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Kingy

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Posts posted by Kingy

  1. So it does work, right?

     

    I checked the stats and I now have a 12.8 % increase on survival bonus.

    Yes, but not like you would expect. Instead of increasing the speed of your SB growth, it simply adds to your current SB. For example, my level 42 HE has an SB of 73.9. When I equip a +6.8% SB Officers Saber, my SB goes up to 75.2.

     

    So it is worth it for me to equip one Officer's Saber that's level 20 and another that level 50 or no?

     

    What it really depends on is this: Do the two swords get the job done? Are you able to take your enemies down quickly and easily?

     

    Yeah!

  2. So it does work, right?

     

    I checked the stats and I now have a 12.8 % increase on survival bonus.

    Yes, but not like you would expect. Instead of increasing the speed of your SB growth, it simply adds to your current SB. For example, my level 42 HE has an SB of 73.9. When I equip a +6.8% SB Officers Saber, my SB goes up to 75.2.

     

    So it is worth it for me to equip one Officer's Saber that's level 20 and another that level 50 or no?

  3. If you take toughness, I'd take GI focus, because the Chastisement buff (Inure) + Toughness make a rather pleasing damage mitigation combo. You'll be low on HP, but if you go for damage mitigation equipment and manage to push, say, physical damage mitigation to 100% (that's not as easy as it sounds - I managed to achieve it on level 125), this means you'll be immune to all physical attacks and you can hunt in areas with physical damage dealing monsters without taking 1 HP damage. Oh - and if you do, make sure to mod Frenetic Fervor for a caster - not for a close combat fighter.

    The setback of this choice is that you already took NN lore, which means you'll use low-level NN combat arts, which is a problem at higher levels, as you'll have tough time keeping the NN aspect damage up to par.

     

    If you take constitution, then NN focus would be better. This will make your Inquisitor a pure caster with 2 very strong aspects.

    The way your build goes, this choice would be the better one in my opinion, since you already took NN lore. In this case, make sure you work heavily on your reverse polarity buff, as it will be your main source of defense.

     

    In both cases, your char is going to be quite interesting to play.

    Wow, I have a muuuuch better understanding for my build now, thanks Dobri.

     

    I think I will take on the NN focus along with Constitution since I have already chosen NN Lore, but the whole Toughness + GI Focus sounds brutal, I will surely make a GI based Inquisitor. next time.

     

    So in the end, I should take NN Focus, Constitution and I'm guessing Ancient Magic... or no?

     

    And I will surely start speccing Disloged Spirit.

  4. I just got one beauty of a sword called the Officer's Saber. It has 3 gold sockets, and I just don't know what to do with them.

    I'm playing a hybrid caster Inquisitor. What should I put in the Sword? I have a Signet Ring that does +10% Fire...but I feel that's kind of nooby.

     

    I spec in AS and NN at most with little GI, but then again, I use GI all the time.

    Side note: I also received these 2 swords called Sword of the Blood Dryads and Boneslicer and honestly don't know which 2 to dual wield.

     

    Any help would be greatly appreciated.

  5. Ok.. Let's see if I can clarify this somewhat.

     

    Let's say you've got a staff with three sockets - two of them are Gold and one of them is for elemental damage - where you can socket a chunk of lava, a poison fang, an ice crystal or a magic pearl. These items convert part of the damage from one type into another.

     

    Now then, let's say you've also got 2 items from the Deylen's Power armor set - the helmet and the chest piece.

     

    You've also got a couple of rare (yellow) rings - one that gives you a +45 to damage and another that gives you a +50 to Intelligence.

     

    You want to socket these items into your stuff as you don't have any free ring sockets and you don't want to swap the ones you've got out. So you go visit the blacksmith. Now, instead of taking both rings and forging them into ONE item - the staff in this case - you take one of the rings and have the smith put it into your staff.

     

    Then, you take the chest armor and you forge the other ring into that item. That way, when you eventually upgrade your chest plate to a better Deylens or other item and you have the smith remove that hard to find ring, you don't lose both - as the other one is safely tucked away in your weapon.

     

    So instead of using 2 rings on one item, I use 1 ring on one item and another ring on the other?

     

    Huh.

     

    Alright.

     

    Side note: When I accidently deforged my staff (ugh, +68 Int. gone) I found this level 207 Chunk of Lava. Why was is this here and not the +68 Int. item?

     

    That's correct! The idea here is to spread the risk. You don't socket two items you can't easily replace into any one item and then lose one when you feel the need to rebuild the item... It doesn't matter WHERE you socket that +xx damage ring - it can be on armor or the weapon - you will still get the benefit of the modifier(s) of that ring.

