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LordRaviel

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Posts posted by LordRaviel

  1. My seraphim found a few between 10 and 20 not sure what bargaining I had. 2 between 50 and 60 with 40 hard points and probably about +150 all skills to get to ~200. Following that I couldn't find a single one until I mastered Bargaining recently at level 111. I am now 116 and still finding them with ~350-400 Bargaining (75 Hard Points)

  2. I still have 214 spirit Graahk pouches (worth about 1.8m) in that game that I can't do anything with unless I get a membership again. Not bad considering my total level is about 300-350 and my highes skills were Smithing/Mining at about 40-45. I liked to play around with prices on the grand exchange to make gold though.

  3. Hi, I am relatively new to this game (I have a level 34 SW, playing the silver campaign) and I wondered if someone could answer a few questions for me:

     

    1) Is there a level limit in regards to when you can fight boss monsters because I have been to the areas where the swirling mist of miasma and the giant scorpion are supposed to be, and yet even when I explore the area completely I cannot find them, but at the same time I have been able to find and kill other bosses like dolorion the depraved, and the dragon at Grunwald.

    In campaign mode storyline bosses do not appear until you reach the relevant part in the story.

     

    2) Is there only one armour set per class, and is there a way of increasing your chances for finding these items (so far I have two pairs of armantins boots)

    No there are several set per class you can see them here

     

    http://sacredwiki.org/index.php5/Sacred_2:Set_Items

     

    Finding them is random but having Chance to Find Valuables + X% on your equipment will improve you chances. The skill Enhanced Perception also comes with a Chance to find valuables bonus but you cannot see how big until it reaches 75

     

    3) How do I travel to Hissil'Tar, I have gone as far as Libi's Pratfall but cannot seem to go any further.

    You are supposed to be warped there by a dragon once you complete the story missions on the islands in the northern sea, there is another path there through the a tunnel to the desert. You said you have been to where you fight the mist of miasma so you must have gone through it.

     

    A word of warning, you seem to like exploring, if you head to the jungle south of the desert and arrive at the ruins of Ceria Delith DO NOT use any of the pillars in the caves under the ruins, doing so before you reach that point in the story will make completing campaign impossible.

     

    4) How do you tell if a weapon is legendary or unique?

     

    Look at the number of stars in the item details:

     

    0* = Junk and Normal items

    1* = Magic Items

    2* = Rare Items

    3* = Set/Unique Items

    4* = Legendary Items

  4. and Sacred 2 item trades have now become the first or second busiest section of this forum. The site traders are using DarkMatters site code that Schot wrote up to help them link their goods to their corresponding pages on the wiki ^^

     

    :D

     

    gogo

     

    What is this code?

     

    Edit: Nevermind I found out by quoting Tekken's opening post

  5. hey Lord I'm interested in these.

     

    Orc Shock (Axe, 102)

    Ragno's Slayer (Axe, 95)

    Sword of the Blood dryads (sword, 132)

     

    let me know if theres anything you want from my trade thread.

     

    I guess you mentioned to gogo my topic couldn't be edited as well since I locked this and left it and it is now unlocked and I can can edit. Anyway, the Sword of Blood Dryads has gone, it went yesterday, I still have the other 2 items but you don't have any items I need. Got any spare runes to trade?

  6. I have recently been doing some runs in this cave with my level 113 DW Seraphim on Niob (With 92% Survival Bonus). On the plus side with 11-12k damage pelting strikes and 71.1% Deathblow the Orcs go down in 5-10 seconds so clearing the cave is no problem, and with a level 100 Battle stance and +300% Chance to evade surviving is also easy.

     

    However, the item drops don't seem quite so amazing as people seem to be saying they are even with 250 Perception Mastery and another 50-100% Chance to find Valuables it can take 10-20 minutes to find a Set/Unique item but I can do better making runs on the optional bosses. The Boar, Forest Guardian, Minotaur and White Griffin all drop very good quantities of set/unique items. As for experience I can't help but feel I could do better elsewhere like South-East Hissil'ta.

     

    Since I am clearly far more powerful than I need to be to kill them I am trying to make a Magic Find weapon set to improve the drop rates using the level 140 Officer's Saber I found in there (It wasn't all bad) and one of my 110 sabers.

