     

    Weapon: A Complete socketed Aarnum Sword.

    (Alternative: Aarnums Sword with 2x Aarnum's adorning Wrath and 1x Aarnum's Thirst for Blood.)

     

    ---------------------

     

    Jewlery:

    There isn't very much, that is very perfectly fitting to this devastating Lady. But here are some:

     

    Aarnum's adorning Wrath (Fire Damage +xx%, Split, WiDD) - sock as many, as possible.

    Gold Ring of Strengh (Fire Damage and Strengh+x) - good for more Life, Damage and Attack Rating

    Silver Ring of Resting (Fire Damage, phys. Reg, ment. Reg) - good for more Life and all Combat Arts Regeneration

    Thodran Amfist's Adornment of Cleaving (Fire Damage +xx%, Split, Crit) - you can sock a few of them

     

    Playstyle & Additional Comments

     

    The Playstyle is easily described: Cast Infernal Power (and if you want to: Call of Death) and go hunting. When you see a Mob, cast the Soaring Daemon Combo, change to Dive Attack and stomp them into the Planet's Core.

    Even with a simple Left Click Hit, you can do far more than 2 Millions of Damage. So if there really are some Enemies, that survived your Dive Attack for some Reasons, you easily can kill them with simple Hits.

     

    There are some Things that can mess up the whole Action, but there are easy, fast-to-use Workarounds:

    1. After casting Soaring Daemon, I can't do Dive Attack.
      • Just move a Step aside. Then you can Attack properly.

    [*]After doing Dive Attack, I can't attack with Left Click.

    • Just move a Step aside to stop this Self-Stun.

    [*]After activating Infernal Power, I sometimes have Lags.

    • Put a one-handed Weapon and a Shield into your Second Weapon Slot.
      When Lags are appearing, switch to that second Weapon Slot and back to the aarnum Slot.
      The Lags are gone, and it's done in half a Second.

    I myself played such a Daemoness up to 180. At the Moment, she kills everything at level 220+, except for Lorinor of Tyr-Fasul. This Dragon has extreme Fire Resistance and very great Defence.

    But appart from this Dragon, she can Kill everything at every Level, Valley of Tears is a Joke with her, as well as Hell's Ridge and every Region else. Except for Garema, I still don`t want to go there :woot:

     

    Be warned!

    This is one of the most devastating Characters in Sacred. But also one of the most defenseless and resistanceless. You do truly huge Damage, but also get truly much Damage. So for Emergencies: Have a quick Finger on your Space Bar.

     

    -= The 'safe' Way =-

     

    Axe Lore instead of Sword Lore.

    -> 20 Points

     

    Use Thains Axe instead of Aarnum's Sword. Fill the Sockets with 2x Aarnum's adorning Wrath and 1x Aarnum's Thirst for Blood.

     

    Useful Shield Possibilities: Ancient Defender, Adorno's Defense, Antic, Cubbi's ultimate Pentacle, Dark Moon, Horrid Kite Shield, Kite Shield of the Guild, Mireille's adept Paree, Warrior's Guardian.

     

    This Version has more Defense and Resistance and might be more suited for 'unsurer' Players.

    With Thains Axe, she does Way less Damage, but still enough for onehit most of your Enemies (but at same or slightly higher Levels).

     

    --------------------

     

    So, that's it for Today. Hope, you like it.

    If there are any Questions open, feel free to ask. I'll try to solve the Problem(s).

     

    Greets, Therion X

  12. Hey everyone,

     

    Here's the second Guide from the SIF (I didn't even post in in GSF, feel honoured :o).

    This Time, a Build, that's hated by nearly every Player I know. But it's possible and Fun to play her!

    The Build I'm talking about: A pure Energy Daemoness, killing with Energy Bolts and nothing more.

    Well, as far as I know, I'm the first and (meanwhile) on of three Players, who reached Niob with that Deamoness (link) *grin*

    But, at least for every Deamoness Fan and Perfectionist: Give her a Try, it's really Fun :D

    So here are the Facts/Recommendations and a video:

     

     

     

    Skills & Attributes

     

    lvl1: Weapon Lore (for Energy Bolts' Damage)

    -> 100 Points here. Experienced Players only choose it and get the Rest per Boni.

    lvl1: Concentration (for its Regeneration)

    -> 140 Points here.

    lvl3: Constitution (for more Life)

    -> 100 Points here.

    lvl6: Agility (the Defence is, what we're intrested in)

    -> at least 50 Points here.

    lvl12: Dual Wielding

    -> nothing, just good to have

    lvl20: Armour (for more Resistance)

    -> At least 50 Points here.

    lvl30: Parry (for more Defence)

    -> As many as you can invest.

    lvl50: Meditation (for CoD's Reg Time)

    -> 10 Points max. You get more than you need with Boni. For those, who are somewhat brave at the Beginning: Choose it and get the Rest per Boni.

    -----

    At every Level Up, put the Point into Physical Regeneration.

