Odjin
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Posts posted by Odjin
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PSN: OdjinYorae
Just picked it up yesterday, traded my 360 Sacred 2 and a bunch of other games. So I know how to play, I just dont have any higher level characters yet. gonna start working on my SW or HE first.
Edit: I also have a mic
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to Zeus: Thanks for the suggestions, your right I dont plan on staying completely in the shadows all the time. I will switch from Sword to Hafted tho. Although once I have Shadow Viel up at a higher level, you can be able to cast spells without losing the invisibility. I am not sure if using Demonic Blow counts as a spell or an attack tho.
to Skylar: Thanks for advice, unfortunately by the time I saw your suggestion for Nether Allegiance - Commander = Extra soldier, I was already level 12. I am choosing Idol for gold mod on Reflective Emanation because I will be playing him mostly with other people. I will swap out Combat Reflexes for Constitution tho. Otherwise, I have a Death Warrior and Malevonent Champion only Shadow Warrior that I will try the Belligerent Vault, Demonic Blow, and Scything Sweep on.
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I have recently started playing again with a few friends and this is what I was planning on build.
Here is my build from start to finsh. I put the modifications in the order I plan on taking them. Looking for any suggestions or thoughts on him. (this is for Xbox360)
Astral Lord - Shadow Warrior
Astral Lord Lore - 125 3rd mastery
Astral Lord Focus - 100 1st mastery
Concentration - 75 2nd mastery
Tactics Lore - 100 4th mastery
Sword Weapons - 75 7th mastery
Shield Lore - 75 8th mastery
Armor Lore - 75 5th mastery
Spell Resistance - 100 9th mastery
Combat Reflexes - 100 10th mastery
Toughness - 75 6th mastery
Astral Lord
Nether Allegiance
Sharp Blades - The spectral soldiers infilct more damage
Spectral Shield - Equip summoned soldiers with greatly enhanced shields
Elite Equipment - Upgrades the spectral soldiers armor
Shadow Veil
Creep - Opponents have to get closer to detect Shadow Warrior
Fade - Greatly reduces the detection radius while casting spells
Sinister Pact - The effect of Shadow Veil is permanent
Rallied Souls
Dark Realm - Increases the effective range of the conjuration
Demand - Chance to animate an increased number of corpses
Contagion - Adds a chance for the animated corpses to infect their victims
Skeletal Fortification
Rapid Fire - Increases the skeletal tower's firing rate
Arcane Power - Adds magic damage
Scatter Shot - Adds another projectile to the skeletal tower
Spectral Hand
Clout - Increases the damage the spectral hand inflicts
Intent - Increases the chance to land critical hits
Double Attack - Chance to strike twice with one hit
Malevolent Champion
Reflective Emanation
Backlash - Adds a chance to also reflect ranged attacks
Antimagic - Adds a chance to reflect incoming spells
Idol - Extends the reflective effect to all party members
Augmenting Guidon
Elite - Increases attack and defense values by 50%
Healing - Heals party members within area of effect
Leadership - Increases attack and cast speed of allied units within Area of Effect
Killing Spree
Control - Additionally increases the Shadow Warrior's attack value
Perserverance - Prolongs the duration of Killing Spree
Sway - Additionally increases the Shadow Warrior's attack speed
Death Warrior
Demonic Blow
Wounding - Chance to cause an open wound (DoT)
Poisoning - Adds poison damage (DoT)
Trauma - Chance to cause a severe wound
Rousing Command
War Song - The battle cry intensifies and increases attack value even more
Impulse - Increases attack speed
Leader - Rousing command will also affect nearby party members
Ruinous Onslaught
Fend - Further increases defense value
Adrenaline - The Shadow Warrior sustains less damage during the charge
Adrenaline - The Shadow Warrior sustains less damage during the charge
Self Repair Bug
in Temple Guardian
Posted
I read somewhere the the Self Repair silver mod for Jolting Touch was fixed on PS3. Is that true?
P.S. Sorry if this was already answered, I tried searching for it and couldnt find it.