  7. I have been using vipers build on the PS3 (current level 48) and I am running into a few issues. I only seem to be effective when acute mind is active. Now it take about 15-20 to finish cooling down. For those seconds I feel like I cant beat out of a wet paper bag. I also don't feel like the 2 combos really shine like they do in the vids I have seen. Even with acute mind active I feel like holding the attack button seems to do way more damage and also has a better chance to hit. Last thing I have been keeping goldenglade touch on 100% of the time. Now this makes me even more resistant to getting kill but I feel like I am wasting time casting and adding a slight increase in recharge time to acute mind.

     

    wow sorry for the long post.

     

    Do think these problems are just from the fact that I am only level 48 and the build will start taking off later?

     

    Unfortunately that build will not currently work well on consoles the reason is simple.

     

    I am not sure of the full extent of the problem but I know for certain that the Inteligence bonus of Acute Mind does not increase the damage of Capricious Hunter combat arts, but I beleive that it may be a more general problem of Inteligence not affecting the damage of weapon based combat arts at all when using staffs.

  8. You may want to add something about Experience and Loot systems. The reason I say this is Free World co-op on PS3 is broken currently(You will understand).

     

    Essentially co-op games (Both Free World and Campaign) are based on the online modes and follow the same party system. Players in the same party share experience and get a portion of drops from any enemy killed by a member of the party as long as they are close to each other. Players in different parties gain no loot or experience from a kil made by a player in a different party.

     

    In Campaign (Online and Offline) players are automatically put into one party and cannot change from that party so there are never any problems.

     

    In Free World new players are automatically assigned to a party on their own. In an online game the host can change the party settings on the start menu to add the players to the same party, however, on PS3 in offline co-op games you do not have this option (360 does I believe) this means it is impossible to share experience for kills in free world co-op games currently, a big problem given free world is the only place Light and Dark characters can play together.

  9. hey im not so sure it is supposed to be but I live in ireland

     

    currently on v.140

     

    yes we r allowed to trade offline co-op mode :)

     

    me and my brother trade all the time, however it can sometimes be annoying

     

    if I go in on an offline mode not signed in I have to therefore sign in first before my brother can join, then he has to sign in.

     

    EXAMPLE :D

     

    so say im in the middle of an offline game... just free worlding or whatever, and I have something to trade my brother, if I'm not signed in on PSN I have to sign in so my brother can sign in, however after we are both signed in it still does not let us trade

     

    On the otherhand if I start an offline game signed in then my brother joins and signs in the co-op offline trade works fine.

     

    to sum it up perhaps still bugged :)

     

    That is 1.04 not 1.40

     

    th_Version.jpg

    Also, Created 20/5/09, seems someone sold me the game 2 weeks early :cool:

     

    Took some photographs showing the steps of a trade as well

     

    th_Trade1.jpg

    th_Trade2.jpg

    th_Trade3.jpg

    th_Trade4.jpg

    It doesn't actually stay on the trade window afterwards I just opened it again to show that the Gisarme was traded

  10. I'm having a problem of my own with the Dual Wielding. I have a level 77 Seraphim, Dual Wield at 70, and Sword at 1. When I look at my DW skill, it says I can use weapons up to 96 with no penalty. But trying to equip any type of weapon higher then level 77 and it's giving me Attack Speed negatives of anywhere from 2%(78) to 35%(94). I've tried using rings to boost my skills on both DW(+6) and SW(+8), and while the weapon caps go up on the skills, I still get the negatives to my Atk Spd. Has this happened to anyone else? Is my "hard" DW skill just too low for my level to work properly? Please help!

     

    I personally have not had any trouble with it. Are you sure you have two one handed weapons equipped when checking? The maximum level without penalty from dual wield only applies when you have two weapons equipped. Equipping only single weapon will still show a penalty on both the equipped item and any that aren't equipped this also works the other way round, I.e. when you have 2 swords equipped it will say the is no attack speed penalty for other items in you inventory even for 2 handed or ranged weapons for example but as soon as you remove the 2 swords, as would happen when equipping a 2 handed weapon, the true penalty will be shown.

  11. None of those weapons has DB on it pre-socketed. I think he means that he put a ring in the gold slot of a Blood Dryads Sword when he writes - (Gold Slot Ring)

     

    Indeed, I find quite a few deathblow rings with ~400 Bargaining Mastery at level 111, so I added two of the three ~47% deathblow only ones I had to a couple of weapons to see how much I could get. I had a third one but I traded my lower level Sword of the Blood Dryads with someone and kept it forged in the Gold Socket. Shame I don't find more Experience, Combat Arts or Skills + with double bonuses like that.

