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wraithking

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Posts posted by wraithking

  1. I wasnt using modded files first time round,and they had no stats then,but I was

    having trouble with a patch at time so maybe just luck/glitch the first time they dropped,

    I have just used modded files in last 2 weeks or so just for curiosity but still getting bored,

    I've just recently started playing my xbox360 again so hopefully my sacred enjoyment will come back to me

  2. @chareos-I just took the blueprint id's for the set pieces and added them into my drop file under potions droplist,

    then went and killed the four guardians and got them that way took me until just recently on how to do it,

     

    yeah spunky's right sp/open only,it would destroy closed.net for still happy gamers who just wanna play.

     

    I'll post a sneek pic of the other classes as I get them

  3. the tset has not been modded it comes with those slots the only mod I did was to make it drop,

    I actually tried to get rid of some slots to make a difference in gameplay but with no good results,

    I tried to make the set pieces have just 2 slots each with no item mods so maybe game would be harder,

    but no joy,I've played hc mode niob and survived so I didnt know what to do next

  4. intro-well based on a crazy idea I had on modding, I modded my drop file to drop the Temple Guardian's tenergy set

    and for an experimental build(based on devout) since the set has no item modifiers but has completion bonus

    I decided to make a Temple Guardian using the tset,so whats it all about:)

     

    answer-no set item mods(start from scratch),each set piece has 4 slots each being bronze/silver or gold,

    rubbish set bonus completion so what more can I say?

     

    im going to be using fiery ember to lure and use deathly spears as killer for mobs etc but dedicated blow for bosses,

    so my need is to know what rings/amulets and smith arts to put into set pieces(and what to deal with ranged enemies) to make my build work?

     

    I will post pics of set pieces etc in next few days to give idea of what im dealing with,

     

    I do hope this shows more interest in Temple Guardian's and unofficial support for modders to keep Sacred 2 alive :D

  5. ok after working hard 2day I can now announce the names of the new sets including a legendary one

    that WAS going to be implemented in Ice and Blood patch so here goes-

     

    BRATGRIMACE'S LEGACY-

    tristan's companion(ring) -current set completion bonus-in niob= hp regen +70.0/s

    maritha's glamour(amulet) Combat Art range +24.0%

    maritha's stake(javelin)

     

    BLACK DEATH-

    nitao's ring of suffering(ring) -current set completion bonus-nothing

    nitao's amulet of agony(amulet)

    nitao's hammer of black death(hammer)

     

    KIRA'S PROTECTION-

    kira's wall(shield) -current set completion bonus-nothing

    kira's iridescent shard(amulet)

    kira's guardian(ring)

     

    LEGENDARY SET-KHRALS-

    khrals sceptre(staff I think) -current set completion bonus-nothing

    khrals ring(ring)

    khrals talisman(amulet)

     

    none of these sets have completion bonuses for being socketed or just worn except for bratgrimaces legacy(worn not socketed)

    there maybe a couple more legendary ones but havn't got time to research,hope this gives some interesting reading to someone :)

  6. hi!,heres a tip-

    these three are the best to increase-

    ZRareExpectation15

    ZRareExpectation14

    ZRareExpectation13

     

    these equal sets/uniques etc the range values are 0-1000 so mess around at your own pleasure but dont play online though

    or you will get into trouble

     

    hope this helps :o

  7. you should post the elementalist build on the forum guide section this

    is fantastic work chattius,you must of spent ages on the dm to figure him out,

    at least I know dragon magic isn't a complete waste of time now,

     

    I love using a combo of energy blaze+mindstrike(for cast distance) then combo of destroyer+gust of wind(closer range/when mobs come running after been hit

    with first combo) any survivors get second combo again if needed

     

    is there any way to drop one skill choice for Combat Art discipline on your elementalist build? just for quick combo's or isn't it worth it?

  8. truly fantastic chattius,just a couple questions I have now is what level was the elementalist based on with this-

     

    The elementalist

     

    * 02 concentration (companion and protector if having the runes from a common chest)

    * 03 armour (unlock modifiers on early no set-armour)

    * 05 dragon magic focus - its fun in the beginning to fight as (unmodified) berzerker

    * 08 dragon magic lore - not really necessary for a mentalist with enough defense

    * 12 elementalism focus- modify destroyer first

    * 18 elementalism lore

    * save 8 point to modify protection runes at 25

    * 25 mentalism focus

    * 35 mentalism lore

    * 50 constitution

    * 65 ancient magic

     

    is this lvl200 based:) or based around just starting lvls:)

    and how many runes/Combat Art lvls in each Combat Art's is recommended:)

     

    I know its not an exact guide but any tips/hints most welcome

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