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In-depth skill information


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I'm going to spend the next few hours adding in-depth information to the CA skills in the wiki. These will mostly be complete copy/paste from the actual game files. There are a lot of numbers I currently do not understand so please help me out finding the exact calculations of them if you can. Please start in this topic by using all your theories on this one!

 

 

If we can figure out this calculation then we know practically everything there is to Combat Arts at the least.

 

The area's shown in red are most likely related. The area's shown in yellow I find to be suspicious. Area's in green are safe, because they have to do with initial cooldown like the seraphim's shield which is 60 and cannot be reduced with regeneration (Only with a CA skill levelup)

 

mgr.defineSpell( "se_cm_heilen", {

eiStateName = "cSpellCast",

fxTypeCast = "FX_SE_HEILEN_C",

fxTypeSpell = "FX_SE_HEILEN",

fxTypeCastSpecial = "FX_SE_CAST_K",

duration = 1.700000,

animType = "ANIM_TYPE_SM11",

animTypeApproach = "ANIM_TYPE_INVALID",

animTypeRide = "ANIM_TYPE_INVALID",

animTypeSpecial = "ANIM_TYPE_RIDESM05-SPECIAL",

causesSpellDamage = 1,

tokens = {

entry0 = {"et_duration_sec", 1000, 0, 0, 8 },

entry1 = {"et_friendfactor", 0, 0, 0, 8 },

entry2 = {"et_life_heal_hp", 200, 400, 0, 9 },

entry3 = {"et_range_area", 1000, 0, 0, 4 },

entry4 = {"et_life_heal_hp", 100, 200, 1, 9 },

entry5 = {"et_life_regen", 200, 400, 2, 41 },

entry6 = {"et_chance_break_root", 1000, 0, 3, 9 }, <<< The tooltip description doesn't mention ANYTHING like breaking root chance.

entry7 = {"et_cost_thisSpell", 500, 10, 4, 4 },

entry8 = {"et_friendfactor", 330, 2, 5, 8 },

entry9 = {"et_reduce_debuffs", 200, 5, 6, 41 },

},

fightDistance = 525.000000,

aspect = "EA_SE_CELESTIALMAGIC",

cooldown = 0.000000,

soundProfile = 0,

cost_level = 250,

cost_base = 500,

focus_skill_name = "skill_SE_celestialmagic_focus",

lore_skill_name = "skill_SE_celestialmagic_lore",

spellClass = "cSpellSeHeilen",

spellcontroltype = "eCAtype_b_boost_friendly",

sorting_rank = 4,

})

 

I found out myself that changing the base and level costs (The bottom 2 showing in red) really does decrease the regeneration time in the game. I have no clue what the numbers are after the first displayed (Like 500,0,8,15).

 

On a sidenote, if you change the files in the /server/ and or /shared/ folder and start playing a singleplayer game that you will be kicked out after a few seconds/minutes without warning.

Edited by Xeneonic
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Dude you should read my thread in the general discussion CA mods

 

I think we could help each other here :cow_white: I didn't wanna edit the files cuz of the added text at the top that says they are auto-generated but I figured it might work (does with a lot of games)...'

 

so you had time to check the cd on the shield just before you got kicked out?

 

I have already started adding for the wiki (Seraphim, High Elf, Inquisitor)

 

also intrested in your Char Planner, what will you be writing it in? + other specs

 

Gimme a shout //Mazari

Edited by Mazari
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