     

     

    Speaking of double bonuses, I can find 30-35% deathblow rings/amulets but occasionally I find ones where the only bonus is about 50% Deathblow. I guess the 50% comes from a double deathblow bonus, I.e. there are two 30-35% bonuses on one item and the 50% is the actual amount given once the penalty for multiple bonuses is taken into account.

  12. I have some time and my Seraphim has quite a few Deathblow items around so I will see what I can find.

     

     

    Here are the items with Deathblow Items I have

     

    Sword of Blood Dryads - 51.7% (Gold Slot Ring)

     

    Memtar's Protector - 50.6% (Gold Slot Ring)

     

    Ker's Scepter - 33.3% (Silver Slot Ring)

     

    Gauntlets - 35.0% (Gold Slot Ring)

     

    Wings - 31.1% (Silver Slot Ring)

     

    Ring - 31.0%

     

    Ring - 24.9%

     

    Tests

     

    Combination 1 (2 Items)

    51.7 + 50.6 = 102.3%

    Actual Value = 67.7%

     

    Combination 2 (3 Items)

    35.0 + 33.3 + 31.1 = 99.4%

    Actual = 59.4%

     

    Combination 3 (3 Items)

    50.6 + 31.0 + 24.9 = 106.5%

    Actual = 64.4%

     

    These first 3 I tried to make similar totals with different numbers of items and looked at the actual value, and found that there is definitely a bigger penalty for using a larger quantity of smaller value items.

     

    Combination 4 (1 Items)

    51.7 = 51.7%

    Actual = 51.7%

     

    Combination 5 (2 Items)

    51.7 + 50.6 = 102.3%

    Actual Value = 67.7%

     

    Combination 6 (3 Items)

    51.7 + 50.6 + 35.0 = 137.3%

    Actual Value = 72.5%

     

    Combination 7 (4 Items)

    51.7 + 50.6 + 35.0 + 31.1 = 168.4%

    Actual Value = 75.5%

     

    Combination 8 (5 Items)

    51.7 + 50.6 + 35.0 + 31.1 + 31.0 = 199.4%

    Actual Value = 77.9%

     

    Combination 9 (6 Items)

    51.7 + 50.6 + 35.0 + 31.1 + 31.0 +24.9 = 224.3%

    Actual Value = 79.4%

     

    These 6 I just equipped each of my items from largest to smallest and checked the result after each.

     

    Combination 10 (2 Items)

    51.7 + 31.0 = 82.7%

    Actual = 60.3%

     

    Combination 11 (2 Items)

    50.6 + 31.0 = 81.6%

    Actual = 59.6%

     

    Looking at 1, 10 and 11 it is clear that given a fixed number of items the total size of the deathblow affects the strength of the diminishing returns.

     

    What I can say is that the strength of the diminishing returns depends on at least 2 factors, one is the number of items with deathblow equipped, the other is the total value of the deathblow mods.

  13. Yeah I'm annoyed about this one. I *might* have a useless skill on my hands, which is extremely disappointing. I'm still looking for proof/confirmation on this. As for Combat Discipline, I thought that only provided bonuses to combos? Magic Coup doesn't really work in combination with other arts, so I'm not sure how you're getting a benefit here.

    The damage bonus from Combat Discipline applies to all Combat Arts even if they are not in a combo. The regeneration time reduction requires the Combat Art to be in a combo however you can put a single combat art into a combo and gain the reduction.

     

    This number is confusing me. Aren't you taking *massive* penalties for raising your Grand Invigoration higher than your Delphic Arcania focus level cap? I keep mine right at the cap... At level 70 with some gear bonuses, my cap was level 50, and I had Grand Invigoration right at 50. which gave just under 400/s regen.

    The best thing about Grand Invigoration is that these is no regeneration penalty (The only buff that doesn't have one) so the only disadvantage of using so many runes is the fact that they only give partial levels. With other buffs using so many runes would give partial levels but full regeneration penalties making it a bad idea. With 570 runes at level 50 My Grand Invigoration has reached 76.5 and the current maximum level without penalty with my all skills equipment is 47.

     

    GI.jpg

     

    Until I read your message, I was *convinced* that the multiplayer level restrictions for the difficulty levels applied to single player as well! I've been grinding like mad through each difficulty in order to meet the minimum level restriction to enter each new difficulty. I feel like an idiot now (I didn't start Gold till I hit level 60).