     

    On the other hand... If you're fond of changing weapons for whatever reason - say you want a fire weapon for something that's weak against fire and an ice weapon for a beastie that's weak against that element, by socketing the damage ring into your armor, BOTH weapons gain that modifier.

     

    At first, I was wondering how you could possibly be socketing level 207 items in such a low level bit of kit and then I remembered you're on a console. On the PC, socketing a high level element or ring or other socketable item will raise the level of the item to that of the item being socketed. That staff would have wound up as a level 207 staff - and I seriously doubt you'd have any means to wield it at level 20. But consoles don't have that 'feature'... No idea how that could have happened unless that was the item you moved when you deforged the staff. Simply moving the socketed item from it's socket will usually cause the other items socketed into that item to vanish.

     

    Wow, so I was wielding a level 207 staff at level 20?

    Damn. :twitch:

     

    Well, thanks.

     

    So in the end, if I wanna remove one socket, it will remove all of them, right?

  6. Eruptive is good as a mop-up CA at the end of a combo (as it requires dead bodies) or additional item find ca. For a long time clustering + raving + levin will be more than enough to kill a mob.

     

    I personally, never liked Soul Reaver as a buff. It requires you to be constantly involved in the action, and when you hunt a long time in an area, you may be forced to travel a bit till you manage to find or gather a new mob, and by that time, the souls may have faded away. Still, it's a matter of personal preference.

     

    About the staves - it's all about luck. Sometimes, rare staves can do just as well as unique ones. I'm sure you're aware that you're not limited to dual wielding staves - there are plenty of decent swords to carry around, for example.

     

    You've been a lot of help Dobri!

     

    Unfortunately, I still have some questions :S

     

    Disloged Spirit to me looks like a powerful spell, but whenever I use it, it honestly increases a, lets say, boss's health. I have only one modification to it, so I'm wondering if I should continue supporting it in modifications or start on maybe, lets say, Soul Reaver?

     

    I am still undecided about whether to take Toughness or Constitution and NN Focus or GG Focus as I use both regularly.

     

    And about Soul Reaver, does it actually make that much of a difference or no?

  7. Eruptive is good as a mop-up CA at the end of a combo (as it requires dead bodies) or additional item find ca. For a long time clustering + raving + levin will be more than enough to kill a mob.

     

    I personally, never liked Soul Reaver as a buff. It requires you to be constantly involved in the action, and when you hunt a long time in an area, you may be forced to travel a bit till you manage to find or gather a new mob, and by that time, the souls may have faded away. Still, it's a matter of personal preference.

     

    About the staves - it's all about luck. Sometimes, rare staves can do just as well as unique ones. I'm sure you're aware that you're not limited to dual wielding staves - there are plenty of decent swords to carry around, for example.

     

    You've been a lot of help Dobri!

     

    Unfortunately, I still have some questions :S

     

    Disloged Spirit to me looks like a powerful spell, but whenever I use it, it honestly increases a, lets say, boss's health. I have only one modification to it, so I'm wondering if I should continue supporting it in modifications or start on maybe, lets say, Soul Reaver?

     

    I am still undecided about whether to take Toughness or Constitution and NN Focus or GG Focus as I use both regularly.

     

    And about Soul Reaver, does it actually make that much of a difference or no?

  8. Argh! I had the same issue the first time I "de-socketed" my Officer's Saber. When you remove something socketed (dmg converter, rune, ring or amulet), all other items socketed into that weapon are destroyed.

     

    The blacksmith skill (which does not work for console versions of the game) gives a chance that the other items are not destroyed.... check the wiki for the details!

     

    The exception to that - removing one item wipes everything else out - is if you use Blacksmith Arts (Whet, Anneal or Enhance) on that item - the blacksmith arts do not go away. In fact, the only way to get rid of blacksmith arts is to sell the item and buy it back.

     

    The trick to doing it right - don't socket more than one valuable item into any one piece of armor/weapon. If you've got multiple rare or otherwise hard to find or high value items that gives you a hefty boost, spread the load! Instead of sticking that +x damage and that +x All Skills bling into your Officer's Saber or whatever, install only ONE of those high value items into the sword and add other stuff that isn't one of those "once in a lifetime" items to fill it out. Install the other stuff amongst your armor.

     

    That way, when it comes time to upgrade the armor/weapon to something better, and you choose to remove the bonus goodies, you don't lose anything that you might wanna keep.

