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Seferoth

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Posts posted by Seferoth

  1. On 8/22/2022 at 12:35 AM, Flix said:

    This dang quest gives me so much trouble.  I made an "invisible" reaching quest in order to make the the battle trigger correctly, because the old trigger was somehow broken.  Guess I left an XP reward in place for this quest that shouldn't be there.

    How can I remove that experience reward from that quest? I want to fix this for my game as well.

  2. 3 minutes ago, dimitrius154 said:

    Mostly yes. The PhysxExt.zip contains the object behavior scripts and the world placement files. There's, however a fix regarding projectile behavior, that's code-wise.

    Ok, thanks. I am still getting that it is safe to use? I mean what exactly is that fix regarding projectile behavior? Aka, what am I missing if I am not using the who Addendum...physx wise that is?

  3. Can you use Addendum Physx file separately from the rest of the Addendum patch? I am checking several other mods at the moment and after some testing your Physx file works best when it comes to visuals and performance(now that I finally got them working). Still I have no character to test all the effects so I am not sure if its 100% usable without rest of the Addendum patch.

  4. 10 minutes ago, dimitrius154 said:

    No, it's a weapon-based skill, and as such is controlled by Tactics Lore.

    Most of it is in musichq2.zip. Removing that should remove the music addon.

    Hmm? Never had anything against DS2. A pretty moddable game. Story? Could be less generic, but seeing what the AAA's spew out now... "Jedem seinen" I guess.

    Thanks for the answers. I dont have anything against Dungeon Siege 2(actually one of my favorite games), but I have played it hundreds of hours and I really dont want to hear other games musics when im playing Sacred 2 or any other game. Hearing other games music when playing some other game always reminds me that I am playing a mod, or my brain immediately recognizes that this does not belong to the game. It's a personal problem. :)

    Edit: Also, because RT Lore does not increase AW damage is it quite pointless skill now? I mean there are very few uses for it now.

  5. Question, cause I am a bit confused. Playing with Seraphim at the moment with Addendum patch. So, does Revered Technology Lore increase AW's damage or not with Addendum?

    Edit: Also is there an easy way to remove all the new musics? Hearing that Dungeon Siege 2 Amanlu theme pretty much ruined atmosphere for me, so don't want to recognize any other musics that has been added to the game.

  6. So I am having a problem with Physx effects, the problem being my game does not have them. What I did was to copy the original(10mb) PhysxExt file before installing CM patch and after installing the CM I replaced the new reduced file with the original one to restore leaves and such to the game. I have Physx ticked in the game options, but my game does not have any Physx effects at all. I also installed the Physx drivers from Redist folder, but it did not do anything...if anything my game seems to run worse than before after installing those drivers. So, I am thinking I must clearly have missed something here, I am also using the Elite Trimmed Textures and Addendum. Oh, and I have the Steam version. Any kind of help would be appreciated.

  7. 7 minutes ago, Hooyaah said:

    It's good to know that you were able to make the game work for you. Thanks for the update!

    Indeed, I am actually rather glad for this whole debacle. I kind of noticed because of this particular topic how easy Sacred 2 is to mod...to a certain extend of course. I am not a total noob when it comes to modding, hell I spend over 5 years to make my Lost London mod to Hellgate: London. Modding that game is (no pun intended) a hell. I think I am going to enjoy learning more about Sacred 2 modding and making some changes to suit me. This game does have enormous potential to be one of my favorite games, just needs a little fine tuning.

  8. 3 minutes ago, dimitrius154 said:

    There's a certain difference between item rewards and attribute/skill point rewards - advantage accumulation: there's a finite number of items one can equip, but attribute/skill points from rewards can be accumulated ad infinitum.

    Having quests, that have attribute/skill points rewards is nice. Being able to abuse the singleplayer/multiplayer progress separation to gain those rewards repeatedly is not. The solution is the same, as in Sacred 1 - those quests would be available once per difficulty.

    As for "forcing" people to play Bronze, it's not "forcing", it's "enticing". 

    Well, that is at least something I can agree to a certain extent. Still, I already learned how to make the change for my game, so I can take away those rewards to make the game more suitable for me.

  9. Yes, you have very "chill" attitude yourself. Sorry, but I am going to say what I am going to say. This is my topic, and I can talk about the said subject of the topic as much as I want. I have never once gone off topic even. Ban me if you can't handle simple conversation or just walk away. I am not changing my OPINION on this matter because of you or your OPINIONS and I will definitely not be silenced just because you want me to.

  10. Pfft, no I want to to play the most fixed version of this extremely buggy and broken game. Why are you going instantly to "play vanilla" approach? Did I complain about any other part than this? Did I? Its hilarious to me that some people clearly can't take any kind of criticism, I respect pretty much everything the CM patch does and the people who has put countless of hours,days,months or even years to make it, but this quest/attribute point "infinite farm" is just poor game design...plain and simple. Leaving exploits to your game on purpose is not a good game design. I still think it's an oversight, but it was you who called it "game design". Think how Diablo II community would have reacted if there would be a way to get infinite attribute/skill points in the game, and without actual cheating? Do you think they would be like "oh it's just a game design, it's fine"? There would have been riots on the street.

  11. Nobody complained about Feed the Poor being only available to good guys, I complained about the fact that it is UNBALANCED that Light side gets more attribute/skill points than those who follow Shadow path(good thing that Addendum at least fixed that problem). Also the quest rewards do not give you a choice, infact it takes away the choice. I want all skill/attribute points available so therefore I am forced to play the game in each and every difficulty to obtain them. In Vanilla game I have a choice to ignore Bronze difficulty altogether, but with Community Patch that is not he case if you want all the attribute/skill points available. Grinding attribute/skill points from 2 quests is far different than farming bosses for loot and experience. Getting infinite attribute/skill points is not good game design, it's a flaw, it's an exploit, plain and simple. I am thinking about learning to mod Sacred 2 and remove those skill/attribute rewards altogether from my game. I just dont like them and I am a min/max guy so I cannot simply ignore them. Although I have zero idea how to mod Sacred 2.

  12. I think exploits like these should be patched. Item rewards were made to fit the game, but skill/attribute rewards do not belong to the game. I mean, what I understand the vanilla game did not have these quest rewards, so this exploit is specifically created by Community Patch. These skill/attribute rewards also force people to play at Bronze difficulty if you don't want to miss any points, it is pretty poor design choice all around. People who wish to cheat can always use save game editors if they want more attribute/skill points.

  13. 2 minutes ago, Hooyaah said:

    One may repeat the quests "Feed The Poor" and "Ancaria Airlines" in Multiplayer you will get, regardless of level, one skill point and one attribute point for either or each. There is no limit to the number of times you get these points. Yet, you must exit the Multiplayer game and start another one each time.

    So you can pretty much get infinite amount of attribute/skill points? That is quite an oversight...

  14. Hello, this is my first post here and pretty much made this account to ask these questions. So, did I get this right, Ancaria Airlines and Feed the Poor are the only quests which gives you attribute/skill point rewards? If so, does this mean I have to play through these quests in every single difficulty(including bronze) to get all the points possible? Also, why does only Light Campaign has its own quest which rewards attribute/skill points? This automatically means that Shadow Path followers get less Attribute/Skill points(if this is the case it is pretty poor design choice). Also, can you get infinite attribute/skill points because of this if you simply repeat these quests in Free World mode a thousand times? Thank you for those who will take time to answer to these questions.

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