    You need to complete the Campaign on the previous difficulty but once that is done you can move on at any point.

  14. I also started a Melee High Elf recently, mine is a little different but is still killing everything without difficulty I am currently just finishing the desert on gold at level 50 and haven't died yet.

     

    The main differences are these:

     

    1) I chose Arrant Pyromancer Focus and use Incandescent Skin as a second buff modded for Block Ranged and Reflect Melee this should become very effective later on. I also occasionally use Incendiary Shower to Stun bosses and kill them before they recover.

     

    2) I chose Sword Weapons over Magic Staffs, they generally have Higher Damage making Magic Coup stronger.

     

    3) Although I never tested it myself I read many times that Tactics Lore does not affect Magic Coup so I chose Combat Discipline which definitely does.

     

    4) I modded Magic Coup for Damage and Life Leech and have not had any problems with accuracy.

     

    5) I had some spare runes so I have 570 Grand Invigoration used which means at 50 I have about 700/s HP regen

     

     

    One other thing to note, My Dual Wield Seraphim was reaching the end of Platinum at your level. You may wish to progress to Platinum and Niob and then see how well it holds up.

  15. Mahala.jpg

    Recent Picture, my off-hand weapon here is an (Ice) Ysandrifa's Law normally I use a (Fire) Memtar's Protector. Main Weapon is an Ice Flash

     

    Seraphim Level 108

     

    General:

     

    Deity: Forens

    Difficult: Niob

     

    Gold: 62,355,308

    Campaign: Light 39.9% Complete

    Total time Played: 188h 46m

    Map Revealed 38.5%

    Died:18

    Survival Bonus: 90.4%

     

    Experience: 184,265,776

    Hit Points: 18,038

    HP Regeneration: 400.8/s

     

    Attributes:

     

    Strength: 347

    Stamina: 386

    Vitality: 526

    Dexterity: 396

    Intelligence: 381

    Willpower: 461

     

    Combat Values: (All using Battle Equips after activating Battle Stance with my Battle Stance Suit on)

     

    Attack: 9,054

    Defense: 4,121

    Magic Attack: 381

    Magic Defense: 461

    Attack Speed: 150.0%%

    Movement Speed: 114.3% (Dashing Alacrity allows 150% all the time)

     

    Damage: 8,580-9940 (Pelting Strikes damage since it is my main attack, I can get it over 12000 but I decided deathblow 70% is more useful)

    Armor: 10,925

    Physical: 3,496

    Magic: 2,164

    Fire: 2,080

    Poison: 2,147

    Ice: 1,038

     

    Notable Bonuses (Battle Suit):

     

    All Combat Arts +8

    Aspect: Exalted Warrior +17

    Pelting Strikes +42

    All Skills +77

    Tactics Lore +22

    Dual Wield +17

    Damage Mitigation: Physical +12.6%

    Enhanced Perception +60

    Opponent's Level for Deathblow +70.1%

    Chance to Evade +294.3%

    Opponents Chance to Evade -43.4%

    Attack Value +178

    Attack Value +31.7% (+749.1% from Battle Stance activated with Battle Stance suit on)

    Defense Value +268

    Defense Value +74.5% (+499.3% from Battle Stance activated with Battle Stance suit on)

    Block Chance +22.3%

    Conversion Damage to Ice +71.6%

    Conversion Damage to Fire +72.0%

    Damage Physical +124.0%

    Damage Fire +75.4%

    Damage Ice +52.7%

     

    Notable Bonuses (Bargaining Suit)

     

    All Skills +225

    General Skills +17

    Bargaining +72

     

    Notable Bonuses (Battle Stance Boosting Suit)

     

    All Combat Arts +16

    Battle Stance +73

    Aspect: Exalted Warrior +60

    All Skills +74

     

    Skills: (Hard Points)

     

    Tactics Lore: 75

    Armor Lore: 5

    Dual Wield: 75

    Enhanced Perception: 75

    Bargaining: 60

    Exalted Warrior Focus: 75

    Combat Reflexes: 10

    Toughness: 10

    Constitution: 75

    Combat Discipline: 1

     

    Combat Arts: (All with Battle Suit except Battle Stance)

     

    Soul Hammer: Level 81.5 (Runes: 73) Wounding ->?->?

