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xXInquisitor1961Xx

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Posts posted by xXInquisitor1961Xx

  1. I forgot to add example for items.. Here is my items from Gladiator: 
     

    Items: 
    "Leather Helmet" ( 9 / 10 ) = 1 armor ( 1 + 9 fire magic physical poison resistance)

    "Leg Plates" ( 3 / 10 ) = 1 armor +3 resistances)

    "Plate Armor" ( 10 / 10 ) = 1( +10 resistances ) 

    " Andiell Shoulder Guards" ( 6 / 10 ) = 1 armor ( + 6 resistance )

    "Gloves" ( 2 / 10 ) = 1 armor (+ 2 resistance)
    Gold effect: +5% chance to gain gold by hiting an opomment
    Gold effect: +5 crit chance
    White effect: +25% physical damage

    "Boots" ( 1 / 10 ) = 1 armor ( 1 + 1 fire magic etc resistances)
    Blue effect: +30 speed 


    "Ring" ( 8 / 10 ) = 0 ( +8) damage

    "Arm Bracers" ( 5 / 10 ) = 1 armor ( +5 resistances)
    White effect: +25% physical damage

    "Dancing ring of death" ( 8 / 10 ) = +8 damage

    "Belt" ( 2 / 10 ) = 1 ( +2 resistances)  


    "Amulet" ( 25 / 25 ) = 0(+ 25 damage)

    Weapon: "unarmed fist" ( 39 / 50 ) = 1( +39) damage

    White effect: +50% physical damage
    Blue effect: +10 attack speed
    Gold effect: +20 crit chance
    Gold effect: +6 find additional potions
    Gold effect: +5% chance to gain gold by hiting an oppoment

    Values: For every +1 damage you need to pay 5000 gold, at start. 10 "upgrades" cost 5000 gold, then from 10 to 25 you need to pay 10 000 gold for +1 damage, then from 25 to 50 you need to pay 20 000 gold and so on and so on... 

     


     

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