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Jostabeere

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Posts posted by Jostabeere

  1. 23 minutes ago, Woody said:

    1. If you want to restack items properly, you need to throw them off your inventory (click on it and drag out of the inventory window) and pick them up again afterwards. Also, items from different difficulties can't stack, explains why you have stacks of same runes with different stats. You can check an item difficulty by holding ALT while having your mouse cursor over it.

    2. It's random, but there's definately more 2 handed lightsabers, noticed the same as you described. No trick that I know of, just luck.

    3. Campain bosses/dragons should give more "classic/aspect" set items, and also have a chance to drop legendary-tier items*, which mini bosses can't drop. Also, mini-bosses depend of quests, so you can get a set drop from both the boss and also the quest itself for it's completion (some mini-bosses quests auto-complete on death (ex. the griffin), others needs speaking to a NPC (ex. the earth lord)).

     

    *(estimated drop-rate from players stats was roughly one legendary item per ~400 individual campain bosses killed)

    1. All my runes are exclusively from Silver. And it's not about different ones. I have the same runes from Silver in a stack of 5 and right next to them runes from Silver with the exact same bonus without a stack.

    2. Okay. That makes sense. Still kinda bummed out about how many two-handed there are in comparsion to one-handed.

    3. Oh right. The quest reward. A tool tip also states that more solved quests means more sets. Out of curiosity, is there a list on how more quests actually improve the set drops at the end of one? Couldn't find anything about it.

  2. I'm back with 3 more:

    1. Is there a way to manually stack things? Potions or runes? They do stack automatically if I pick up them, but I can't find a way to do it myself. I have weird stacks of potions in my inventory. Like 50, 20 and then some single ones. And runes. I know they can have differend bonuses, but same runes do not stack. I have a stack of like 3 combat extension runes, and next to it a stack of 5 same runes. and then a single one somewhere else in the chest.

    2. Lightsabers. How do I get single ones? Everytime I shop there are 1-2 double sabers in every shop. I frequently drop them. Even unique ones. But in like 30 hours I've seen only one one-handed lightsaber. Is there a trick to get single ones?

    3. Is it normal that storyline bosses have a pretty low chance on set items? The White Griffin frequently dropped one and I fought him maybe only 15 times. Even got multiple TG set pieces. In the past days I frequently farm the Golem and the Squid boss, and have only gotten one green ring.

  3. 16 minutes ago, Woody said:

    The damage boost is applied on all Combat Arts as soon as you take Combat Discipline skill, tooltips are updated accordingly, you don't need to put your CAs in a combo to get the damage bonus, it's a passive. The only benefit you'll get from using CAs in combos is reduced regen time from Combat Discipline.

     

    Oh. So I completely misunderstood the skill. I thought it buffs damage and regen of combos only.

  4. 2 hours ago, Androdion said:

    Deathly Spears is known to be an end-game killer CA, but at lower levels it ins't incredibly awesome no. Choosing between CD and WEL depends on your play style, it's basically an "offensive vs defensive" choice.

    It's funny that you mention the triple/quadruple CA combos because in fact I pretty much only use combos for two CAs at a time. There are times where a triple CA combo would make sense but mainly because of casting animations I mostly don't use them. A recent example I've come across was with an Inquisitor, where it's more proficient to use a two CA combos in a row rather than using a triple CA combo repeatedly. In my case I was between using Clustering Maelstrom+Ruthless Mutilation+Callous Execution vs Clustering Maelstrom+Ruthless Mutilation followed by Ruthless Mutilation+Callous Execution. And what do you know, the second scenario actually works much better! On the other hand don't ignore the sheer damage bonus provided by CD, since it isn't a flat value but a percentual one. You can easily have a 30-40% damage increase with that skill alone, and killing stuff faster means you can focus less on defensive skills and modifiers.

    Okay. So I load my backup and rather spend my points on the energy shield.

    I get your idea of using only 2 CAs in a combo. I was just hyped for using stuff like triple Projectile, murdering masses of enemies. Or triple T-Shock for instant cooldown and massive healsagainst bosses. I also see the damage bonus. But sadly it doesn't show how much damage CAs are doing in a combo compared to their damage alone. Is it a flat percentage on top of everything by any chance?

    2 hours ago, Woody said:

    One last friendly reminder, the build you follow was designed during the Fallen Angel era, don't forget that opponent's level for death blow and +xx% critical hits bonus from items don't work anymore on spell-based CAs.