    Pelting Strikes: Level 68 (Runes: 1) Succession->Focus->Precision

    Assailing Somersault: Level 26 (Runes: 1) Spurt->Impetus->Concussion

    Dashing Alacrity: Level 78.2 (Runes: 64) Sprint->Delay->Impatience

    Battle Stance (With Battle Stance Suit): Level 94.8 (Runes: 1) Premonition->Drill->Retaliation

  16. Most just have a few points in sword to get DW, but it depends.

     

    Personally I would go with Tactics Lore over Sword that way you get more damage from your DW.

     

    I wouldn't say useless but there are better combination.

     

    Tactics lore is an essential skill for any build that primarily engages in weapon based combat and should be the skill you get 5 points in to unlock Dual Wield. Whether to take Sword Lore later on or not is your choice. One thing to remember is that when you dual wield your Attack Value , Attack Speed and Highest Level Without Penalty bonuses come from Dual Wield not Sword Lore that means the only reason for taking both is to unlock the weapon bonuses that require Sword Weapons, some of these bonuses can be powerful.

     

    Personally I didn't take it Sword Weapons, at 65 I considered the following on my Dual Wield seraphim

     

    Sword Weapons - I prefer Slotted Weapons, although unlocking the chance to inflict deep wounds on my current Ice Flash would be nice I can live without it.

     

    Alchemy - The fact that you cant set trophies to potion slots on the PS3 kills this skill, I really didn't want to have to open the inventory, move along to the misc tab and scroll down through any Runes, Books, and Damage modifiers I had picked up to use a trophy whenever I needed to. The increased Mentor Potion Duration would have been nice but not necessary though.

     

    Combat Discipline - This is what I went for, at the time I had 2 combos I was using often and the Regen reduction helped. Also the damage bonus was a great. I cant quite cause the same damage as an INT staff Dryad but 10-15k from pelting strikes at 108 is quite effective.

     

    Another advantage of taking Combat Discipline is that my Damage/Effectiveness when Dual Wielding anything goes up allowing me to utilize Hafted Weapons(Hammers/Clubs/Axes) and even staffs more effectively if I wanted to. In contrast if you take Sword Lore you gain the benefit of sword mods but should you choose to use a Hafted/Staff weapon you will gain no benefit from it.

  17. My friend and I would like to trade. He wants Seraphim - Niokaste's Blade Dance set. I would like low level High Elf- Adornments of the Ancestors set. I have Tinwora's Curse (Higher levels, 90+) and many runes to trade. He has Illuminated Skies Set, Origin of the Seraish, and Twilight of the Gods to trade. Let us know what you think and let's make a deal.

     

    With the exception of 1 level 105 Niokaste's Cord I am happy to trade any Niokaste's Peices. I could use any Wings of the Seraish, Holy Protection, Sofia's Protection or even Wristguard's of Dusk your friend has, If their levels are good, preferably 80+ and not levels I already have I would be happy to trade for them.

     

    Mitts of the Ancients (Gauntlets, 15) are the only adornments of the ancestors item I have, I don't need them but and it seems a bit unfair to ask for a 90+ Tinwora's curse just for that one item.

  18. I wrote this in response to a question on the Official International Forum about avoiding hits with Antitrust's Shopper seraphim however it is a good general guide to getting more out of the build. gogo suggested I add it here so here it is. I also added some Unique/Set equipment suggestions for each suit.

     

    Original Thread:

    http://forum.sacredeng.ascaron-net.com/sho...ead.php?t=62635

     

    The guide essentially advises on the construction of 3 suits to assist your in surviving and killing all that you see.

     

    Bargaining Suit

     

    First you need to get your bargaining high enough to find a decent number of 2*(Note I play PS3 "Yellow" on PC) items in shops, first buy as many of the largest Bargaining + Relics as you need and start looking for any equipment with silver/Gold slots (and certain bonuses if you can find them) and any rings or amulets with certain bonuses. Use the blacksmith to add the rings and amulets to the armor. The bonuses you are looking for are ones that boost bargaining (All Skills +, General Skills + and Bargaining +). Now you have a bargaining suit to equip whenever you use the shops, I advise you keep it up to date so the quality of items sold does not fall too much.

