5chneemensch
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Posts posted by 5chneemensch
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On 7/30/2010 at 10:58 AM, Voidstriker said:
Really, cool. Tho I dont speak german, but where can I read those stories?
A well-known theory was that Sacred took inspiration from SW Clone Wars. Seraphim are clone warriors and they have an Ion Cannon in orbit (Celestial Light).
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Does this work with pureHD and german patched?
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Some guy on the int. Discord figured it out.
You can use the char modifier, but instead of just adding and subtracting (like -1 Hard Hit, +1 COTA), you first have to add to _every_ CA and after that then modify to your hearts content.
Question answered. Can be closed.
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3 hours ago, desm said:
I don't know if you can change them however you can disable them, check the link (default skills): http://www.sacredwiki.org/index.php/Sacred:Configuration_File
That refers to the passive abilities. I am referring to the Combat Arts. Like the Wood Elf starts with Hard Hit, which I want to remove/change.
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Is there a way to change the starting ability of each class? I've been trying to change Woodelves Hard Hit with any of her offensive spells via the Sacred Character Modifier (Build 15) but that is buggy as hell and unlocks a plethora of other skills (if not all) for some reason.
Why? Because having an unrelated ability to my build triggers my roleplay OCD.- 1
Sacred Underworld - Mind Control - So how many runes should be read in this skill (compared to character level for example?)
in Sacred General Discussion
Posted
Back in the official german forums it is said that all types of control abilities have to be about character level to be applicable. Something about a "stun formula".