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Nihulis

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Posts posted by Nihulis

  1. An observation with elemental strike: the cleave proc from dragon's wrath applies to it as well, as well as ordinary weapon based CA effects such as %LL. I am curious how the Area of Effect mod for it would interact - would it have a sort of "proliferation" effect where cleave procs from wrath would spawn multiple Area of Effect's? I can't test on this char as I modded for damage but I could see that being pretty good in conjuction with %LL + the life leech mod, basically making it a ranged version of shadow warrior's infernal blow

  2. An update to the build:

    My Skill List is currently the following:

    (Level 24 atm)

    SKILLS

    2 - Enhanced Perception. Notably, getting some money early and buying 3 relics and some gear with +perception on it let me get to 15-ish with 1 point invested, currently planned to master later on.

    3 - Elementalist Lore. Dragon Magic Focus is a secondary skill, whoops! Still though, getting destroyers online even earlier doesnt hurt and the regen is not a huge deal considering I clump big groups together and oneshot them all - currently kept at character level, plan to be among first to master.

    5 - Dragon Magic Focus. Rushed 9 points here, no plans on investing more points for the forseeable future.

    8 - Armor Lore. Currently at level 1. Planned to be among first skills to master, currently holding off for now to dump points into elementalist focus at 25 but think I may level this a bit instead as I have high damage and managable cooldowns but am a little squishy

    12 - Concentration, 1 point. If I master it it will be later on and not any time soon.

    18 - Mentalist Focus. 9 points here for runes of protection, but I am considering mastering this soon after elementalist focus/lore and armor lore because combat trance and maelstrom seem to have super good mods + being able to afford more runes for the 3 skills I'm using in this tree ought to help out a lot.

    25 - Elementalist Focus. Currently sitting on a heap of skill points and I've been spamming -regen time at blocksmith on my sockets to make destroyers and elemental bolt highly spammable. The crit stacking is also helpful I imagine, as from vanila crit damage multiplier was increased from 1.2x to 1.5x. As mentioned before, currently planned to be mastered ASAP, kept at character level.

    35 - Toughness. At some point I would like to dump points here and have this mastered some time shortly after the first 3 skills for that sweet mitigation.

    50 - Combat Discipline. I expect destroyer damage to hold up nicely without tons of support for a while with just the aspect skills so I'm currently considering this low-ish priority to master.

    65 - Ancient Magic. Same as combat discipline, but I think the former is more beneficial earlier on while I'm still in lower difficulties so this is picked up last to make sure I can get through resistances without too much trouble at higher levels on higher difficulties.

    Preliminary Mastery order is as follows: Elementalist Lore -> Elementalist Focus -> Armor Lore -> Toughness -> Mentalist Focus -> Enhanced Perception -> Combat Discipline -> Ancient Magic -> Dragon Magic Focus -> Concentration

    Also working on CA mods. I haven't decided on everything yet. A few straightforward choices but sometimes both seem like equally good options.

    COMBAT ART MODIFICATIONS

    ELEMENTALIST ASPECT COMBAT ARTS

    Destroyers:

    BRONZE - Explosive (+68% base physical damage)

    SILVER - Swarm (+2 destroyers summoned)

    GOLD - Volatile (+68% base fire damage)

    Elemental Bolt:

    BRONZE - Devastation (Increases weapon damage dealt by 20% + 0.1% per level)

    SILVER - Relentless (Bolt will seek out its target) - figured the LL option was mostly good if I modded bolt for Area of Effect, but this build already has a ton of Area of Effect and I suppose homing could help out vs. smaller elites and so forth

    GOLD - Frostbite (additional frost damage over time - 3.0/s + 1.5/s per level) - my thought process for this mod is twofold: destroyers already do significant fire damage, so having higher frost on single target rather than higher fire could help a bit more getting around resistances. Also, freeze according to the wiki is a fixed 25% reduction in movement/attack speed. Not sure if the dot effect can actually proc secondary effects but either way it seems more useful than the fire variant as fire secondary effect seems to depend on the magnitude of the initial hit.