     

    Battle Suit

     

    Now you need to make 2 more equipment sets, the first is a battle set which will have a good number of all skills + (but not as much as the bargaining suit) and will also have mods like:

     

    Block Chance +X%

    Block Chance: Close Combat +X%

    Reflect: Close Combat +X%

    Evade Chance +X%

    Armor +X%

    Damage Mitigation +X% (With Armor Lore Mastery)

     

    and may also have

     

    Deathblow +X%

    Damage X-X or +X%

     

    This suit may take longer to make as you will want armor with some good bonuses and lots of slots. You will also want to get rings with All Skills + and another usefull bonuses such as the ones above. As your regen times begin to come down you will also want to start raising you Exalted Warrior Combat Arts, particularly Pelting Strikes so find some space for All Combat Arts +, Aspect: Exalted Warrior + and Peting strikes +.

     

    Battle Stance Suit

     

    The final suit is one to boost Battle Stance. Modded for chance to reflect close combat and raised to a decent level it helps a lot as it also multiplies your attack and defense values. This set of equips will need a balance of things to boost exalted warrior focus (All Skills +, Combat Art Skills + and Exalted Warrior Focus +) and Battle Stance (All Combat Arts +, Aspect: Exalted Warrior + and Battle Stance +)

     

    The best part about this set is you can equip it when you start the game activate a high level battle stance and then switch to the battle set and keep the high level battle stance without needing a high level combat art.

     

    Set Pieces

     

    In general Pieces for the three suits will be shopped for but there are some set pieces that work well if you have them.

     

    Battle Suit Pieces

     

    Wings of the Seraish (Origin of the Seraish, Wings)

    Lots of armor, good defense bonus to be multiplied by battle stance, less slots than I would like but still good and some resistance to Weaken, Burn, Poison and such.

     

    Holy Protection (Twilight of the Gods, Chest)

    Lots of armor and slots make this an effective piece and a bit of Magic Find never hurt anyone

     

    Sofia's Protection (Twilight of the Gods, Legs)

    Chance to Evade and some run speed as well as slots.

     

    Wristguards of Dusk (Twilight of the Gods, Bracer)

    Another 3 Slots, the Attack Bonus will help especially when Battle Stance multiplies it and if you have the previous 2 pieces you get a nice additional Visibility Range bonus from the set.

     

    Shopping Suit Pieces

     

    Veil of Clouds (Illuminated Skies, Chest)

    Good general skills bonus and 2 slots for you Skills + Rings, what more could you want.

     

    Northern Lights (Illuminated Skies, Shoulders)

    See above but with Bargaining not General Skills.

     

    Helmet of the Halo (Illuminated Skies, Head)

    You might consider this piece if you have a blacksmithing character to make use of the bronze slot but otherwise you may want to avoid it, shop for a piece with 2 silver/gold slots and a bonus that will boost Bargaining for better results.

     

    Officer's Saber

    3 Gold Slots very versatile weapon, slot 2 of them with 3 of your best Rings/Amulets to give a nice boost to Bargaining.

     

    Battle Stance Suit Pieces

     

    Niokaste's Cord (Niokaste's Blade Dance, Belt)

    The only set piece I have found that is useful in this suit you are better off shopping for other pieces with slots, and bonuses that will boost Battle Stance and/or Exalted Warrior focus.

     

    Officer's Saber

    As I said very versatile weapon, getting another 2 for Battle Stance would also be a good idea but Tinwora's Curse and Ancrid's Blade are alternatives here.

     

    Tinwora's Curse

    2 gold Slots and an All Combat Arts+ makes this a good choice for boosting Combat Arts.

     

    Ancrid's Blade

    One bronze one silver and one gold slot, the silver and gold can be socketed with rings/amulets the bronze can take a Battle Stance Rune

     

    These three sets of equipment have served me well and I can take on the Wasteland Demons on Niobium in close combat at 103 without difficulty.

     

    Some other Advice

     

    Always ensure you have 3 relics of each armor type (Poison, Fire, Ice, Magic) and try to get them with the largest large bonus to enhance perception you can get at the time. You will be able to adjust your relics defense to suit your needs and it will improve you Magic Find as well.

     

    Hope this helps.

  19. Note: This is a full list of my items that I consider valuable in a trade, some are being used and others I may not wish to trade (Bold items are the ones I can think of). Make an offer and I will consider it.

     

    Post a message here if you have an offer to make. Since I lack a USB Keyboard/Headset dealing with trade requests here is much easier so no PSN messages.

