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RagBoy

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Posts posted by RagBoy

  1. 17 minutes ago, Flix said:

    Ok, I checked your texts and you are correct, the hash was successfully added, with a TAB.

    I have discovered your error, however.  You did not insert 4206051373 in the correct spot.  You placed it between 3687278320 and 3687278424

    The hash entries must be in numerical sequence, just as if you were counting upwards.  The correct placement in this case would be just after the hash 4205949113.

    Wow, that was a very silly mistake, I already fixed it, thank you very much again.

     

  2. 19 minutes ago, Flix said:

    In your command for encoding the file, there should not be a space between "Sp" and "+".

    Like so:

    s2rw.v1.7.exe globalSp_texts.txt Sp+

    That might be the reason.  Also make sure that there is a <TAB> between the hash and the text, not two spaces or the like.

    Nah don't work, if u Decode my global.res u can see the id 4206051373 is in the file, is weird I try with s2rw.v1.7.exe globalSp_texts.txt Sp+  <TAB> don' work, only spaces xD

     

    Here u got the file, if u need try it: https://www.mediafire.com/file/m2wugh7qrffx0kv/global.res/file

  3. Hello again ( thanks Flix for help me to add monster to maps ) I got a new problem, I have another problem, every time I put an enemy on the game, it appears without a name. I have read why you have to put it in the global.res so I did the following:

    I have created a new monster with id 2953, then I open the S2rw.v1.7 and in Loka-ID I put CREATURE_2953.
    Create the number 4206051373, I click on Encode Sp and it creates a txt file for me, in that file I put 4206051373 Zombie.
    Then I make a copy of the cmd.exe in the system with all those files that I mentioned, I put the location in \Sacred 2 Gold\system.
    I open the cmd.exe and write S2rw.v1.7.exe globalSp_texts.txt Sp + I create a global.res_new I name it global.res and I put it in locale \ es_ES
    I enter the game and the enemy is still nameless.

     

    https://ibb.co/ZTrR1R0

     

    I hope you can help me, Thanks in advanced.

    • Like! 1
  4. 22 minutes ago, Flix said:

    You don't have to worry about that part. Just look at the first part.  37,30 is the sector.  These numbers are used in spawn.txt.

    For example 

    mgr.addSpawn (11,7,0,{ -- Dryad Turtles
        total_density = 20,
        layermap_id = 3,
        {934,3,"",0,0,3,0}, // here the new monster
        {206,3,"",0,0,1,0},
        {80,1,"",0,0,1,0},
        {206,5,"",0,0,2,0},
    } )

    The first two numbers are the x and y axis sector coordinates.

    The third number indicates overworld or dungeon levels.

    •  0 = overworld
    • -1 = dungeon level one
    • -2 = dungeon level two

    Yes, he was finally able to add the goblin to the map, thank you very much for your help.

    • Like! 1
  5. 41 minutes ago, Flix said:

    Make a dummy file called " nos2 " in the pak folder.  A dummy file is a file with no file extension.

    Then try the program again.

    Yeah now it open, but it¡s weird to understand. per example what is (37, 30) AQ-19?  37, 30 they look like coordinates, but AQ-19 ? xD

  6. 34 minutes ago, Flix said:

    Ok now I understand. You are adding the goblins in the "turtle island" area of the Dryad Islands. That's a very different part of the world than the starting area on the Golden Coast, where you're checking.  I'm having some trouble getting s2se.exe going on my new PC so I can't check the coordinates right now, but that is the tool that is most helpful for checking sectors and coordinates.

    https://drive.google.com/open?id=0BwXXP3Exg5v4VVFoZGhOXzJqMTA

    It should be extracted into the game's "pak" folder.

    Thanks, but I get the follow error when executte the program: https://ibb.co/TLPM4VP

    Sacred 2 is not installed.

    Sacred 2 Sector Editor needs Sacred 2 files but without a valid license you're not allowed to use them. xD

  7. 8 hours ago, gogoblender said:

    Happy to see you here playing the game and mods... 

    welcome to the forums friend!

    :)

     

    gogo

    ty.

     

    14 hours ago, Flix said:

    Monsters are added in 3 different ways:

    1. in the sector files within "persector.zip"  - this is used for static solitary creatures you want to appear in a precise spot.  Most merchants and interactive NPC's are added here. Some monsters are added here, but not many. Mostly it's dungeon rats and creatures in the Sloeford area. Requires s2se.exe to edit these files.
    2. as a taskcreature within quest.txt - this is a good alternative to editing the sector files. Also seems to be more reliable, since sometimes creatures in the sector files don't appear.
    3. spawn entries in spawn.txt - this is used to randomly disperse groups of monsters within a given sector. This should be sufficient for what you're trying to do.  Are you sure you're looking in the right sector in-game?

    Try changing it to this:

     {934,10,"",0,0,0,0},

    Thanks for answer me I have added {934.10, "", 0,0,0,0}, but it still doesn't work. I also added it to kueste but nothing. Maybe it is what you say and I am not looking in the correct sector, because I have the game in Spanish and in the document it is in English. I'm looking at the dryad's spawn when you create the character, in that area, but I only see turtles and bandits I adds it to kueste in case that area was coastal, but neither ... If you know what the maps are called in the spawn of when you create the dryad, it would help me a lot. Thanks in advanced.

  8. Hello, first of all sorry for my bad english, I need help to be able to implement any monster in the game, and I tried with the file spawn.txt but it seems to be useless, for example, I want to put a Goblin_hunter_yellow_elite id 934 from Creatures. txt on the beach dryad and then add the following to spawn.txt:

    --Enter your comment here

    mgr.addSpawn (11,7,0,{ -- Dryad Turtles
        total_density = 20,
        layermap_id = 3,
        {934,3,"",0,0,3,0}, // here the new monster
        {206,3,"",0,0,1,0},
        {80,1,"",0,0,1,0},
        {206,5,"",0,0,2,0},
    } )

     

    I add these in all Dryad Turtles, but nothing happens, another thing, if I remove the file spawn.txt from my game folder and put it on the desktop and start the game, all the enemies continue to appear, as if that file was useless.

     

    Then.. how I can add a monster to the ''world'', need a world editor or something? thanks in advanced.

    • Like! 1
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