    That's good for some Life and the Regeneration of Energy Deamon/Energy Bolts.

    -----

     

    Combat Arts

     

    Energy Daemon (Energy Bolts)

    This is, what we kill with, the Energy Bolts.

    The best Reg Time is 1s and below.

     

    Call of Death

    Just bring it up to Level 36, where it's maxed in Time and Effect (60sec/6% Damage Bonus).

     

    Equipment

     

    Head

    Pandora's Prophetic Circlet (Weapon Lore, experience) or Dralkcib's Sneer (Weapon Lore, +x to all Special Moves)

    [note, that Pandora's Weapon Lore Bonus is higher than Dralkcib's at same Level and Difficulty]

     

    Torso

    Rares with RSM and/or Weapon Lore

     

    Belt

    Dralkcib's Hips (+x to all Skills, RSM, phys. Reg)

     

    Legs

    Rares with RSM and/or Weapon Lore

     

    Shoes

    Rares with RSM and/or Weapon Lore

     

    Shoulders

    Rares with RSM and/or Weapon Lore

     

    Arms

    Rares with RSM and/or Weapon Lore

     

    Hands

    Dralkcib's Claws (Energy Daemon, +x to all Skills)

     

    Weapons

    Two finished Prototypes (Magic Damage +xx%, Crit, RSM)

     

    Rings/Amuletts

    Same here, those are just Recommendation, you coult put into your Sockets or equip, if possible.

     

    Goilomn Gilisfon's Brooch of Diligence (Weapon Lore, experience)

    Dragon Ring* (phys Reg, Weapon Lore, RSM, experience, Crit)

    Pandoras Ring (Lifeleech, Crit)

    Rares with Lifeleech, RSM, Weapon Lore, phys Reg, ment Reg**, +x to all Special Moves

     

    [* I'm still not sure, if it's called like that in the English Version. I'll try to find a Picture of it]

    [** Why Mental Regeneration? Well, this Attribute boosts Magic Damage. Really, it's proven!]

     

    Play Style & additional Comments

     

    First a Word to the finished Prototypes: Their Damage for close ranged Battle isn't of interest. So all we look at, are the Boni, and they are static per Difficulty. Therefore, it's good to have 2 of the smallest possible Swords per Difficulty.

    And here we go: Silver - min18, Gold - min54, Platin - min90, Niob - min150.

    So just send another Character ahead to get them as early as possible.

     

    Here, Call of Death is quite necessary. Unfortunately, the Energy Daemoness is neither a Speed Killer, nor a Mass Killer. But to kill at least fast enough to level properly, Call of Death is well important.

     

    And now for the Playstyle:

    Cast Energy Daemon & Call of Death and look for an Enemy or a Group of Enemies. Make them run to you, don't run to them. BECAUSE you need some Time to unleash your Bolts. Therefore you got to find a good Timing. But you surely get it after a While.

     

    At the Beginning you have Problems just to kill even one Enemy. But on Bronce you still can hit them with your Weapon. Just be patient, she'll rock.

     

    You can level her everywhere, except the Cave with those blue Frost Giants (?) and the Valley of Tears. I didn't tryout Garema, because I lost so many Characters there, that I just don't want to go there anymore.

    You even can go to Hell's Ridge with her. But there, you need a very good Sense of timing.

    For Valley of Tears: I tried out one single Golem, Me: lvl170, Golem: lvl184.. 13 Bolts á 40k Damage with a Regtime of 0.7s... I took me about 3 (three!) Minutes to Kill that single Dude!

     

    VERY IMPORTANT:

    If you like her, better don't do Teamplay with her. For some weird Reasons, your own Bolts can attack yourself. But this happens, as far as I observed it, only, when playing in a Team..

    Although you've got massive Magie Resistance, you can get BIG Damage, that can kill you..

    It already happened to me :bow:

     

    That's it, I hope you like it.

    If there are Questions, I'll try to answer them and solve the Problem ;)

     

    Greets, Therion X

     

    P.S.: I'll write some more Stuff tomorrow.. gotta go sleep now :blink:

    P.S.s.: Bwahaha, his One rocks: :blink:

  13. Hey everyone,

     

    gogoblender asked me to post some Daemon Stuff here.

    At the Moment, I am a little Bit lazy, so I'll just copy - modify - paste the Guides, I already put into the SIF.

    I'll write some more, maybe even more interesting Stuff later.

     

     

    The Idea of this One is really simple: Poison Cloud only - potential Mass Killer? I tested it with lots of Deamon Ladies (at least 15 times) and got to a Point, where I proudly can say: Jah, Poison Cloud IS a Mass Killer! And a nice Side Effect is, that she finds lots of Runes.

