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Posts posted by Excelsior
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I have one more question: Where do I encode it? I kind of forgot since the last time I've done it... sorry to bother you after such a long time, I know you're very busy! I just kind of forget. (Somehow).
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Thanks so much, Flix! You're always so helpful
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Hi!
So, I'm making a set, and I'm starting to put the items into the blueprint.txt file. I understand the basics of how it works, but I'm not sure how the bonusgroups work. Can someone please explain?
Thanks!
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Ah, okay. Thanks a lot!
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Thanks! I thought you were supposed to try to make the number yourself, and I had no idea how to do that. This is very useful information. For the set name, would it be the same, but with a keyword like "BLUEPRINT-SET" instead of "BLUEPRINT"?
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Cool! Thanks for posting this!
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She is pretty happy. It's okay that you can't help me. I'm just glad you're visiting this topic!
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Hi! I'm making a mod for my sister. I'm making a set named "Anna's Dance" (Cuz her name is Anna, and she dances), And I'm planning on having four items in it:
Anna's Sway (Chest)
Anna's Grip (Gloves)
Anna's Twirl (Belt)
Anna's Movement (Leg)
I know you have to edit the global.res file to name things, but I don't know how, other than modifying current names, which I don't want to do because I just made new set items. Can anyone help?
Thanks in advance!
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Thanks! Like always, it worked !
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Thanks! I'm in the process of doing that right now.
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Nice job!
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Hi!
So, the Community Patch didn't work for me when I installed it. Quests didn't exist. That's a problem. Really, there's no point in having it if it's just not going to work properly anyway.
Anyway, I went to uninstall it with the cm-disable application, and it said that Sacred 2 was not found. I have the right version installed (2.65.2), and I don't have any mods (besides the patch itself). Can someone please help with this?
Thanks in advance!
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Hi! Welcome to DarkMatters!
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Oh, okay. Thank you very much!
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OHHHH! I modded my game! Thank you so much! ;D
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Sorry if this post is in the wrong thread, but I'm having trouble with the installation of the Community Patch. I have Ice & Blood version 2.65.2, but when I try to install it, it says I don't have it. I even tried putting it in the same folder as my Sacred 2 application, but I'm still getting the error message. I don't have a pirated copy. I bought it for $14.99 on Steam. Does it need to be on a disk? I really want to download the Community Patch, but I simply can't with these obstacles in the way. Can someone please help me?
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Thanks! Worked great! Still, there's one problem. When I try to decode the global.res file, it says it's not there. Any solution?
EDIT: Nevermind. I somehow missed that I had to put the global.res file in the same folder as the s2rw.exe file. Sorry to bug you when the answer was right in front of me...
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For some reason, it says that there is no Sacred 2 found when I try to run it. Help?
This would happen for digital (or pirated) versions of the game. It's looking for something in the registry that's not there.
Anyway, it's easily overcome by placing a dummy file (no file extension) in the same folder called "noS2".
Hmm... I bought my game off Steam for $15. Why this is happening is beyond me, but I'll give it a good go!
Thanks
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For some reason, it says that there is no Sacred 2 found when I try to run it. Help?
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Hi Lila. These are the basic steps:
- Create models/textures/icons, using whatever 3D modeling and/or image editing programs you use. Models and textures can be given unique names, icon names should correspond with the itemtype number (see below). Models need to be exported to gr2 format and textures can be either tga or dds.
- Create a new surface ID in surface.txt defining which textures will be used for the item. Special surface shaders and fx can be set here.
- Create a new item type in itemtype.txt. This tells the game exactly what the item is classified as (helmet, sword, etc...item classifications are defined in typification.txt) and what 3D model, surface ID, and icons to use for the item.
- Create a new entry in iteminfo.txt, using the item type number. This will tell the game what material it is made from (defined in material.txt) and how much space it takes up in the inventory.
- Create a new blueprint for the item in blueprint.txt. This creates the item based on the item type number, and defines properties like bonuses, character class restrictions, item tier (unique, legendary, etc.) and whether it's part of a set.
- If creating a set, add a set blueprint in blueprint.txt. This defines which blueprints are part of the set and what the bonuses are.
- Add item to the appropriate drop tables in drop.txt, using the blueprint ID.
- Name items by editing global.res. Use the s2rw.exe program.
I could explain each of these steps in detail, if you really need it, and are seriously going to make something. I'd encourage any modder to learn by example. Look at existing files and script entries and see what you can learn from them.
Hi, Flix. I was reading this because I was also curious, and I can't seem to find the "s2rw.exe" program. I found "s2gs.exe", but not "s2rw". Do they function the same, or is s2rw a downloadable program?
Thanks in advance!
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Great finds with these! Although, I could have sworn that I had seen the Dragon Cultists' halberd drop naturally before, just in a different color... weird. Then again, my mind could just be making things up (and it probably is). Still, these are some really cool finds.
Thanks. The model used for Sudden Death looks kind of similar to the Dragon Cult halberd.
OHH YEAH! How could I forget? Also, nice seraphim BTW.
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Great finds with these! Although, I could have sworn that I had seen the Dragon Cultists' halberd drop naturally before, just in a different color... weird. Then again, my mind could just be making things up (and it probably is). Still, these are some really cool finds.
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I really can't believe how big this mod is. It's amazing. You guys have somehow managed to transform almost the entire game into Diablo II Fallen while still keeping what makes Sacred 2 Sacred 2. That deserves respect!
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How to edit global.res with s2rw
in Sacred 2 Modding
Posted · Edited by DevanT249Sacred2
Thanks so much! I really wouldn't be anywhere in modding without you.
EDIT: Not that I really am anywhere big in modding, but...