    Sadly. A lot of stuff doesn't work with CAs, and it annoys me. Mainly no LL as in the first game.

  5. 16 hours ago, desm said:

    Hello Jostabeere, I'm curious, how do you find the game for now? And maybe you have some screens to show to us of your character? Good evening.

    Well. I like Sacred 2. It is not like S1, which will stay my favourite game forever, but it's good. It has good and annoying sides.

    I don't like the sluggish zoom in-, and out when you talk to anyone. You can't do anything menu-wise while the sluggish zoom is moving back to your position. I also don't understand a lot of the mechanics yet. But It's a standard ARPG. And they're always fun to play.

     

    So I have some new things I'm curious about. Combos. I followed the "I have a dwarf in my left arm" guide and really like it. Did a few minimal changes here and there, but now I reached level 35 and choose Combat Discipline. I thought: Finally, spam skills in 3x combos, and was severely disappointed. Why can't I put the same skill twice in a combo? It seems insanely stupid to me. When I master it, what am I supposed to do? Put all 4 skills I have into it? I don't think this skill is worth so much just for the damage tbh...

    I also followed the guide in a different way and chose Deathly Spikes a level ago instead of the Energy shield. I'm not a fan of them yet. I don't know why a lot of people praise the skill. I guess it's better later in the game when it hits 5 or so times. I have a backup of level 34 with free Devout Guardian points. Should I drop Combat Discipline and Deathly Spears and get Shield Warding lore and invest into the shield? Is it of any use if not pumped with points?

  6. 3 minutes ago, Woody said:

    The progression isn't really quick, I'd recommend you wait around level 45-50 to start shopping, you'll have more gold, also better if you can reach gold difficulty where you'll find slightly better items. Until then, blacksmith arts would be the best pick.

    Bargaining tips page on the wiki, take a look at the Ice&Blood section, it's likely to be the only list you'll find.

    And as far as I'm aware, you can't reset your campain/quests progression per difficulty level, it's another different mechanic between the two games, once you've done something in one difficulty campain mode, you can't do it again until next difficulty level.

    As I can see on this wiki page, the ring you're looking for with that quest has halved +all skills stat, which definately doesn't make it worth farming. In my opinion it'd be better to just play the game and earn some gold before, then you'll get better items with bargaining later, it takes some time to get good results.

    My main issue with the first part is the lack of knowledge about how hard it would be to start shopping at level, let's say 50 with bad shopping gear compared to constantly upgrading it every few levels. If it's possible to get top-shopping gear starting at 50 without spending days on doing so, I might just do that.

    It's unfortunate that I can't just reset playthroughs. I got used to that.

    Also thanks for the info on the Ring. I see it's not worth wasting the time on getting it unless I want the full set.

  7. This kinda evolved into me just asking random Sacred 2 questions, but as long as people aren't annoyed by it, I think I'll continue.

    So, is there a list of when items get certain modifiers?

    Like, I know life leech starts at level 10. And +3 relics at level 28. But when are normal items getting +3 to a skill like bargaining or smithing or Lost Fusion aspect? Or when do +2 all attribute rings start to appear in shops?

    I'm 27 now and I struggle to get bargaining over 2x my level, because all items I have with the skill are only +2 and occasional +1 to all skills with 2 sockets resulting in a +3.

    Is there a list of such things somewhere online?

     

    And is it possible to reset a playthrough? Sacred 1 just has the new game where you could play with imported characters and re-do quests over and over again. Can I do it in Sacred 2? Freeplay is possible, but it lacks one important quest I want to re-do for money making purposes. Or do I have to create new toons over and over again.

    Also, there is this Office quest that give you 2 really good rings. Is it available in Freeplay? I know finding all of them is a pain in the ass, and my main idea was to farm the +all skills rings you get from one of the workers. is the ring any better than normal +all skills I could get at my level? Like... Does it give +2 instead of +1 like normal rings/amulets?

  8. So I looked at various soruces about it, and it's kinda semi-unrelated, but what is the best way to shop in Sacred 2? I know shops resupply if you have a loading time by travelling between game cells. But do they resupply if you visit another shop of same category, aka shop - shop, combo master - combo master or smoth - smith?

    If yes, is there an area with 2 shops very close to each other, like Valors city in S1?

