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spotmarkedx

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Everything posted by spotmarkedx

  1. I'm sure someone will correct me if I'm wrong, but if you are ever unsure as to what stats are affecting which weapon, its pretty easy to check up on it. Equip the weapon, make sure it is your currently active weapon. Go to your stats screen and look at the details for each stat. It will show what effect it has on your weapon.
  2. Also, assuming you are on xbox live, you could always see if you can find someone willing to help walk you through a few areas. I, for one, wouldn't mind if I'm on at the time (my usual potential play time is ~5:30PM to midnight or so EST). There is a nice helpful stickied post with gamertags here
  3. Well its good to know that they don't have something so powerful in the game. Being immune to two of three attack forms might be just a bit much. From the wiki formula here. I just multiplied the additional chance to block/reflect by the CA level of 35 and added the base 30% chance. ( 2 * 35 + 30 = 100) (2% per CA level is listed - I now assume this may be a typo then? Or perhaps it is meant that you have an addional 2% of the base chance, so .3*.02 = +0.6% per CA additional?) Either way, this is fortuitous balance-wise... Though I might now have to see if I can find some way to make as much melee reflect as possible happen ... I hope there is equipment that helps...
  4. The reason I was asking is the numbers involved: both mods are listed on the wiki as (30% + 2% per CA level). At level 35 of the CA, would that not end up at 100%?
  5. So I'm fairly new to Sacred 2, and want to check on something here - Incandescent skin has two damage mitigating Modifications at Bronze and Silver: Am I correct in saying this will make a High Elf immune to arrows and close combat at CA level 35? Or does the enemy typically get some level of reduction on these values based on level? If so, do all enemies have this ability, or just champs and/or bosses? I assume there is something of a mitigation since all the builds of Pyros I've seen on the boards tend to focus on the other aspects of the buff (better change to ignite, lower cast times, which is also available in the Gold mod)
  6. I wouldn't sweat it too much even if it does turn out to be the case.
  7. Maybe the sword is a two-handed sword then? It should say so in the details.
  8. Are both the sword and shield assigned to the same slot/button? edit: either way, if you're an xbox360 player, my gt is spotmarkedx - I should be on after I sleep for a bit.
  9. Greetings, all. I just picked up this for the xbox360, and was lured here by the wiki when I decided to do a bit of research into the skills and combat arts. Liked the place, thus am making an account and introductions. Will likely go to lurking mode for the most part, but feel it would be rude to not say "hi" at least. In any case, pleasedtomeetcha and all.
  10. Hey just joined and just recently started playing - gamertag is "spotmarkedx". I tend to stay away from PvP and stick to co-op play. Likely will stick with that for this game as well. Currently am in the low 20's range with my main Seraph (after futzing around with a few now deleted characters to test out different classes, skills, and CAs). I'm sure this information will be outdated in a day or two so I won't go too deeply into it.
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