     

    The only possible exception to this - you're at the final camp before you go into the Great Machine facility and you're in Niobium and you're going to make that final run to whack the nameless guardians. At that point, you may as well go all out and socket as much as you possibly can into that armor because that's pretty much the end of the road.

     

    I don't get it...lol.

     

    Ok.. Let's see if I can clarify this somewhat.

     

    Let's say you've got a staff with three sockets - two of them are Gold and one of them is for elemental damage - where you can socket a chunk of lava, a poison fang, an ice crystal or a magic pearl. These items convert part of the damage from one type into another.

     

    Now then, let's say you've also got 2 items from the Deylen's Power armor set - the helmet and the chest piece.

     

    You've also got a couple of rare (yellow) rings - one that gives you a +45 to damage and another that gives you a +50 to Intelligence.

     

    You want to socket these items into your stuff as you don't have any free ring sockets and you don't want to swap the ones you've got out. So you go visit the blacksmith. Now, instead of taking both rings and forging them into ONE item - the staff in this case - you take one of the rings and have the smith put it into your staff.

     

    Then, you take the chest armor and you forge the other ring into that item. That way, when you eventually upgrade your chest plate to a better Deylens or other item and you have the smith remove that hard to find ring, you don't lose both - as the other one is safely tucked away in your weapon.

     

    So instead of using 2 rings on one item, I use 1 ring on one item and another ring on the other?

     

    Huh.

     

    Alright.

     

    Side note: When I accidently deforged my staff (ugh, +68 Int. gone) I found this level 207 Chunk of Lava. Why was is this here and not the +68 Int. item?

  9. The way your build goes, if I were you, I would pick:

    - combat discipline - more CA in a combo, regen time reduction, improves CA damage

    - ancient magic - improves the damage of your combat arts

    - toughness - great damage mitigation when mastered, combines really well with some of the inquisitor's gear (Damage mitigation % = % of the enemy damage is chalked off before any other calculations kick in)

    - NN focus or GI focus - if you pick NN focus, you can make a solid caster build - and since you picked the lore, getting the focus is preferable. GI focus can do wonders for a caster build, because if you mod it for Inure, you'll get even more damage mitigation to go with toughness.

     

    ZD is good as permanent buff if you play softcore, as when you die, you won't have to lose any campaign/hunting progress. I personally pick it as a temporary buff, because the ZD tends to be the focus of the enemy mobs' attention, which can be bothersome when you round up a big mob for your favorite Clustering + Raving + Levin + Eruptive mass kill combo.

     

    I see where you're coming from ;)

     

    Between NN Focus and GI focus, I think I'll pick NN Focus, just because I've already picked NN Lore.

    But the GI Combat Arts are extremely powerful. Using GI Combat Arts was the only real way to kill the Gryphon for me.

    To be honest, I only use Inexorable Subjugation and Soul Reaver in NN, because apparently Paralyzing Dread is bugged really bad and Eruptive isn't as good as people say?

    I'm curious about the Eruptive spell, it looks like a wierd but effective spell. Do you think I should mod it up in the future?

     

    Also, Dual Wielding Staves...When do the really good staves start coming? What should I forge them with?

  10. Argh! I had the same issue the first time I "de-socketed" my Officer's Saber. When you remove something socketed (dmg converter, rune, ring or amulet), all other items socketed into that weapon are destroyed.

     

    The blacksmith skill (which does not work for console versions of the game) gives a chance that the other items are not destroyed.... check the wiki for the details!

     

    The exception to that - removing one item wipes everything else out - is if you use Blacksmith Arts (Whet, Anneal or Enhance) on that item - the blacksmith arts do not go away. In fact, the only way to get rid of blacksmith arts is to sell the item and buy it back.

     

    The trick to doing it right - don't socket more than one valuable item into any one piece of armor/weapon. If you've got multiple rare or otherwise hard to find or high value items that gives you a hefty boost, spread the load! Instead of sticking that +x damage and that +x All Skills bling into your Officer's Saber or whatever, install only ONE of those high value items into the sword and add other stuff that isn't one of those "once in a lifetime" items to fill it out. Install the other stuff amongst your armor.

     

    That way, when it comes time to upgrade the armor/weapon to something better, and you choose to remove the bonus goodies, you don't lose anything that you might wanna keep.

     

    The only possible exception to this - you're at the final camp before you go into the Great Machine facility and you're in Niobium and you're going to make that final run to whack the nameless guardians. At that point, you may as well go all out and socket as much as you possibly can into that armor because that's pretty much the end of the road.

     

    I don't get it...lol.

