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Odjin

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Posts posted by Odjin

  1. to Zeus: Thanks for the suggestions, your right I dont plan on staying completely in the shadows all the time. I will switch from Sword to Hafted tho. Although once I have Shadow Viel up at a higher level, you can be able to cast spells without losing the invisibility. I am not sure if using Demonic Blow counts as a spell or an attack tho.

     

    to Skylar: Thanks for advice, unfortunately by the time I saw your suggestion for Nether Allegiance - Commander = Extra soldier, I was already level 12. I am choosing Idol for gold mod on Reflective Emanation because I will be playing him mostly with other people. I will swap out Combat Reflexes for Constitution tho. Otherwise, I have a Death Warrior and Malevonent Champion only Shadow Warrior that I will try the Belligerent Vault, Demonic Blow, and Scything Sweep on.

  2. I have recently started playing again with a few friends and this is what I was planning on build.

    Here is my build from start to finsh. I put the modifications in the order I plan on taking them. Looking for any suggestions or thoughts on him. (this is for Xbox360)

     

    Astral Lord - Shadow Warrior

     

    Astral Lord Lore - 125 3rd mastery

    Astral Lord Focus - 100 1st mastery

    Concentration - 75 2nd mastery

    Tactics Lore - 100 4th mastery

    Sword Weapons - 75 7th mastery

    Shield Lore - 75 8th mastery

    Armor Lore - 75 5th mastery

    Spell Resistance - 100 9th mastery

    Combat Reflexes - 100 10th mastery

    Toughness - 75 6th mastery

     

     

    Astral Lord

    Nether Allegiance

    Sharp Blades - The spectral soldiers infilct more damage

    Spectral Shield - Equip summoned soldiers with greatly enhanced shields

    Elite Equipment - Upgrades the spectral soldiers armor

    Shadow Veil

    Creep - Opponents have to get closer to detect Shadow Warrior

    Fade - Greatly reduces the detection radius while casting spells

    Sinister Pact - The effect of Shadow Veil is permanent

    Rallied Souls

    Dark Realm - Increases the effective range of the conjuration

    Demand - Chance to animate an increased number of corpses

    Contagion - Adds a chance for the animated corpses to infect their victims

    Skeletal Fortification

    Rapid Fire - Increases the skeletal tower's firing rate

    Arcane Power - Adds magic damage

    Scatter Shot - Adds another projectile to the skeletal tower

    Spectral Hand

    Clout - Increases the damage the spectral hand inflicts

    Intent - Increases the chance to land critical hits

    Double Attack - Chance to strike twice with one hit

     

    Malevolent Champion

    Reflective Emanation

    Backlash - Adds a chance to also reflect ranged attacks

    Antimagic - Adds a chance to reflect incoming spells

    Idol - Extends the reflective effect to all party members

    Augmenting Guidon

    Elite - Increases attack and defense values by 50%

    Healing - Heals party members within area of effect

    Leadership - Increases attack and cast speed of allied units within Area of Effect

    Killing Spree

    Control - Additionally increases the Shadow Warrior's attack value

    Perserverance - Prolongs the duration of Killing Spree

    Sway - Additionally increases the Shadow Warrior's attack speed

     

    Death Warrior

    Demonic Blow

    Wounding - Chance to cause an open wound (DoT)

    Poisoning - Adds poison damage (DoT)

    Trauma - Chance to cause a severe wound

    Rousing Command

    War Song - The battle cry intensifies and increases attack value even more

    Impulse - Increases attack speed

    Leader - Rousing command will also affect nearby party members

    Ruinous Onslaught

    Fend - Further increases defense value

    Adrenaline - The Shadow Warrior sustains less damage during the charge

    Adrenaline - The Shadow Warrior sustains less damage during the charge

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