     

    PSN:Lordraviel

     

    Now the important information

     

    What I would like

     

    Weapons

    Officer's Saber (Any level, the lower the better, very much want level 20s)

    Tinwora's Curse (Higher levels, depends on the the size of the All Combat Arts +)

    Ancrid's Blade (Level 20 only)

     

    Armor

     

    Origin of the Seraish (seraphim)

    Wings of the Seraish (Wings) (Any level except those I already have)

     

    Twilight of the Gods (seraphim)

    Holy Protection (Chest) (Any level except those I already have)

    Wristguards of Dusk (Bracer) (Any level except those I already have)

    Sofia's Protection (Legs) (Any level except those I already have)

     

    Meho'Sun (Dryad)

    Meho's Greaves (Legs) (Any level except those I already have)

     

    Tendils of Time (Dryad)

    Chestplate of Time (Chest) (Any level except those I already have)

    Shoulders of Time (Shoulders) (Any level except those I already have)

     

    Jewlery

    Darwargon's Circlet (Amulet) (As high as possible, preferably no less than 100)

    Artamark's Star (Amulet) (As high as possible, preferably no less than 100)

     

    What I have

     

    Format: Item Name (Item Type, Levels)

     

    Weapons

     

    Polearms

    Cordell's Javelin of War (Javelin, 140, 140)

    Gronkor's Downfall (Javelin, 105)

    Halberd of the Commander (Halberd, 90)

    Impaler of Heroes (Halberd, 134)

    Iridescent Wand (Pole, 12, 48, 60, 84)

    Nengruil's Doombringer (Pole, 105, 105)

    Optimus Minimus (Javelin, 100, 125, 125)

    Ronthron's Legacy (Pole, 98, 111, 124)

    Torik's Wrath (Halberd, 88, 97, 97, 106)

    Trychelion's Pole (Pole, 85, 95)

     

    1h Hafted

    Cleaver (Axe, 90, 114, 114, 126)

    Hammer of Heroes (Hammer, 115)

    Hammer of the North (Hammer, 124)

    Ker's Scepter (Club, 42, 87, 114, 132, 141)

    Kullgard's Taskwatch (Club, 55)

    Memetar's Protector (Hammer, 26, 116, 128)

    Orc Shock (Axe, 102)

    Pyx's Cudgel of Admonishment (Club, 130)

    Ragno's Slayer (Axe, 95)

    Tinwora's Curse (Club, 22, 36, 57, 134)

     

    1h Swords

    Ancrid's Blade (Shortsword, 36, 100)

    Blade of Mutiny (Saber, 98, 106)

    Cheops' Eye (Dagger, 87)

    Desert Saber (Saber, 55, 95)

    Ice Flash (Sword, 127)

    Ileias' Dirk (Dagger, 83, 93, 98, 113, 133)

    Khandar's Slicer (Saber, 109, 145)

    Kuan's Pride (Shortsword, 84, 108, 132)

    Officer's Saber (Saber, 20, 35, 35, 35, 50, 65, 65, 80, 80, 95, 95, 110, 110, 140)

    Ysandrifa's Law (Sword, 87)

     

    2h Swords

    Dwendorik's Vanquisher (2h Sword, 124, 132, 140)

    Seyr's Klinge (2h Sword, 15, 123, 135)

     

    Ranged Weapons

    Bull's Eye (Longbow, 100, 140)

    Death's Chirr (Pistol, 10)

    Djalek's Annihilator (Pistol, 90, 99)

    Dragon's Nemesis (Longbow, 55)

    Enui's Swift String (Shortbow, 105)

    Jhavoler's Energizer (Pistol, 17, 62, 67)

    Pulsar (Pistol, 132)

    Testa's Annihilator (2h Energy Gun, 36, 124, 132)

    Thunder Staff (2h Energy Gun, 33, 123, 123)

    Xyryna's Parable (Throwing Knife, 120)

    Zardonn's Pulverizer (2h Energy Gun, 42, 42, 82)

     

    Staffs

    Ignis Magica (Mage Staff, 127)

    Keeper of Knowledge (Mage Staff, 138)

    Nlovae's Mystery (Mage Staff, 140)

    Pirita's Bone Staff (2h Mage Staff, 15, 115)

    Rancuil's Dark Flame (Mage Staff, 125)

    Shadow Weaver (2h Mage Staff, 85)

    Tensanuil's Legacy (Mage Staff, 135)

     

    Shields

    Glacial Defender (Arm Shield, 30, 30, 60, 105)

