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Health Modification


Reskon

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I would like to share with you about modifying health.

(This only affects NPCs and not the players character!)

 

The reason why I am doing this is because I have searched and seen about downscaling NPC damage to make them immortal. This I have tried and seems stupid that the enemy factions cannot hurt each other and loses the natural feel of the game. However, if that’s not your thing and you want to adjust the health amount for them then this is what you need to do.

 

First access the balance.txt file in your Sacred 2 folder.

 

Default location:

(C:/Program Files/Deep Sliver/Sacred 2 – Fallen Angel/scripts/server/balance.txt)

 

Scroll down the list until you see this line:

LifeFactorDiff = {1000,1400,2000,3000,4000},

This is the line that has a global affect on all NPCs.

I have tried and adjusted this and it seems to work fine with 3x the amount on, the escort quests are a bit challenging but hopefully not too hard to protect them.

 

Well there are pros and cons to this modification and I might as well list them.

(I list them the best I can, it depends on your play style really. Some pros can be cons and vice versa.)

 

Pros:

 

NPCs last longer in battle.

Survival Bonus tends to increase more per enemy kill, depending on kill speed.

Creatures that summon can give more experience without searching for more monsters to fight.

 

Cons:

 

Bosses with high regenerative abilities and/or healing will be much harder to take down.

Certain areas might make experience gain a lot longer. (Undead Legionnaires or respawning enemies.)

Starting on Sliver difficulty can be too hard, depending on character class. (Haven’t really tested all the characters.)

 

Additional Note:

 

I have tried this at the value of 40000 once.

I wonder how high can it go?

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