    Tornado: (the hard one so far lol)

    BRONZE - Storm Force (Increases base physical damage by 66%) - I am not too sure if I want to build tornado for damage or for utility. Silver will be the same as it seems like a no-brainer choice, but for bronze/gold pairs I was considering damage + crit or area + disarm, respectively. On one hand I hear you can stack +CA range on gear to give tornado (and maelstrom for that matter) a lot of coverage which would let me disarm more stuff, but from what I can tell tornado targeting is a little jank with groups and this strategy may wind up inconsistent (not to mention perhaps a bit overkill for hordes as maelstrom is already great cc and elementalists have great clear from what I can tell). On the other hand, damage maelstrom would be more boss focused - it's effectively a DoT when used like this and lasts a long time so it isn't very micromanagement-heavy. That, and 66% physical base damage and the strong crit mod make it sound very appealing for single targets.

    SILVER - Unleashed (+0.25 activations per second)

    GOLD - Critical (increases the chance for critical by 20% + 0.1% per level) 

    Gust of Wind:

    BRONZE - Stun (adds chance to stun enemies by 33.4% + 0.2% per level)

    SILVER - Radius (Increased GoW angle to 240°) - honestly idk what to pick here, for now assuming radius may be more useful in the event im surrounded by enemies and I don't think simply spamming destroyers solves the problem for whatever reason

    GOLD - Impact (Increased based physical damage by 33%)

    MENTALIST ASPECT COMBAT ARTS

    Runes of Protection:

    BRONZE - Protection (Increased base physical resistance by 50%)

    SILVER - Stone Skin (adds chance to block ranged attacks by 25% + 0.3% per level)

    GOLD - Flux (Decreases runes of protection regen penalty by 25%) - from my pov -regen is premium and lets me compensate for the lost spell block by investing more runes, which also increases block chance on top of better physical mitigation. Could be completely wrong though, I guess I will find out when I get oneshot by a random bolt of lightning in niob assuming I ever make it there

    Maelstrom:

    BRONZE - Grind (decreases opponents' physical armor in the maelstrom by 50% + 2% per level)

    SILVER - Extension (Increases the duration of maelstrom by 4.0s + 0.3s per level)

    GOLD - Demoralize (Further decrease opponents' attributes by 5.5% + 0.1% per level)

    Combat Trance:

    BRONZE - Awareness (Increases the chance to block stun effects by 16.7% + 0.1% per level)

    SILVER - Experienced (decreases the cooldown of combat trance by 20s) - tbh I am also strongly considering taking hardened here. Experience is obviously really good but hardened scales with CA level and could be a very solid layer of defense. Looking at the wiki secondary damage effects on platinum+ do like triple the damage of previous difficulties so outright preventing nasty dots getting inflicted on my character sounds very helpful

    GOLD - Energy Flux (further decreases regeneration time of all combat arts by 15% + 0.3% per level)

    DRAGON MAGIC ASPECT COMBAT ARTS

    Draconic Ally:

    BRONZE - Vitality (Increases dragon mage's hitpoint regeneration by +2.0/s + 1.5/s per level)

    SILVER - Quick Mind (Increases dragon mage's attack and cast speed by 20% + 0.2% per level)

    GOLD - Energy Flux (decreases the regeneration time of all combat arts while draconic ally is out by 20% + 0.1% per level)

    Interested in hearing what people think. Liking it so far and if the build is good enough and I stick with it to niob I might consider helping my fellow noobs out by writing a guide given this character started from scratch 

    • Like! 1
  3. 3 minutes ago, Flix said:

    Wow, great first post!  I'm glad to see people actively making EE builds.

    My personal picks for the final three would probably be: Ancient Magic, Toughness and Enhanced Perception.  Toughness is so good for survival and Ancient Magic is basically a reverse-Toughness against enemies, very good to pierce resistances. The last skill could really be anything, but since you don't have a stash of gear EP might be the way to go.

    Unless you're using the Dragon's Wrath buff (which make a left-click attack DM viable), I probably wouldn't bother using your weapon for anything other than the Elemental Strike CA.  The Pole Arms skill will only increase the attack value for Elemental Strike, and Tactics Lore won't do anything for it. So either skill wouldn't add much for an Elementalist.

    Thank you for such a quick response Flix, wasn't expecting that! Those sound like good choices (assuming I take EP it will probably be the first skill I learn). Have you tried damage lore with elementalist by chance? It's a little hard to gauge its value given some spells are part-physical. GoW also has a poison damage mod which could possibly scale well at high CA levels, though my main consideration is ideally I'd have an elementalist that has both good clear and good single target and damage lore seems like it'd be a significant bonus to elemental strike upon mastering it unless I'm missing something (again, effectively a noob so this is purely hypothetical with virtually no experience to back it up :P )

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