    So here are the Facts/Recommendations and a video:

     

     

    Skills & Attributes

     

    lvl1: Weapon Lore (for Poison Cloud Damage)

    -> 100 Points here. Experienced Players only choose it and get the Rest per Boni.

    lvl1: Concentration (for its Regeneration)

    -> 100 Points here.

    lvl3: Constitution (for more Life)

    -> Hold on Charlvl till 140!

    lvl6: Agility (the Defence is, what we're intrested in)

    -> at least 50 Points here.

    lvl12: Axe Lore (explained later)

    -> Maximum 28 Points.

    lvl20: Armour (for more Resistance)

    -> At least 50 Points here.

    lvl30: Parry (for more Defence)

    -> As many as you can invest.

    lvl50: Dual Wielding (explained later)

    -> Nothing, just good to have.

     

    -----

    At every Level Up, put the Point into Physical Regeneration.

    That's good for some Life and the Regeneration of Poison Deamon/Poison Cloud.

    -----

     

    Combat Arts

     

    Poison Deamon (Poison Cloud)

    This is, what we kill with, the Poison Cloud.

    The Best would be, if you kept the Reg Time of Poison Cloud about 50% of the Duration Time.

     

    --- and just, if you want (but it isn't necessary) ---

    Call of Death

    Just bring it up to Level 36, where it's maxed in Time and Effect (60sec/6% Damage Bonus).

     

    Equipment

     

    Head

    Pandora's Prophetic Circlet (Weapon Lore, experience) or Dralkcib's Sneer (Weapon Lore, +x to all Special Moves)

    [note, that Pandora's Weapon Lore Bonus is higher than Dralkcib's at same Level and Difficulty]

     

    Torso

    Pandora's Scaly Armor oder some Rare with Reg Special Move and/or Weapon Lore.

    [Pandora's Armour just would be a good defensive Alternative]

     

    Belt

    Dralkcib's Hips (+x to all Skills, RSM, phys. Reg)

     

    Legs

    Dralkcib's Bones (+Poison Deamon)

     

    Shoes

    Rares with RSM and/or Weapon Lore

     

    Shoulders

    Pandora's Evil Spur (+Poison Deamon, + to all Skills)

     

    Arms

    Rares with RSM and/or Weapon Lore

     

    Hands

    Rares with RSM and/or Weapon Lore

     

    Weapons

    -Fadalmar's Axe, complete [Axe Lore minimum 10] (a lot of Crit, also from Set Bonus and Fireballs)

    -Tree Rage [Axe Lore minimum 28!] (+x to all Special Moves, Split and a Bunch of Poison Damage +xx%)

     

    Rings/Amuletts

    Those are just Reccomendations, you could put into sockets or equip it possible.

    Arhles T'gaw's Hoop (Weapon Lore, Poison Damage +xx%, experience)

    Goilomn Gilisfon's Brooch of Diligence (Weapon Lore, experience)

    Dragon Ring* (phys Reg, Weapon Lore, RSM, experience, Crit)

    Ring of the Dragonslayer* (a looooot of phys Reg, very good for Poison Cloud's Regeneration)

    Pandoras Ring (Crit, Lifeleech)

    Rares with RSM, Weapon Lore, Crit, Split, Poison Damage +xx%, Lifeleech.

     

    [* I'm not sure, if they're called like that in the English Version. I'll try to some find Pictures of them]

     

    Play Style

     

    Her Strengh is her Weakness: The Poison Lady needs Groups of Enemies to level effectively. And the Plan is simple:

    Cast Poison Deamon and (if you like) Call of Death.

    Collect many, many Enemies, make sure, they all are near you.

    Do your Poison Cloud and watch them die.

    After a Moment of Running around do another Poison Cloud to kill the splitted Enemies.

     

    Everything's dead and you can happily collect Items, you want.

    The best experience-Location is Hell's Ridge. But it's very dangerous there, but still possible. Other Good Locations for this Lady are:

    Orc Cave, Orc Desert, Lava Region, Ghost Forrest, Golem Cave (extremely dangerous, but my Favourite

    (dunno, if they all are known like this here)

     

    If you want to play her on Hell's Ridge or in the Valley of Tears, be warned! This Deamoness is nothing for weak Nerves and slow Fingers!

    You have to react very fast in certain Cases and also need to be brave enough to collect very many Enemies together.

    In Ancaria, she doesn't have any Problems in the right Locations (those with dense Enemy Population).

     

    Addition:

    There's an alternative Skilling, in my Opinion the 2nd-best One..

    You could take Meditation or Hell Power instead of Axe Lore.

    Therefore, you can use Call of Death and two finished Prototypes, that gives you a whole Bunch of extra RSM and Crit!

    With Call of Death at Maximum (level 36 -> 60s, 6% Damage Bonus), you even can onehit the Enemies on Hell's Ridge (I'm sorry I don't know their english Names) on Platin with 8 Players on the Server! But to get that, you need some Sense for Perfection :blink:

     

    So for now, that's it. I hope you like it and got curious.

    And for any Questions: Just ask, I'll try to answer and solve any Problems. :o

     

    Greets, Therion X

     

    P.S.: Thehehe, I like this One: :blink:

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