focus0101 0 Posted July 8, 2009 Share Posted July 8, 2009 (edited) My DW, seraphim's main attack is Pelting Strikes. While this CA is amazing for clearing large mobs, it seems a waste on bosses when SH is readily available and receives all the bonuses from ECF that Pelting does. I was hoping to mod SH to be a very large (high regen) attack with chance for deep wounds. This way I could throw it out occasionally (between pelting) and keep a constant dot on the boss. Here's my dilemma, I modded Aim with the thought that Wounding and Incision are overkill. This was until I realized that Incision is only a 25% chance for deep wound and to make SH an effective dot I should have picked wounding. My question to all you experts, should I continue with my first plan and take Incision or, now that I'm stuck with aim, is Coup de Grace more efficient? Edited July 8, 2009 by focus0101 Link to comment
Jrmoore2 0 Posted July 8, 2009 Share Posted July 8, 2009 If You Are GOing For A Hard Hitting, Once In A While, Wounding SH, Then incision Would Be The Best. Unless. You Would Use It For A Finishing Move, Then Coup De Grace, Since Damage Is Increased hen Their Health Falls Below A Threshold. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now