    Unyielding Wall (Arm Shield, 25, 65)

    Wall of Flames (Arm Shield, 15, 30, 60, 120, 120)

     

    Armor - Seraphim

     

    Endijian's Artifacts

    Endijian's Vizor (Head, 105, 105, 135, 135, 135)

    Endijian's Chestplate (Chest, 105, 105, 135)

    Endijian's Pauldrons (Shoulders, 120)

    Endijian's Relics (Bracer, 120)

    Endijian's Sash (Belt, 135)

    Endijian's Leg Guards (Legs, 120, 135)

    Endijian's Boots (Boots, 120)

    Endijian's Wings (Wings, 135)

     

    Niokaste's Blade Dance

    Niokaste's Grace (Head, 135, 135)

    Niokaste's Robe (Chest, 45, 120, 120, 135)

    Niokaste's Shoulder Guards (Shoulders, 105, 105, 135, 135)

    Niokaste's Sleeves (Bracer, 135)

    Niokaste's Grip (Gauntlets, 120, 135)

    Niokaste's Cord (Belt, 105, 105, 105, 105)

    Niokaste's Leg Guards (Legs, 135)

    Niokaste's Wings (Wings, 135, 135, 135)

     

    Revalation of the Seraphim

    Wisdom of the Celestial (Head, 90)

    Garment of the Celestial (Chest, 90)

    Gown of the Celestial (Shoulders, 135)

    Justice of the Celestial (Bracer, 90, 120)

    Rightieous Hands of the Celestial (Gauntlets, 135)

    Braid of the Celestial (Belt, 135)

    Fate of the Celestial (Legs, 75, 105, 120, 120)

    Stride of the Celestial (Boots, 105, 135)

     

    Heavenly Justice

    Celestial Blessing (Head, 61)

    Armor of Justice (Chest, 133, 133, 133)

    Shoulders of Law (Shoulders, 25, 121)

    Greaves of Justice (Legs, 133, 133)

     

    Iluminated Skies

    Helmet of the Halo (Head, 125)

    Radiant Pantaloons (Legs, 35, 140)

     

    Infinite Revenge

    Light Battle Plate (Chest, 125, 125, 125, 140)

     

    Origin of the Seraish

    Fighting Cuirass of the Seraish (Chest, 125, 125)

     

    Sofia's Benevolence

    Legguards of Benevolence (Legs, 110)

     

    Twilight of the Gods

    Holy Protection (Chest, 50, 110, 140)

    Sofia's Protection (Legs, 65)

     

    Armor - Shadow Warrior

     

    Denderan's Tactical Genius

    Denderan's Skirmish (Gauntlets, 45, 90)

     

    Lucretis' Stars

    Lucretis' Vision (Bracer, 135)

     

    Armor - High Elf

     

    Adornments of the Ancestors

    Cowl of Antiquity (Head, 30)

    Mitts of the Ancients (Gauntlets, 15, 75)

    Greaves of the Heirs (Legs, 30, 135)

     

    Velaria's Heirloom

    Velaria's Wristguards (Bracer, 65)

     

    Vestements of Innocence

    Circlet of Innocence (Head, 50)

    Robe of Innocence (Chest, 20, 35, 65)

     

    Armor - Inquisitor

     

    Deylen's Power

    Deylen's Loyalty (Gauntlets, 135)

     

    Ilgard's Judgement

    Ilgard's Sermon (Head, 15, 15)

     

    Determined Justice

    Bloodrobe of Determined Justice (Legs, 125)

     

    Drapes of Catharsis

    Cowl of Catharsis (Chest, 20, 125)

     

    Armor - Dryad

     

    Daerwain's Revenge

    Daerwain's Headgear (Head, 60)

     

    Detheya's Agility

    Detheya's Protection (Chest, 60)

     

    Leaves and Twigs

    Armor of the Roots (Chest, 30, 135)

    Shoulderlings of the Nettles (Shoulders, 60, 135)

     

    Eternal Flame

    Shoulders of Flame (Shoulders, 50)

    Pantaloons of Eternal Flame (Legs, 35)

     

    Meho'Sun

    Meho's Chestguard (Chest, 50, 50)

    Meho's Greaves (Legs, 35, 50)

     

    Tendils of Time

    Chestplate of Time (Chest, 20, 95)

     

    Armor - Temple Guardian

     

    Nothing

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