    And if not, what is the best way to resupply shops? Just teleporting from city to city? And which are the best cities for that with shortest ways between portal and shopkeepers?

  9. 6 hours ago, gogoblender said:

    true this.  Google's search is so powerful, I was seeing that it pulls up info better than the Wiki's own search engine. Schot is hoping to update the Entire Wiki this summer, hopefully it's search improves s well.

     

    :)

    gogo

    Yeah. I mean, I get it if you mistype stuff. But I type stuff like "Dragon Mage" into it, and it spews random weapon pages out which have dragon in their name.

  10. Okay. Can anyone explain to me how to get more attribute points?

    A lot of guides say: "Put 1x point every level into Stamina, Strength, etc., the rest elsewhere, like vitality". For example this one:

    "This means 1 point in vitality per level, the other one goes in stamina or intelligence (alternating between the two)."

    Without farming Airlines or the other quest, how do I get more than 1 point per level? I assumed you only get 1 per level forever.

  11. 3 hours ago, Woody said:

    Yes, combo recharge time is calculated from the CA which has the longest recharge time in the combo.

    Combat Discipline gives you an additionnal 10% recharge time reduction and allows you to use 3 skills in a combo, and 20%/4 skills at mastery. Though this reduction won't be applied to skills cooldowns (such as Fiery Ember for example, it's 15s base cooldown won't get reduced when placed in a combo, only it's regeneration time).

     

    A common usage of combos when using Combat Discipline is to use combos for single skills just for the reduced CA recharge. Another difference from S1 is that your CAs placed in combos get their level updated as you go, no need to manually update the combo every time.

    The mechanics are weird to be honest. Unlike S1 not using more than 1 CA for 90% of CAs... Combos only having fixed cooldown from skills and so on.

    I remember stacking a lot of CAs in S1 to create crazy powerful builds like Rotating Blade Seraphim and so on.

    Also. Is there any way to make all CAs leech life? I found some items with Life leecher per hit (a ring, a battery and a staff) but they only affect the staff, and no CAs.

  12. 1 hour ago, Androdion said:

    LAN sessions allow you to redo quests over and over again, so if you happen to do Ancaria Airlines over and over again the end result is a bunch of free attribute and skill points. Now if you do it or not it's your choice alone, if it "feels right or not" it's your choice alone. I usually only use LAN sessions to do Guardian runs to farm items, which the game also allows you to do.

    Most CA modification choices depend on your play style and what kind of choices you do will be related to your progression. Most of the time there isn't a best pick for each situation, it really depends on what your end goal is. So again it falls down to personal choice. The Wiki does state what your choices are, but it doesn't do them for you. ;) Start a toon, make some picks and see if it works well with your play style, and if not you can always play again and learn from your mistakes. I've planned toons by the millimetre only to realize that I've adapted my play style over time to different situations and realized I should've made different choices. It happens, it's part of the fun of trying out the game over and over again.

    If you want to make instant millions you'll need a Platinum/Niob toon feeding your low level bargainer with high-level rare/uniques via the shared chest. Preferably weapons since armour usually sells for a lot less.

    Well, I assume if it's still available after a lot of patches by devs and the CM, it's fine to use it. I'm always up to use and cheese any legal methods in games which are a core of the game, so I'll use it to boost some skills.

    Yeah. My main issue about the mods is I don't know how the mid or even late game looks like. For example the Flamethrower. Do I even need the damage? I could have enough damage in midgame. Do I need the stagger? I could have something else to stagger. Or the buffs. I have no idea what is necessary later on and what becomes obsolete because of skills/items.

    Well, all my characters are between 10 and 20, so no Niob items. And I doubt you can reach Niob in Sacred 2 as easy as in S1. I have a Dwarf there at level 140, who finished Niob starting it with 90.

     

  13. So I just realized I can farm an unlimited amount of attribute and skill points with LAN games. This can't be an actual part of the game, can it?

     

    Also. Is there a guide somewhere on TG combat arts modifications, or an "all character combat arts ideal modifications"?

    I am really unsure what to pick every time. I made a second TG for a bargaining purpose who focuses on Devout Guardian. For example Battle Extension. Bronze has chance for double strike or more damage. I don't know which one to pick. I can get more damage later on anyway, but I also can get more chance for the double strike with skills. Same goes for a lot of combat arts. I just don't know what is better and what becomes obsolete later on. The wiki does give a little bit insight on what it would pick, but it doesn't explain the choice and quite a few times it doesn't say what to pick.

