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S4cR3d2

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Posts posted by S4cR3d2

  1. 18 minutes ago, gogoblender said:

    Awesome seeing you back Fellow Hab!

    Godaddy was I think our first hoster when we left an earlier one more than ten years ago... back then Godaddy was just starting out...I dont remember why we left (Gawsh we've been having this forum for so long :lol: but we've been so satisfied with at least the performance of DarkMatters for the last 8 years, but we always have to stay active to make sure the community we have here is safe :superman:

    Awesome hearing you had website for almost ten years as well! Are they game sites or something different? Congratulations on the success!

     

    :bounce:

     

     

    Thanks !

    oh its just one site and its: http://Unity3d.ca

    I own it and operate it with permission from Unity btw

    it has links to my video games & mods that I have made and if you go 2 the Birthday page you can listen /and or download my techno songs I made !

  2. 11 minutes ago, Androdion said:

    My browser still says it's insecure... Is it me?

    im getting the same thing: it says this site is insecure on the address bar and when I login

    anyways you guys ever thought of changing your host ? ive been using godaddy for 8 years now with no problems ! id recommend godaddy if you want reliable and safety and zero downtime !

    • Thanks! 1
  3. would it be possible to create a 3D inventory viewing mod like this ? >>

    3dinv.thumb.jpg.8345795abda7d44e57830e6c71bb4b5c.jpg

    like you mouse over your item in your inventory and the 3d object of your item rotates on screen so you can see exactly clearly what you are looking at in your inventory ingame

    If it is possible to create this sort of 3D view in Sacred 2 how would I do it ?

    What files would I have to edit / create and how ?

    I'm guessing it would be real hard or impossible to access the Sacred 2 inventory index and especially try to view it in a different camera ingame.

    but is it possible ? probably not because it is using system files that are hard coded and not accessible ? idk that is why I ask

    What game engine did they use to make Sacred 2 ? is it even possible to access the source ?

    Thanks in advance !

  4. I got a little problem now: I got to the imp that has the teleport to xmas island but I had to finish a quest so I pressed escape and now that I got my quest done I went bak to the imp to go to the christmas island but there is no option to teleport there now !!!!:)! I even exited the game and came bak to him and still no go ! How do I fix this ? I went bak ingame again to see if it works now and its still a no go ! im stuck .how to fix this ?

    messxmas.thumb.jpg.1fe96f394e01e6a10b45bf1374275ee1.jpg

  5. 6 hours ago, Flix said:

    This is far from perfect but this is a good starting point for experimentation:

    
    	behaviour = 0,
    	cam1_rotx_emax = -1.22,
    	cam1_rotx_max = -2.99,
    	cam1_rotx_min = 0.05,
    	cam1_trackdist_max = 2000,
    	cam1_trackdist_min = 1,
    	cam_autorot_speed = 0.5,
    	cam_autozoom_max = 800,
    	cam_autozoom_min = 1,
    	cam_autozoom_speed = 1,
    	cameraDamping = 1,
    	cameraShake = 0,
    	cover_detection_dist = 1000,
    	customsettings = 1,
    	dng1_rotx_emax = -1.22,
    	dng1_rotx_max = -1.9,
    	dng1_rotx_min = -0.5,
    	dng1_trackdist_max = 2000,
    	dng1_trackdist_min = 1,
    	editorDevCam = 0,
    	heromenu_rotx_emax = -1.22,
    	heromenu_rotx_max = -0.99,
    	heromenu_rotx_min = 0.05,
    	heromenu_trackdist_max = 2000,
    	heromenu_trackdist_min = 140,
    	invert = 0,
    	leaf_occlusion_fact_x = 1,
    	leaf_occlusion_fact_y = 2,
    	TPOMax = 70,
    	TPOMin = -10,

     

    I will keep tweaking it and maybe upload a video later.  The experience of walking around towns likes this is much more immersive than I would have expected.

    Does anyone know which value would let me angle the camera more upwards, towards the sky?

    @Flix Awesome ! That works real good until you move forwards ! heres a pic :

    fps.thumb.jpg.1b520d8ad193252fd9a568b6f70459ed.jpg

  6. 1 hour ago, Hooyaah said:

    Actually, there are quite an extensive array of alterations that may be made to the optionsCustom.txt file to alter the view. The thread on this topic may be found here. You may want to try adjusting this line to level as low as zero: cam1_trackdist_min = "x"

    TPOMax = "x", and TPOMin = "x", control the vertical spatial orientation, as I recall. So, if the character were moved low enough, they might not show unless one zooms out for a view from further behind.

     

    ya I read that thread too and that is how I got that view in the screenshot. I adjusted that cam1_trackdist_min to 0 and -3 and I get the same thing: jus like the pic right behind the character

    I also tried the TPOMax and TPOMin and had the min to -20 and the cam was underneath the ground lol

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