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Chofranc

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Posts posted by Chofranc

  1. 6 hours ago, dimitrius154 said:

    Would you, please, send me your character file? I don't have the issue on my end.

    Here is the link to my saved characters, the dragon mage and temple guardian are fresh with your mod. The seraphim is just there from a previous gameplay with the Enhanced Spells, I haven't opened that character since I installed your mod. Also, I deleted my entire save folder to see if the seraphim was the problem and it isn't.

    I install the mods through GME. This is how it looks like.

    • Thanks! 1
  2. Did you managed to fix the problem with Smithing enhacements? When hovering my mouse over the enhancements in the blacksmith interface, the tooltips don't show up and it doesn't allow me to drag & drop the enhancements. Tested with all the mods and with only the core mod and the problem still persist. The only mod that I don't install is the russian localization.

  3. On 14/2/2018 at 10:51 AM, phalanx01 said:

    Oh also, how can you change the powers those summoned pets have? I find the turning spell on the Seraphim's Guardian Angel to be fairly annoying rather than helpful so would love to change it with something else.

    I'm playing a pure caster serap using mostly celestial magic for damage and my only source of protection is Divine Protection so I always have this cooldown in check, when the angel turns the enemies into allies it messed up my plans because it heals the enemy and I must wait to kill them which also make me lose precious time.

    Instill Belief is more harmful than helpful since you don't have control over it and disrupt the gameplay because of this.

    Maybe the Guardian Angel could use Flaring Nova with a chance to stun instead of Instill Belief.

    Edit: I learned a bit of modding and I replaced Instill Belief with this custom Flaring nova that I created:

    Spoiler
    
    mgr.defineSpell( "se_summon_schockwelle", {
    	eiStateName = "cSpellCast",
    	fxTypeCast = "FX_SE_SCHOCKWELLE_C",
    	fxTypeSpell = "FX_SE_SCHOCKWELLE",
    	fxTypeCastSpecial = "FX_SE_CAST_M",
    	duration = 10.000000,
    	animType = "ANIM_TYPE_SM18",
    	animTypeApproach = "ANIM_TYPE_INVALID",
    	animTypeRide = "ANIM_TYPE_INVALID",
    	animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL",
    	causesSpellDamage = 1,
    	tokens = {
    		entry0 = {"et_duration_sec", 1000, 10, 0, 8 },
    		entry1 = {"et_range_area", 800, 0, 0, 4 },
    		entry2 = {"et_spelldamage_magic", 320, 210, 0, 133 },
    		entry3 = {"et_spelldamage_physical", 460, 280, 0, 133 },
    		entry4 = {"et_missile_adapt", 350, 10, 0, 9 },
    		entry5 = {"et_chance_stun", 500, 0, 0, 133 },
    		entry6 = {"et_hurl_enemy", 1, 0, 0, 9 },
    	},
    	fightDistance = 110.000000,
    	aspect = "EA_SE_COMBAT",
    	cooldown = 10.000000,
    	soundProfile = 0,
    	cost_level = 200,
    	cost_base = 400,
    	focus_skill_name = "skill_SE_combat_focus",
    	lore_skill_name = "skill_tactics_lore",
    	spellClass = "cSpellSeSchockwelle",
    	spellcontroltype = "eCAtype_a_effect_self",
    	sorting_rank = 0,
    })

     

    Its feel better than Instill Belief IMO, is the basic Flaring Nova but with a static 50% chance to stun the enemies. It doesn't seems to scale with CA or with skills but the stun effect is worth.

  4. Hi flix, first, thanks for all of the mods that you do, I don't know if you still work in this mod but I have a suggestion, Could you reduce or remove the collision box of the Dragon mage familiar? The familiar always gets in the way and body blocks you, I don't know if other summoned creatures have this problem but I think that you should check that.

    • Like! 1
  5. Hi, I just want to thank you for this great mod, it really enhance sacred 2 specially in the aspect of minions, I'm enjoying a lot this last aspect. Can I request you something? The Hurricane CA of the druid whenever I cast it, it cause a big FPS drop when I activate it. I think that is because spawn too much particles.

    • Like! 1
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