    Oh, and another one rather basic question. How do I make a lot of cash? My bargaining TG reaches the point where still rather mediocre weapons and armor pieces cost 5 to 6 digit. Just killing stuff and selling everything is just not enough. Is there a way to earn 6-digit numbers of gold in relatively short time?

     

  14. 8 hours ago, gogoblender said:

    heh, this is awesome Chattius... referencing Sacred 2 tech builds with delicious deserts

    formidable!

    :chef:

    gogo

    It's a reference to ny nickname and not TG builds.

     

    So, now I see how different this is compared to Sacred 1 and I wish it wasn't like it. I'll definitely stick to my ranged skills plan simply because I dislike melee characters in Sacred if the melee system is anywhere close to the first game. And it looks like that.

    And I try to get deeper into the mechanics in general.

  15. Well, thanks for the replies.

    I figured out my issue isn't about not knowing the TG, but not knowing the games general mechanics.

    I see bargaining is a huge skill. I'll definitely gonna take it.

    And I also see things I don't like will get better.

    Maybe I'm too used to the first game where you could become really strong in the early levels where you already got armor pieces with stuff like "+100% regeneration special move" and in Sacred 2 I barely find anything that has stats at all. And have to buy stuff that is like "+2 endurance" for a lot of money.

  16. So this is the best place I could ask this I feel. It's the most active community for Sacred 1/2 (3 never happened).

    I play Sacred 1 to this day and all characters I played were either mages or classes that used combat skills rather than melee/ranged combat. And all of them used stat-sticks instead of weapons I actually used in combat. Like Dwarf-lore Dwarf, Poison-Demon, Mage, Poison-thingy Dark Elf, skills-only Elf and so on.

    I decided to play the Temple Guardian because it's the closest thing to the Dwarf from S1. It has a Flamethrower, a cannon, a beam, can smith stuff and so on.

    And I am wondering about these things:

    Can I play a TG just skilled in Lost Fusion Lore? Compared to S1 5 skills feel a bit lackluster to make a build with. Or do I have to opt into Source Warden aswell for surviveability/support skills?

    I'm not to keen on using buffs because they make the regeneration of skills much slower. Is it going to be better when I get higher?

    Can I take 2 skill trees (Lost Fusion and Source Warden) and be effective, or do I lose combat effectivity because of other skills I should rather take? And if 2 trees are a good choice, which special mount should I get? They're specialized in 1 tree as far as I know.

    All the skills feel really slow and sluggish. The Flamethrowers for example has a too long animation for what it actually does. Or the cannon skill has a way too slow travel speed so enemies can just walk out of it. Will this change as soon as I get higher?

    I remember that a lot of skills like the Flamethrower from S1 had a 100% chance to hit. Was this changed? How does the Sacred 2 pendant works? Enemies just walk through the fire and don't get damaged quite often.

    Do I have to take a weapon lore skill? It seems I do if I want to have bonuses on weapons. If I use spells mainly, is a staff the best option? What are the best stat-sticks for a TG?

    • Like! 1
  17. 1 minute ago, Flix said:

    2. http://www.sacredwiki.org/index.php/Sacred_2:Community_Patch_Changelog  It's all there, in reverse chronological order.

    Hi,

    Thanks for the reply.

    To "2." I've seen this site and that's what I was talking about in OP. This has all logs from all builds. Stuff like multiple "General" sections. I wanted a changelog of everything put together and not across "version release changelogs" to minimize confusion for things like: "This is general in build 2012, did they change it in later builds? Let me scroll up and search for it. Oh, can't see it, maybe they rephrased it and didn't say "Changed X from 2012 to Y from 2017"" You know?

  18. Hi,

    I am actively playing Sacred 1 to this day. And today I reinstalled Sacred 2 because never really played it and got told to install the community patch. So I have some questions about it.

    1. How Good is the German translation?

    2. Is there a proper complete changelog? I looked in the wiki and here, and all changelogs are only for what's added in new versions. I'm looking for a complete changelog of the current versions.

    3. Is there a reason not to install the CM Patch? Like partial translation, severe gameplay changes that would affect the first playthrough? Heavily changed balance and game mechanics?

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