  11. In that case, you're probably aiming for a caster inquisitor. There are a number of builds in that section that will help you. You will need to make some additional choices though... Like:

    - how many aspects do you want to use?

    - how many aspects are you really using now?

    - which are the combat arts that serve you well and what are their corresponding aspects?

    - how many buffs are you using, and how many do you plan on using?

     

    I suggest taking a look at these:

    http://darkmatters.org/forums/index.php?showtopic=17814

    http://darkmatters.org/forums/index.php?showtopic=16326

    http://darkmatters.org/forums/index.php?showtopic=17206

    http://darkmatters.org/forums/index.php?showtopic=11233

    http://darkmatters.org/forums/index.php?showtopic=12492

     

    It will take some reading, but I'm sure you'll find the player's insights into their builds useful.

     

    I know what you guys mean ;)

    Here's the build, sorry, it was on the Official Sacred Forums - http://forum.sacred2.com/showthread.php?t=66081

     

    I was following the build until I was met with NN Lore. I picked that because I reallllllyyyy like that CA.

    As of now, my usual encounters with enimes go like this:

     

    1. Combo - Raving Thrust + Clustering Maelstorm

    2. Levin Array - (Because it takes honestly about 3 seconds to reload.

    3. Inexorable Subjugation - (When the soul is taken, all other enimies will focus on it)

    4. Combo - Ruthless Mutilation + Callous Execution

    5. Repeat? - All my combos charge up realllly fast, especially my AS Combo and GI combo.

     

    Well, that's about my basic routine when I face an enemy.

     

     

    1. AS Lore

    2. NN Lore (I think I should have put NN Focus instead)

    3. AS Focus

    4. Armor Lore

    5. Concentration

    6. Dual Wield (1 point only in it, for dual wield staves)

    7. ----

    8. ----

    9. ----

    10 ----

     

    Now for the skills, I don't know what to add next, seeing as my Inexorable Subjugation is taking some time now to charge up, should I take NN Focus? O

    Or maybe I should take Combat Discipline which will allow for a 3 CA spell?

    What should my next 4 skills be?

     

    Also, one last thing; My Zealous Doppelganger is like my best friend. Should I make it perm. or just leave it as a reoccurring spell? I like using Reverse Polarity and Soul Reaver, they make me feel really strong.

     

    Thanks in advance!

  12. Hello, Kingy!

     

    Uhm, are you playing on PC or console? Staves are viable on PC with the Ice and Blood expansion, as it added a "feature" that enables staves to shoot projectiles if you have the staff lore skill. There is a bug, however, which enables the staff to target (and shoot!) all enemies up to 2 screens away with certian combat arts.

     

    On PC but without expansion, I don't know about their usefulness... but I don't think they were very popular outside Acute Mind Dryads.

     

    On the console, I have used staves with some of my Inquisitors - mostly for fun - but I would never suggest to take the staff lore skill on console. There is no staff-shooting, and there are no modifiers that are unlocked with that skill. There are very nice unique staves, but they are much better served with the Dual Wield skill; my favourite setup was 2x Nlovae's Mystery to extend the range of Clustering Maelstrom even further than the 2 vortex mods allowed! :bounce:

     

    Yes, I am on the console version.

    I just got the skill of Dual Wielding, so I should just dual wield Staves right?

    I only have 1 point in it now, do you think I should add more?

  13. I am aiming to become a ranged Inquisitor.

     

    I really love AS but also love NN alooooot, and GI is there whenever the CA are recharging.

    I just took the Inquisitor. Build for Dummies.

     

    I just don't know what the next thing should be.

    NN Focus?

    Combat Discipline?

    GI Focus?

    Constitution? or Toughness?

  14. I had a really good mage staff sitting in my chest that had about 188-199 damage and also a bunch of stats, including a +68 intelligent boost!

     

    I went to see if I could remove ONE of the sockets that had a conversion damage of 81% ice , but instead it removed ALL the sockets.

    Now the staff does 68-74 damage and has no Int. Boost.

     

    I'm very sad this happened, what did I do wrong?

     

    Also, I'm a level 20 Inquisitor, and the staff was level 25...=(

  15. Alright, so far I am having fun with the class but there are some ups and downs.

     

    Here's my skill list; I'm going for a caster-type inquisitor.

     

    1. AS Lore

    2. NN Lore (I think I should have put NN Focus instead)

    3. AS Focus

    4. Armor Lore

    5. Concentration

    6. Dual Wield (1 point only in it, for dual wield staves)

    7. ----

    8. ----

    9. ----

    10.----

     

    Is the build good so far? Please give me tips.

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